Master of Waves

Master of Waves

Creature — Merfolk Wizard

Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

Browse Alters View at Gatherer


Have (1) abby315
Want (2) pthomas625 , Galvinar

Printings View all

Set Rarity
Duel Decks: Merfolk vs. Goblins (DDT) Mythic Rare
Theros (THS) Mythic Rare

Combos Browse all



Format Legality
Block Constructed Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Canadian Highlander Legal
Legacy Legal
Pioneer Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Noble Legal
Hero Legal
Commander / EDH Legal
Duel Commander Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
MTGO Legal
2019-10-04 Legal

Master of Waves occurrence in decks from the last year


All decks: 0.06%

Commander / EDH:

All decks: 0.01%

Blue: 0.17%

Master of Waves Discussion

kingofcramers on Bachelor's Degree in Wizardry

2 weeks ago

oh, also, Master of Waves was an amazing rec, gotta second that. Might be new best card in the deck

Blackbird1603 on Inalla Value Town

1 month ago

DaButtshark thanks for your suggestions. Master of Waves looks like a good inclusion, I will try to find a spot for it. I don't really know about Cryptic Gateway though, will have to think more about that one. Thassa, Deep-Dwelling is already in the deck. I am currently running both her and the Closet.

DaButtshark on Inalla Value Town

2 months ago

I’m scum because I can’t edit my comment but also Master of Waves is a good non-combo finisher and Thassa, Deep-Dwelling is a nice upgrade for Conjurer's Closet.

golgarigirl on Illuna, Apex of Wishes

2 months ago

I'm not going to deny that this deck is, indeed, full of Temur good stuff...but as for strategy, it looks to be very scattershot. If we're playing Illuna as a straight value engine, which seems to be the case, we can get away with just a lot of raw power...but I would not sacrifice synergy for it as well. Synergy is the most powerful thing a deck can do.

Example: Purphoros, God of the Forge loves tokens. You have a decent token compliment in here... Xyris, the Writhing Storm, Avenger of Zendikar, Omnath, Locus of Rage, Master of Waves. But this is a relatively small portion of your deck. Plus a lot of them require extra work to really do their job...landfall and/or elementals for Omnath, blue pips for Master, symmetrical card draw for Xyris. And to top it off, most of the Mutate creatures we want to play to keep Illuna going do not help this strategy much. If this is what you want to be doing, it needs more focus.

One thing I see when looking at Illuna and similar creatures like Itali is how it's ability looks like Cascade, and how well that works with proper top-deck set-up. More reliable scry might do good, or even just incidental scry on spells where you can find it. Nissa, Steward of Elements comes to mind. We're also missing the BEST mutate creature Sawtusk Demolisher. Surrak Dragonclaw looks like trouble to me, because you know he's going to be the ONLY dude on your field when you desperately need to fire off some mutate card.

abby315 on Simic Merfolk

3 months ago

A few suggestions:

I think Silvergill Adept should definitely be a 4-of. Correspondingly, I don't think Incubation/Incongruity is good enough for Pioneer. I'd recommend cutting that card and going up to 4 Adept.

With the remaining two slots, I highly highly recommend Merfolk Branchwalker. I'd add +2 Branchwalker, and then cut 2 Deeproot Waters for an additional +2. This will really help consistency and speed. Deeproot Waters has its place as a value engine - though maybe it should be sideboard - but I can't think of a game where you'd want to see 2+ copies. It's just slow to get going.

I'd recommend the full playset of Harbinger of the Tides. It's a Wizard, to help turn on Retort, and it's also your best interaction/tempo play. I'd either go down on Kumena, Tyrant of Orazca - which, again, comes down late and doesn't do much on the turn it's played - or on Deeproot Elite, which is awkward as a behind-curve drop in an aggro deck.

Master of Waves probably deserves a slot in the sideboard.

Finally, have you considered Metallic Mimic as a second Lord?

I played UG Merfolk in modern for awhile after XLN dropped, and it has a lot of the same pieces to work with in Pioneer. GLHF!

Tzefick on Elemental Swarm

3 months ago

Deceptively powerful, but in a somewhat fair package. It has a major weakness that targeting the main body crumbles the entirety of the swarm.

For 5 mana you get a 3/3 main body and 3x 2/1 tokens with various keywords, trample being the least useful. A total of 9/6 P/T across 4 bodies.

For 7 mana you get a 3/3 main body and 6x 2/1 tokens with various keywords. A total of 15/9 P/T across 7 bodies.

It reminds me of Master of Waves as it very much has the same feel of deceptive power AND weakness. The Master just doesn't have to pay upfront for their tokens but gain them from whatever devotion to blue you have at the time with a minimum of it's own 1 devotion.

You do have the practical issue of keeping track of each type of elemental, as they all have different colors and keywords. If this appears in a limited format you cannot be sure to have the tokens available to represent them and may have memory issues. For a designed product or one that uses elemental tokens in general, it could work.

TriusMalarky on Thoughts on Mutate?

3 months ago

As a Pioneer Player,

Mutate makes me sad.

There's a couple specific cards that might be playable in very specific builds, but...

Sea-Dasher Octopus is just Curious Obsession that might also be a flash Stealer of Secrets. I don't know if that's very good. Bonecrusher Giant is okay because it goes well with every red strategy... but this goes in Devotion. Or tempo, which is just devo without Master of Waves.

Gemrazer might be a nicer Reclamation Sage for things like Zoo, or other green aggro decks. I mean, Reach and Trample aren't useless abilities and it'd often be 1-2 points of extra power. So doing slightly more than Rec Sage, at least in aggressive decks, is solid. Also good in any deck that uses +1/+1 counters. It also stacks, so if you draw a second you can mutate the first and get two Naturalizes. Or 3 Naturalize effects for... and two cards, which I think is okay.

Both Gemrazer and Octo could work in an Evolve deck, especially because it uses +1/+1 counters extremely heavily.

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