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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
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Historic | Legal |
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Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Vodalian Hexcatcher
Creature — Merfolk Wizard
Flash
Other Merfolk you control get +1/+1.
Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays .
nuperokaso on
2 months ago
- Your mana curve is missing 1 mana drops, which is a problem in your aggro deck.
-
Merfolk decks usually play a lot of creatures, since the lords add up. Each creature you play also taps something with Merrow Reejerey, acting as a removal. 25 creatures is thus a low number.
-
Play Tide Shapers - it's a one drop creature which enables Islandwalk on your creatures and disrupts enemy mana.
- Play Lord of Atlantis and Vodalian Hexcatcher if your budget allows it.
- Svyelun of Sea and Sky may be better than Tempest Djinn since it's a Merfolk.
- Silvergill Adept is still somewhat playable.
- Unsummon was made obsolete by Fading Hope
- Sinister Sabotage is too expensive. Replace it by some 1 mana spells such as Dismember, Spell Pierce, Mist-Cloaked Herald.
- AEther Tradewinds - Don't play this at all. Your only permanents are creatures anyway.
- Boomerang - Don't play this. If your target is not a land, there are better options. And the only time you want to target a land is turn 2, on which you want to play creatures.
king-saproling on i like draw card
5 months ago
Looks good. Personally I would make these swaps:
Kefnet the Mindful -> Apprentice Wizard
Teferi, Master of Time -> Vodalian Hexcatcher
Lorthos, the Tidemaker -> Ominous Seas
Stormtide Leviathan -> Atemsis, All-Seeing
Tidal Force -> Dramatic Reversal
Arcanis the Omnipotent -> Universal Automaton
solemn simulacrum -> Unstable Obelisk
burnished hart -> Relic of Legends
steel hellkite -> Martyr of Frost
Master of Winds -> Malevolent Hermit
Flip
cloudkin seer -> Voidmage Prodigy
legendofa on Whirlpool
6 months ago
As I see it, the islandwalk is just a little added bonus, if you decide not to include Spreading Seas or Reef Shaman or anything, giving you an extra push against . Vodalian Hexcatcher is probably still the better choice, though. I wasn't sure if there were any special budget constraints.
Winceless on Whirlpool
6 months ago
Thanks for the suggestion, legendofa! I've been back and forth about whether to include Coralhelm Commander in this deck. The two lords you suggested wouldn't function too well in this deck as I have no way of converting the opponent's lands into islands, but I'm thinking a couple more Vodalian Hexcatchers might be a superior choice for that slot.
heckproof on Fish People
11 months ago
Icbrgr I've actually seen Merrow Reejerey used a lot before. As far as I've seen, I'd rather have my 3-drop slot filled with the playset of Svyelun of Sea and Sky, because it ends up winning more games for me, and Vodalian Hexcatcher has been really great as the 3rd lord in the deck.
That being said, Nikachu knows what he's talking about, and if it's working for you, it's definitely not a wrong choice. In fact, I've been trying to decide if I wanna put in a copy or two of Master of Waves, because it's good in this meta and also buffs Subtlety.
Chasmolinker on So, You Wanna Play Merfolk Yea? (Budget)
1 year ago
I'm always amazed at the creativity and quality of your deck builds. This one wasn't too difficult as the bulk of the list is pretty budget to begin with by Modern's standards. I came close to splashing green for some ramp and Hydroid Krasis but abandoned the idea once I gave the green Merfolk suite a closer look. It wouldn't have been a Merfolk deck in the way most people looking to play the archetype would enjoy playing. It would have just been a Simic pile with a Merfolk sub-theme. This deck really boils down to a few key cards that you HAVE to include no matter the budget. (Lord of Atlantis might not be one of them) Currently, Subtlety, Vodalian Hexcatcher, and Aether Vial definitely are. Otawara, Soaring City is also key since it can't be countered. The deck needs as much interaction and resiliency as possible in today's Modern Metagame.
Puzzle_Master12 on Noob needs help with merfolk
1 year ago
I'm a big modern merfolk player, but some all time star Merfolk (that are pretty cheap) you could include are. - Silvergill Adept, Merfolk Trickster, Master of the Pearl Trident, Svyelun of Sea and Sky, & Vodalian Hexcatcher!
WhiteEagle_12 on Budget Modern Merfolk
2 years ago
DMU added Vodalian Hexcatcher. I imagine it could be worse in some matchups, but depending on your meta, I think the versatility is worth it versus one of your other buffing merfolk.
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