Merrow Reejerey

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Merfolk vs. Goblins (DDT) Uncommon
Lorwyn (LRW) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Merrow Reejerey

Creature — Merfolk Soldier

Other Merfolk creatures you control get +1/+1.

Whenever you cast a Merfolk spell, you may tap or untap target permanent.

Latest as Commander

Merrow Reejerey Discussion

Cipher001 on Tap-Down Control

4 months ago

I want to make a deck based around tap-down control. As in, Downpour and Feeling of Dread control. For years, I’ve been trying to make this idea work, ever since I first started playing, in Return to Ravnica. It started with the cards Gideon's Avenger and Sunblast Angel . I thought I could make something work, and I sort of did. I made a budget deck that achieved mild success on T/O called Frozen Solid. People liked it because it was cheap and gimmicky, but I wanted it to be more than a cheap trick, which is unfortunate, because that’s all it could have really been at the time. The deck suffers from a core weakness that other forms of control don’t have to deal with, namely that after your cheap tap-down spell has resolved, all your opponent has to do is wait another turn and build up their army even further. Sunblast angel requires a land drop every turn for six turns. The game ends up being about prolonging an inevitable loss instead of winning. Nevertheless, I tried my best to make it at least semi-competitive.

I tried every combination of U/W/X. I tried esper with its access to cards like Royal Assassin and Murderous Compulsion . A way to get rid of tapped cards is great, but why would anyone ever spend two mana on a Murderous Compulsion when they could spend it on Doom Blade , Ultimate Price , Walk the Plank , Cast Down , or half the mana on Fatal Push ? Royal assassin at least sticks around to be able to make use of a mana-free kill to complement your tap-down effects, but it dies to even the gentlest of creature removal. It dies to Lightning Bolt . It dies to Shock . Heck, it even dies to Darkblast . And aside from the assassin, there isn’t a whole lot to support tap-down control in black.

U/W/G has Glare of Subdual , which answers one problem the deck has, namely of a lack of creatures to serve as a wincon. At the same time though, you’re still tapping them down, so they can’t be used to attack with (unless you have something to untap them with, which splits your available resources even further) and if you have a big enough field presence to control the board by tapping stuff down, you could have probably won already through some Overrun kind of playstyle instead. I found merfolk a flavorful and surprisingly synergetic tribe for what I was going for here, as seen by cards like Merrow Reejerey , Merfolk Trickster , and Harbinger of the Tides . I thought that of all the ideas I’ve made thus far, this had the biggest chance of doing what I wanted, with built-in tribal support that aligned with a tap-down aesthetic. You could even finish games with a well-timed Wake Thrasher .

In R/W/U, I experimented with Aurelia's Fury . With cards like Assemble the Legion , stalling becomes a legitimate strategy. Battlefield Thaumaturge could be used to make the spell a two mana overloaded Blustersquall . Along that route, Gridlock and Glimpse the Sun God could be used to support it, but the idea is heavily reliant on thaumaturge, which doesn’t always see play, even as a 4-of.

A truly depressing match against Red Deck Wins made me realize that the deck is entirely reliant on the opponent’s having creatures. Thus, the idea to include something from the hunted cycle was born. Hunted Phantasm , for example, provides me with a good beater and plenty of things to make use of for my spells.

Every now and then, some piece of deck-tech makes me have that flutter of naïve hope, like when we got Time of Ice in Dominaria or Verity Circle in Ravnica Allegiance. Verity circle could be the answer, the missing link. It provides me with the ability to refuel my spells and dig through my deck to get to the wincon, whatever it should be. In any other kind of deck, it’s mediocre at best, but it’s the best support my jank idea has ever gotten. I could be missing something that comes clearly for you. I’m asking you to help me realize my seven-year-old dream: to create a tap-down control deck that holds its own against at least semi-competitive decks. (Decks that have a reasonably achievable means to win and efficient support to help it achieve its chosen way of winning.) I’m not asking for anything that’d make the top 8 list anywhere, just something I can be satisfied with. So long as the primary theme of the deck is controlling the field through tap-down effects, I’m happy.

Please help me out here. I’m at my wits end lol. A big thanks to any and all who put their two cents in.

momikulski on Merfolk commander

4 months ago

So a lot of what you’re doing is solid, there is a pretty great synergy level here, and no real problematic cards though there are some cards that are less than optimal.

For example Ichor Wellspring spring and the Guild Globe . Being in blue means there are just better options for drawing. Card draw can come from Cold-Eyed Selkie , Tatyova, Benthic Druid , Seafloor Oracle or Fallowsage who has synergies with your commander, also Prime Speaker Zegana who is just super good with +1+1. There are also spells which are just super good in blue like Ponder

You also have some room to improve your synergies with +1+1 and proliferate. Jiang Yanggu, Wildcrafter for example while not a merfolk is just great for the deck.

And there are some amazing lords (creatures that give all of a creature type +1/+1) in the merfolk tribe Like Merrow Reejerey and Merfolk Sovereign which are the inexpensive ones that you aren't already using.

A card that goes super well with your commander is Merrow Commerce .

Tutoring (searching for a specific merfolk from your deck) can increase consistency substantially so Seahunter despite the price tag is incredible, cheaper versions include Tidal Courier and Merrow Harbinger

Ramp is important and there are a couple cards that are used in most green decks, like Cultivate and Kodama's Reach . There is also a handful of cards that speed you up as well like Stonybrook Banneret , and I might consider some artifact acceleration like Simic Signet or Commander's Sphere

Shaper of Nature is a solid mana dump (a card that lets you spend excess mana at will

I'd use Vanquisher's Banner over Glass of the Guildpact , because you’re only really running a handful of multi-colored creatures. But it is a bit more expensive

Beast Within is super strong removal cause it’s in green and blue which don’t have great answers for problem creatures

On the wish list is Hardened Scales cause its so good with +1 +1 and proliferate

As for lands there are a couple of lands that help you and are reasonably priced Simic Growth Chamber , Evolving Wilds , Terramorphic Expanse , Lumbering Falls , and Oran-Rief, the Vastwood .

LoPhat on 京 (U) Merfolk stole my bike 京

6 months ago

You are correct. Lot’s of decisions. You’ll definitely know more after 10 rounds of play. Nothing tunes your deck better that repetition of play.

I am a fan of Phantasmal Image , even though it dies easily. I am curious about Merrow Reejerey with shapeshifter spells so I may report back to see if the tap/untapped works better with vial.

So far your updates look good.

Kiyomei on 京 (U) Merfolk stole my bike 京

6 months ago

so I'll adjust my sideboard accordingly,


-1 Harbinger of the Tides + 1 Echoing Truth so I have 2x Echoing Truth and 2x Hurkyl's Recall ( i went with echoing because I feel like I should not be troubled too much by creatures that should force me to run vapor snag due to island-walk being a thing.)

-1 Harbinger of the Tides +1 Wizard's Retort i mean 18 wizards should do the trick xD

-2 Watertrap Weaver +1 Wizard's Retort and +1 Relic of Progenitus because i seem to need it and forgot :)

-1 Negate +1 Wizard's Retort so i can sit on 3 combined with the other counters


For the mainboard, I am either thinking of taking out the Merrow Reejerey as you said because it isn't as popular anymore... and put in 4 Benthic Biomancer ? was also looking at Phantasmal Image for more lords and stuff but that doesn't get played either + it dies to bounce :s... Or play the 4 retorts mainboard and add the biomancers in the side if I really need to race or have card draw while pitching some dead lands draws in the late game sound good as well. aaaaaaaaaaaaa decisions xD

Senomar on The sea's rage is a mere glimpse of our power

7 months ago

Hey nice deck :) I'm a bloody huge fan of this commander I'm brewing in every formats for almost a year. I like the differences between our decks. Additional turns versus my stax version ; both are not very popular in the format :D You even made me discover the FNM version of Merrow Reejerey x) !

My only advice for you is Intruder Alarm . Seriously, if you got Kumena and Earthcraft on the board you can play your whole deck for as long as you don't draw 4 lands in a row.

Furthermore I like the infinite mana combo with Forbidden Orchard + Intruder Alarm + Kiora's Follower . A 3 pieces combo is not that powerfull but I reached to draw and play my whole deck one or two times with Thrasios, Triton Hero and it's such a great feeling x)

Feel free to check mine (the multiplayer version) and thank for the several ideas in your deck !

Catpocolypse on

7 months ago

Merrow Reejerey - An incredibly powerful card that can allow you to instantly pop off almost any time.

Kiora's Follower - pairs well with Merrow Reejerey , is a merfolk and can untap/tap a creature/land that you may or may not need

Cursecatcher - Gives you another merfolk body and counts almost like a Spell Pierce which means that you can run more merfolk

Kumena, Tyrant of Orazca - Hes a good sideboard option against control decks

Merfolk Sovereign - He can squick through that little bit of extra damage that you need

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Merrow Reejerey occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.01%