Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Merfolk Soldier
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
5 months ago
1 year ago
Depending on competitiveness and mana curve etc. I avoided cards that use the exert mechanic and otherwise required combat phases to trigger their tap effects. All of these cards do something when either tapped/untapped or in some cases both. This is by no means an exhaustive list
Arbiter of the Ideal, Augusta, Dean of Order, Ballynock Trapper, Daring Thief, Fallowsage, Goblin Sharpshooter + Basilisk Collar/Gorgon's Head, Thermo-Alchemist, Wake Thrasher, Mikaeus, the Lunarch, Thraben Doomsayer, Merfolk Looter, Goblin Welder, Merrow Reejerey
1 year ago
zapyourtumor: vial isn't a guarantee, and in every game it's not drawn, counter spells become counter productive. the fact that "nobody uses" Aquitect's Will is irrelevant. Spreading Seas is inferior because it can be removed. i've won games against merfolk that i would have lost had they used Aquitect's Will instead. Tide Shaper does not make the will obsolete in the slightest. it costs extra mana and doesn't draw a card.
comparing vial to coco is irrelevant since i never said to use coco "instead" of vial. what i said was use both.
i know what Merrow Reejerey is, i can read. Phantasmal Image becomes a cheaper lord, and kopala offers better protection than svyelun. not anywhere near as good? maybe to scyelun, hence why i said use both. but kopala is leagues better than reejery.
in the future, don't comment just to argue with me. 24 lands in a coco deck would not be insane. i obviously would not suggest 24 lands in a deck where everything cost 3 or less. btw fetchlands exist to thin the deck, and Aquitect's Will offers card draw. so it's not as bad as you think.
1 year ago
Kazuhahaha Merfolk has aether vial to get its creatures in, which is why it usually plays some counterspells since it can afford to hold up the mana. The Counterspell s could maybe be cut, but Force of Negation is an important piece of disruption for a merfolk deck.
Taking out Tide Shaper for a total of 24 lands in a merfolk deck is insane.
The reason merfolk plays a playset of vial over coco is that a lot of the merfolk have 2 cmc. There is an increase in three drops due to Svyelun but it still isn't enough to warrant playing CoCo, while vial is a lot less mana intensive.
In the three drop slot, Merrow Reejerey is a lord and lets you tap down your opponent's creatures to let your attackers through, or tap down their lands, etc. Svyelun of Sea and Sky gives some protection to your whole team, is indestructible, and generates tons of card advantage. What does Kopala, Warden of Waves do in comparison? It gives a slightly improved version of the protection that Svyelun gives, on a 2/2 without any board impact and generates no card advantage. Not anywhere near as good.
1 year ago
Kumena's Speaker should come out for Phantasmal Image to copy your P/T buffs. the counter spells don't really fit in an aggro deck. you'll be casting creatures every turn and not have mana up to counter with, and you'll empty your hand too fast to play Force of Negation for free. instead you can use Collected Company to help swarm the field and Aquitect's Will to force an island onto your opponent before swinging with islandwalk. Tide Shaper can come out for 4 Misty Rainforest and -3 Merrow Reejerey and -1 Svyelun of Sea and Sky for +2 Kopala, Warden of Waves and the 4th copies of Collected Company / Aquitect's Will (after taking out the counter spells for the first 3 copies of each).
also no need to worry about Boil at all. nobody really uses that anymore, so you're free to just use the better lands like Misty Rainforest and Breeding Pool . Barkchannel Pathway Flip would also be a good addition.
1 year ago
blueiris - Thanks for the comment and compliment. I'm glad I could help you!
I have recently taken out Arcane Adaptation because, before Maskwood Nexus , I was only playing one effect like this and was doing fine. I'm testing Maskwood Nexus over Arcane Adaptation for the effect of making tokens. As of now, I have not missed having both effects, but it has been a recent change so I'm still testing.
The deck can operate just fine without everything being a merfolk. This is an effect to help with tokens from Master of Waves and so Seahunter can tutor out any creature that I need ( Frilled Mystic and Venser, Shaper Savant come to mind here). This kind of effect allows me to use the effects of Lullmage Mentor , draw ability of Kumena , and Merrow Reejerey to a better, more efficient extent. Not required, but helps greatly.
If you don't like Sensei's Divining Top for whatever reason, you don't need to play it. I'm the kind of player who will tell you to play with cards you like than what other people "expect" or "staple" type cards. I like Top because of the utility. This deck's number one goal is to be able to untap on other player's turn. I can draw a card (more likely with Kumena ), activate top to dig one deeper than before, to do it again on everyone's turn to try and ensure I draw what I need. I will agree that taking it out will definitely simplify the deck haha. Because Kumena is a powerful draw engine you don't need it.
I don't have Merrow Harbinger because I am playing Seahunter . He is FAR superior in my opinion. In saying that, a second tutor does become better if you play both Maskwood Nexus and Arcane Adaptation because it could become a Worldly Tutor with a body on the board. I would say playtest with and without it, and see how you like it.
I have gone through multiple iterations of this deck. I have recently left the infinite combo of Isochron Scepter and Dramatic Reversal because I didn't get it often enough to matter. It became a "win more." I will miss putting a Mana Drain on Isochron Scepter turn two haha. I'm trying to go back to one of my earlier iterations with Opposition and I'm REALLY trying to find a way to put Asceticism , Wrap in Vigor , Svyelun of Sea and Sky , and Illusionist's Bracers into the deck. They just seem like slower cards that I don't need, but want. That rant was just to say let me know if you have any other questions or options because I have probably tried a lot of them. If you have a list I'm down to look at it if you tell me what you're trying to do.
1 year ago
Hi pc49cheese, thanks for your +1! For a more merfolk tribal build both 2 mana Lords are must-haves, but for this prison style deck I am not sure. I feel like they might not contribute to locking the opponent out of interaction. I could see going to 4 Merrow Reejerey work though, as that card functions as lord and as resource denial (though it doesnt provide islandwalk).
lagotripha thank you for your thoughts as well! I don't think I'll add more 1 drops as that would make Shardless Agent less consistent, but I find Eldritch Evolution extraordinarily spicy. I'll give it some thought, though I'll have to look into on what 4/5 mana finisher I'd want to fetch with it. For a janky build Colossal Whale is brilliant, and while I don't intend this to ever be competitive (especially as a budget list), I'd like to make it work as well as possible, so I'll not include the combo.
I was thinking however, of including 2-3 copies of Choke . I've noticed during playtesting that against most decks, turning their lands into islands just isn't enough. The landbase obviously would need more non-island blue sources, but that's what I'll be testing the coming week.
Really appreciate both of your inputs :)
1 year ago
I really like Aquitect's Will instead of Spreading Seas . since you’ll almost always get to draw a card (except first turn) AND because it’s a “merfolk type” if you have Merrow Reejerey it either taps an opponent’s creature or untaps the land. Draw a card and set up island walk for or free? Yes please.
It’s also slightly more resistant to removal because they’d have to sac/destroy that land, instead of “destroy enchantment”