Centaur Healer


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Return to Ravnica (RTR) Common

Combos Browse all

Centaur Healer

Creature — Centaur Cleric

When Centaur Healer enters the battlefield, you gain 3 life.

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Centaur Healer Discussion

jjp16 on Selesnya alliance - the protectors of Amonkhet !

11 months ago

The lands listed above are good start. Another cheap option is Blossoming Sands, slower but it has a little lifegain which is always great in these colors. Some other options include Thragtusk, great card with lifegain and a token when he dies, not to mention a 5/4 body when living. Add Cloudshift, Conjurer's Closet and Restoration Angel and you can flicker in and out of the battlefield for repeated value. Good synergy with Centaur Healer I saw you have on your list.

Another option you could do, edh or even a 60 card deck is human tribal. Put in Descendent's Path, Door of Destinies, Cathars' Crusade, etc. There are tons of humans, both as creatures and token generators, Attended Knight, Champion of the Parish, Champion of Lambholt, in white/green; here's a way to start searching if interested:

http://gatherer.wizards.com/Pages/Search/Default.aspx?type=+[human]+[Creature]||subtype=+[human]||text=+[human][email protected]([W]|[G])

Many of them are pretty budget friendly. Could use Sigarda, Heron's Grace as a commander or finisher as well.

TheVectornaut on Green/White Lifegain

1 year ago

I'd hesitate to call this a lifegain deck with so few ways to actually gain life. Running so many taplands for the life is rarely worth it- I wouldn't want to run more than 4. Centaur Healer and Heroes' Reunion are strong enough for play, at least casually, but having only two copies between the two of them makes it hard to insure you'll draw them. Wurm's Tooth and the other artifacts within that cycle are fairly weak in general, and that's assuming you're in a mono-color deck. There are plenty of ways to gain life in G/W that I'd use before the tooth. Finally, Gonti's Machinations isn't terrible, but it lacks a home in a deck like this that doesn't have any other ways to generate/utilize energy. Resourceful Return too is weak enough that I wouldn't want to splash black just to play it. If you'd like to get the most out of lifegain, I might recommend incorporating some elements from soul sisters decks. Soul Warden, Essence Warden, Ajani's Pridemate, and Serra Ascendant are some examples, though I'm sure decklists on Tappedout would have many more.

Since a lot of the cards here seem to be found in the recent Ajani planeswalker deck, it might be easier to instead focus on the revolt mechanic as something to build around. This still allows for some element of lifegain, but it also increases the value of cards like Narnam Renegade, Unbridled Growth, and Rancor. To make this strategy work, I'd definitely add more spells with revolt. Of course, you also want a good number of ways to reliably trigger the ability. One interesting way I thought of while looking through this decklist was to use "blinking". Cloudshift, Eerie Interlude, Long Road Home, and the like can make ETB focused cards like Trostani's Summoner and Ridgescale Tusker shine while simultaneously triggering revolt. (It is worth noting that blinking removes counters and tokens, so some caution might need to be taken, at least with Interlude.) If that's not your style, there are plenty of alternatives like creatures that sacrifice themselves, enchantments that can be returned to your hand, and even fetchlands. Well, that's my suggestion anyway.

Firebones675 on Trostani's Growth

1 year ago

Just wanted to clarify something i said earlier. I'd look for around 36-38 lands total. This would include the nonbasics you have already. The amount of basics varies from deck to deck with 5 color decks only having a handful where 1-2 color decks tend to have more

You'll still need to make other cuts too but here are some that come to mind.

Attended Knight: you have a lot of ways to make tokens already, this is one of the weaker ones so i'd start here.

Centaur Healer yes it gains a bit of life but it's still only a 3 mana 3/3 with no abilities once in play.

Emmara Tandris if this said it made them indestructable insead then maybe but as it is for 7 mana i'd want more than this

Ephemeral Shields cute combat trick don't get me wrong but i think you can do without it

Savage Surge: if you're using this as a a pump spell/ a way to eat an attacker Spidery Grasp is probably better. If the intent was for your commander, i'd much rather run Thousand-Year Elixir.

Divine Favor is too inefficient

Pheres-Band Warchief with only 7ish other ways to get centaurs out it's a bit questionable

Siege Wurm: not a bad card by any stretch especially if you can get it down quickly but it is a bit outclassed by some of the other creatures already in the deck

Trostani's Judgment yes it populates but it's slow and expensive

Rootborn Defenses I know a lot of people that like this card but personally i'm not a huge fan. When it's good, it's great but otherwise do you really want to hold up 3 mana for the rest of the game just in case you need to cast it? I suppose you might be doing that anyways with your commander but the point is that it's a bit more situational than i would like.

Selesnya Guildmage It's a mana dump late game but that's about it. not very efficient.

Selesnya Evangel: too slow

Kazandu Tuskcaller. Can be great if your opponents let it live but having only 1 toughness and the need to invest 6 mana into it before it has any ability is a bit awkward. Most times i've played with it people let you spend your turn leveling it up and then kill it before you get much in the way of tokens.

As i said you'll still have plenty of cuts but these are the one's i'd start with.

Alexasmaoao on Rhino Lifegain Stompin

1 year ago

Centaur Healer, Loxodon Hierarch and Lone Missionary are all decent here.If you are interested in making this deck more consistant, try cutting Sanguine Bond and play 4 guildmages instead.

HydraOoze on Symbiotic Summoning

1 year ago

It seems like you could use more token producers I would suggest cards like Advent of the Wurm , Brimaz, King of Oreskos , Hero of Bladehold and Selesnya Charm. I would take out the life gain creatures like Centaur Healer and Loxodon Hierarch to make room for some cards. If you want check out my deck Selesnya strikes back for some ideas.

Vininn126 on

1 year ago

Looks interesting, but may I suggest removing cards such as Centaur Healer, as it is a one time effect that doesn't reallyhelp what your deck is trying to do. Any such creatures or other spells may be replaced with ramp, such as Sakura-Tribe Elder or Explosive Vegetation. Also Khalni Garden and New Benalia could be replaced with Temple of Plenty and maybe Blighted Woodland or something. Lastly, I'm curious as to why you have Selvala as your commander, and not Rhys or one of the other possible commanders for a token deck.

catmario on $20 Selesnya Aggro

2 years ago

Beluga I just thought the Centaur Healer is good because he also provides body on the board, but I'll try Heroes' Reunion.Thanks.

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