Parallel Evolution

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Torment (TOR) Rare

Combos Browse all

Tokens

Parallel Evolution

Sorcery

For each creature token in play, its controller puts a token into play that's a copy of that creature.

Flashback (4)(Green)(Green)(Green) (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Price & Acquistion Set Price Alerts

TOR

Ebay

Parallel Evolution Discussion

Randomsome1 on Atraxa's Zombie Infestation

1 month ago

I haven't done a lot of research on zombies, but I learned from my old token deck that it takes a lot of trial and error to get the balance between token producers, pump spells, and abusers.

I think you haven't taken as much advantage of the colors you have. Green has a lot of cards that syngerize with tokens and white has the best removal and board wipes

I haven't looked at prices with these suggestions. Also, you don't have to listen to me at all

Add:

Josu Vess, Lich Knight - With green to help you ramp, this deck has a better chance of kicking him than other zombie decks. Open the Graves - More Tokens. Underrealm Lich - Card draw is always good. Varina, Lich Queen - Card draw, more tokens, and some lifegain to help keep you healthy for those life costs. Kodama's Reach, Rampant Growth, etc - I always feel like land ramp is more reliable than artifact ramp, especially in green, but this is just preference. You do seem to be lacking a bunch of ramp to keep those activated abilities from slowing you down. Death Baron - Another lord, but gives deathtouch too Carrion Feeder - Free sac outlet, if you are looking for one.

Pontiff of Blight - If you have solid ramp, giving all your creatures extort can get really dumb. Graveborn Muse - Might kill, but you will draw your entire deck with the right board state. Risen Executioner - Another lord with recursion Corpse Harvester - Tutor a zombie and a land. Noxious Ghoul - Could be spicy 1 sided board wipe Phyrexian Crusader - Possible 1 shot, but only if you have the right amount of pump. Shepherd of Rot - Could kill everyone. Good way to get around pillow fort and fogs. Raving Dead - Fun spice. Balthor the Defiled - Pretty good recursion. Right now Archetype of Imagination is the only non black creature. Dralnu, Lich Lord - You don't have that many instants and sorceries, but what you do have is strong. I think it reduces Army of the Damned's Flashback. Boneknitter - Tribal protection. Anguished Unmaking, Swords to Plowshares, Counterspell etc - some single target removal is always useful, and you are in amazing colors for it. I have this problem with my dragon deck. Second Harvest, Parallel Evolution - One time token doublers Craterhoof Behemoth, Overrun, Triumph of the Hordes - Ends games. Bramble Sovereign - Not a zombie, but this can do WORK. City of Brass, Mana Confluence, Reflecting Pool - 4 colors needs as much color fixing as possible. Esper Panorama - OK fetchland Krosan Verge - Underestimated fetch imo Fecundity - Crazy card draw Austere Command Merciless Eviction Cleansing Nova - A few more wipes. But these let you interact with artifacts and enchantments that this deck does not seem to do well.

Remove:

Stronghold Assassin - effects like Dictate of Erebos, Grave Pact, and even Attrition are just better. Archetype of Imagination - I appreciate that you are trying to deal with a weakness in the deck while giving your creatures evasion. But, aren't zombie's looking to die for LTB effects? It also costs a lot. Grave Betrayal - Costs a bit too much for me, but a strong effect. I'm up in the air about this. Jarad, Golgari Lich Lord - Might be rough to cast in 4 colors Conspiracy - I might be missing something, but almost all of your creatures are zombies already. Skullbriar, the Walking Grave - Just seems like a beat stick that is hard to pump up. Vulturous Zombie - easier to pump up, but still feels like just another beat stick.

theETG on Cosmic Wolves

3 months ago

This looks like a really good first draft! There are a few suggestions I'd like to make.

First, I'm not sure if Riku is the best commander for this deck. He'll make tokens for all of your creatures, but none of those tokens will get to transform. That having been said, you do have a few cards, like Parallel Evolution and Parallel Lives that play well with him. But I think removing the token theme altogether will give you a more streamlined deck. Although you should always run Rite of Replication, imo. In the spirit of keeping with your Blue/Green/Red colors, I'd recommend Surrak Dragonclaw. It's most likely you'll want to win games by getting in with creature damage, and giving everything Trample is a great way to make sure you'll be able to connect your swings. Protecting your creatures from counterspells is a nice little bonus.

I also think you're running too many lands. You should probably only have between 38-42. If you're worried about mana problems, run a few ramp spells, like Cultivate and Explosive Vegetation.

Werewolves are a small tribe, and don't get as much love as other tribes, but there are a few cards that you could add still. Lambholt Elder  Flip, Afflicted Deserter  Flip, Scorned Villager  Flip, Wolfbitten Captive  Flip, and Kessig Forgemaster  Flip would all make welcome (not to mention inexpensive) additions. Since you're running Blue, you could also justify putting in a few more clone creatures like Altered Ego. Check out Phantasmal Image, Quicksilver Gargantuan, and, of course, Clone. There are a number of these kinds of creatures you could include if you're willing to look into them. The best part? If they enter as a copy of a transformed werewolf, if something would cause them to flip back to human, they remain in wolf form instead! Also, consider Alpha Brawl. It's very on theme, and, more importantly, it's really funny.

I'd also recommend adding some answers to your opponent's threats to your deck. You have a couple of ways of dealing with creatures, but against artifacts, token armies, and decks that rely on fliers, you might have a hard time. Check out Ancient Grudge, Vandalblast, Beast Within, Cyclonic Rift, and Blasphemous Act as potential answers, or consider other options you might have.

Also, this is just a footnote, but I'm not quite sure what Bonus Round does for your deck? It only interacts with seven other cards in your current decklist, and of those, only three are really worth spending the extra mana on. I think it's an easy cut.

djewell on Killing them with Tokens (Modern)

5 months ago

hahah dude this is fun! I love janky decks, all my commanders are that way. Maybe Consider Parallel Evolution? But that makes your deck illegal in modern.. Why oh why must populate be "creature tokens you control?" haha

I'm sure you know the cards, but you could throw in Soul Warden, Essence Warden or Soul's Attendant.. maybe Blood Reckoning rather than Ghostly Prison! That way they will be tempted to take the pings as well.. pair that with a "creatures target player controls must attack" effect and By the time they declare attackers, they'll be dead!

Madcookie on Slimefoot, Token

7 months ago

I'd suggest Ashnod's Altar for a more permanent sack outlet and essentially making your commander ability cost 2 instead of 4 and combined with Doubling Season or Parallel Lives you can easily go infinite tokens-->double sack-->+4 mana-->double tokens etc and OTK people with blood artist and such, but that option is quite expensive.

Beastmaster Ascension is a very nice finisher in token decks, or (if you have it) Craterhoof Behemoth is more powerful, albeit MUCH more expensive. For extra tokens I remember some old cards like Saproling Symbiosis and Parallel Evolution but the first one's price nearly tripled due to Dominaria so I'd wait a bit until things cool off.

Cheers!

TypicalTimmy on Blue Creature Cloner?

7 months ago

Here's a list of what I could find.

MRDOOM3 on Trostani's Token Delight

10 months ago

Any Embalm card, especially like Angel of Sanctions and Anointer Priest, works really, really well in a Trostani deck.

I assume you left out cards like Craterhoof Behemoth, Mirari's Wake, Aura Shards, etc. for budgetary (is that even a word?) reasons.

Seance is just a really nice way to abuse Trostani's populate ability, especially after mass removal like Supreme Verdict. Sadly, it won't help with Cyclonic Rift.

Part of me is surprised to not see Phyrexian Processor in here. Believe me when I say that it can get utterly ridiculous in a Trostani deck, because it definitely will.

Second Harvest and Parallel Evolution- Just more token doublers.

If you really want, you can put in Life and Limb for a lovely little infinite combo with Sporemound.

Panharmonicon is another nice way to double lifegain, along with Alhammarret's Archive and Rhox Faithmender.

Giant Adephage, along with Wingmate Roc, are more cards that you can consider.

Load more