Format Legality
Noble Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Aether Revolt Common
Tempest Remastered Common
Stronghold Common

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Related Questions


Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3.

: Return Conviction to its owner's hand.

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Conviction Discussion

Schrodingers_Cat on Tribal Kitty Cats

3 hours ago

A couple of suggestions of cats you could add:Prowling Serpopard to deal with control decks; Aetherstream Leopard + Riparian Tiger to better exploit charge counters; Scrounging Bandar early game creature that can help out your bigger cats late game; Scythe Leopard early game creatures; Felidar Cub can serve as artifact removal or just attack; Felidar Sovereign also a potential win condition

Some instants you could add:Acrobatic Maneuver + Eerie Interlude + Long Road Home blink a cat to avoid damage or to re-trigger Regal Caracal; Appetite for the Unnatural + Decommission makes great enchantment or artifact removal; Commencement of Festivities + Encircling Fissure to stall longer; Gift of Strength + Highspire Infusion + Mighty Leap + Shed Weakness + Swell of Growth for buffing; Gideon's Reproach + Immolating Glare for potentially cheap removal; Life Goes On is really cheap life gain and can combo with Felidar Sovereign; Lifecrafter's Gift can combo with Metallic Mimic; Pulse of Murasa is a generally good card; Prepare / Fight + Tenacity for a smack down end game

Some sorceries:Appeal / Authority + Driven / Despair + Engineered Might + Larger Than Life + Ondu Rising + Overcome for more end game smack down; Approach of the Second Sun could be a win condition if you want, especially if you're stalling; Attune with Aether for lands and energy; Chaplain's Blessing for extra life and to combo with Felidar Sovereign; Collective Effort has a variety of good uses; Dubious Challenge would work well if you get more high cost creatures; Earthen Arms + Incremental Growth for a permanent buff; Mouth / Feed for a creature and card draws; Not Forgotten to either fetch from graveyard or remove from graveyard;

Finally, a few enchantments:Cartouche of Strength + Cartouche of Solidarity + Gryff's Boon + Conviction + Iona's Blessing major creature buffs, Call for Unity + Trial of Solidarity end game smack down, Always Watching make all your non token cats stronger; Authority of the Consuls to punish your opponent and limit his blockers; Bonds of Mortality potentially add to deal with hexproof and indestructible; Bound by Moonsilver removal that can move; Durable Handicraft + Oath of Ajani + Retreat to Kazandu adds more +1/+1 counters; Overwhelming Splendor + Sandwurm Convergence wind condition; Gift of Paradise extra life and mana;

Of course, this is far more cards then you could have in your deck, so you'll need to mix and match. I really recommend Felidar Sovereign and some heal cards like Life Goes On, as this makes a potentially very easy win con. I also think you should try to exploit getting +1/+1 counters more, since green and white are perfect for that. Lots of potential cards for cat decks, I wish you luck finding a good selection.

Scion_of_Darkness on intangible

1 week ago

Conviction doesn't grant protection, but it can be returned to hand and recast to trigger Heroic.

Perpetual on Commander for a Mono White ...

3 weeks ago

I'd go with Sram. Once you add Mesa Enchantress, Puresteel Paladin, and Kor Spiritdancer the card draw can get a bit crazy.

As previously mentioned, Auras like Flickering Ward, Shackles, or Conviction that you can bounce to your hand for more draw power truly boost the deck.

You can make the deck pretty cheap, adding money just gets you better equipment, auras, and creatures.

ClockworkSwordfish on Daxos Curses You!

1 month ago

If you were interested in an easy way to farm those experience counters, Conviction, Mourning and Flickering Ward are all reasonable options.

Deepstriker29 on Sram Artifactaura'Os

1 month ago

You have 54 cards in the deck that will cantrip when played in conjunction with Sram. I fail to see how you will be hellbent reliably, and Crawler still hurts the entire board every time you draw, especially if you are able to draw/tutor for Conviction, which a storm strategy would prioritize once one of your main wincons is in hand. I can see how that might not be as reliable depending upon what meta you play in, though.

colton815 on Totem Armor and Conviction

1 month ago

totem armor is not redirecting anything, and the aura must be destroyed in order to save the creature. if you bounce the Conviction, there is no aura with totem armor left to destroy in the creatures place. you can't bounce and destroy something at the same time.

Kravix on Totem Armor and Conviction

1 month ago

So I have a random reature with 1/1 stats and Conviction Aura attached to them. Also Umbra Mystic is present along with mentioned random creature. An opponent attempts to Terror my creature. Can I use Conviction's ability to return it to my hand as a response to enemy spell to save both my creature and enchantment?

As far as I understand it, Totem armor redirects the destroy effect to Auras attached to a creatue. However since Aura is removed, the destroy effect is lost due to lack of legal target in final result. Am I right?

monoblack79 on Angel/Dwarf Tribal

3 months ago

You should make it red white, if you can. That would allow you to have access to a few good 2 drop white dwarf creatures Veteran Motorist is one. I noticed that you didn't have any turn two plays which is why I made that suggestion, the current standard meta is fairly quick, so either add a consistent way to wipe the board turn 4/5 such as Fumigate. If anything it looks interesting, possibly move out Conviction and replace it with a Built to Last since it would allow you to keep something on the board early or late game if they have targeted removal.

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