Conviction

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Pauper Legal

Printings View all

Set Rarity
Aether Revolt Common
Tempest Remastered Common
Stronghold Common

Combos Browse all

Conviction

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3.

: Return Conviction to its owner's hand.

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Conviction Discussion

Hyato on Aura Rangers

1 day ago

@zephyr_chang

I traded Aura Gnarlid and Ghostblade Eidolon for Battle Mastery and Gladecover Scout - for now at least. I like how Gnarlid can become quite unblockable.

After a quick search, I've found Nimbus Wings, Glaring Aegis, Journey to Nowhere, Conviction, Gryff's Boon and Burden of Guilt.

They're all 1 or 2 CMC and can make a difference.

Nimbus Wings and Gryff's Boon can make my attacks fly above most defenses. One has better bonuses and the other is replayable.

Glaring Aegis and Conviction both give good bonuses for defense or (somewhat) offense, making my creatures less scared of stronger walls. The first is cheaper and has an utility, the second is safer.

Journey to Nowhere and Burden of Guilt can open the board for me. I prefer these over the flying ones especially when having to face Hurricane and others of the like.Any suggestions?

Kataclysm on Odric's Aether Revolt (W/B)

3 days ago

I like the idea of Hidden Stockpile as an endless Revolt trigger. There's also a new enchantment that can do the same thing each turn, or whenever you want/need to activate revolt on a stick - Conviction.

Updated my list, removing red, adding my Ob Nixilis Reignited, testing the stockpile and has a little more removal with Grasp of Darkness

madmartigan95 on Uril the Miststalker

1 week ago

Cards I think could easily be cut:

Web- worst of the reach cards

Auramancer- Better options, see below

Heliod's Emissary- not worth the mana

Nyxborn Rollicker- not useful

Restoration Specialist-have to sacrifice only hits single one

Angelic Gift- flying worse than anything else, draw is unnecessary

Brilliant Halo- nice recursion, but not that great

Eternal Warrior- doesn't do enough to include

Forced Adaptation- too slow

Gift of the Woods- too niche, point is to not be blocked

Instill Energy- haste is eh, untap is basically vigilance, not really necessary

Knightly Valor- CMC too high

Mammoth Umbra-

Ordeal of Purphoros- slow for what it does

Regeneration, Savage Silhouette, Serpent Skin, Trollhide- Most wraths get around the regeneration anyway, you can afford to lose anyone to spot removal except your commander... which is already hexproof.

Venomous Fangs- your chump blockers don't need it, Uril's gonna be huge already

Vigilance- not enough in this deck

The Three Vows- Irrelevant as they can still block your guys. Maybe one if you do a lot of multiplayer.

Nyxborn Shieldmate

Entangler- high CMC

Vigilant Martyr- same issues with regeneration, at the very least replace with Dawn Charm

Venom- meh all around

Open the Vaults- replace with Retether/Second Sunrise

Cards that are on the verge:

Auratouched Mage-higher CMC, but it does open up more expensive auras

Conviction- Better than Brilliant Halo, still not that great

Fists of Ironwood- Superfluous

Hammerhand- meh card

Lifelink- Nice art, unless you're getting a lot of direct damage, not that helpful

Lightform- Looks okay, too many non-creatures though

Murder Investigation

Oath of the Ancient Wood- Faster than the ordeal cards, no other benefits though

Shape of the Wiitigo, Shield of the Oversoul, Hyena Umbra, Glaring Aegis- You have to cut something

Indrik Umbra-Keep if you can find something else to go easily.

Cards you should consider adding:

Retether- Bodiless Auramancer but better

Second Sunrise- Get passed their wrath effects, not a first choice though

Lightning Bolt- Spot removal is nice

Dawn Charm- See above

K34 on Sigarda the Enchantress

2 weeks ago

A self bouncing enchantment like Conviction or something similar could be good with that mesa enchantress and kor spiritdancer.

Fracturing Gust and Null Rod are great artifact hate.

Chi-mani on Daxos' Wall Of Enchantments

3 months ago

K34 thanks for the comment, yes Conviction fits in, but I dont know what to kick out of the deck for it? Its to get 1 experience counter, but doesnt really do anything else, whereas cards like Flickering Ward and Gossamer Chains are cheaper AND have a more useful side-effect. So I think most of the time Im going to spend those 3 Mana to cast something else, like more Spirit Tokens.

K34 on The Wall

3 months ago

Conviction synergizes nicely with your commander.

K34 on ENCHANTING

3 months ago

Conviction synergizes nicely with your commander.

K34 on

3 months ago

Conviction synergizes nicely with your commander.

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