Conviction

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Pauper Legal

Printings View all

Set Rarity
Aether Revolt Common
Tempest Remastered Common
Stronghold Common

Combos Browse all

Conviction

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3.

: Return Conviction to its owner's hand.

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Conviction Discussion

shagg on Mono White Revolt

3 days ago

Maybe I'm missing something .... but the description says Sram draw engine. The only card I see that will trigger Sram's card draw ability is Conviction (x4).

20 Lands seems low for a deck with no alternative mana sources.

I'd include a 3rd Odric, Lunarch Marshal, you can't really count on drawing into one with only 2 in the deck and being light on the card draw. And without him, you're army will end up on the weak side.

Solemn Recruit pairs well with Odric, but on its own it will likely fall victim to removal before it can build into a threat, the same can be said for Call for Unity, although enchantment removal is less common, in round 1 at least (almost everyone sideboards artifact/enchantment removal). It's still a 5 cmc though, which will make it tough to cast with only 20 lands and no additional mana sources. You won't be playing a land every turn most games, and it needs time to build after you cast it. I'd probably cut it. I'd also include some instant speed hexproof to give you at least a little shielding against removal. I feel like if I could pick off 1 or 2 key creatures, the rest would be significantly weakened and easy to roll over, and there's a lot of removal in standard right now.

Take all this with a grain of salt, I'm no expert on white/standard, and I've never even attempted a straight white build. Just bringing up what I think the issues you'll have to deal with will be. Good luck!

Mokan on revolt for life

1 week ago

Aethergeode Miner is annoying as all hell to play against and it's amazing at activating revolt so I suggest playing a whole playset of them. On the other hand I'm not sold on the Restoration Specialist all that much; yeah, you can do fancy stuff with Implements and Renegade Rallier but I still think it's too weak. Solemn Recruit seems amazing in this deck so I suggest a playset there as well. I don't really know how useful Renegade Rallier will be, but Vengeful Rebel seems really good. i really don't think you need Decommission in the main, consider moving it to the sideboard. As for implements Ferocity is imo the best one out of the bunch so I would suggest a playset of those on behalf of Implement of Malice - it really seems too slow. I don't really know if Unbridled Growth and Conviction are worth it. I think you could experiment with Winding Constrictor - it works well with Aethergeode Miner, Solemn Recruit, Narnam Renegade and Implement of Ferocity. I hope this was helpful :)

Hyato on Aura Rangers ($26)

4 weeks ago

@zephyr_chang

I traded Aura Gnarlid and Ghostblade Eidolon for Battle Mastery and Gladecover Scout - for now at least. I like how Gnarlid can become quite unblockable.

After a quick search, I've found Nimbus Wings, Glaring Aegis, Journey to Nowhere, Conviction, Gryff's Boon and Burden of Guilt.

They're all 1 or 2 CMC and can make a difference.

Nimbus Wings and Gryff's Boon can make my attacks fly above most defenses. One has better bonuses and the other is replayable.

Glaring Aegis and Conviction both give good bonuses for defense or (somewhat) offense, making my creatures less scared of stronger walls. The first is cheaper and has an utility, the second is safer.

Journey to Nowhere and Burden of Guilt can open the board for me. I prefer these over the flying ones especially when having to face Hurricane and others of the like.Any suggestions?

Kataclysm on Odric's Aether Revolt (W/B)

1 month ago

I like the idea of Hidden Stockpile as an endless Revolt trigger. There's also a new enchantment that can do the same thing each turn, or whenever you want/need to activate revolt on a stick - Conviction.

Updated my list, removing red, adding my Ob Nixilis Reignited, testing the stockpile and has a little more removal with Grasp of Darkness

madmartigan95 on Uril the Miststomper

1 month ago

Cards I think could easily be cut:

Web- worst of the reach cards

Auramancer- Better options, see below

Heliod's Emissary- not worth the mana

Nyxborn Rollicker- not useful

Restoration Specialist-have to sacrifice only hits single one

Angelic Gift- flying worse than anything else, draw is unnecessary

Brilliant Halo- nice recursion, but not that great

Eternal Warrior- doesn't do enough to include

Forced Adaptation- too slow

Gift of the Woods- too niche, point is to not be blocked

Instill Energy- haste is eh, untap is basically vigilance, not really necessary

Knightly Valor- CMC too high

Mammoth Umbra-

Ordeal of Purphoros- slow for what it does

Regeneration, Savage Silhouette, Serpent Skin, Trollhide- Most wraths get around the regeneration anyway, you can afford to lose anyone to spot removal except your commander... which is already hexproof.

Venomous Fangs- your chump blockers don't need it, Uril's gonna be huge already

Vigilance- not enough in this deck

The Three Vows- Irrelevant as they can still block your guys. Maybe one if you do a lot of multiplayer.

Nyxborn Shieldmate

Entangler- high CMC

Vigilant Martyr- same issues with regeneration, at the very least replace with Dawn Charm

Venom- meh all around

Open the Vaults- replace with Retether/Second Sunrise

Cards that are on the verge:

Auratouched Mage-higher CMC, but it does open up more expensive auras

Conviction- Better than Brilliant Halo, still not that great

Fists of Ironwood- Superfluous

Hammerhand- meh card

Lifelink- Nice art, unless you're getting a lot of direct damage, not that helpful

Lightform- Looks okay, too many non-creatures though

Murder Investigation

Oath of the Ancient Wood- Faster than the ordeal cards, no other benefits though

Shape of the Wiitigo, Shield of the Oversoul, Hyena Umbra, Glaring Aegis- You have to cut something

Indrik Umbra-Keep if you can find something else to go easily.

Cards you should consider adding:

Retether- Bodiless Auramancer but better

Second Sunrise- Get passed their wrath effects, not a first choice though

Lightning Bolt- Spot removal is nice

Dawn Charm- See above

K34 on Sigarda the Enchantress

1 month ago

A self bouncing enchantment like Conviction or something similar could be good with that mesa enchantress and kor spiritdancer.

Fracturing Gust and Null Rod are great artifact hate.

Chi-mani on Daxos' Wall Of Enchantments

4 months ago

K34 thanks for the comment, yes Conviction fits in, but I dont know what to kick out of the deck for it? Its to get 1 experience counter, but doesnt really do anything else, whereas cards like Flickering Ward and Gossamer Chains are cheaper AND have a more useful side-effect. So I think most of the time Im going to spend those 3 Mana to cast something else, like more Spirit Tokens.

K34 on The Wall

4 months ago

Conviction synergizes nicely with your commander.

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