Enchantment — Aura
Enchanted creature gets +1/+3.
: Return Conviction to its owner's hand.
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1 week ago
I love to play Sram too. Did you consider these cards, which function really well for me:
- Inquisitor's Flail : It also doubles a double strike, which makes it brutal in Voltron (read: commander damage)
- Empyrial Plate
- Serra Ascendant : Broken in EDH! Just imagine seeing this baby in your opening hand xD
- Darksteel Plate
- Inventors' Fair
Check out my profile for my Sram deck and other nice deck ideas :)
1 week ago
In regards to Conviction, am I able to return it to my hand from the graveyard?
2 weeks ago
I found that Conviction was kind of a lame duck for the cost to cycle it in when I almost always cycle in to something more useful for 2-3 cmc anyway.
For me "Kaldra's" junk is more of a fun option if you run a lot of boardwipes in there, especially Worldslayer otherwise, meh... I use it because I do tend to draw a Kaldra item with a permanent wipe card & a tutor
4 weeks ago
Yes, I'm the mana screwed guy lol. If you're trying to cut back on cards, I would start with Knightly Valor and Conviction. Valor doesn't do much for your gameplan and is expensive, and Conviction pumps up toughness, which isn't much of a boost for lifelink creatures. You also may want to consider replacing War Oracle with Gisela, the Broken Blade. You have one more power plus built in evasion.
1 month ago
Those are Sram Deck musts to begin with. Whir of Invention is unnecessary usually but as a 1 of to find an aetherflux reservoir I understand it. I would lose the Inspiring Statuary completely if your deck isn't going to change much from what you have listed here. It's not doing much for you. At all.
You'll do well in standard. Your control is heavy but easy to play and can help buy time for your combo. Maybe try a couple Turn Aside in side board. Or Encircling Fissure as a white fog. There are better cards. Those are just easy to get.
1 month ago
K34, I like the idea of Conviction, but I already run Flickering Ward, which performs that function for less. As either are that powerful as actual enchantments, I don't think I'll use it as a redundancy quite yet.
Fracturing Gust... Destroy all enchantments, in an enchantment deck. Yes, I run some artifact hate, more because it's on theme than anything, but this just wouldn't fit.
Null Rod is fantastic artifact hate, but it is also an artifact. If it were an enchantment, I'd grab it in a heartbeat, but this deck isn't so much anti-artifact as it is a deck that I realized didn't have any artifacts in it, so I decided to follow the theme.
1 month ago
MassiveZelly, thanks for the suggestion. I've thought about including the other "Kaldra" equipment. The sword is by far my favourite due to the large power buff and removal ability. The other two are more expensive versions of equipment already in the deck (Darksteel Plate and Haunted Cloak). The chances of having all three of them out is pretty small. Still, it's worth considering. I'll think about picking up the other 2.
DarkEclipse18, I would love to pull off making Brisela by including Bruna. Unfortunately the deck doesn't have ways to tutor for the 2 angels so the chances are pretty slim of having them both. Bruna by herself is just OK. Her sister is far more efficiently costed. I had Conviction in when I first made the deck. I wish it costed 1 mana like Flickering Ward. It would make it so much better for cycling. However, I'll still think about throwing it back in if I can find room.
1 month ago
I agree with your assessment of Conviction. That card comes with a hefty bill for repeatable cantrip & not really offering any amazing utility, whereas I feel that Flickering Ward has a useful enough effect combined with just the right mana demand to make the cut. Really, IMO you can pay 3 cmc for one of the always-useful swords, get your card draw & probably find something else that will get you more draw anyway. I have found (at least in my deck) that I don't need to sacrifice utility for more card draw, I just draw in to more draw while fielding useful buffs (instead of worrying about 1 card recursion)
I'm sure those guys (in that video) know what they are doing & all, but I think the classic faux pas was made of focusing too much on card draw & too little on utility (even to the point of having 8 cards in hand). Usually at that point in the game that they reached I would have a mildly powerful Sram fielded, probably forcing people to discard on attack or double striking or some other useful ability (while also having some extra cards in hand)