Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Common
Tempest Remastered (TPR) Common
Stronghold (STH) Common

Combos Browse all

Related Questions


Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3.

: Return Conviction to its owner's hand.

Price & Acquistion Set Price Alerts




Recent Decks

Conviction Discussion

multimedia on Sram Commander, mono white, Enchantments

2 weeks ago

Hey, consider cutting lands? You don't need 45x lands that's overkill, 36-38x Plains is enough. You could cut the lands for more cheap mana cost equipment, all are budget:

These are all 0 mana cost artifacts, great with Sram and Puresteel Paladin as draw.

Here's more suggestions:

Armory and Pilgrim are great budget tutors. Warhammer and Mask is nice budget equipment. Armor and Mantle are powerful low mana cost auras. Conviction is good because you can bounce it back to your hand and play it again to draw again. Steelshaper and Shikari are good support creatures.

Some white budget Commander staples to consider adding are:

Good luck with your deck.

GullyFoyle57 on Blue/White Kaladesh Energy

3 weeks ago

Thanks Deltis! Great suggestions again, I've got a couple of Conviction and Inspired Charge in my jumble of cards at home, so will try that with the Pummeler combo. Pulled a load of Janjeet Sentry in a game yesterday and whilst useful to a point they were never going to win the game. Aerial Responder proved to be an absolute game changer in that instance though, never realised how effective his flying/vigilance/lifelink could be. Thanks for your recommendations, really appreciated.

Deltis on Blue/White Kaladesh Energy

3 weeks ago

It only takes 15 energy to have Pummler be a 32/32, and 12 will take him up to a 16/16. Both without pump spells. There are also some pump spells in white. Built to Last (probably the best for Pummeler in white), Inspired Charge, Conviction, Alley Evasion, and Aerial Modification.

As far as removal, all the good stuff in your colors are outside of kaladesh, but there are a few pieces that might be worth playing. Skywhaler's Shot, Impeccable Timing, Fumigate, and Thopter Arrest for creature removal. Decommission and Fragmentize for artifact and enchantment removal.

hullos on Ajani Revolt v2

3 months ago

a cheep card to active revolt is Conviction it is a nice buff as well.

PartyJ on Voltron-with-a-Senior-Edificer (Sram Equipment)

3 months ago

Hi Gleeock. Thanks for your indepth comment. I had the exact same feeling the last 2 games when I had Conviction in my hand. So this card is surely on the chopping block. The other options I will review for my next update. Thanks! I will be at your deck soon too...

Hey Stefouch. Darksteel Axe is surely on the bottom of the list when it comes to effective equipment. After many games I felt that the amount of equipment/auras feels pretty well tuned. So this card, along with a few others like the one above, now function as a placeholder for when new equipment has been spoiled.

Paradox Engine untaps 10 targets. But with so much carddraw going on, I usually get a few out during a game. Only ones I had the engine on the board yet and that time it was bonkers, as I made a streak of casting 6 cards in a turn. Preferably I should even add a few extra rocks to get the most out of it. You got any suggestions regarding this?

Myth Realized : This is a short story. Usually we have games here with 4 or 5 players involved. Since Voltron is pretty lacking in multiplayer, I needed some sort of backup plan to last longer. Because doing the 21 damage to one player is pretty easy. But doing this 4 times to grab the win is a whole other story. When my playgroup sees me with this deck, they figured by now that I am dangerous if not dealt with after I whack the first player. And as a result they start gangraping me as soon as things turn dire for them. If you commander does not have vigilance, they overrun me... if they manage to tap my commander, they overrun me... But this is where Myth Realized can help me alot. Because its an enchantment, its harder to deal with. And when I need him as creature I can instantly 'activate' him. Because I am casting and drawing many spells, the counters on this enchantment fly high, which will deter most players of attacking me, since I can potentially have a huge critter to defend. So it's more of a big wall. In one game I was facing the last 2 opponents. I attacked one for the 21 commander damage and the other got a 19/19 critter on his roof simultaneously, which I gave some protection with equipment too. Solid win as you can imagine.... so in the end. It does not synergize at all.... but the first experiences did gave me more survivability in a multiplayer game..... ofcource if you are lucky enough to find it.

Alhammarret's Archive : I share your opinion after a few games with it. It's on the chopping block as of now.

I will be reviewing yor deck too. Thanks for your thoughts!

Gleeock on Voltron-with-a-Senior-Edificer (Sram Equipment)

3 months ago

Well, for my 2 cents (I'm not the master judge of all things Sram, but I have solidly won a few games with mine):1. You have a SOLID amount of voltron support/draw trigger (& not just ineffectual garbage), Kudos! In my experience Sram requires some dedication to his ability to be truly effective, I've won the most games when my deck includes 30 (or greater), trigger cards in the deck - a good amount of which should be relatively effectual & not just garbage.2. While some of the Kaldra equipment is CMC costly, I've found the REDUNDANCY of their particular abilities to be a boon personally.3. Of your cards Conviction is the one I like the least, it always seems to be good in theory...but whenever I tried to play it I had enough card draw already in effect (usually at the price of 3 cmc) that there was no reason to cast a (3cmc) repeating card draw engine with the ineffective +1/3 ability... IN PRACTICE I always draw in to way better voltron options for a similar CMC & was never wanting for more recurring draw engine.4. Flat out Strata Scythe-like effects really hammered my opponents. The underwhelming looking Empyrial Armor, & Armored Ascension are generally ridiculous commander dmg engines.5. You went for more "destroy all creatures" spells than me which is fine. I have had good results with Divine Reckoning or Cataclysm & MLD -- Probably more of a meta-specific choice; my opponents rarely have a SINGLE keep on the board more threatening than Sram; & are so often swinging 3+ colors that MLD bottlenecks them much worse6. My own Sram deck undergoes many unrecorded changes so if you have any suggestions feel free to post, there's a good chance I already tried something that I just haven't updated on there yet :)

Perpetual on I Want a Commander That ...

3 months ago

I've found Sram, Senior Edificer as commander with Puresteel Paladin, Mesa Enchantress, and Kor Spiritdancer to be a fairly reliable full hand. It helps to use self-bouncing auras like Conviction and Shackles.

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