Remove target creature with power 2 or less from the game. Its controller gains 4 life.
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Last Breath Discussion
1 month ago
I believe that match was standard at the time, but no reason why you can't make it modern. A few things to tweak: Mana Leak, Remand and Spell Snare are going to be some of the better options for counter spells than Syncopate or Dissolve.
Path to Exile is strictly better than Last Breath. You'll also want some boardwipes for the aggro and midrange decks, so Supreme Verdict or Wrath of God are best. But since you're running red Anger of the Gods or Slagstorm are solid too.
Lastly, your mana base is very slow. You don't want that many lands to come in tapped since you want mana open to play answers to threats. I'd say ditch the temples for some shock lands.
Not sure if you're looking to make this competitive or casual but I think you have a good start. Here's a link to my U/W deck if you want to check it out for ideas.
2 months ago
If you're playing this in Modern, there are a ton of better options that what was available in Standard in 2015. Serum Visions can replace Divination, Flooded Strand for Azorius Guildgate and Temple of Epiphany, Path to Exile or Oust for Last Breath, Mana Leak or Remand for Dissolve, Wrath of God for Planar Cleansing, etc. etc. and so on.
3 months ago
Wicked! I've been wanting to do a deck with remedy myself for the longest time! You've nailed all the auto-includes, I think:) so I only have some plausible suggestions: Last Breath, Avenger en-Dal turns every card in your hand into a better condemn, Curse of the Forsaken if you target yourself :p Illumination? Swords to Plowshares although, it'll ruin the budget. Alabaster Potion = white fireball ;) Hope Charm for versatility. Laquatus's Champions hillarious! Misfortune's Gain for more removal? Reward the Faithful is fun. Soldevi Steam Beast for the lulz. Soothing Balm for the hurtz! Tonic Peddler turns every card in hand into a lava spike.
5 months ago
8 months ago
I like the lifegain plan that's worked in here, but I feel like it needs another way to capitalize on it. Sure you could just run Felidar Sovereign, but the card I was thinking of is actually Angelic Accord. It certainly isn't necessary to go this route, but since it was what jumped out at me, it's what I'll be basing my suggestions on. There are plenty of ways to gain life so the challenge is to find which ways are the most efficient while also providing other utility. The best strategy is to forego most of the big angels in exchange for cheap threats that work towards producing more tokens so you're never left without a board presence. This means that the slower cards of Guardian of the Gateless, Angel of the Dire Hour, Entreat the Angels, and Defy Death can probably go. If you really want some big hitters to finish the game, I'd try a few copies of Avacyn, Angel of Hope or Iona, Shield of Emeria. I'd also cut Angel's Mercy since it offers no additional benefit beyond the life.
So let's look at some heals. While I normally wouldn't recommend Scroll of Avacyn or Staff of the Sun Magus, I think they can actually work here since they both work towards that magic number of 4 life. Gaining 5 works by itself while gaining 1 lets a Cathedral Sanctifier finish the job. Some other creatures that do similar things are Arashin Cleric and Lone Missionary. You've probably already gleaned that these effects work very well with Emancipation Angel, but they can also be used with flicker effects like Cloudshift, Restoration Angel, and Eerie Interlude. Some other single heals that I've seen used are Children of Korlis and Swords to Plowshares targeting your own creatures. Another way to gain life is with repeatable effects like Soulmender, Ajani's Mantra/Nyx-Fleece Ram, and Wall of Essence. A less popular card that I think could actually work here is Trading Post. It may even justify running artifact lifegain like Bubbling Cauldron and Chalice of Life Flip. Elixir of Immortality is another solid option there. The last obvious way to gain life is by using lifelinkers. In addition to Fiendslayer Paladin, Lone Rider Flip, Alabaster Mage, and Serra Ascendant stand out. These cards will get the most value out of equipment like Godsend and enchantments like Sunbond. You don't necessarily want to run a little of everything from above. Sometimes it's best to choose a path and stick with it for the best chance at synergy.
The last thing I'd do is swap around some of the removal pieces to either provide more healing or provide more speed. I like that Exile can gain life, but the limitations make it seem more like a sideboard card to me. Last Breath and Solemn Offering fall in the same boat. One card that is probably good enough is Faith's Fetters as another Pacifism. For the early threats, Path to Exile has always been the white staple. Given the changes, I think board clears like Wrath of God are weaker, but it doesn't hurt to have 1 hanging around just in case. Armageddon, on the other hand, seems too limited since you can only afford to play it if you're already far ahead and if you're certain your opponent can't catch back up and wipe your board.
Anyway, I hope I didn't leave out anything that was here the first time I tried to write this. If you have any comments, just message me whenever.
8 months ago
Find ways to spend your life gain! Birthing Pod might be right up your alley.
Temur Sabertooth to bounce your stuff to hand and recast, while protecting ya dudes.
Drogskol Reaver for the dank life-gain synergies.
9 months ago
Cards I'm thinking of removing:
11 months ago
Last Breath was in the original version of the deck, but it just feels very redundant to the other effects in the deck when it is on, and it is narrow enough that it off a reasonable amount of the time.