|Commander / EDH||Legal|
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|Commander 2019 (C19)||Common|
|Return to Ravnica (RTR)||Common|
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Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)
Trostani's Judgment Discussion
4 months ago
The cuts I suggested to Stone:
Explosive Vegetation (you could still run this, Route's just better)
And my suggested additions:
Skullclamp (my very favorite)
Just suggestions as always. The curve is waaayyy too shallow to be consistent.
8 months ago
I would definitely add these cards: Phyrexian Processor , Phyrexian Rebirth , Slime Molding (better than it looks since paying 11 mana will give you a 3 mana 10/10 each turn after), Vitu-Ghazi Guildmage (populate mana-sink late game), Parallel Evolution , Illusionist's Bracers (populate twice, for the same price!), Acidic Slime (just an awesome green staple), Sakura-Tribe Elder , Phantom General , Angel of Sanctions (INFINITE REMOVAL EACH TURN!), Beast Within (staple removal in green), Budoka Gardener / Dokai, Weaver of Life (mana acc and lategame big tokens in one)
I would consider these also: Worldspine Wurm , Parallel Lives (awesome, but a bit $$$), Rootborn Defenses (stops a board-wipe and pops), Trostani's Judgment (high cmc, but good value), Overrun (probably wins you the game if you have a few creatures out), Hydra Broodmaster , Austere Command (wipes opponents' boards, but a bit $$$), Elspeth, Sun's Champion , Elspeth Tirel (both Elspeths have great board wipes for token decks), Oblivion Ring , Yavimaya Elder , Ajani Goldmane / Ajani, Caller of the Pride (both have great synergy with big lifegains), Baloth Cage Trap (P.S you can play this and populate as combat trick!), Beast Attack (the flashback makes this a good comeback-card in case of board wipe and you need to get the pop-engine going), Blade Splicer (very powerful early-mid game)
I would 100% cut these cards: Take Heart , Centaur Healer , Healer's Hawk , Parhelion Patrol , Candlelight Vigil , Conviction , Noble Purpose , Flight of Equenauts , Siege Wurm , Bounty of Might (no trample=hard to use)
1 year ago
@Feyamius I actually just swapped Trostani's Judgment for Blessed Light, I'm hoping the cheaper cost and ability to hit enchantments will make it more useful in the deck. Wake the Reflections has always been a do nothing card for me, it's only useful with a good token on board, and I'd rather just play a creature that makes a good token instead.
1 year ago
Grow from the Ashes is a great new ramp spell. Far Wanderings and Journey of Discovery are very good as well. Selesnya Cluestone, Commander's Sphere and Darksteel Ingot could ramp you even more so you can activate your commander's populate ability multiple times per turn. Like suggested, you could take out some 1/1 token creator spells for the increase of ramp.
2 years ago
Hey there, Is it okay for your playgroup that you use a non-legendary card as your commander? If so and you will continue to use Godsire, then you should consider tokendoublers. I am aware that some of them are kind of expensive, but on the other side, some of them arent: Anointed Procession, Doubling Season, Parallel Lives, Primal Vigor.
Populate, can work very good as well, because you play with huge Tokens: Druid's Deliverance, Growing Ranks, Rootborn Defenses, Sundering Growth, Trostani's Judgment, Trostani, Selesnya's Voice, Vitu-Ghazi Guildmage, Wake the Reflections, Wayfaring Temple, also great: Samut, Voice of Dissent.
Altough you have to think about, wich route you want to go with the deck. I would say swarm with tokens and go broad, not Voltron. But if you want to Voltron like hell, you should consider the follwing: Ramp like f*** in the first few turns. Godsire is expensive! and then give it a boost! Godsire has the Potential of killing in one hit if you combine it with the following:
Double Strike: Assault Strobe, Avatar of Slaughter, Battle Mastery, Berserkers' Onslaught, Blood Mist, Boros Charm, Duelist's Heritage, Fireshrieker, Psychotic Fury, Samut, the Tested, Silverblade Paladin, Temur Battle Rage.
Combine this with +X'er: Berserk, Dragon Throne of Tarkir on one of the Tokens, Fatal Frenzy, Nantuko Mentor, Onward, Overwhelming Stampede, Pathbreaker Ibex, Rush of Blood, Wine of Blood and Iron, Xenagos, God of Revels.
I hope i could help you.
2 years ago
Just wanted to clarify something i said earlier. I'd look for around 36-38 lands total. This would include the nonbasics you have already. The amount of basics varies from deck to deck with 5 color decks only having a handful where 1-2 color decks tend to have more
You'll still need to make other cuts too but here are some that come to mind.
Attended Knight: you have a lot of ways to make tokens already, this is one of the weaker ones so i'd start here.
Centaur Healer yes it gains a bit of life but it's still only a 3 mana 3/3 with no abilities once in play.
Emmara Tandris if this said it made them indestructable insead then maybe but as it is for 7 mana i'd want more than this
Ephemeral Shields cute combat trick don't get me wrong but i think you can do without it
Divine Favor is too inefficient
Pheres-Band Warchief with only 7ish other ways to get centaurs out it's a bit questionable
Siege Wurm: not a bad card by any stretch especially if you can get it down quickly but it is a bit outclassed by some of the other creatures already in the deck
Trostani's Judgment yes it populates but it's slow and expensive
Rootborn Defenses I know a lot of people that like this card but personally i'm not a huge fan. When it's good, it's great but otherwise do you really want to hold up 3 mana for the rest of the game just in case you need to cast it? I suppose you might be doing that anyways with your commander but the point is that it's a bit more situational than i would like.
Selesnya Guildmage It's a mana dump late game but that's about it. not very efficient.
Selesnya Evangel: too slow
Kazandu Tuskcaller. Can be great if your opponents let it live but having only 1 toughness and the need to invest 6 mana into it before it has any ability is a bit awkward. Most times i've played with it people let you spend your turn leveling it up and then kill it before you get much in the way of tokens.
As i said you'll still have plenty of cuts but these are the one's i'd start with.
3 years ago
Did anyone ever do RTR Sealed? If so, can anyone give me some advice? Playables? Unplayables? I'm having some friends over tomorrow and we thought that would be fun.
P.S. Is Trostani's Judgment playable?
3 years ago
I know most were in your sideboard but i've found that if I suggest only two or three cards that people don't have most of them for some unknown reason take out cards they actually need and mess up the entire sideboard so i've taken to just giving an entire sideboard suggestion and its seems to be working so far.
Why Trostani's Judgment? I know it's an exile with populate, but you are only going to get one spirit out of it and the mana cost is so high you will never really get to play it without disrupting your entire turn. If you want exile then why not run Path to Exile, or at least something slightly lower cost?
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