Escalate - Tap an untapped creature you control.
Choose one or more - Destroy target creature with power 4 or greater. Destroy target enchantment* Put a +1/+1 counter on each creature target player controls.
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Collective Effort Discussion
1 week ago
What I've noticed is experienced players will see Always Watching , Collective Effort, and Oketra's Monument as the threat they are and kill them off before they become dangerous. If they don't, you win, most times because you become so numerous that they just can't handle it. Just trying to help. I'm also looking at bringing in some red human fun too - not what you want, but I love the tokens from Hanweir Garrison and I really like zapping people for non-mana abilities of their permanents with Harsh Mentor.
1 week ago
I like your suggestions. Though the reason I am running the cartouche/trial cycle is to grant first strike to my weenies who have decent powers for 1 mana. Then I get more than 4 uses of the cartouches because of the trial trigger. It also produces another creature for the trial buff. In the long run, Always Watching could be better for sure. So I will add it to the board as an option for people. In this deck, the Lone Rider Flip might not get a trigger reliably. And it is slightly off-theme from the Amonkhet set. It is Oketra's Invasion so I have been trying to keep it that way. I am adding it to the board anyway. It is such a good card that people can see options with it.Collective Effort does not help trigger the rider. But it is also another good card choice that I could see putting in instead of the cartouche/trial cycle.
Thank you for your suggestions, I feel they are all nice choices or alternatives to what I have in the deck.
1 week ago
Always Watching seems like it would replace your need of always needing the combo of cartouche and trials, trading 3/4 for 8 cards for the same purpose. Plus, watching gives all non-token creatures +1/+1, which stacks. Lone Rider along with Collective Effort makes you a cheap guy with a cheap spell for remove/life gain, turns into a trample/life link guy for fun.
1 week ago
Wow, thank you so, I love the utility that Collective Effort provides for tapping creatures, and Westvale Abbey for only saccing 5 (which is nothing if a couple Anointed Procession are on the field), so those are both definite adds. And I love your Harvest Season plan, that would be amazing as well. I'm just worried about about much the deck can afford to lose to include all of these. I guess I will be dropping the number of Anointed Procession and Second Harvest, but those are what makes the token engine go. 2 Anointed Procession on the field gives me 12 servos for a Sram's Expertise and on the next turn they could be 24 with a single Second Harvest, and 48 if I happen to have 2 of them. Then give them all +1/+1 with Gideon, Ally of Zendikar, or Nissa, Voice of Zendikar, or Collective Effort
1 week ago
I think one of the best things about Field Marshal is that he gives first strike to your tokens as well. But I think yours is a pretty fair assessment -- Your deck looks more controlley than I'm used to soldiers being and I kinda like it. The only other things I might suggest are Oblivion Ring instead of Stasis Snare. It's essentially the same thing but it works on non-land permanents instead of creatures. It even works on your own permanents if for whatever reason you need it to.
Also, check out Stoneforge Masterwork. I find it to be slightly more effective than veteran armaments because the buff stays on your creatures while out of combat and it isn't dependent on the number of creatures attacking. (Although the sheer variability of the veteran armaments sometimes throws my opponent off and gives me an advantage).
The key to your deck seems to be the Preeminent Captains. Personally, I have a hard time keeping them alive and useful because they need to be attacking every time. Maybe a full set of Brave the Elements would help prolong them? I know at least for me, Bladed Pinions makes them a little harder to block (although the first strike is kind of lost on them). If they get removed, I imagine your deck is drastically slowed down.
Anyway, I really like the deck, it's grown on me quite a bit lol. Especially the Collective Effort which I might have to find a way to squeeze into my own soldier deck.
1 week ago
So I've been thinking of a deck like this that uses Rites and the Throne- so very nice that you've already starting building it. Very cool.
I think that right off the bat the deck needs 3 or 4 rites. It seems to me it's a card that is needed to make the deck go. If there's no other way to tap the creatures, it's not likely that they survive combat... And you want tapped creatures alive at the end of the turn.
Some of the ideas I had involved using Collective Effort. It's additional cost is to tap creatures. That seems pretty good- all your creatures get +1 counters, you destroy a big creature, and maybe even destroy an enchantment? Also, this card is really good when combined with Sram's Expertise since the expertise gives you 3 creatures, which you then use to pay the alternate costs.
I was also thinking about Harvest Season for a deck like this. I'm not sure how much ramp it will supply since it needs tapped creatures to work, but it can really push you over the top with mana in the middle turns. 4 mana and 3 creatures already on the board and then cast the Expertise into Collective Effort for all 3 effects and then tap the first 3 creatures for the Harvest and you're pulling out 4 or 5 land. Late game you could have a serious number of tokens on the board and pull out.... well, gee, all your land? That way every card you draw is a spell and you can activate Oketra a ton of times.
Granted, it is a situational card, but this deck seems to be creating those situations regularly.
You might also consider running Blessed Alliance since it can uptap creatures as surprise blockers, or just make them sac an attacking dude.
I would also stick a couple Westvale Abbey in there. With that many tokens, I'm sure he's an easy flip.
As far as flyers, you could play Declaration in Stone. That doesn't care if a creature is flying or not. Poof! It's gone.
These are just some ideas, I hope they help.
Argy on Bant Tempo
1 week ago
If you want to make this competitive you will need to have more 3 ofs and 4 ofs, to get more consistency.
As you play, think about which cards you hope to draw next, and which cards you are most glad to see in your hand.
Those are the cards you need a few more of.
You will also need a Sideboard.
To start with I would try something like this:
4x Disallow - you have in your deck, so make use of the best Counter spell.
3x Cataclysmic Gearhulk - lets you board wipe, even Superfriends decks, without losing all your stuff.
3x Cast Out - Exiles just about anything that is a problem.
You will need to adjust your SB based on which cards prove problematic for you, in your local meta.
2 weeks ago
Love to see more people playing Humans! I agree with Stephencliffe that a playset of Thalia's Lieutenant and Honored Crop-Captain is an absolute must. I reccomend taking out the Mimics as they do very little when played on curve, are easily removed via combat damage, and don't alter your creatures that are already on the field other than Thalia's Lieutenant making it an awful topdeck. I can't say enough about a 4 of Always Watching either. The absolute best play the deck has is T2 Glory-Bound Initiate into T3 Always Watching . Very few decks can stand up to that kind of pressure. I'm currently looking at running some number of Collective Effort as well.
You can take a look at my list, a slight alteration of Craig Wescoe's RW Human list here: Boros Humans