|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
Combos Browse all
Escalate - Tap an untapped creature you control.
Choose one or more - Destroy target creature with power 4 or greater. Destroy target enchantment * Put a +1/+1 counter on each creature target player controls.
Collective Effort Discussion
1 month ago
Looking good! There are a couple of suggestions I have though. Great to see Evolution Sage in there and I would consider putting in a few other spells with proliferate. It is a powerful effect. ( Grim Affliction , Planewide Celebration , Contagion Clasp , or Pollenbright Druid ). Also, Pir, Imaginative Rascal and Winding Constrictor would be great includes. Another thing to think about is the commander potential of Anafenza herself. Tbh, her effect is not very strong. Ghave, Guru of Spores or a partner combo with Ravos, Soultender and Reyhan, Last of the Abzan might be better I feel. Possible cards to cut would be Prey Upon , Ordeal of Heliod , Grim Flayer , Reverent Hunter )
2 months ago
You might try Celestial Crusader in place of Phantom General . I would also try to find some alternatives to Last Breath and Ghostly Possession - maybe Pacifism or Collective Effort ? (Not spirit cards, but still spooky looking.) You could also try a few copies of Intangible Virtue with all the spirit tokens.
2 months ago
Lets start with your CMC. In order for an aggro deck to be fast, the mana curve for the deck needs to be incredibly low to the ground. With that in mind here are some creatures that are all sub-three CMC:
- Anafenza, Kin-Tree Spirit
- Boros Reckoner
- Thalia, Heretic Cathar
- Thalia, Guardian of Thraben
- Tithe Taker
- Mentor of the Meek
- Ballyrush Banneret
- Haazda Marshal
- Aerial Responder
- Frontline Medic
- Consul's Lieutenant
- Bounty Agent
- Mirror Entity
- Kytheon, Hero of Akros Flip
- Thalia's Lieutenant
- Akroan Hoplite
- Champion of the Parish
- Legion Loyalist
- Metallic Mimic
- Recruiter of the Guard
- Swiftblade Vindicator
- Legion Warboss
You are also gonna need to give your creatures haste, and one of my favorite cards does just that for next to nothing; Mass Hysteria .
Here are a few cards I also think would be really good support, or are staples in this archetype:
- Unbreakable Formation
- Brave the Elements
- Teferi's Protection
- Collective Effort
- Citywide Bust
- Militia's Pride
- Brave the Sands
- Glorious Anthem
- Chance for Glory
- Spear of Heliod
Lastly... I know you said you avoided it intentionally but... I think it was a mistake... You need more ramp. The more ramp you have the faster you can play dudes the faster you can kill someone. So Mana Crypt , Sol Ring , Boros Signet , Chrome Mox , etc. I think you should play at least 5 ramp artifacts to really help you get that overwhelming force, because on T4 you now have to live in fear of WoGs
Ok that's all... he said after posting a page long comment... Sorry. <3 If you need help with cuts anything above 4 cmc should be the first things to go with the exception of Cathar's. get your CMC as close to 2 as you can.
5 months ago
7 months ago
Hello! I really like the idea. Some suggestions. Radiant Destiny boosts your Soldiers and gives them vigilance. Anointed Procession doubles your tokens. Hanweir Militia Captain Flip transforms quickly. Adanto Vanguard is nice when attacking. Conqueror's Pledge to bring more Soldiers to the battlefield. Collective Effort to make them stronger and to deal with big creatures. Vanquisher's Banner seems to be nice in this decklist too.
7 months ago
If Collective Defiance had an escalate cost not tied to paying mana, like Collective Brutality and Collective Effort, even if that cost was sacrificing a land, I'd like it more. As it stands, you are likely to only use one mode, so why not just run Cathartic Reunion? Hollow One wants to play fast, an extra mana is a big thing. Scrapheap Scrounger is ok, I guess, though why not just run Bloodsoaked Champion, Haunted Dead or Hellspark Elemental as Bloodghast, since they don't eat your graveyard, which your delve creatures will need?
I play a Hollow One variant myself; Power 4 is Ferocious it isn't budget, but it could be; Power 4 is Ferocious Budget. Losing the fetches, even with a cycle land will hurt more than you might realise, though I'd also run 10 mountains and 2 swamps, even if unlikely, you could end up with a no red sources in your opening hand, at the moment. You can still get the classic start of Flameblade Adept then a discard spell next turn into Hollow One or the more explosive multiples of the golem, so that aspect is solid. I wish you luck with your brew, Hollow One is the most fun I've had in a while with a deck. Hope this is of help.
8 months ago
First Suggestion to make more competitive would be to lower average casting cost with out losing overall power - use more efficient costed cards which sometime means losing cards that have long term benefits but do nothing short term such as removing mind unbound as it does nothing till next turn then only draws one.
Based on the deck as is, and your meta's commanders here are some suggested adds (tried not to mention very expensive cards like fetches, volrath's stronghold, and doubling season - but some cards are not budget as their is no good alternative.)
Scavenging Ooze - graveyard hate, fits counter theme, and life gain.
Herald of Secret Streams - would work wonders.
Spike Weaver - helps against the decks that attack a lot. And gets counters on things that don't always have one.
Bloodspore Thrinax - bio master number 2 once he has a counter or many.
Eternal Witness - as recursion is great.
Anafenza, the Foremost - hoses meren. And is a 4/4 for 3, that can give counters.
Verdurous Gearhulk - a 5/5 with trample that puts counters on up to 3 other things (you would almost always target gearhulk with one).
Etched Oracle - card draw is always good.
Sage of Hours - extra turns are good right? With a couple other cards already in deck this goes infinite (if you wanted it to).
Black Sun's Zenith - partial wipe, you can shrink opponents creatures, then wipe them later. Not as good against Edgar as his counters will negate these.
Collective Effort - great with creatures in play.
Fellwar Stone ramp and fixing for 3 colors in your meta.
Chromatic Lantern should be in here especially since it more budget friendly.
Transmogrifying Wand - fun way of repeatable removal.
on phase IV
9 months ago
+1 for your deck.
I've a similar Atraxa deck that focuses on +1/+1 counters (cause Superfriends theme is too pricey to make given that I don't own that many Planeswalker to begin with and Infect theme is kinda "unfriendly" for my casual play group).
I'd recommend more ways to put +1/+1 counters on your creatures so you can start proliferating away, Planeswalker does this pretty well:
As the build relies on having a good threshold of creatures in play to swing in for the win, I'd recommend having some ways to protect them too:
Inspiring Call - Protection and card draw, 2 in 1 sweetness!
Lastly, a fun card that lets you cast things for free:
Hope you find some of these suggestions useful, cheers! Be sure to check out my decks to and leave your upvotes and comments!
My Atraxa Deck
Commander / EDH
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My Favourite Spellslinger Deck
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Collective Effort occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%