Escalate - Tap an untapped creature you control.
Choose one or more - Destroy target creature with power 4 or greater. Destroy target enchantment* Put a +1/+1 counter on each creature target player controls.
Price & Acquistion Set Price Alerts
|Have (16)||ZombieFood , asinausk , Nebman227 , voidruby , Zhorus_The_Bauqret , Nemesis , ThisIsBullshit , Archegos , Spinalripper , AlertKnave8075 , Falte , Friedrice24 , golgarigirl , jhTheMan99 , YossarianLives , GoldGhost012|
Collective Effort Discussion
1 day ago
@N1996, I think Call for Unity is a good idea, but it is too expensive and would be much too slow for the deck. I will definitely sideboard it though. Sram's Expertise however, is a fantastic suggestion, and I will replace Collective Effort with it.
2 days ago
A couple of suggestions of cats you could add:Prowling Serpopard to deal with control decks; Aetherstream Leopard + Riparian Tiger to better exploit charge counters; Scrounging Bandar early game creature that can help out your bigger cats late game; Scythe Leopard early game creatures; Felidar Cub can serve as artifact removal or just attack; Felidar Sovereign also a potential win condition
Some instants you could add:Acrobatic Maneuver + Eerie Interlude + Long Road Home blink a cat to avoid damage or to re-trigger Regal Caracal; Appetite for the Unnatural + Decommission makes great enchantment or artifact removal; Commencement of Festivities + Encircling Fissure to stall longer; Gift of Strength + Highspire Infusion + Mighty Leap + Shed Weakness + Swell of Growth for buffing; Gideon's Reproach + Immolating Glare for potentially cheap removal; Life Goes On is really cheap life gain and can combo with Felidar Sovereign; Lifecrafter's Gift can combo with Metallic Mimic; Pulse of Murasa is a generally good card; Prepare / Fight + Tenacity for a smack down end game
Some sorceries:Appeal / Authority + Driven / Despair + Engineered Might + Larger Than Life + Ondu Rising + Overcome for more end game smack down; Approach of the Second Sun could be a win condition if you want, especially if you're stalling; Attune with Aether for lands and energy; Chaplain's Blessing for extra life and to combo with Felidar Sovereign; Collective Effort has a variety of good uses; Dubious Challenge would work well if you get more high cost creatures; Earthen Arms + Incremental Growth for a permanent buff; Mouth / Feed for a creature and card draws; Not Forgotten to either fetch from graveyard or remove from graveyard;
Finally, a few enchantments:Cartouche of Strength + Cartouche of Solidarity + Gryff's Boon + Conviction + Iona's Blessing major creature buffs, Call for Unity + Trial of Solidarity end game smack down, Always Watching make all your non token cats stronger; Authority of the Consuls to punish your opponent and limit his blockers; Bonds of Mortality potentially add to deal with hexproof and indestructible; Bound by Moonsilver removal that can move; Durable Handicraft + Oath of Ajani + Retreat to Kazandu adds more +1/+1 counters; Overwhelming Splendor + Sandwurm Convergence wind condition; Gift of Paradise extra life and mana;
Of course, this is far more cards then you could have in your deck, so you'll need to mix and match. I really recommend Felidar Sovereign and some heal cards like Life Goes On, as this makes a potentially very easy win con. I also think you should try to exploit getting +1/+1 counters more, since green and white are perfect for that. Lots of potential cards for cat decks, I wish you luck finding a good selection.
1 week ago
Looks like a great ultra budget modern deck! Condemn works fine but can backfire against really big creatures like Tarmogoyf, Death's Shadow, and Reality Smasher and creatures that use activated abilities instead of combat like Eldrazi Displacer, Grim Lavamancer, and Eidolon of the Great Revel. Having so many counterspells actually makes Oust a great budget removal spell for you as you will know what the opponent is drawing.
Cast Out is also good since it can cycle for a new card if you don't need it and hits any non land permanent. Consider you deck as having space for 14 non-creature spells. You can mix and match as you see fit.
One thing to consider is your sideboard. You get 15 cards to swap out after your 1st game of the match. People have a lot of opinions about sideboards, but I like to have 3 cards to hate graveyards, 3 for artifact hate, 3 board wipes, 2 life gain, and 2 enchantment hate, and 2 flex slots. For you, 3 Tormod's Crypt, 2 Kataki, War's Wage and 2 Fragmentize for artifact hate, 2 Collective Effort, 3 Day of Judgment, 2 Blessed Alliance, and 1 Ceremonious Rejection would be a good place to start. Rest in Peace and Stony Silence are good upgrades over Tormod's Crypt and Kataki, War's Wage later on.
2 weeks ago
I have a Darien deck as well on here called I See White People...... It's not as synergistic with soldiers, but it's a good shell I think for this deck. My best tips to you:
1)know the limitations. Mono white sucks at card draw compare to every other color besides red. I would sacrifice some soldier synergy for some card draw/advantage with Mind's Eye, Land Tax, Endless Horizons, Mentor of the Meek, etc. One board wipe can kill a deck like this if it doesn't have a draw engine or graveyard recursion.
2) speaking of board wipes, you need about 3-4. If you have things like rootborn defences, Darksteel Plate and Eldrazi Monument then it's super gross. Along with good spot removal like Path to Exile and Swords to Plowshares
The key to any good EDH deck is to make/prioritize the shell that makes up the deck. Make sure the engine runs well before focusing on the chase and how the "car" runs. So Mana ramp, card draw, removal, and graveyard recursion. Then prioritize cards that go well with your deck that may even synergize with soldiers. Like Collective Effort and Fell the Mighty
Overall, good deck. But I would cut down on the synergy and add in lots of utility.
3 weeks ago
Also I'm not sure on your budget but Other suggestions include removing Sigarda, Heron's Grace, Heron's Grace Champion, Surrak, the Hunt Caller, Odric, Lunarch Marshal, Thalia's Lancers, Doomed Traveler, and Consul's Lieutenant.
Let me know what your budget is and I can help furthur!
3 weeks ago
The first thing that needs to be done is cutting out some of the creatures with high mana costs and still die to Lightning Bolt. A creature has to do something amazing in order to justify costing more than 1 mana and having under 3 toughness. Dark Confidant, Arcbound Ravager, and Vendilion Clique fit these criteria. Odric, Lunarch Marshal, Consul's Lieutenant, and Heron's Grace Champion do not. Getting your creatures to survive to the combat phase when they get hit by Lightning Bolt and Fatal Push is a serious issue.
I'd also move away from anything costing more than 3 mana unless it flat-out ends the game when you play it. Surrak, the Hunt Caller sort of fits this criteria, because he's going to come down and give himself haste right away, allowing you to push in for those last few points of damage. I'm not convinced the same is true for Thalia's Lancers or Sigarda, Heron's Grace (although Sigarda, Heron's Grace is probably a prime candidate for the sideboard).
You're also an aggro deck. You can't afford to lose time because your land on turn 1 came into play tapped. Play basics over Evolving Wilds and Blossoming Sands. Sunpetal Grove and Canopy Vista are other good budget options. Windswept Heath, Temple Garden, Flagstones of Trokair, and Horizon Canopy are powerhouses if you're not on a budget. Lands going into the graveyard also means Knight of the Reliquary is viable.
Gavony Township should be played in your list in multiples. 2 would probably be good. You want to see them each game but you don't have any mana dorks (namely, Noble Hierarch) to allow you to play more than 2.
You should also be playing Honor of the Pure. All of your creatures are white and this puts them over the edge. Combined with Gavony Township, you shouldn't need Collective Effort. These two in combination are cheaper and make your team more consistently large.
So what are the replacement options for all of this?
Thalia, Guardian of Thraben is one of the first things you'll want to include. Her taxing effect makes sure your opponents are off tempo in casting their removal or win conditions. Storm basically can't win so long as Thalia, Guardian of Thraben is on the table.
Mirran Crusader is a powerhouse. Immune to Abrupt Decay, Fatal Push, eats Tarmogoyfs, etc. Probably the scariest thing you can do is follow up a turn 2 Honor of the Pure with a Mirran Crusader. If your meta doesn't have a whole lot of green or black, Blade Splicer is another good option for your 3-drop slot.
Hero of Bladehold will quickly end the game and is a a great card to play at the top of your curve. Ranger of Eos is another option. Either card will quickly flood the board and benefit from Honor of the Pure/Gavony Township.
Thalia, Heretic Cathar is absolute hell to try and deal with in Modern. A lot of people are playing fetches and shocks in their mana bases with only enough basics to dodge Ghost Quarter and Blood Moon. Combined with Thalia, Guardian of Thraben, your opponents' mana bases will be so strained they may never cast anything after turn 3.
Lastly, there's your maindeck hatecrap that comes from playing G/W Humans. Grand Abolisher, Ethersworn Canonist, True Believer, Imposing Sovereign, and Fiend Hunter will steal games out from under the right opponents.
All of this hinges on you playing Honor of the Pure or sticking with only humans. If you don't run Honor of the Pure, Experiment One, Mayor of Avabruck Flip, and Noble Hierarch are powerful alternatives (you may want to still include some of these anyway, especially Experiment One).
You can also move away from humans and more into G/W Little Kid. You get more hatecrap (Leonin Arbiter, Qasali Pridemage, Scavenging Ooze, Voice of Resurgence, Aven Mindcensor, Gaddock Teeg), more beatsticks (Loxodon Smiter, Wilt-Leaf Liege, Brimaz, King of Oreskos, Thrun, the Last Troll), and mana dorks.
I'd be remiss if I didn't mention Collected Company. It can be a little underwhelming, however, unless your deck is filled with silver bullets and singletons. You're looking more to go wide and attack as fast as possible. It will completely change the dynamics of your deck and how you play it.
As TMBRLZ, however, you really haven't provided much information. It's hard to tell you specifically what to add or cut from your deck (like is Hero of Bladehold to expensive for your budget? Sword of Fire and Ice?) other than just by glancing over it.
What's your budget? Who will you be playing against? Do you want this deck to remain strictly G/W? Strictly humans? What's the local meta? Is it a bunch of Zooicide players or U/W/x Control players? Or is it 1 guy with a $2,000 Rock deck and a bunch of people with Standard decks? Is this something you want to play for the rest of your Magic career or are you only looking at something to jump into Modern with? Do you plan on playing Legacy or Vintage and this is a deck you'd like to use help ease into older formats?
None of these questions have really been answered and so we're kind of left giving vague card suggestions/descriptions, instead of something like "Cut 3 copies of X and replace them with 2 copies of Y and 1 copy of Z."
3 weeks ago
Sorry, Collective Effort hadn't showed up in the list when I saw your comment for whatever reason. So yeah, I think you are all good. Great work on this build, especially for being a new player as you said.