Escalate - Tap an untapped creature you control.
Choose one or more - Destroy target creature with power 4 or greater. Destroy target enchantment* Put a +1/+1 counter on each creature target player controls.
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Collective Effort Discussion
4 weeks ago
This deck idea is cool, but remember Innistrad Cycles out next week. So you'll loose Gisela, the Broken Blade, Odric, Lunarch Marshal, Fortified Village, Westvale Abbey Flip, Collective Effort, Declaration in Stone, Blessed Alliance, Archangel Avacyn Flip, Haunted Cloak, Lone Rider, and Thalia's Lancers.
How Sets Cycle Now: https://magic.wizards.com/en/articles/archive/news/revisiting-standard-rotation-2016-10-19
1 month ago
That's a good question. Collective Effort might be a good trick since it can remove creatures and enchantments, it will be easy to pay the Escalate cost since the deck intends to load up on lots of support creatures who will just kind of sit around, and even the mass pump could be nice if you've got a lot of tokens sitting around.
Blessed Alliance is less attractive for escalating, but removing an attacker for 2 mana is certainly nice enough. The life gain could be good in the sideboard versus burn decks.
Grind/Dust can do a lot of heavy lifting, but I can't help but wonder if you might still be off running a full set of Fatal Push because of the mana cost. It depends on how often you find you're getting overrun before you can set up!
1 month ago
Added a couple harvesters to help with the lack of lifegain. Collective Effort and Blessed Alliance might also serve a good role against aggro. (The latter: attacking with big creatures and untapping them to block seems good.)
1 month ago
Apologies ahead of time; this will be a long post. Edgar is my introduction to the commander scene and he came at a great time, since I've been wanting to rebuild my old vampire tribal. A couple things to consider (as I've been looking into it, too).
Regarding the counters, Metallic Mimic naming Vampire would help by immediately pumping any vampires you cast and each token you produce. Cathars' Crusade would be bonkers with Edgar. Mikaeus, the Lunarch boosts all creatures, too. I wouldn't be too concerned with removing vampires for non-vampires honestly. It can still be tribal with a few helpful "thrulls" if the cards work too well not to include. (Also Mephidross Vampire and Voldaren can change them.) Urge to Feed is spot removal with the possibility of pumping.
You could also consider some of the Abzan cards that would benefit all of your creatures with counters on them, such as Abzan Falconer and Mer-Ek Nightblade. I believe Whip of Erebos is strictly better than the Battlepriest, though. Along the same lines, Exava, Rakdos Blood Witch provides another haste card, which is scary (and she fits the flavour while not being a vampire herself).
Other thoughts are the use of Ajani planeswalkers in tandem with (or in place of) some of the Sorin planeswalkers. Fits the flavour? No. Fits the theme? Hell yes.
Final considerations. Anointed Procession is also crazy with Edgar. While it would appear underwhelming on its own, Edgar's eminence effect will always make it a threat. Collective Effort is great utility with versatile removal or pump spell in one. Kalitas, Traitor of Ghet is a pricey card, but amazing. And I feel Coat of Arms is superior to Door of Destinies.
Good luck with everything and let me know if you make any changes that work!
2 months ago
@N1996, I think Call for Unity is a good idea, but it is too expensive and would be much too slow for the deck. I will definitely sideboard it though. Sram's Expertise however, is a fantastic suggestion, and I will replace Collective Effort with it.
2 months ago
A couple of suggestions of cats you could add:Prowling Serpopard to deal with control decks; Aetherstream Leopard + Riparian Tiger to better exploit charge counters; Scrounging Bandar early game creature that can help out your bigger cats late game; Scythe Leopard early game creatures; Felidar Cub can serve as artifact removal or just attack; Felidar Sovereign also a potential win condition
Some instants you could add:Acrobatic Maneuver + Eerie Interlude + Long Road Home blink a cat to avoid damage or to re-trigger Regal Caracal; Appetite for the Unnatural + Decommission makes great enchantment or artifact removal; Commencement of Festivities + Encircling Fissure to stall longer; Gift of Strength + Highspire Infusion + Mighty Leap + Shed Weakness + Swell of Growth for buffing; Gideon's Reproach + Immolating Glare for potentially cheap removal; Life Goes On is really cheap life gain and can combo with Felidar Sovereign; Lifecrafter's Gift can combo with Metallic Mimic; Pulse of Murasa is a generally good card; Prepare / Fight + Tenacity for a smack down end game
Some sorceries:Appeal / Authority + Driven / Despair + Engineered Might + Larger Than Life + Ondu Rising + Overcome for more end game smack down; Approach of the Second Sun could be a win condition if you want, especially if you're stalling; Attune with Aether for lands and energy; Chaplain's Blessing for extra life and to combo with Felidar Sovereign; Collective Effort has a variety of good uses; Dubious Challenge would work well if you get more high cost creatures; Earthen Arms + Incremental Growth for a permanent buff; Mouth / Feed for a creature and card draws; Not Forgotten to either fetch from graveyard or remove from graveyard;
Finally, a few enchantments:Cartouche of Strength + Cartouche of Solidarity + Gryff's Boon + Conviction + Iona's Blessing major creature buffs, Call for Unity + Trial of Solidarity end game smack down, Always Watching make all your non token cats stronger; Authority of the Consuls to punish your opponent and limit his blockers; Bonds of Mortality potentially add to deal with hexproof and indestructible; Bound by Moonsilver removal that can move; Durable Handicraft + Oath of Ajani + Retreat to Kazandu adds more +1/+1 counters; Overwhelming Splendor + Sandwurm Convergence wind condition; Gift of Paradise extra life and mana;
Of course, this is far more cards then you could have in your deck, so you'll need to mix and match. I really recommend Felidar Sovereign and some heal cards like Life Goes On, as this makes a potentially very easy win con. I also think you should try to exploit getting +1/+1 counters more, since green and white are perfect for that. Lots of potential cards for cat decks, I wish you luck finding a good selection.
2 months ago
Looks like a great ultra budget modern deck! Condemn works fine but can backfire against really big creatures like Tarmogoyf, Death's Shadow, and Reality Smasher and creatures that use activated abilities instead of combat like Eldrazi Displacer, Grim Lavamancer, and Eidolon of the Great Revel. Having so many counterspells actually makes Oust a great budget removal spell for you as you will know what the opponent is drawing.
Cast Out is also good since it can cycle for a new card if you don't need it and hits any non land permanent. Consider you deck as having space for 14 non-creature spells. You can mix and match as you see fit.
One thing to consider is your sideboard. You get 15 cards to swap out after your 1st game of the match. People have a lot of opinions about sideboards, but I like to have 3 cards to hate graveyards, 3 for artifact hate, 3 board wipes, 2 life gain, and 2 enchantment hate, and 2 flex slots. For you, 3 Tormod's Crypt, 2 Kataki, War's Wage and 2 Fragmentize for artifact hate, 2 Collective Effort, 3 Day of Judgment, 2 Blessed Alliance, and 1 Ceremonious Rejection would be a good place to start. Rest in Peace and Stony Silence are good upgrades over Tormod's Crypt and Kataki, War's Wage later on.