Collective Effort

Collective Effort

Sorcery

Escalate - Tap an untapped creature you control.

Choose one or more - Destroy target creature with power 4 or greater. Destroy target enchantment * Put a +1/+1 counter on each creature target player controls.

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Trade

Have (1) metalmagic
Want (2) postmodernmajgen , silver374

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Collective Effort occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Rules Q&A

Collective Effort Discussion

RamenNoodles on Anafenza KIN Do It All! (+1/+1's/Tribal)

3 weeks ago

Just for some extra options in mono white, I like the cards Collective Effort and Declaration in Stone as strong removal.

RustBeltGames on Keyword Bingo - Odric Style

3 months ago

A couple of small updates to the deck from the last couple of sets:

-1 Plains

+1 Castle Ardenvale

-1 Collective Effort

+1 Elspeth Conquers Death

Funkydiscogod on Tap my own Stuff: Pioneer

3 months ago

My first thought was Masako the Humorless, but that card isn't in pioneer. Then, I thought about all kinds of fun modern cards that would be fun, but aren't in pioneer.

I would probably cut Oak Street Innkeeper, since their ability doesn't stack, and only protects from targeted sorcery-speed removal, which I think is generally uncommon.

Something like Rallying Roar would let you use all your abilities twice in a turn, so I think you need more untap effects. Maybe instead of Sky Skiff, use Mobile Garrison?

If you could make some room for Blessed Alliance or Collective Effort, you could get some much-needed interaction with the opponent.

Since you have 12 Springleaf Drum-like effects on your creatures and lands, you could run offcolor cards like Jace, Colossal Mind-Mage. I'm not sure that Jace would be the best offcolor card to run, but it's worth realizing that you can. At worst, you can throw it away with your Reckless Racer.

I don't know, I'm just brainstorming.

Barbarian_Sun_Pope on Overally

4 months ago

Nice deck, love aggro Selesnya. Have you considered Collective Effort ? I think your deck can really take advantage of all the modes. Also I think Knotvine Paladin could serve a similar purpose to Shanna, Sisay's Legacy , though not as powerful, it has the benefit of not being legendary. Hope this helps.

mcewanquad on $5 Bird Counters

5 months ago

Love this deck, I made a version of it based on the list.

I have found Gleam of Authority underwhelming unless you have managed to get your Cloudfin Raptor up using Thrummingbird . Because most of the enchantments are cheap, if you don't know you have Celestial Ancient coming up it's hard to justify keeping stuff like Ordeal of Thassa and Favorable Winds in the hand to activate the triggered effect of Ancient later on. However usually if you get get some proliferation from Thrummingbird + Collective Effort , you have a viable bird army by T3 or T4.

In the 1-drop slot I swapped Faerie Seer for Healer's Hawk . I have been thinking of adding Sky Tether as basically a 1 mana Pacifism for removal. Blessed Spirits also rounds out the curve nicely and fits right in with the theme. I happened to have a Starfield Mystic which also dovetails nicely. I found Gird for Battle as a nice mana sink on T3 or T4 to get the proliferation / boosts for High Sentinels of Arashin if you have any "naked" creatures. To boost card draw, one could also add Winged Words and/or Curiosity / Curious Obsession which would get more enchantments in the hand. Invocation of Saint Traft is also a great combo with Cloudfin Raptor . Finally, Eidolon of Countless Battles can be a nice T4 bomb, boosting up one of your smaller flyers.

I know a lot of those changes make it a little less budget, but we're still talking like <$15 here.

gavriel1136 on The Accountant

8 months ago

As a disclaimer, some of these are not perfect 1:1 replacements. Essentially, any card on the remove side can be swapped for any card in the replace side. Remove-Replace Blind Obedience - Kismet : Slowing down your opponent's lands is huge and will make you "faster" in comparison

Good-Fortune Unicorn - Collective Effort : GFU is just too small of an effect to take up a slot here. CE is more flexible, plus at instant speed.

Yisan, the Wanderer Bard - Bloodspore Thrinax : Yisan needs a deck built for her, which this def isn't. Thrinax replaces the Unicorn.

Tolsimir Wolfblood - Leyline of Abundance : Tolsimir is just too weak for what he does. The leyline works well with your mana dorks.

Huatli's Raptor - Mikaeus, the Lunarch : HR is low cost, which implies it will come out early, but it really works best midgame. Mikaes scales to any point in the game and can proliferate faster with all your "untap creatures" effects.

Anafenza, the Foremost - Myth Realized : Ana is simply too narrow. Myth will give you a strong creature even if someone wipes all the creatures on the field.

Hadana's Climb  Flip- Luminarch Ascension : Hadana is nice, but mana-hungry and a bit slow for what it does. LA can churn out angels as early as turn 4 if you can get atraxa out before it.

Temple of the False God - Gavony Township : 4 color decks don't like temple, as a rule, but Gavony is a great mana sink late game

Eternity Vessel - Cauldron of Souls : Since +1/+1 counters negative counters, you'll always be able to save your creatures from a wipe with Persist.

Contentious Plan - Solidarity of Heroes : Even if you never use the strive cost, instant speed doubling can win you the game with an unblocked creature and 1 G mana.

Inexorable Tide - Unbreakable Formation : IT is flashy, but slow to build up. UF is cheap, can save your creatures from a wipe, and if cast during your main phase, basically gives you a free combat round with no consequences.

Jiang Yanggu, Wildcrafter - Oona's Blackguard : Yanguu is too slow and vulnerable. OB can really slow down your opponents when they're losing cards each turn.

Caustic Caterpillar - Black Sun's Zenith : You have tons of artifact/enchantment removal and without graveyard recursion, CC is just too small. BSZ can be cast for X=1 and then can be proliferated. Plus it recurs itself.

Lighthouse Chronologist - Inspiring Call : Don't kid yourself with extra turns. Saving all of your creatures while drawing cards is where it's at.

A few cards I found that would work great in this deck, but had no easy replacements: Gleam of Authority , Together Forever , Orochi Hatchery , Citadel Siege , and (I know you used to have it here) Vorel of the Hull Clade

englishmuffin9 on Growing Strong (Ghave EDH)

10 months ago

Looking good! There are a couple of suggestions I have though. Great to see Evolution Sage in there and I would consider putting in a few other spells with proliferate. It is a powerful effect. ( Grim Affliction , Planewide Celebration , Contagion Clasp , or Pollenbright Druid ). Also, Pir, Imaginative Rascal and Winding Constrictor would be great includes. Another thing to think about is the commander potential of Anafenza herself. Tbh, her effect is not very strong. Ghave, Guru of Spores or a partner combo with Ravos, Soultender and Reyhan, Last of the Abzan might be better I feel. Possible cards to cut would be Prey Upon , Ordeal of Heliod , Grim Flayer , Reverent Hunter )

Other possible includes: Jiang Yanggu, Wildcrafter , Hooded Hydra , Death's Presence , Bloodspore Thrinax , Collective Effort , Fertilid .

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