Creature — Dryad Shaman
4GW: Put a 3/3 green Centaur creature token onto the battlefield.
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Vitu-Ghazi Guildmage Discussion
3 months ago
Hey there, Is it okay for your playgroup that you use a non-legendary card as your commander? If so and you will continue to use Godsire, then you should consider tokendoublers. I am aware that some of them are kind of expensive, but on the other side, some of them arent: Anointed Procession, Doubling Season, Parallel Lives, Primal Vigor.
Populate, can work very good as well, because you play with huge Tokens: Druid's Deliverance, Growing Ranks, Rootborn Defenses, Sundering Growth, Trostani's Judgment, Trostani, Selesnya's Voice, Vitu-Ghazi Guildmage, Wake the Reflections, Wayfaring Temple, also great: Samut, Voice of Dissent.
Altough you have to think about, wich route you want to go with the deck. I would say swarm with tokens and go broad, not Voltron. But if you want to Voltron like hell, you should consider the follwing: Ramp like f*** in the first few turns. Godsire is expensive! and then give it a boost! Godsire has the Potential of killing in one hit if you combine it with the following:
Double Strike: Assault Strobe, Avatar of Slaughter, Battle Mastery, Berserkers' Onslaught, Blood Mist, Boros Charm, Duelist's Heritage, Fireshrieker, Psychotic Fury, Samut, the Tested, Silverblade Paladin, Temur Battle Rage.
Combine this with +X'er: Berserk, Dragon Throne of Tarkir on one of the Tokens, Fatal Frenzy, Nantuko Mentor, Onward, Overwhelming Stampede, Pathbreaker Ibex, Rush of Blood, Wine of Blood and Iron, Xenagos, God of Revels.
I hope i could help you.
3 months ago
Excellent choice in commander. I love my Trostani deck located here: http://tappedout.net/mtg-decks/trostani-edh-v20/
Trostani is surprisingly quite hard to build correctly reason being it does not remove any elements from your deck. For example Marath, Will of the Wild removes token production so all you need to do is ramp, draw cards and make those tokens better. But even failing that you will still have basic tokens to stall with. With Trostani who is still an awesome commander you have to build all elements into your deck.
I recommend taking all small token generators out of the deck and replacing them with quality token generators such as Crested Sunmare or Giant Adephage. Trostani loves big tokens because of her populate. If you were looking to go small tokens, I'd recommend Rhys the Redeemed as your commander. Things like Geist-Honored Monk, Trostani's Summoner, and Vitu-Ghazi Guildmage would be the ones I'd cut first. finally, Cryptolith Rite becomes bad without little creatures so I'd recommend cutting that too if you end up following my advice.
The second thing that trostani struggles with a lot is getting on the board early because big token generators tend to cost a lot of mana - e.g., Desolation Twin. If you're at a table with aggressive decks, you will likely die quickly if you don't drop something early or ramp into your late game quickly. Ramping on trostani is very important. You have a good start, but I would recommend even more. Kodama's Reach is just another Cultivate which is one of the best ramp cards in commander. Nature's Lore and Skyshroud Claim both put lands in untapped which is huge. Farseek is a nice early ramp that can grab you either a plains or a forest.
luckily, we're in selesnya and selesnya has some of the best land based ramp in the game. Lands like Myriad Landscape, Krosan Verge, and Blighted Woodland are great for ramping. While i'm on the topic of lands, i'd recommend cutting your generic tap-lands such as Tranquil Expanse, Terramorphic Expanse, Selesnya Guildgate, Blossoming Sands, Evolving Wilds, and Graypelt Refuge for just more basic lands. We're not that desperate for color fixing and it's really important to have your lands coming in untapped.
I'll finish up by making a few recommendations from my deck and some cuts i recommend as well. First, Emmara Tandris is a pretty weak card for how expensive she is. Think about what else could go in the 7cmc slot - e.g., Giant Adephage. Intangible Virtue probably isn't good enough for its minimal +1/+1. I'm not sure what your budget is, but Archangel of Thune is an absolute monster in this deck. Darien, King of Kjeldor is sweet too because if you ever take damage, you immediately get all your life back from the tokens coming out if trostani is in play. I recommend swapping out your Green Sun's Zenith for a Chord of Calling because you can instant speed in a Felidar Sovereign right before your turn to just win the game if no one has removal or is tapped out. If you don't have $60 to fork over for a Doubling Season, Primal Vigor can be a nice budget option. The downside to vigor is that it helps everyone at the table but %99 of the time it will be the most useful to you. It's also even better if you know no one in your play group plays a token/counters deck.
You mentioned in your description that this deck is weak to board wipes. I have also had problems with board clear, and I like how you've tried to combat them with cards like Heroic Intervention, Loxodon Hierarch, and Dauntless Escort. I'll have to play test some of these to see how they work.
I am by no means an expert of Trostani. I have been brewing her for a while now, but I bought my trostani deck only about a month ago. So, please take everything I say with a grain of salt. Good luck and feel free to message me with any questions you have.
3 months ago
Hey, sorry I didn't answer your request about dryads yet, I just couldn't find the time. If I were to build dryad tribal, I'd try something GW. There aren't that many enchantment synergies among the dryads, but I think I'd go with somtething like this:
Lands: 24 (however this part will look)
4x Loam Dryad
Other spells: 9
This is a pretty rough draft though...there definitely is missing removal, and some more token production for trostani's populate ability seems necessary. But as a starting point, it seems fitting. What do you think?
5 months ago
5 months ago
6 months ago
Yes actually, there is a reason. I used to run it back during the first iteration of this deck, but when Parallel Lives was introduced it became difficult to choose between them. I ran both for a while but started realizing that I would always rather see Parallel Lives. Eventually Lives took its place as it was far more effective in its purpose than Growing Ranks was in the same 4 CMC slot. The addition of mana ramp allows me to more easily create creature tokens (such as with Vitu-Ghazi Guildmage's second ability), so Parallel Lives tends to give me more tokens for my mana.
Growing Ranks is still an excellent card, however. I just feel that it's for slower populate decks whereas this one tries to be more explosive. Thank you very much for the suggestion, and I hope this explanation helps!
6 months ago
I run Vitu-Ghazi Guildmage as a Trostani backup even when Tro is my commander. Looks like repeatable Populate is your deck's real bread and butter, so might be worth a thought.
7 months ago
Hexcimal Awesome feedback! I appreciate the time you took to give your advice.
I checked out your entire comment and decklist and there's a lot that was said but to keep it short I'll just say that I find it interesting the different directions we went with the same deck type. I think the best point you had in your comment was the lack of effect that Wayfaring Temple brings. I may try your route and go with the Vitu-Ghazi Guildmage in its place. I usually have the mana to at least populate, so that should be a great addition.
Similarly, I think you may be right about the land situation. Running only 2 Gavony Townships rather than 4 would probably work in my favor.
Again, thank you for the feedback!