Angel of Sanctions


Format Legality
Standard Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Modern Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Amonkhet Mythic Rare

Combos Browse all

Angel of Sanctions

Creature — Angel


When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.

Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)

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4.23 TIX $10.35 Foil


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Angel of Sanctions Discussion

Oloro_Magic on Angels

1 week ago

I would go down on the amount of Bruna, the Fading Light, Gisela, the Broken Blade is great but Bruna is a bit taxing and if anything you can always put in Nahiri, the Harbinger to enable the meld. I would also consider adding green or dropping red for green as angels are expensive. In standard there are some decent ramp cards, Attune with Aether and Servant of the Conduit being the best right now probably, but Naga Vitalist could also work.

Flameblade Angel is just too expensive for what it does. You have two really good options in Angel of Sanctions and Angel of Condemnation for good bodies that come with removal, which is another thing you should address. Electrify is just plain bad, instead Cast Out is a great removal option and even if you don't need it you can cycle it away.

Pathmaker Initiate is another card I would cut as it doesn't really apply to your relevant creatures, those slots can be devoted to ramp or removal, or even Bloodlust Inciter if you need another one drop. Speaking of one-drops, a lot of these cards are getting close to rotation so I would recommend keeping a playset of Sacred Cat handy for September when Thraben Inspector rotates.

abby315 on Rotation in September - cards ...

1 week ago

(P.S: I know this could go in the spec thread, but I figured it would be way too long for a comment @_@)

Ixalan is going to be a really weird set. I expect the prices will be much higher than we're used to, because it won't have Masterpieces OR double-sided cards to drive standard rare prices down, AND because it rotates four sets on release, making null a lot of popular decks like Zombies.

It's been a LONG time since we had a rotation, so I'm already looking ahead to see what kind of big standard players are rotating, and which cards might be their replacement (and thus go up in price). I'm specifically looking at TYPES of cards that slot into many different decks; I'm not trying to predict the metagame, just assuming there will be decks that want X kind of creature, X kind of removal spell. Here's what I've got.


Ulamog, the Ceaseless Hunger This, along with other big Eldrazi like World Breaker, will probably have the biggest shockwaves for standard decks going forward. Both ramp and cheat-creatures-into-play (/reanimate) decks lose their best payoffs. As a result, I'm keeping an eye on big demons like Razaketh, the Foulblooded and Herald of Anguish, other big impact permanents like Nicol Bolas, God-Pharaoh and Overwhelming Splendor , and the Gearhulks.

Thraben Inspector and Cryptbreaker

Oof! Two colors lose their best one drops that create card advantage. These are all-stars in aggressive creature lists like Vehicles and Zombies, but have also contributed to a format where a t1 play gives you a huge advantage. I expect 2 things to happen: one-drop proactive action, like perhaps Reason / Believe or Narnam Renegade, gets better; and the two-drop becomes more important. HOWEVER:

Sylvan Advocate, Grim Flayer, Duskwatch Recruiter  Flip

These two drop engines are also leaving, meaning the two drop slot in midrange decks will likely be filled by mana dorks (as they are now), or perhaps two drops like Hapatra, Vizier of Poisons or Glint-Sleeve Siphoner. Might be a good idea to pick up some Channeler Initiates.

Tireless Tracker

There's a lot of valuable creatures rotating, including Kalitas, Traitor of Ghet, but none generate quite as much value as this one. TT is creature decks' #1 way to not run out of gas and stay ahead of control decks. While no creature will probably reach parity with its insane snowball potential, I think cards like Glint-Sleeve Siphoner or Vizier of the Menagerie may see more play as a way for creature decks to stay up on cards. I have some hopes about Reason / Believe in this spot, too.

Archangel Avacyn  Flip

The last big impact creature that's rotating. This frees up the 5 drop slot in white decks quite a bit, but sadly nothing really matches her surprise stabilizing/aggressive power. This gives a big boost to Glorybringer. It also may boost Crested Sunmare, which does a fairly good stabilizing impression if you have one trigger on endstep. Also keep an eye on Angel of Sanctions!

BIG ROTATERS: Planeswalkers

Arlinn Kord

OK, she's not as big as I'd like her to be, but I do think that at $3 Samut, the Tested is a reasonable pick up. Red/green/x creature decks will be hurting for planeswalkers, and all she takes is 1 good creature with trample or a combat damage trigger. But don't forget Chandra, Torch of Defiance! I expect her to get MUCH better after rotation, when she doesn't have to compete for mainboard space against Arlinn OR...

Gideon, Ally of Zendikar (and Nissa, Voice of Zendikar])

So the token walkers rotate, meaning 4-mana creatures and planeswalkers just got better, and you no longer have to ask yourself if your 4 or 5 drop can compete with an enemy Gid, AOZ. I think this is a win for Hazoret the Fervent along with Chandra, and I'm keeping an eye on 3-4 drops in Ixalan.

Ob Nixilis Reignited and Jace, Unraveler of Secrets

The twin 5-drop walkers both offered midrange control decks recurring card advantage. I don't know what might replace them, but I know decks will be looking for ways to stabilize and rebuild a hand after spending turns on removal.

Liliana, the Last Hope

I don't know what to do with this because she was probably too powerful to begin with, but this makes aggro slightly better, x/1's better, and replacement ways for midrange to close out a game (without her ultimate) better.


2-mana B/W Removal

Grasp of Darkness, Immolating Glare, Blessed Alliance and Declaration in Stone all rotate, and I seriously doubt Ixalan will cover those holes on release. My biggest prediction is that Abrade and Harnessed Lightning get a HUGE upgrade from these rotating, and red will be the color of choice for midrange and control supporting colors.

Stasis Snare, Anguished Unmaking, To the Slaughter , and Murder

See above, except Cast Out is now premium against decks that present multiple kinds of threats, so I would continue picking those up. Never / Return and Unlicensed Disintegration also get more relevant.

Kozilek's Return and Radiant Flames , Flaying Tendrils

Look into getting some Sweltering Suns as the best 3-mana wipe, and Yahenni's Expertise maybe, though I just see a trend of black control getting nerfed. Also, without the above exile effects or Flaying Tendrils, both Scrapheap Scrounger and its foil Magma Spray get more relevant.

I also think Hour of Devastation may get better as red moves into a more controlling support color and maybe kicks out black and white.


Obviously, a lot of other powerful cards are rotating, too. I'll be missing my Sphinx of the Final Word and Fevered Visions vs control decks.

In preparing for rotation, I'm going to be picking up the following cards for cheap whenever I can:

Glorybringer ($3.50)

Abrade (.60c)

Cast Out ($1)

Vizier of the Menagerie ($4)

I'm also keeping an eye on Channeler Initiate, The Scarab God, The Scorpion God, and Razaketh, the Foulblooded, though each would probably have to go down before I'd pick up over a playset.

I think Chandra, Torch of Defiance, Rhonas the Indomitable, and Hazoret the Fervent may go up post-rotation.

And in Ixalan, I'll be looking out for cheap B/W removal, big creatures with an ETB or activated ability payoff, and 3-4 drop card advantage creatures. These cards may fill holes that deck archetypes will have after rotation.

Agree or disagree with my analysis? Think of any other cards that might be contenders in a brand new standard? Let me know!

Drag0nDude on Flying High

1 week ago

Cool deck! +1 from me.

WHAT TO TAKE OUT:Aerial Guide and Mighty Leap are not very good because most of your creatures already have flying.Slither Blade doesn't really seem to fit with the rest of your deck.Cartouche of Knowledge isn't great for the same reason as Aerial Guide. I think Cartouche of Solidarity is ok, but I would not run 4, so you should probably only run 3.

WHAT TO PUT IN:Definitely go up to 4 copies of Angel of Condemnation. This card is AMAZING value at only 4 mana, acting as a good attacker and blocker, as well as a form of removal. 3 Dauntless Avens (There is no picture for this i guess) have a better effect for this deck than Aerial Guide. Add an extra copy of Angel of Sanctions, as it is just such a great card. Judging by the decklist, I am guessing that you are trying to make this deck safe from rotation. However, I would run 4 Kitesail Scout to replace the Slither Blades as a low cost flyer. This card is only like 5 cents, so the investment is worth it.

With these suggestions, if my math is correct, these changes should bring you to 36 nonland cards. I would just cut 4 Islands and 4 Plains to bring you to 24 lands.

OTHER SUGGESTIONS:If you are willing to spend some extra money and don't mind rotation, Archangel Avacyn  Flip is an awesome pickup for your deck. If you need more finishers, Glyph Keeper is a heavy hitter and is hard to get rid of.

Nice deck! I hope my comment helps :-)

Hi_diddly_ho_neighbor on Hour of Devastation Spoilers

1 week ago

I went 3-1 in a morning pre-release today. I played B/G that splashed white just for Angel of Sanctions. My deck played off the back of two Obelisk Spiders and was packing oodles of removal.

My only loss came against the eventual runner up who had an invocation The Scorpion God. He just out-valued me with the god against my -1/-1 counter theme and I whiffed on all of my exile/graveyard hate.

Ruin Rat is an absolutely fantastic card. I was able to pair it (and Festering Mummy) with Lethal Sting to kill off creatures and take out embalm/eternalize options in the yard.

DragonEleven on

2 weeks ago

I've been playing around with an embalm deck myself and it held up pretty well at my last FNM.

I'd probably say to take out Labyrinth Guardian and Solemn Recruit to begin with... Labyrinth Guardian dies too easily, and Solemn Recruit is a little risky with the WW mana cost on a 3 drop, and will likely be targeted by your opponent before it can do much. You could afford to add in a couple of more expensive embalm-able creatures as one-ofs... Angel of Sanctions and Glyph Keeper are both very strong cards that have won me games before now. Temmet, Vizier of Naktamun can also come in handy. I also run a couple of Thraben Inspector and Binding Mummy in my deck, but that's probably more personal preference.

In an aggro-based deck, your counter spells will primarily be for non-creature spells, so Negate would probably be better in mainboard than Cancel. Dusk can probably be left in the sideboard, as it is useless against a lot of decks, and Winds of Rebuke is also pretty weak for a removal spell... as you're running white, you really need exile spells like Cast Out and Declaration in Stone... and as embalm creates zombies, Time to Reflect is a very strong card. I'm also surprised you're not using In Oketra's Name... it's perfect for an embalm aggro deck.

Oketra's Monument (along with the other monuments) I personally think are only really worth running in mono-coloured decks, and four especially is a bit over the top considering they are legendary. This is what I'd probably swap out for the Embalmer's Tools. Anointed Procession is also an option (and a card I personally love). I'm currently running two of each in my deck.

There's also one card I'd highly recommend for any sideboard running white... Gideon's Intervention. I'd overlooked it until recently, but it is an extremely strong card once you know what your opponent's playing, as it can completely shut down their win condition.

Oloro_Magic on Djeru, With Eyes Open - First Draft

2 weeks ago

You left out Karn Liberated, he is just really good and playable in this deck. Angel of Sanctions is good removal for you as well. To help with blink Restoration Angel is a must, and I would strongly recommend Wall of Omens for some card draw. Staff of Nin is also a good card draw option as is Palace Jailer which also helps with the monarch sub-theme you have going on. Ghostly Prison can work with the prison thing you have going on. Then of course you are aware that you need Path to Exile, Swords to Plowshares, Wrath of God, Austere Command, Oblivion Ring (works with Sphere of Safety), Nevermore, Gideon's Intervention, Banishing Light, etc.

Good luck!

MeMinusMyself on To Hell and Back

3 weeks ago

Yeah, that makes sense. on the topic of Amonkhet cards, does Angel of Sanctions make it in?

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