Target player puts the top five cards of his or her library into his or her graveyard.
Cycling (, Discard this card: Draw a card.)
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Compelling Argument Discussion
19 minutes ago
Rex_JB24 I would be adding Winds of Rebuke for sure!! I have enough scrying and card draw already. The only things that is kind of stoping me from running a couple of Compelling Argument is the fact that is sorcery speed, but I would give it a try on cockatrice, I think I'd replace one essence scatter and one negate for a couple of them; Then agter g2 sideboard a couple of censor (in case I'm on the draw) adding the negate and the essence scatter back. Thanks for the suggestions!
1 hour ago
So, I like that this is a control shell trying to use Fleet Swallower like a combo. However, I think that you should also have some light mill in the main as a way to do something while you have Fraying Sanity in play but not Swallower. Tothat end, I suggest Winds of Rebuke over Perilous Voyage (unless you think the Scry is important) and maybe some number of Compelling Argument. While I'm afraid the argument for including strict mill is not very compelling, the fact that Compelling Argument can be cycled means that it isn't dead in the matchups where removal or a missing combo piece are what you want.
2 days ago
I went Blue/Red with mine to cheat out the Fleet Swallower with God-Pharaoh's Gift off of Madcap Experiment. It's a risky but more reliable turn 4 win. The cool thing is that it only gets easier to set up and pull off for turns 5, 6, or 7 as well. Gift gives the Swallower haste and it doesn't matter if it does any damage so you can just focus on the rest of the deck manipulating what is in your graveyard to pull it off.
Gate to the Afterlife is another way to cheat out the Gift and the two of them being colorless means you could run it in here without adding red. Since Swallower gets haste out of the deal you don't have to bother with the Bloodlust Inciter or other haste effects. You would just need either ramp or cost reduction to get it out faster, which your Slither Blade and Dowsing Dagger combo would give you. Compelling Argument can also help you get the Swallower into the graveyard. You could also draw and discard with Tragic Lesson. It's probably more likely that all of this works out by turn 5 or 6 in mono-blue, but that's still pretty darn fast.
Food for thought, I just started playing around with the Swallower/Sanity combo and this is one of the few other decks posted using it so I just wanted to share. Best of luck!
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1 week ago
it needs draw power, id consider adding energy into your deck and running stuff like Glimmer of Genius, Minister of Inquiry and Aether Hub. if no for energy then Pull from Tomorrow, Hieroglyphic Illumination or Tragic Lesson
id also run Compelling Argument for popper mill. i know that Fleet Swallower + Frayin Sanity inta wins but if they have a kill spell than you loose. Compelling Argument can also be cycled if you dont want it.
Commit / Memory would go well in you deck i think
for sb id run Spell Swindle for any big creature decks so you can play Fleet Swallower and have mana for disruption aswell. id also look at Glyph Keeper as it a pain for removal and a 4 turn clock for if they have a sb plan for mill.
also the deck isnt standard legal reeeeeeeeeeeeeeeee
2 weeks ago
3 weeks ago
I love it. Hadn't seen Fleet Swallower yet. Good show.
If possible, go to the full four Saheeli and Bloodlust Inciter. Not only does Saheeli scry for you, ensuring you find your combo, but she can give your Fleet Swallower haste, which makes this deck so much more viable. The rest of the deck, if you care to go full-on mill, should just be control and draw, although I do like that you have an alternate wincon with aggro.
Or, perhaps, you could have Inciter and Swallower in the sideboard and have a deck with only a few creatures, perhaps using Compelling Argument to supplement Fraying Sanity. So, then you sideboard into those creatures after the opponent sideboards out their creature removal, ensuring you can have all the fun.
4 weeks ago
Wow good call on Servant of the Conduit really good call. I would have never put that in. Also... maybe only maybe put some more cards that get advantages from cycling like Zenith Seeker, Ominous Sphinx, Drake Haven, Compelling Argument, or even Beneath the Sands to get through your deck easily and so you don't miss out on the lands you need.
1 month ago
One was in an HOU draft where my friend built a mill deck with two Fraying Sanity, some Ipnu Rivulet and Seer of the Last Tomorrow, and 3 Compelling Argument. I was playing a white red exert deck with Hazoret the Fervent and Fling.
I think I've said enough.
The other was in a modern tourney at my LGS about a year ago. I was on Zoo and my opponent was on Mill. He was at 4, and I had Boros Charm in my hand.