Lava Spike

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Modern Masters (MMA) Common
Champions of Kamigawa (CHK) Common

Combos Browse all

Lava Spike

Sorcery — Arcane

Lava Spike deals 3 damage to target player or planeswalker.

Lava Spike Discussion

BravoDancer84 on Burn, Shock And Awe!

1 week ago

I'd recommend subbing Shock out for Lightning Bolt . While I like that Shock can target anything, I think getting that extra bit of direct damage might speed up the deck a bit. Skewer the Critics is another good and cheap combo option, though I'm not sure you'd need it. Just food for thought, along with Lava Spike . Not dire, but it might be worth considering a land you can cycle or sacrifice to draw a card in case of a pickle.

I'd also definitely consider Skullcrack as the last thing any burn deck needs is any kind of life gain or stall from their opponent whilst you're trying to burn them to a crisp. And maybe Smash to Smithereens on the sideboard to supplement Abrade in case you run into artifact heavy opposition.

Braska on Competitive Modern Mill

1 month ago

Things I've learnt playing mill:

This list is too linear for a competitive deck. This is essentially a recreation of a less efficient burn deck. Mill does not possess the multitude of efficient 1 drop 'burn' spells like Lightning Bolt and Lava Spike to win the game before your opponent. One one hand you're going for the instant mill with Breaking , but on the other you're going for long term with Mesmeric Orb and Shelldock Isle . These are two conflicting game strategies that don't mix. Which is why you've got filler cards like Darkness just to bide you time for more mill.

Instead, try and utilise on what mill can offer you and burn cannot. You are playing black, use this to your advantage. Run Fatal Push , Drown in the Loch and Collective Brutality . Cut the less 'to the face' mill spells like Fraying Sanity , Breaking and Mind Funeral . One incredible tool to utilise is Surgical Extraction . There are so many decks in modern that rely on one or a few cards to win. Hit them where it hurts with surgical and they physically cannot win.

Ensnaring Bridge is too good not to run. It's an auto win against some decks game 1.

Don't underestimate the power of Mission Briefing . It's a better snapcaster for mill. You can play archive trap or surgical for their alternative costs (unlike snapcaster).

Mainboard crypt incursion at least 1. Your weakness is aggro decks. Pull one of these bad boys off and you've bought way more turns than any Darkness will get you.

Darkness straight up is a bad card. Fatal Push will likely buy you more turns of the game than darkness ever will. T1 fatal push a Noble Hierarch . Push a Thought-Knot Seer . Push a combo piece. Push a Goblin Electromancer .

Carrot_cake on Chandra's Scourge

1 month ago

The goal of a burn deck (as I'm assuming you already know) is to do as much damage to your opponent(s) as possible in as little amount of turns as possible. To do this efficiently, there should be a lot of burn spells that cost one or two or three mana each, and do 2 or more damage directly to your opponent; creatures that have haste, simple spells like Shock , etc. Good examples of this are Lava Spike and Pyromantic Pilgrim . If you would like some suggestions, feel free to contact me or look at my mono-red burn deck, Mostly Chandra Burn deck

Darth_Savage on Simple burn

1 month ago

For a burn deck you are running a lot of creatures and less efficient burn spells. The sweet spot for burn is 1 mana = 3 damage Rift Bolt and Skewer the Critics alongside the classic Lightning Bolt have that damage to mana ratio. Rather than pure burn you might be better going the Prowess route, something like Mono-R-Burn-Prowess sure the Lava Spike and Monastery Swiftspear are expensive for commons, but that is because they work and were printed some time ago.

I'm not saying anything particularly original here, but I hope it is of some help to you.

BrandonJamesCAC on Burn Motherf*cker, Burn!

2 months ago

Lava Spike

Lightning Bolt

Spell Pierce

Skewer the Critics

Light Up the Stage

Risk Factor

Pretty much only need blue if you want counterspells. Otherwise just play burn

DragonzBane on Delver of Tempo

2 months ago

Hello Molesto-the-Egregious! Currently fetches and shocks are a bit expensive for the budget, unfortunately. But would absolutely be an upgrade. Lava Spike is not added as a replacement for Faithless Looting (RIP), but Skewer the Critics doesn't work with Dreadhorde Arcanist so it's a no go. That's the same reason for Psionic Blast and Risk Factor . Thanks for the suggestions!

Fahrtenklappen on The Lusty Argonian Mage

3 months ago

xander11 thats great advice, ill keep 3 Ionize , toss a niv and Mizzium Mortars and ill use Incinerate for now but im looking into finding a deal on some Lava Spike s or Skullcrack s. Thanks!

Kjartan on Tempest of Baraqiel

3 months ago

First thing first, you're on a very slow deck.

Being slow is fine as long as you know how to be slow.

First rule of being slow: Interact.

Stop your opponents from doing what they're trying to do. It seems you've got a decent grasp around this, though many of your choices seem mediocre.

Second rule of being slow: Don't play cards that do nothing but progress your win-condition unless it will win the game on its own.

Lava Spike , for example, is completely wasted unless it actually kills your opponent.

Third rule: Gain card advantage (and by extention, avoid card disadvantage.)

Desperate Ritual , for example, is card disadvantage because it doesn't solve, nor progress, the board state or amount of value. It's only good when you're trying to get ahead or combo off.

This problem seems to be happening mostly because your deck is having an identity crisis.

You want to be a control deck and a combo-engine at the same time. Two playstyles that usually don't mix very well.

Other than that, you have some pretty sketchy choices when it comes to card quality. ( Chandra Ablaze and Venser's Journal are terrible magic cards.) And you should probably keep your deck at 60 cards.

Gl, cheers.

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Lava Spike occurrence in decks from the last year

Modern:

All decks: 0.34%

Red: 6.35%

Rakdos: 3.31%