Sorcery — Arcane
Lava Spike deals 3 damage to target player.
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Lava Spike Discussion
1 day ago
ok, I'm going to do the boring thing here. erhm... hrm... you know, while creativity and innovation is great with magicdecks, occasionally, there's a reason everybody else is playing the same card in the same decktype. For example, it's very rare to see a modern deck with white in it, that doesn't run at least a few Path to Exile. This also goes for burn, where the calculation for which cards are good, is a bit simple: As much damage as possible pr. mana investment, in as few turns as possible. And that is why you see a lot of Lightning Bolt, Lava Spike, Searing Blaze, and Monastery Swiftspear in burn (actually, you get to see a full set of them in every modern burn deck). You don't see any chandras in those decks. Or Lightning Axes. In fact, burn decks are a bit boring (some say): They have creatures that are fast (that is: cost 1 mana and have haste) and deal damage, and they have spells that are cheap and deal damage. No card draw. No tutors. Nothing in the mainboard, that costs more than 2 mana.
Also, at 16 lands, you'll not even reliably hit your 3rd land by turn 3 - and playing anything that costs 5 mana will never really be an option. And with only 16 lands, what are you going to feed to your Molten Vortex?
2 days ago
Alrighty then let's get you all set!
You've got some big things and that's not bad with your commander, but you'll need some cheaper burn spells if Rakdos can really work. With that being said, Lightning Bolt, Lava Spike, Bump in the Night, and Rift Bolt are your best friends. As for land base, try to shy away from basics, but add in as many rakdos duals that don't come in tapped as possible. I'll get you started down below.
While using rakdos, keep in mind that he takes away only colorless mana, so huge eldrazi such as Void Winnower, Ulamog, the Infinite Gyre, Pathrazer of Ulamog, Kozilek, Butcher of Truth, Desolation Twin and It That Betrays can all go out for free if you play it right.
Furthermore, there are some cards that don't work too well in an aggro build like this and could use an upgrade. Take out:
- Strangling Soot
- Rend Flesh
- Wail of the Nim
- Sire Of Insanity
- Falkenrath Noble
- Maggot Carrier
- Tavern Swindler
- Rakdos Guildgate
- Blood Reckoning
- 4x Swamp
- 4x Mountain
- No Mercy
- Blood Crypt
- Ultimate Price
- Vial Smasher the Fierce
- Mogis, God of Slaughter
- Lord of the Void
- Dragonskull Summit
- Bloodstained Mire
- Command Tower
- Opal Palace
- Graven Cairns
- Shadowblood Ridge
- Leechridden Swamp
- Sulfurous Springs
- Chandra, Torch of Defiance
With these changes as well as the ones mentioned above, you'll be well on your way to a hated deck! Good luck!
3 days ago
Since his deck isn't budget, you will defiantly want a playset of Lava Spike, a playset of Rift Bolt, and Shard Volley, as they all offer an insane amount of damage, when you consider their mana cost.
4 days ago
Well, I can instantly make a ton of suggestions.
Essence Scatter should be Mana Leak
Lightning Strike should be Lightning Bolt.
Negate should be Remand
Revolutionary Rebuff should be Spell Pierce
Searing Spear should be Lava Spike
Wild Slash isn't worth playing.
Chimera should probably be Cryptic Serpent. 5 instant/sorceries in graveyard make Chimera a 5/3, aka still dies to bolt, for 3 mana. 5 instant/sorceries in graveyard make Cryptic a UU 6/5 aka doesn't die to bolt. Or swap Chimera for Enigma Drake, the trample will be less relevant than 1 more toughness will be.
5 days ago
6 days ago
So, the basic burn cards are there, like Lightning Bolt and Rift Bolt... but no Boros Charm or Lava Spike. I'm getting a sense, that the deckbuilder is a bit new to burn decks and strategies, since a 6 cmc planeswalker, a 4 cmc enchantment, and a creature that are made for lifegain all are 4-ofs. In short (and rude) terms: they all need to go. Or something else needs to go. But since it says "burn" in the deck title, it's probably better to go with a burn plan.
Soulfire Grand Master does not really help you, since what you want is early damage in large amounts. It costs 2 mana, and does not have haste. And for what you are trying to do with a burn deck, lifegain is mostly irrelevant. Buyback could be funny, but the cost is way too high. If you can afford it, exchange for 4 Eidolon of the Great Revel. Yes, it hurts you as well as your opponent. But since you are pressing their lifetotal hard early on, it's worse for them than you.
Outpost Siege best case, you get an extra card to play in turn 5. That is after you spent all of turn 4 playing a card, that did nothing when you played it. Ask yourself: Is this something I want to do with a burn deck? Could be exchanged for Abbot of Keral Keep of you really want that extra card, but your deck is really missing a set of Searing Blaze.
Chandra Ablaze consider: At your current land count, you get to play this card at turn 8 (you won't hit all your lands drops, see?). Is this a good card in turn 8? Maybe. But burn decks hope to finish the game way earlier, and any reliance on "refilling your hand" or "grind by card advantage" indicates that you are not really playing burn. How about a nice set of Lava Spikes instead? Cheap and simple card, point at opponents face, attack with prowess creature afterwards.
Lands: You have about 4 lands too much. Like someone previously suggested, a set of Boros Charm would be good. Mostly for the 4 damage, but occasionally for the other modes of the card too. 4 less land, 4 more charm.
1 week ago
I would remove the Stoke the Flames and the Browbeat for additional copies of Rift Bolt and Lava Spike or Skullcrack. Your creatures have haste and such, so normally they won't be untapped for the convoke on Stoke. Additional 1 mana bolts are better than a conditional draw 3 for browbeat. For example, if your opponent knows they're going to win on turn 4, you spending your turn 3 drawing 3 cards and passing will lose you the game. Burn's biggest strength is its consistency, so you normally want cards that will be guaranteed to do damage.
2 weeks ago
I want to keep it mainly mono-red creature based, because it makes the Bushwhackers/Lords hit that much harder. And the two copies of Blood Moon don't affect me in the slightest, but hose other decks entirely. Almost think a Goblin King might be warranted in the sideboard.