Lava Spike

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters Common
Champions of Kamigawa Common

Combos Browse all

Related Questions

Lava Spike

Sorcery — Arcane

Lava Spike deals 3 damage to target player.

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Lava Spike Discussion

Spirits on Mizzix, the Storm EDH

1 day ago

Hey etheraldreamer, Inexorable Tide is excellent, see where your going there. The reason I don't run it is simply its CMC 5, I'm hoping to already be setup with Mizzix of the Izmagnus around there. Longer term you'll get more value playing a Inexorable Tide.

Austin_Smith_of_Cards, excellent suggestions. Lava Spike + Desperate Ritual + Izzet Guildmage is an excellent kill combo. Adding it to my description above. The only part I don't like is that the Lava Spike, standalone it's not that great. Desperate Ritual although a little under powered, is still borderline playable card. Usually I prefer combos where each card is okay on it's own, but not always, see Pili-Pala.

Stroke of Genius has been on the cusp, for a long time. I keep questioning whether to get it in there or not. Visions of Beyond seems like the best remove for it, but I'm so low on Isochron Scepter targets as is. I've had 2 scenarios in 7 games now where i've had to wait 2 turns to pull an instant with CMC 2 or less for the Isochron Scepter so I know that I need more targets not less. Curious Homunculus  Flip / Voracious Reader  Flip is more likely.

I have Scour from Existence in my maybeboard, Purphoros, God of the Forge is a key reason why Scour from Existence is key. Chaos Warp for me just doesn't do it. In play testing I'm still trying to figure out if 1) Play for my infinite combo, or 2) Have control to stop other combos is the correct play. Thus far I haven't lost (yet, but been at 1 life). Can't remember all the commander's I've faced (No Prossh, Skyraider of Kher yet so that would be a real challenge). Some commanders: Jeleva, Nephalia's Scourge, Derevi, Empyrial Tactician, Breya, Etherium Shaper (seems to be the flavor of the month right now), Gisela, Blade of Goldnight, Kaalia of the Vast, Oloro, Ageless Ascetic, Karn, Silver Golem, The Gitrog Monster, can't remember any others. So verdict is till out on that. It's VERY good.

Fact or Fiction is funny, I just took it out of the deck Friday to test some other cards in it's place. I very much missed it in this weekend's games. Fact or Fiction returning to the deck soon as I figure out the removals. I'm considering removing the Isochron Scepter, that would change up a few cards that are simply there just to be targets, but then again when I think of an Isochron Scepter + Counterspell or Isochron Scepter + Mystical Tutor or Isochron Scepter + Cyclonic Rift... hmm, how do I not want that recursion, or a Visions of Beyond! = Draw 3 cards.

All Excellent suggestions, any or all should be in the deck. I'm still trying to figure out my fringe cards. Training Grounds maybe.

Austin_Smith_of_Cards on Mizzix, the Storm EDH

2 days ago

Love the decklist! Very detailed description with all the combos and interactions is very helpful, too! I considered building a cheese Izzet Guildmage arcane combo deck for modern, but EDH might be the way to go.

I'm just going to throw out the Lava Spike + Desperate Ritual + Izzet Guildmage combo out there, in case you didn't know it (you probably did _ ).

I think Stroke of Genius should be included as a third outlet for infinite mana. You have a ton of cantrips, tutors, and other card draw, but redundancy never hurts in a dedicated decklist.

Scour from Existence might be a little expensive, but it deals permanently (lol) with stuff like enchantments that U/R has trouble dealing with. Also gets rid of indestructible stuff.

Fact or Fiction is a stellar card advantage spell at instant speed that draws two/three cards, and lets you choose what to draw. Whatever you don't need is Mizzix's Mastery fuel later!

slayingmatt1234 on Izzet Midrange on a Budget

3 days ago

I think the best way to free up space for your sideboard is to reduce redundancy. For example, Vapor Snag and Echoing Truth are both very similar cards. The same with Dispel and Spell Pierce. What matchups in your local meta are you having trouble with? Some of your sideboard cards make little sense to me because I'm not sure what matchups they are used for. Lava Spike seems like a very narrow reach card, and Harvest Pyre is hard removal but it nonbos with some of your other cards (also Enigma Drake if you put him in).

tonfer20 on Pauper Burney Graveyard

4 days ago

If you wanted to go more down the burn route, you could also try Lava Spike or Chain Lightning, classic burn spells that deal damage straight to face. Keldon Marauders seems pretty good as well, as it can be a potential 5 damage for 2. If you wanted to be in 2 colours, you could try Alms of the Vein or Bump in the Night. One fun addition could be Myr Servitor, cuz you clould potentially attack for 2, and get them back later. It seems pretty neat

xyr0s on R/W Aggro (The fastest one)

4 days ago

In terms of cost-efficiency, Lightning Berserker is not too great for a fast deck. Compare to Goblin Guide or Monastery Swiftspear. All three creatures comes down for 1 mana, and hits in the first turn. Berserker goes back to hand, if you have dashed it or it doesn't attack (undashed it doesn't have haste).

Turn 2, you have to play the berserker again, costing one of your two mana in turn 2, and now it can attack for 2 (if you pump it) or 1 (if you play another spell, say a Lava Spike). First case you've dealt 2 damage in the turn. Second, 4 damage. Whereas the Monastery Swiftspear allows up to 9 damage turn 2 (you spend both mana on Lightning Bolts!/Lava Spikes, both triggering prowess). A total lifeloss of 10 by your turn 2 is devastating in modern, in particular for an opponent who is on the draw. Fetch-shock is suddenly a luxury, you can't just do after that kind of start, and Thoughtseize becomes unplayable. Eidolon of the Great Revel is good here, not just because it deals damage, but it deals damage without further mana, and without attacking (this is covering corners, but in some games, it's relevant that it is still dangerous even if your opponent plays Ensnaring Bridge). Even if your opponent goes straight for a removal spell, it still deals damage.

I don't think Lightning Berserker is a particularly great combo with Thalia's Lieutenant in this deck (but could be in a more human-centric deck) - it takes a while to build up, and this is not a "let's take a while"-deck.

LordSnow on Aristocrats of Junk and Bones

5 days ago

@UndeadAquarius: testing it as a Bone Picker enabler. Turn 1 attack for 2, turn 2 it dies letting you play your Pickers. Turn 3 you can bring it back with Liliana, Heretical Healer  Flip or make a Picker into a 5/4 woth Varolz, the Scar-Striped. Late game if you draw one with an artist it works almost like a Lava Spike or something.

nonjon on Fancy Pants - Pure (C/U)

1 week ago

(16) MODERN PURE decks as of 04/17/17


Delver and the Hasteful Eight (BLUE/RED)

10 spells, 20 land

Sideboard: Pyroclasm, Relic of Progenitus, Smash to Smithereens, Shrine of Burning Rage


Elves (GREEN/black)

10 spells, 20 land

Sideboard: Doom Blade, Elves of Deep Shadow, Putrefy, Naturalize


Veterans (WHITE commons only)

10 spells, 20 land

Sideboard: Journey to Nowhere, Kor Hookmaster, Kor Sanctifiers, Infantry Veteran


Soul Sisters (WHITE)

10 spells, 20 land

Sideboard: Harm's Way, Celestial Purge, Faith's Fetters, Armored Ascension


Goblin Tokens (RED)

10 spells, 20 land

Sideboard: Electrickery, Massive Raid, Destructive Tampering, Goblin Rally


Drain Inspector (BLACK)

9 spells, 24 land

Sideboard: Consume Spirit, Marsh Casualties, Shrieking Affliction, Mind Sludge


Trondrazi Fire (RED/GREEN)

9 spells, 24 land

Sideboard: Lightning Bolt, Shrapnel Blast, Darksteel Sentinel, Volcanic Geyser


Spellbombo (ESPER - WHITE/BLUE/BLACK)

10 spells, 20 land

Sideboard: Disciple of the Vault, Restoration Specialist, Nihil Spellbomb, Sunbeam Spellbomb


Bogle Battle Rattle (GREEN/RED)

10 spells, 20 land

Sideboard: Giant Growth, Electrickery, Destructive Revelry, Fling


Faeries (BLUE/BLACK)

10 spells, 20 land

Sideboard: Doom Blade, Agony Warp, Negate, Faerie Harbinger


Mill-town (BLUE/BLACK)

9 spells, 24 land

Sideboard: Balustrade Spy, Far / Away, Psychic Spiral, Illness in the Ranks


Lingering Tokens (WHITE/black)

10 spells, 20 land

Sideboard: Doom Blade, Rootborn Defenses, Marsh Casualties, Phantom General


Warriors (WHITE/BLACK)

10 spells, 20 land

Sideboard: Rush of Battle, Timely Hordemate, Grasp of Darkness, Raiders' Spoils


Viralbots (BLUE)

10 spells, 20 land

Sideboard: AEtherize, Corpse Cur, Rapid Hybridization, Corrupted Conscience


Dorkless Burn (RED/white)

10 spells, 20 land

All do damage to the face, a bit more than half can aim for creatures too.

Sideboard: Pyroclasm, Searing Blood, Smash to Smithereens, Journey to Nowhere


Fancy Pants (WHITE/blue)

10 spells, 20 land

Sideboard: Auramancer, Recumbent Bliss, Eel Umbra, Ordeal of Heliod


(16) MODERN PURE decks as of 04/17/17


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