|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Uncommon|
|Modern Masters (MMA)||Common|
|Champions of Kamigawa (CHK)||Common|
Combos Browse all
Sorcery — Arcane
Lava Spike deals 3 damage to target player or planeswalker.
Lava Spike Discussion
17 hours ago
6 days ago
I tried Bomat Courier but I find myself every time in the situation where I have good cards in the hand and so I left in exile the cards under Bomat. It was a little frustrating so I stop playing it. But I'm open to suggestion on how to play bomat better.
1 week ago
I think it would be good to decide whether you want to be more of a highly aggressive red deck or a spells-matter Izzet deck since you have elements of both right now. Going mono-red would be cheaper, allowing you to have a simple mana base and run solid commons like Viashino Pyromancer . Red wizards isn't going to be as good as competitive burn, but it should suffice for a relatively casual metagame. Soul-Scar Mage would be one wizard to add. Then, I'd supplement Lightning Bolt and Wizard's Lightning with more burn ( Lava Spike , Searing Blood , Skullcrack , etc.) For Izzet, you probably want to replace the low-impact burn and blue cards for more guys that trigger on instant/sorcery casting. Young Pyromancer is the one that jumps to mind, and Crackling Drake has been performing quite well. The remaining spells should be mainly draw or ways to trigger your creatures. The jump start cards are a great place to start. Flashback is another solid way to do this with Faithless Looting being the Cream of the Crop , but do beware of a potential banning.
2 weeks ago
What's your opinion on Harm's Way ? It can possibly one-and-a-half-for-one the opponent by making them burn their own critters. Goblin Guide , Grim Lavamancer and Eidolon of the Great Revel all get btfo. Monastery Swiftspear is the only common creature that could survive it.
Opal-Eye, Konda's Yojimbo has an effect that might be useful to the strategy: it can soak Lava Spike s and other player-only damage (unlike Spellskite ), and can't be countered by Skullcrack (unlike prevention and lifegain). And while on the subject of damage redirection, Empyrial Archangel would be nearly impossible for Burn to win through. And it can be pulled out with Angel's Herald if you can run Bant colors. This is might be too slow for modern, and might require too much of a rework.
One amusing possibility might be Hedron-Field Purists . With one counter on it, it turns all their Lightning Bolt into Shock . It also hates Grapeshot , Empty the Warrens and Walking Ballista , potentially making this more competitive against other decks.
3 weeks ago
Popalofiti, from my own experience online and irl, Skewer the Critics plays as literal copies 13-16 of Lava Spike . That means, it plays wonderfully with Monastery Swiftspear , no matter how or when you cast it. Literal worst case scenario, you are land screwed, only have 1 or 2 lands, swiftspear on board, and only skewer in hand. And that's still not horrible. Every single draw is a live draw then, be it a land so you can cast skewer, or another spell that will enable spectacle, or another creature so you can go wide and get that damage to enable spectacle. The card is great, if they made it instant, would be too good, that's why they don't reprint Lightning Bolt .
3 weeks ago
Travis15973 Hey, sweet deck! I’m not super sure how or if I can help, as my brewing history with B/R in Modern is pretty limited to super-grindy midrange decks. That being said, let’s plunge right into it!
I think the main thing to consider with this deck is which way you want it to go. For example, the inclusion of Fireblade Artist and Judith, the Scourge Diva leans in a more Aristocrats-esque direction, while Goblin Guide and Goblin Bushwhacker suggest a more 8-Whack style of play. I would pick one theme and build the entire deck around that, as there are tons of ways to build aggro and so focus is key.
Spike Jester seems really weak for Modern. I’d replace it, just because it’s super outclassed by many of the common two-drops ( Tarmogoyf , Thing in the Ice Flip)) and dies to literally everything, without any extra incentive as a sac outlet. Likewise, while I personally love the card Guul Draz Vampire , I don’t think it’s particularly good, just because the situations where it will be a measly 1/1 are more than you think, particularly if the opponent manages to stabilize and pick off the rest of your guys.
If I were to recommend some cards, here are some that could work in an aggressive B/R shell: - Bump in the Night (it’s basically a Lava Spike with flashback) - Bloodsoaked Champion (it’s a recurring threat that works particularly well in an aristocrats build) - Dark Confidant (an excellent source of card advantage, considering that the cmc of your deck is super low) - Fatal Push (gets rid of bigger creatures like Tarmogoyf) - Kolaghan's Command (as a one or two-of, this card seems great just as a zap opponent, get a dude back, or whatever the situation requires)
Also, in terms of sideboard, consider what your bad matchups would be (control, fast combo come to mind). Build your sideboard to counter these decks. Some cards to consider include:
2x Damping Sphere to deal with both Tron and Storm
Some number of Dragon's Claw to survive the Burn matchup
And then fill in the rest as you see fit. The meta changes depending on where you are, as the local meta might favor Jund or Jeskai while another might favor Dredge or Tron.
I hope this was of help (and I’m sorry if it wasn’t). Feel free to ask any questions if I wasn’t clear on anything.
3 weeks ago
Take out the Vexing Devils and put in 2 more Lava Spike and 1 Monastery Swiftspear . Swiftspear is better than Vexing Devil all the time imo, and the guaranteed 3 damage is better than a card that only sometimes deals 4; burn is all about consistency and efficiency. Lava Spike is also a spell, which helps with Swiftspear.
Budget permitting, add some fetchlands, like Arid Mesa and a couple of off-color ones like Wooded Foothills , in place of Battlefield Forge and at least 6 Mountains. There are only 8 white cards in the main, but there are a lot of important white cards in the sb and 2 ww cards as well, so you want to decrease your chances of having an all-mountain hand. Fetches also thin your deck and can sit around until you draw a Searing Blaze , giving you a landfall activation when you need it.
Looks good otherwise.
3 weeks ago
Lava Spike occurrence in decks from the last year
All decks: 0.34%