Lava Spike

Lava Spike

Sorcery — Arcane

Lava Spike deals 3 damage to target player or planeswalker.

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Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Modern Masters (MMA) Common
Champions of Kamigawa (CHK) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Lava Spike occurrence in decks from the last year

Modern:

All decks: 0.34%

Red: 6.35%

Rakdos: 3.31%

Lava Spike Discussion

abby315 on Elementals B/R

2 weeks ago

I feel like Vexing Devil doesn't really fit here, since it can't come back with your Elemental synergy - it's just a meh burn spell. Maybe it should be Lava Spikes for additional burn, or more elementals like Lightning Mare that can come back with Thunderkin Awakener & Unearth?

Boza on Neo SilverBlack

2 weeks ago

The cardpool is over 6000 cards and includes hits like Basalt Monolith, Laboratory Maniac, Path to Exile, Boros Charm, Priest of Titania, Buried Alive, Palace Jailer, Lightning Bolt, Chain Lightning, Lava Spike, Goblin Grenade, Grapeshot, Young Pyromancer, Lightning Helix...

And that is just from the first 4 pages on Scryfall, when set to price.

There are way too many broken cards in this format.

DadHumanPraetor on Shock Burn

1 month ago

I wonder if in the past 4 years you realized that Rift Bolt Monastery Swiftspear and Lava Spike are good cards lol

SureSpear on The Eye of the Thousand Year Storm!

3 months ago

Have you considered Lava Spike for the deck? It's a cheap bolt that easily fuels big storm combos.

BravoDancer84 on Burn, Shock And Awe!

7 months ago

I'd recommend subbing Shock out for Lightning Bolt . While I like that Shock can target anything, I think getting that extra bit of direct damage might speed up the deck a bit. Skewer the Critics is another good and cheap combo option, though I'm not sure you'd need it. Just food for thought, along with Lava Spike . Not dire, but it might be worth considering a land you can cycle or sacrifice to draw a card in case of a pickle.

I'd also definitely consider Skullcrack as the last thing any burn deck needs is any kind of life gain or stall from their opponent whilst you're trying to burn them to a crisp. And maybe Smash to Smithereens on the sideboard to supplement Abrade in case you run into artifact heavy opposition.

Braska on Competitive Modern Mill

8 months ago

Things I've learnt playing mill:

This list is too linear for a competitive deck. This is essentially a recreation of a less efficient burn deck. Mill does not possess the multitude of efficient 1 drop 'burn' spells like Lightning Bolt and Lava Spike to win the game before your opponent. One one hand you're going for the instant mill with Breaking , but on the other you're going for long term with Mesmeric Orb and Shelldock Isle . These are two conflicting game strategies that don't mix. Which is why you've got filler cards like Darkness just to bide you time for more mill.

Instead, try and utilise on what mill can offer you and burn cannot. You are playing black, use this to your advantage. Run Fatal Push , Drown in the Loch and Collective Brutality . Cut the less 'to the face' mill spells like Fraying Sanity , Breaking and Mind Funeral . One incredible tool to utilise is Surgical Extraction . There are so many decks in modern that rely on one or a few cards to win. Hit them where it hurts with surgical and they physically cannot win.

Ensnaring Bridge is too good not to run. It's an auto win against some decks game 1.

Don't underestimate the power of Mission Briefing . It's a better snapcaster for mill. You can play archive trap or surgical for their alternative costs (unlike snapcaster).

Mainboard crypt incursion at least 1. Your weakness is aggro decks. Pull one of these bad boys off and you've bought way more turns than any Darkness will get you.

Darkness straight up is a bad card. Fatal Push will likely buy you more turns of the game than darkness ever will. T1 fatal push a Noble Hierarch . Push a Thought-Knot Seer . Push a combo piece. Push a Goblin Electromancer .

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