Winds of Rebuke
Return target nonland permanent to its owner's hand. Each player puts the top two cards from his or her library into his or her graveyard.
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|Commander / EDH||Legal|
Winds of Rebuke occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Winds of Rebuke Discussion
1 week ago
Jinchonrei The reason these two combos in particular are receiving much attention is because they've become better and easier. They are hard to interact with. Hate pieces that stop them are solved by Chain of Vapor or Winds of Rebuke or Assassin's Trophy or Abrupt Decay or any number of other cheap efficient removal pieces. The best option for handling them is counterspells, which limits the decks that are able to hack it at a competitive table. Its a deck you must be aware of when building and slotting your deck. If you can't handle the hulk, you have to be able to race the hulk. This limits the meta. The problem isn't infinite combos. There are plenty of nice and nasty combos available in the format. The problem is that these two combos in particular are so fast, so brutal, and so hard to stop that it is significantly warping the meta game around them. The printing of Thassa's Oracle collapsed Consult lines from Consult + Labman + Draw to simply Oracle then Consult, saving mana and opening more angles for comboing as you are now on a 2 card combo for discretely winning as opposed to a 3 card combo with a higher mana cost. The consult lines are now faster than they were before, and much safer to execute as you aren't afraid of labman being removed in response to the draw or being forced to draw in response to playing labman. Similarly, Hulk lines gained significantly in that you have winning lines you can stack entirely by holding priority after receiving your Hulk creatures. You also have protection piles available to use in certain circumstances where your meta is open enough to allow Dread Return. Wishing for more hate pieces isn't really going to alleviate the problem, but more cards like Angel's Grace is a step in the right direction. Unfortunately, Angel's Grace is usually slotted exclusively in the context of Ad Nauseam, so whatever new cards similar to AG come need to be flexible, cheap to cast, and have value for playing independently outside of a combo or simply stopping Hulk. This is why Counterspell is the go-to method for policing Flash or Demonic Consultation. They stop the wins, but they are also useful against every almost other spell a player can play. AG is a dead draw except if you're holding Ad Naus, someone is about to win, or you are about to lose.
3 weeks ago
I try to avoid using creatures for obvious reasons: commander can't cast creatures from top.
The only two creatures I included are win cons.
In cEDH deck you don't see people commonly run rift, main reason being it's 95% going to be used as single removal therefore chain is better. I like the versatility of Winds of Rebuke: it bounces threat, can save my commander from dying, disrupt commonly used library top tutors (mystical, enlightened, vampiric, imperial seal), and can manipulate my top of library. Therefore, Chain of Vapor can be an addition but not replacement for my consideration. Cyclonic Rift is not considered, it is a big advantage, but it really doesn't win the game.
I also don't see a big problem in Arcane Denial that opponent draws two cards. In cEDH quality is way more important than quantity, being able to deal the right thing is more crucial. Especially in cEDH, cards are very low curved, Remand sends back to their hand, but threat is still there and they can probably still replay it. I do see the upside that it can bounce my own spell being countered, but overall I think Arcane Denial less restricted and easier to use.
3 weeks ago
I see you are considering Stranglehold but maybe it's a good idea to run Aven Mindcensor instead? It's a strong reactive card and can be played from turn 1, I have a lot of succes with it in my meta. Torpor Orb should be cut in my oppinion, you are an artifact oriented deck so Trinket Mage or even Tribute Mage would be great additions. Without the Orb you can also play Gilded Drake which is the strongest creature in blue on it's own. I would also replace Arcane Denial with Remand, letting someone draw two cards is to big of a downside in CEDH. Winds of Rebuke is in essence a way worse Cyclonic Rift, you run fast mana and "Sol" artifacts, being able to cast Rift from turn 3. If you manage to resolve it, you have won and I think you don't need a better reason to play Rift ;). But, if you really don't want to play Rift, then play Chain of Vapor. It all comes down to personal preference and your own meta ofc. but those are my thoughts on your list.
3 months ago
Hey Lokust, my first few drafts of my Chulane list were lightly based on your list, so I just wanted to come full circle and give my thoughts.
I'm not sure how competitive you're wanting this to be, but I'm going to suggest some things to really kick things up. I think you have a bit too many win-conditions that might be bogging down the deck with dead draws outside the combo. Aetherflux Reservoir , Isochron Scepter / Dramatic Reversal , Altar of the Brood , Akroma's Memorial , and Deadeye Navigator seems excessive. Walking Ballista and labman are plenty for outlets (Jace not needed imo).
I would swap Altar of the Brood for Winds of Rebuke . Winds is decent spot removal while allowing you to go for a mill win with just an Eternal Witness and infinite mana. I'm a little surprised you don't have Shrieking Drake / Aluren / Intruder Alarm because each are MVPs that easily set up infinite combos to win on the spot. Big plus if you add Ranger-Captain of Eos to tutor Shrieking while getting a silence effect. On that note, I'd add Silence , it is quickly becoming a competitive staple that ensures you win uninterrupted. Trophy Mage is a strong addition to grab your curio/elixir. I've also had great games with Village Bell-Ringer because it opens up infinite casts/mana with dorks and Chulane bouncing it back. Faeburrow Elder would be a good addition if you go that route. Big vouch for Wargate . Also, Deafening Silence is really gross with Chulane because we are so creature heavy. I think it would fit really well here especially since you went with less counterspells, so it shouldn't hurt you.
Hopefully atleast some of these suggestions help you out. I have a cEDH list if you want to check it out, [cEDH] Chulane's Bounce House
4 months ago
Maybe consider Muddle the Mixture ? Counter spell in general but can tutor for either combo piece of Dramatic Sceptre, finds Counterbalance, stax pieces like Torpor Orb or Rest in Peace, finds Cyclonic Rift which you are somehow missing....
Winds of Rebuke seems like an odd card in here. I get that you want the mill to look at some fresh cards on top of your deck but I think there is better removal or ways of doing that.
Portent is the slow Ponder but you can use it on opponents which can be interesting.
Protecting a 6 mana commander might be important so I suggest putting in Lightning Greaves .
4 months ago
hey here are some changes/suggestions.
Chromatic Star instead of Chromatic Sphere You actually need to put in Intuition , Timetwister you probably just forgot about it Welding Jar , Seat of the Synod , Mox Amber Hurkyl's Recall Mental Misstep needs to be in here
IDK what artifacts you need to put in here but you need more. I feel like emry's mill need to hit something every time
Power Artifact doesn't have enough targets. i don't think its good enough here
are you trying to make a grindy/control deck or are you just going full combo? not sure which one emry is better at. if you are going full combo i think you can take out Pithing Needle ... Tezzeret the Seeker is a lot of mana for him to honestly just -0 for fast mana or like Altar of the Brood
4 months ago
Hey! Thank you for taking your time to check my brew, much appreciated!
Goretast, I think I have enough dorks and the reason why I don't play Glimpse of Nature is that it does only draws my deck, but doesn't allow me to put lands in play which limits my capability to win on the spot. Maybe I'm wrong?
Shrieking Drake isn't here because I run tutors, so there's less need for redundancy.
Also, I made some changes:
Increased lands from 30 to 34. I'm not sure 30 lands are enough..
Took out Winds of Rebuke for Loaming Shaman because the Shaman can work as a swiss knife of sort against graveyard strategies and it can refill our library which can be occasionally useful. I think I prefer it to Noxious Revival ?
I added Inquisitor Exarch as a secondary wincon. If someone can't be killed because he has hexproof or his permanents are indestructibles, or my graveyard has been exiled or whatever, then I just have to kill them with repeated life loss. I think that this should actually become the primary wincon, given how well it synergizes with Chulane, Aluren and Curio as ETB. What do you think?
4 months ago
Hi! I have seen your reddit thread and as such I am attempting a winconless Chulane deck too. So far my wincon (once infinite mana is reached and all my lands and creatures are on the battlefield and all my deck has been drawn) has been this loop: Beast Within + Reality Shift + Seasons Past + Gitaxian Probe . My deck also includes the Eternal Witness + Winds of Rebuke combo. What do you think of these two as winconless win conditions? Also, it would be of great help if you could check my brew and give me suggestions to go even more winconless. I got 3 free slots, don't know what to put on them. Here is the decklist, Thanks in advance.