Winds of Rebuke

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet Common

Combos Browse all

Winds of Rebuke

Instant

Return target nonland permanent to its owner's hand. Each player puts the top two cards from his or her library into his or her graveyard.

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Winds of Rebuke Discussion

EgyptianSpaceGamer on UG Fog 'n Mill

4 days ago

Add in Manic Scribes and more stuff for spot removal, like Magma Spray or Unsummon or even Winds of Rebuke

wattyfathom on Cyanomania

5 days ago

I've been running Spontaneous Mutation in place of Unsummon against all of the aggro out there (I even mainboard 2 of them). I've had way too many times they just cast the same haste creature the very next turn. I've also been running Aether Hub in place of some of the Islands. Consign / Oblivion has been my go-to instead of Winds of Rebuke. I've had Winds mill my important cards way too many times to remember. Definitely need a Crook of Condemnation or two in the sideboard.

Some other creatures you may want to consider are Curator of Mysteries (enable delirium, cycle, or just a big blocker) and Shielded Aether Thief (decent blocker, flash and card draw if you are including the Aether Hubs).

TheSurgeon on Mono Blue Millitude

6 days ago

You need a solid mill base before you add any control.
4x Shriekhorn- You can use this right away,Or wait to use it with Fraying Sanity for better results.
4x Mind Sculpt
4x Tome Scour
3x Archive Trap + 3x Ghost Quarter
3x Fraying Sanity

Then you add your control cards. The counters and bounces you've chosen, have better alternatives. I suggest 4x Unsummon. It's more aggro brother, Vapor Snag's lifeloss ability doesn't do you much good for this deck. And I would cut down to 2x Winds of Rebuke.

Remands in place of Cancels, it buys the necessary time, and replaces itself.

Take out the AEther Adepts. Also, Vedalken Entrancer and Jace's Sanctum- these are too expensive. Put in another Jace's Phantasm and Thought Scour, and get your hands on 4x Hedron Crab.

Start there, I think you'll find this will speed up the deck a helluvalot.

Cheers!

ManaLeague on Cyanomania

1 week ago

Id Play Winds of Rebuke because its a removal (u dont have many in mono blue) and it mills you and your Opponent so it helps you to get Delirium for Manic Scribe and you always want to mill your Opponent.

Mannu_1978 on Modern Frayed Sanity

2 weeks ago

Hello

You do need a way to block Leyline of Sanctity which is a common sideboard plan and totally locks you.

I would play Winds of Rebuke if you want something that mills, or Boomerang if you don't.

abby315 on Video: Tasigur v Tazri v ...

2 weeks ago

Great vid! As an avid proponent of it in AKH draft, I was randomly excited to see Winds of Rebuke. Cool lists, too!

ianknox on Thoroughly Standard Mill Deck

3 weeks ago

Wow, some very high quality discourse here! Thanks so much for the feedback n0bunga and Zienem! I'm seriously thinking of taking this deck (or a variant thereof) to the GP in Denver in a few weeks so I really appreciate the input.

A few thoughts (in no particular order):

  • This deck is likely due for a bit of a re-vamp post pro-tour this weekend. Right now a lot of the choices are based on my understanding of the meta from rumblings heard in /r/spikes and my own guesses both of which aren't always so accurate. :)

  • Both Imprisoned in the Moon and Commit / Memory were put in for combating planeswalkers (something Unquenchable Thirst and Spontaneous Mutation can't do). I put them in when a superfriends type deck was looking strong. If the pro-tour shows otherwise I'll drop them in a heartbeat since they're much more expensive than I would like.

  • I'm not super concerned about energy or delirium because I expect to do a lot of board bouncing. The goal here isn't so much to keep using Manic Scribes and Minister of Inquiries's abilities, rather to bounce and re-cast them with Baral's Expertise or Engulf the Shore and use them to chump if it becomes necessary. Based on that concept, I should probably get rid of The Aether Hubs. They're really just there because they enable a second version of a T4 mill out, which is a silly reason to keep them.

  • Ipnu Rivulet is such a tough call to me. Pros: Mana early when you need it and mill later when you don't. Cons: Dilutes Engulf the Shore, the late game mill is too late (meaning that I rarely feel like I have enough mana to be ok with dumping a land). I'll do some play testing, but I suspect that I'll end up with a few in the sideboard for more grindy matchups but not 4 of.

  • Both Glimmer of Genius and Winds of Rebuke are on my "should try" list. Winds in particular seems like a good idea for certain matchups (and can target PWers) but the few times I tried it in past builds I always end up milling my own best cards. I know that statistically my opponent might also mill their own best cards as well, but with all the GY synergy these days (Zombies, God-Pharaoh's Gift, etc) it probably hurts me more than them.

  • It would have helped if I had penned a better description of what I'm up to here (mea culpa on that one). The goal is to mill out my opponent as fast as is possible. An aggro-mill if you will.

Anywho, thanks for the comments and upvotes! Check back after this weekend for an updated look post pro-tour!

Zienem on Thoroughly Standard Mill Deck

3 weeks ago

n0bunga So I agree with you slightly, I wouldnt use Unquenchable Thirst , Spontaneous Mutation is just so much better it is less mana, has flash and could easily replace, Imprisoned in the Moon plus works really great with Winds of Rebuke which is really usefull at getting rid of planeswalkers and it mills, two for one. The lands are just to great not to have, its a late game finisher, you can mill 16 in one turn with 2 of them. Also I think Vessel of Paramnesia is terrible considering Strategic Planning is a thing its an anticipate that supports delirium heavily.

I am listing my deck here I am trying a creatureless approach just to help eliminate creature kill.



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