Winds of Rebuke
Return target nonland permanent to its owner's hand. Each player puts the top two cards from his or her library into his or her graveyard.
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|Commander / EDH||Legal|
Latest Decks as Commander
Winds of Rebuke Discussion
3 months ago
Thanks for the kind words JonnyWS2019
Good observation. This deck makes you a target and aggro is on a faster clock. Winds of Rebuke on Scepter helps. Hope that I can double mill them faster than they can swing in. Are you thinking more along the lines of Propaganda/Dissipation Field?
Retraced Image acts as ramp with 20% Snow-Covered Island and 10% Persistent Petitioners. Trusted Advisor and Bruvac the Grandiloquent round out a dozen Advisors to meet the mill requirement. I had 3 playsets but cut 2 for the planeswalkers.
3 months ago
I do want to find a way to fit Mana Drain back in sometime.
4 months ago
And that's really useful! thank you!
5 months ago
@MrBodi88: Into the Roil has the big upside that you can bounce your own Dockside Extortionist back to your hand to make a ton of mana, which you can't do with Cyclonic Rift. You could play Winds of Rebuke instead of Into the Roil. Cyclonic rift is only more favorable in very grindy and stax heavy metas in my opinion.
5 months ago
Thanks for the update!
Some questions and comments on card choices below.
- First, you have two Scheming Symmetry in the list (one foil, one non-foil). This is great since it means you have another slot ;)
- Phantasmal Image - is this a general utility slot or am I missing a key combo?
- No Dark Confidant? Bob seems great to play on turn 1.
- Land count and selected lands: is 29 enough considering you have Tabernacle? Maybe 29 mana producing lands would be good? Also a bit hesitant to include Prismatic Vista with only 3 basics, but I suppose you tested this. I would consider including Cavern of Souls for when you have to push through Circu for the win.
- Have you considered Winds of Rebuke? It has synergy with the Lantern effects and is a pretty solid card anyway.
- How has Brain Freeze performed for you? You tend to see this card in grixis storm for the synergy with Underworld Breach, but here it might be a bit win-more since your commander is a storm outlet.
- Not sure if it's needed, but I was considering including Sigil Tracer as a backup for Isochron Scepter. Your commander is a wizard, so it will generate infinite storm with Dramatic Reversal, but might be a bit too niche and expensive.
- I was hoping to find room for Muddle the Mixture (finds both parts of IsoRev) and/or Spellseeker (finds Reversal), but maybe they're too expensive or slow? I like muddle before wishclaw I think, which is really only usable on the combo turn.
I'll do a more extensive review and some goldfishing later!
7 months ago
8 months ago
Jinchonrei The reason these two combos in particular are receiving much attention is because they've become better and easier. They are hard to interact with. Hate pieces that stop them are solved by Chain of Vapor or Winds of Rebuke or Assassin's Trophy or Abrupt Decay or any number of other cheap efficient removal pieces. The best option for handling them is counterspells, which limits the decks that are able to hack it at a competitive table. Its a deck you must be aware of when building and slotting your deck. If you can't handle the hulk, you have to be able to race the hulk. This limits the meta. The problem isn't infinite combos. There are plenty of nice and nasty combos available in the format. The problem is that these two combos in particular are so fast, so brutal, and so hard to stop that it is significantly warping the meta game around them. The printing of Thassa's Oracle collapsed Consult lines from Consult + Labman + Draw to simply Oracle then Consult, saving mana and opening more angles for comboing as you are now on a 2 card combo for discretely winning as opposed to a 3 card combo with a higher mana cost. The consult lines are now faster than they were before, and much safer to execute as you aren't afraid of labman being removed in response to the draw or being forced to draw in response to playing labman. Similarly, Hulk lines gained significantly in that you have winning lines you can stack entirely by holding priority after receiving your Hulk creatures. You also have protection piles available to use in certain circumstances where your meta is open enough to allow Dread Return. Wishing for more hate pieces isn't really going to alleviate the problem, but more cards like Angel's Grace is a step in the right direction. Unfortunately, Angel's Grace is usually slotted exclusively in the context of Ad Nauseam, so whatever new cards similar to AG come need to be flexible, cheap to cast, and have value for playing independently outside of a combo or simply stopping Hulk. This is why Counterspell is the go-to method for policing Flash or Demonic Consultation. They stop the wins, but they are also useful against every almost other spell a player can play. AG is a dead draw except if you're holding Ad Naus, someone is about to win, or you are about to lose.
9 months ago
I try to avoid using creatures for obvious reasons: commander can't cast creatures from top.
The only two creatures I included are win cons.
In cEDH deck you don't see people commonly run rift, main reason being it's 95% going to be used as single removal therefore chain is better. I like the versatility of Winds of Rebuke: it bounces threat, can save my commander from dying, disrupt commonly used library top tutors (mystical, enlightened, vampiric, imperial seal), and can manipulate my top of library. Therefore, Chain of Vapor can be an addition but not replacement for my consideration. Cyclonic Rift is not considered, it is a big advantage, but it really doesn't win the game.
I also don't see a big problem in Arcane Denial that opponent draws two cards. In cEDH quality is way more important than quantity, being able to deal the right thing is more crucial. Especially in cEDH, cards are very low curved, Remand sends back to their hand, but threat is still there and they can probably still replay it. I do see the upside that it can bounce my own spell being countered, but overall I think Arcane Denial less restricted and easier to use.