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Winds of Rebuke
Return target nonland permanent to its owner's hand. Each player puts the top two cards from his or her library into his or her graveyard.
Winds of Rebuke Discussion
5 days ago
Upon seeing the new M20 Scheming Symmetry I thought it had some potential for serious applications.
My first thought was slotting it in Lantern Control, being able to break parity on it with Codex Shredder and changing the Pyxis slot to Shriekhorn or something similar. It would work in tandem with or replace Whir of Invention , and breaking parity on it with a mill card means its Vampiric Tutor in modern at sorcery speed without life loss. Seems like a great application, but does the deck benefit from it over Whir of Invention or something else?
I also thought about a more control oriented build that tries to break parity on it with shuffle and mill effects outside a lantern kind of shell. Winds of Rebuke offers board control. Any kind of shuffle effect on an opponent also breaks parity on the card, so you could run cards like Psychic Surgery or Psychogenic Probe
I think there are a lot more ways to break parity on this card than people realize, and it will be Vampiric Tutor in modern. I'm also guessing buying a handful now to sell later could be profitable $$$
1 month ago
Your opponents will have full hands of their deck. They will lose after the second cast.
Yawg is just too broken not to play. On the combo turn you can use a hard outlet - like Winds of Rebuke - to win that turn as well.
Re: Journey; Journey is in the list (like Twister) to enable a win beyond Copy Artifact . But yes, as you said, the loop does work. The two combos in PST really like one another. (:
New Narset is kinda cute with wheel effects and draw locking. But realistically most of the other WAR walkers are not playable/worthwhile in this shell. However, if you want to try a WAR walker, Narset is definitely the one to try.
1 month ago
I'm not sure Cryptbreaker or Skirk Ridge Exhumer are the right way to go; I think tutors tend to be significantly better. Final Parting is good for getting both the reanimation spell and the reanimation target. Ancient Excavation and Frantic Search are good cards I see in your maybeboard; they pitch drawn targets from your hand, while also replacing them with good cards. Mystical Tutor helps to find whatever spell you need to reanimate. Vampiric Tutor is the best, though that card is pushing $70-$80 now.
I feel like the cards you're trying to reanimate are not as powerful as they could be. Grave Titan is great, if only because it gets 10 power on the board immediately, but I don't see all too many other great reanimation targets. Massacre Wurm is a good card, though it can be expensive; Harvester of Souls is also a good target. If you want to reanimate cards like Ulamog, the Infinite Gyre , Shallow Grave and Makeshift Mannequin could be useful.
If I may offer some non-reanimation advice:
Gravecrawler is a GREAT card in your maybeboard. It works well with Ashnod's Altar , adding for . If you run something like Skullclamp , it becomes a recurring : Draw two cards. It is worth noting, though, that this does not work if you have a lord on the table pumping your dudes. Furthermore, if you loop it with Phyrexian Altar and Altar of the Brood , you can mill everyone out. Pass the turn and you win.
Graveborn Muse is another good card-draw engine, as are Phyrexian Arena and Staff of Nin . I don't know exactly how wide your deck goes, but if it has a significant number of creatures on the board at any given time, Slate of Ancestry may merit an include.
If you run Watery Grave , Sunken Hollow or Fetid Pools , you can fetch them with your Bad River . Running Rocky Tar Pit and Flood Plain can also fetch these duals, and make your mana more consistent. In conjunction with your Crucible of Worlds , these guarantee your land drops. Morphic Pool is an ETB (mostly) untapped land you may want to consider.
Winds of Rebuke is a good spot-removal spell that also mills you. As a bonus, if you use it after an opponent resolves a Vampiric Tutor or Enlightened Tutor , you can mill their tutor-target. This feels slightly like sneezing slowly and simultaneously winning two discrete lotteries, while at the same time getting a date with your crush. I've done it a few times, and I suggest you try it.
Damnation is a slightly worse version of Toxic Deluge . You might want to consider running it if you need another boardwipe. Windfall works well after an overloaded Cyclonic Rift . Pairing Notion Thief with Windfall gets... interesting.
Finally, I think you may find Unstable Obelisk somewhat lacking. I suggest replacing it with one of the aforementioned 2-mana rocks, as they are easier to cast. Ashes to Ashes and the like are good ways to remove creatures as two-for-ones.
Good luck with deck building!
1 month ago
This is marked 'Help.' Below is my attempt at doing so:
First off, if you aren't averse to it on flavor grounds, I suggest the off-color fetches like Windswept Heath and Scalding Tarn . These could replace Temple of Silence and other ETB tapped lands, fetching your duals and shocks. These also allow for more shuffle effects off cards like Brainstorm .
If your meta is like mine, Sen Triplets will draw a lot of hate. Wearing down enemy resources can be useful. Pox is one of the most brutal EDH cards, but its younger brother Smallpox is sometimes better. It's good as a compliment to Liliana of the Veil , and fits within the control theme. Adding Waste Not to the mix, along with effects like Words of Waste , may be fun. I realize that this lowers the number of cards you have access to in your opponents' hands, but it is still a very powerful effect.
You may have more luck with Cataclysm than Scourglass . It also wipes planeswalkers, but for less mana. Additionally, being able to access opponents' hands means you can rebuild faster than your opponents.
Remand seems like a good card in your deck, seeing as you can return a spell you want to cast, then target the opponent you countered and cast the spell yourself. Similarly, bouncing a juicy permanent during the end step before your turn means you can play it on yours. Winds of Rebuke and Snap might merit an include.
Notion Thief is typically a good idea in a control deck that includes Dimir colors. Using him means Arcane Denial becomes straight busted, and running it with cards like Windfall and Time Spiral can simply shut people out of the game.
Telepathy can give you information on who you want to target with your general's ability.
I'm not sure what your meta is like, but mine includes things like Gaddock Teeg . I suggest running Toxic Deluge to get around this sort of effect. Another meta call is Mental Misstep , which I've also had luck with.
I apologize if my suggestions are less than ideal; I've never had much success with this general. But that's what comes to mind. Good luck.
1 month ago
Okay lets break down the justifications you gave, because I still think they merit changing.
Choosing not to run Mishra's Workshop in a deck that combos and staxs with artifacts is just silly. The problem is far more with your deck building choices of running 20 artifacts in an artifact commander oriented deck than the card itself. I shouldn't have to explain the value of 3 extra mana going towards your paradox engine or a stax piece like trinisphere, but apparently I do. Getting to winning pieces faster is better, run it. You also have the luxury of a mulligan on hands when its dead, similar to how Gaea's Cradle is a great card but dead in some hands.
Seat of the Synod combos with Mox Opal Transmute Artifact Inventors' Fair Reshape Unwinding Clock and is pullable for X=0 from Tezzeret the Seeker or Whir of Invention , meaning you can ramp in mono blue. Also recoverable from GY with Academy Ruins . Meanwhile, it nonbos with Back to Basics . Do some cost/benefit analysis and come back to me on that one.
Expedition Map is tutor density, which is your single biggest problem. If you are in a creature heavy meta, it functions as Tabernacle #2, why would you not run it? The value engine with Academy Ruins is icing on the cake. It's also part of a tutor chain using Inventors' Fair which leads to winning lines. Calling it cute without realizing it gives you more consistency with another winning line that also grinds value is just ignorant. Similar to Seat of the Synod , look at your own cards before rejecting inclusions.
Legacy's Allure is 100% a bad card. Assuming you somehow land that on turn 1, it still isn't anywhere close to live until turn 3. Unless the opposing creature is already on the board turn 1, your opponent will remove it before they play whatever creature they need that you would steal anyways, and if the creature is on the board turn 1 you should remove it before turn 3 anyways. Many stax creatures are symmetrical, so stealing one does nothing because those decks are designed to work around the effects. Also Gitrog is a 6/6 so assuming turn 1 Allure it still won't be live until turn 7, at which point Gitrog has already won. You can make the argument for proliferate, but you aren't running any. Aether Spellbomb is faster, combos with your commander, can turn itself into a cantrip if there aren't good creature targets, synergizes with that giant list of cards I talked about with Seat of the Synod, and is less color intensive. If you really need another theft effect, Vedalken Shackles is significantly better and combos all the same ways.
Howling Mine grinds values in longer games. Even if you give your opponent 1 or 2 cards, if you end up drawing 6 or 7 cards from it you are getting a better advantage. It works better in a stax build over a combo build, but then that leads to my next point. If you're really scared run Blinkmoth Well
You should build this as a stax deck. Compare this to an Arcum Dagson deck. The reason that is able to be a fast combo deck is because it has a tutor in the command zone that leads to winning lines. Meanwhile, Urza generates mana and expensive card advantage from the command zone, which benefits you when games go longer. Why would anyone build this deck with these pieces when Arcum does the same thing but better? They are the same CMC, but Dagson is less color intensive so its easier to ramp into with mono blue.
Even if you are trying to run this as fast combo, you aren't making good choices. Why are you running Fact or Fiction and not Frantic Search ? Why is your counterspell density so high when you should be tutoring or drawing to win? 13 counterspells with the meme new Narset spell for 14? Why? The card advantage your deck generates isn't high enough to sustain a package that big. If you're trying to fast combo why are you focusing on playing defensive? You don't need that many counterspells to protect your own combo.
Why are you running Power Artifact but not Basalt Monolith ? Otherwise power artifact is literally a dead draw if Grim Monolith is gone or unavailable. It opens up more options to get infinite and win with Urza
Cut Future Sight . Focus on assembling infinite mana to use Urza as an outlet. Not a single cEDH list runs it for a reason, expensive and slow. If you have infinite mana to plow through your deck with Future Sight you can just do the same with Urza. Wasted slot.
Running Isochron Scepter Dramatic Reversal and Copy Artifact but you aren't running Winds of Rebuke . It has high value outside combo, and high value inside combo. Currently you only have one method of drawing deck outside Urza (Paradox + Voltaic Key + Sensei's Top), which means you are very liable to be hit with Meddling Mage or Pithing Needle or Phyrexian Revoker or Cursed Totem , all of which see play and make your Jace and Labman into dead draws. You should also consider Blue Sun's Zenith for similar reasons, gives an outlet for infinite mana if Urza is turned off or unavailable.
2 months ago
3 months ago
ShutUpMokuba I did do this one?
abby315 The whole point was for people to disagree... otherwise, I wouldn't have asked for thoughts or posted this? Also, there are many ways to use C-Rift, it is a versatile card, however, using it on endsteps as you mentioned doesn't mean you can't get attacked for a turn cycle (haste), it doesn't even necessarily give you resistance to permanent based hate. Aven Mindcensor , Notion Thief , Containment Priest , Cast Out , Alms Collector , Venser, Shaper Savant , Mystic Snake , Frilled Mystic , Seal Away , and Stasis Snare are flash hate permanents I could name off of the top of my head.
griffstick Sorry about that, you could use the point I made at the end if you want more answers to it. I hope that helps!
enpc I think at that point in a competitive game, Winds of Rebuke for decks like Kess, Blink of an Eye or Into the Roil are better most of the time anyway, and while C-Rift is another option, all of them are equal enough that I am sure you can see why it isn't a dominant spell in that metagame.
For casual, I said it clearly was really strong, no doubt. Just that when you want to spend 20 bucks in a casual meta, there are better options.
4 months ago
Hmmm for an alternative win con and such, I usually go for Future Sight + Paradox Engine + Sensei's Divining Top or Helm of Awakening to go into infinite draws. After that I would use a spell like Bitter Ordeal and recur it with Codex Shredder . Another line I go for is the Isochron Scepter + Dramatic Reversal in addition with Copy Artifact + Winds of Rebuke / Swan Song and go infinite mill or birdies.
Winds of Rebuke occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%