Winds of Rebuke


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Winds of Rebuke


Return target nonland permanent to its owner's hand. Each player puts the top two cards from his or her library into his or her graveyard.

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Winds of Rebuke Discussion

cmsrDPM on Dimir Drain

1 day ago

How budget no more than $200?

If you can I would run a playset of Archive Traps since that is your most efficient mill (everyone fetches turn 1).

I would also suggest you set up a sideboard. Profane Memento seems like a card that should go in the sideboard: it is good for creature heavy matches but not every deck runs tons of creatures. You could also include cards like Mana Leak, Winds of Rebuke, and/or Tormod's Crypt.

Thousandoaks on Tame and Channel the Champion of Fish Sanity

4 days ago

Hmmm, I'm not the most confident when it comes to sideboard. Generally, my strategy in sideboarding is comparing the strengths and weaknesses of my deck to the most frequent decks I'd play at my LGS. Based on that, I take out what isn't useful in my deck and add in what my be useful. That seems basic and self-explanatory; but for the life of me, I can't actually put it into practice effectively.

Based on what I see, you want to make sure that you can land your combo against high removal/control decks. You also will need something to survive long enough against aggro decks and burn decks and dino decks.

To that regard: I would actually move most of your sideboard into your mainboard, so that you can control the board until you can get your combo out. I'd made the following changes (again, these are suggestions -- feel free to disregard):

MainBoard: (Gives you more control until you can land your combo.)

Sideboard: (Adds protection against aggro and wide)

marcio_os on Sanity Swallower

2 weeks ago

Perhaps focusing on control, ramping and card drawing would do more for the deck than pure incremental milling. The goal should be to buy time to get the combo out. I would replace all Compelling Argument with Winds of Rebuke, one Abandoned Sarcophagus with one River's Rebuke and the other with another copy of Unsummon or Censor. Also Daring Saboteur instead of Nimble Obstructionist.

Megalomania on Thrasios and Tymna: Podcast

2 weeks ago

The Engine does seems a bit clunky. I haven't been able to use it much while play-testing it here. Winds of Rebuke makes sense but do you think Hurkyl's Recall would be better? I'm not totally sold on making this run around the Scepter as much as most decks do because it seems a bit harder to assemble compared to AS + LED or the Doomsday combo. I am still doing a lot of play-testing so we'll see.

Thanks for the suggestions. I'll be keeping those cards in mind even those that I did not put in the maybeboard.

Midwest on Thrasios and Tymna: Podcast

2 weeks ago

Copy Artifact and Winds of Rebuke offer a win condition alongside an Isochron Scepter with Dramatic Reversal. I get that will generally already be making infinite mana which gets you where you need to be, but the additions seem pretty free to me. Winds of Rebuke gives you interaction (albeit mediocre interaction) while Copy Artifact can copy one of your mana rocks if you don't have Scepter. Merchant Scroll tutors up either Winds of Rebuke or Dramatic Reversal to pair with your Scepter or even Pact of Negation as a free protection spell on your combo turn. Dark Petition is another great tutor that could see play here. You're playing enough spells that turning on Spell Mastery should be inconsequential.

You're playing the 4 expected cantrips, but I would consider adding a couple more personally. Impulse for sure and then either Opt, Serum Visions, or Sleight of Hand based on your preferences.

I haven't played your deck, obviously, but does Paradox Engine feel clunky to you? The CMC seems rather high for what you're trying to achieve.

jorgeduardo on Crazy Mill Combo U/W Control

4 weeks ago

Rex_JB24 I would be adding Winds of Rebuke for sure!! I have enough scrying and card draw already. The only things that is kind of stoping me from running a couple of Compelling Argument is the fact that is sorcery speed, but I would give it a try on cockatrice, I think I'd replace one essence scatter and one negate for a couple of them; Then agter g2 sideboard a couple of censor (in case I'm on the draw) adding the negate and the essence scatter back. Thanks for the suggestions!

Rex_JB24 on Crazy Mill Combo U/W Control

4 weeks ago

So, I like that this is a control shell trying to use Fleet Swallower like a combo. However, I think that you should also have some light mill in the main as a way to do something while you have Fraying Sanity in play but not Swallower. Tothat end, I suggest Winds of Rebuke over Perilous Voyage (unless you think the Scry is important) and maybe some number of Compelling Argument. While I'm afraid the argument for including strict mill is not very compelling, the fact that Compelling Argument can be cycled means that it isn't dead in the matchups where removal or a missing combo piece are what you want.

lords2001 on U/B Control

4 weeks ago

As a grixis player, I like it. Very controlling, very strong.

I would mainly consider some sideboard changes, especially for :

Abrade - early removal, hits almost every deck and will be especially good vs your favourite hate decks.

Unlicensed Disintegration = opposite - midrange control/ramp control, plus is exceptionally good on flashback with the gearhulks, which is good as the Torrential Gearhulk gets eaten by Carnage Tyrants and similar.

Something to put cards back into your opponents hand = Winds of Rebuke isnt an amazing card but it can certainly do a job against resolved spells, and allows you to buy time or counter as they come back in.

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