Darth_Savage Deckling

tzorfasj says... #1

You cant read right?

May 6, 2017 3:30 p.m.

Please login to comment

Said on Thermo Burn...


Tomatillo22 is right, they are banned, however Serum Visions is legal. Also got to say that you seem to be missing Lightning Bolt and that Bedlam Reveler would be a better choice than Guttersnipe giving you a finisher just in case.

May 21, 2017 2:42 p.m.

Said on Dragons R/B...


Draknar50 that would probably be a good start. I'd also add 2x Searing Blaze to your sideboard for burn options and maybe 2x Despise.

May 21, 2017 10:37 a.m.

Said on POS Black discard...


Consuming Vapors as a replacement to Barter in Blood could be useful. Rather than Rotting Rats I'd suggest you want a finisher, like Gurmag Angler or Tombstalker, also Dakmor Salvage plays well with Raven's Crime so might be worth considering. For other suggestions the simplest option is to have a look at 8-Rack decks...

May 21, 2017 6:30 a.m.

Said on Dragons R/B...


Generator Servant would help you get your dragons out quicker. Foul-Tongue Invocation isn't great, it costs too much as a sacrifice removal spell and 4 life probably isn't that relevant. Blightning costs 3 but by turn 3 you would hopefully be in a position to cast a dragon, so you probably want the 4x Duress in the mainboard...

May 21, 2017 6:17 a.m.

Said on Transmuter control...


My first thought is that you need a basic Swamp as you will inevitably face Ghost Quarter and Path to Exile and you only have 3 basic land in your entire deck. My second thought was that you don't have enough protection for Master Transmuter as while Spellskite will keep it alive Lightning Greaves won't as attaching equipment is a sorcery speed action, so an instant kill spell can hit in response to the attach. Lastly, why aren't you running 0 cost artifacts, otherwise your best transmuter target might be itself...

May 21, 2017 5:59 a.m.

Said on what the jank!!??...


So your central combo is on the curve and looks fun, but I'm not sure your taking the best advantage of it. For starters you want to have Soul Warden or Essence Warden as a 1 drop in this deck, either would be a better choice than Altar of the Brood as you really aren't setup to win via mill before you can win with damage.

Bramblesnap needs you to tap your tokens, where as Kruin Striker grows just because you activated the combo, except you want to be running 4x of them (this is true even if you keep Bramblesnap) so cut 2x Stoke the Flames so you can.

Stonybrook Schoolmaster doesn't do enough in this deck, but Champion of Lambholt would be great, easily rendering your tokens unblockable, but again ideally you want to run 3x so cut the last Stoke the Flames too.

Lastly, I'm fairly sure this deck could be built as essentially 2 colour either (use red draw like Tormenting Voice and Faithless Looting) or (with a red splash for Elemental Mastery) which might make the mana fixing a bit easier for you.

May 21, 2017 5:44 a.m.

Said on Mill...


As a start, remove anything that costs 5 or more to cast, ignoring Archive Trap. That is 21 cards, taking you to 50. Add 2x Hedron Crab, 2x Tome Scour, 2x Mind Funeral, 2x Breaking / Entering and 2x Archive Trap. Then remove 3x Crumbling Necropolis, 2x Dimir Aqueduct add 3x Evolving Wilds, 2x Terramorphic Expanse.

May 18, 2017 8:42 a.m.

Said on Mill...


For mill to work as a tactic, it needs to be the complete focus of the deck. Your deck is almost closer to a commander/edh one, first because it is mostly singles and second as it is at 71 cards. For modern the format is full of turn 4 or 5 wins, this means that the cards that cost more than 5 will rarely see play, in your deck that is 21 cards (ignoring Archive Trap as it is a 0 most times). So you have two choices here, rework your deck for modern or rework it for commander.

  1. Assuming modern first, a few weeks back I knocked up an example mill deck Mind Mill, have a look. Ok the first thing is you need 4x Hedron Crab and ways to trigger it multiple times, like Evolving Wilds and Terramorphic Expanse when you are on a budget. You want most of the work of the deck to cost 1 or 2 mana, since you are on a 5 turn clock.

  2. For commander, well you need more land, around 44 or so and you can only have 1 copy of each non-basic land or spell. I'd suggest Phenax, God of Deception as your commander, but mill would need a lot of help against a 99 card deck...

Hope this is of help.

May 18, 2017 5:34 a.m.

Said on Hallucinations...


I'm assuming this is more of a casual tribal deck than a genuine modern one, even then I'm surprised by the lack of two creatures; Krovikan Mist and Illusory Angel basically they would both be good in this deck.

I'd also suggest Censor instead of Reach Through Mists either you cycle it making it the same effect as Reach Through Mists or you use it as a counter.

May 18, 2017 4:44 a.m.

If you want to improve your ramp on a budget the best option is 4x Arbor Elf and 4x Fertile Ground on turn 2 you have access to potentially 4 mana, 2 used to cast Fertile Ground and 2 free, turn 3 could see 6 mana as a minimum... To improve the consistency you would need to use the 2x Utopia Sprawl (as it costs more $, or ) and 2 Voyaging Satyr. You could also use Elvish Pioneer to improve your ramp too.

Once you have got the ramp sorted out then you can think about which big creatures you gain the most from playing.

May 17, 2017 8:42 a.m.

Said on Shadows In The ......


I love ninjas and really hope the mechanic returns one day, even if it does need renamed. That being said the best ninja is Ninja of the Deep Hours and you should be running 4 of them. Otherwise replace Kiku's Shadow with Grasp of Darkness, instant trumps sorcery when it comes to removal...

May 15, 2017 5:06 a.m.

Said on Prudence...


Cool deck, just a couple of suggestions -

  1. Replace Essence Scatter and Negate with either of 4x Mana Leak or Rune Snag.

  2. Clockspinning rather than Expedite it can remove 2 counters from the Thing or mess with an opponents Planeswalker.

May 15, 2017 4:58 a.m.

Said on Death's Queen...


You will empty your hand quickly with this deck and most of the time your creatures trade 1 for 1, problem is you don't have a way to restock your hand and you are very vulnerable to sweepers.

For the first issue, green isn't known for it's card draw, still Mask of Memory or Infiltration Lens could help, failing that Irresistible Prey or Warriors' Lesson. Whatever you decide, replace Pathway Arrows and Viridian Longbow the interaction is cool, but slow.

The second issue doesn't have a perfect answer as black sweepers use -n/-n effects normally and blue returns to hand, however Heroic Intervention will stop destroy effects and targeted removal...

May 14, 2017 4:29 p.m.

Said on None...


Your only removal spell is Anguished Unmaking it's a good card, but won't help you against a tokens deck, maybe Bile Blight or Flaying Tendrils in your sideboard? I also can't help but think Ayli, Eternal Pilgrim would be a good fit, though likely as a 2 of. Otherwise I like the deck, so +1.

May 14, 2017 3:57 p.m.

Consistency is king and sadly you have a lot of 1x and not many 4x, I'm sure you can guess my first suggestion is run more 4x of cards, you also seem to have some vampire synergy so...

You probably want 4x Asylum Visitor to replace the Blood Scrivener's since it's a vamp. I'd also suggest, 2-3x of Indulgent Aristocrat as sacrifice outlet that pumps your other vampires. However creatures weren't really the issue here.

Your spells, 16 sorcery and instants all of them singles, it just isn't a good idea. 16 is a nice number though being 4x4, so my suggestion is; 4x Duress, 4x Geth's Verdict and 4x Flaying Tendrils (ok, 3x use your 1x Damnation), finally I'm going to break from that suggestion as I assume you only have 1 of some of these cards so; 1x Inquisition of Kozilek 1x Thoughtseize 1x Consuming Vapors and 1x Fatal Push this means you have a more focused removal and discard package. If you have them I'd run 2x Inquisition of Kozilek and 2x Fatal Push but it depends on your card pool.

May 14, 2017 3:39 p.m.

With this style of deck not running Zulaport Cutthroat or Blood Artist seems inefficient. While Read the Bones is a good draw spell, your deck suits Grim Haruspex far better. I'd also suggest Smothering Abomination in place of Silent Skimmer since it plays to your strategy and is a better threat.

Otherwise Nether Traitor equipped with Captain's Claws would generate you tokens and the Traitor is easy to recur, admittedly it's more expensive than Bloodsoaked Champion or Reassembling Skeleton but it is also evasive...

May 14, 2017 3:04 p.m.

Said on Countermill...


The simplest comment I can make is have a look at Mind Mill, I made it a few weeks ago to demo out a mill deck while trying to help someone else. If you just want a few card recommendations then -

  1. Hedron Crab, really this is a must for mill decks, it is one of, if ot the most reliable sources of repeated mill.

  2. Altar of the Brood, this lets you mill for every permanent (be it land, enchantment, creature or artifact) you play and doesn't have an activation cost, it mills because you play the game.

  3. Mana Leak, go to counter in modern, counters that cost more than 2 mana are just too slow, they tie up your mana meaning you can't play a mill spell.

Lastly, if you do look at the linked deck, you will notice that most of the deck is 1 mana spells, 24 cards in all, your deck by comparison is top heavy and light on cheap spells. Spells like Archive Trap almost always cost 0, because fetch lands and tutor effects are widely used in modern...

May 14, 2017 1:46 p.m.

Said on Jeskai Control...


18 cards do not a deck make... You might want to flesh it out and add the land, otherwise there isn't really a helpful way to comment on this.

May 12, 2017 7:08 a.m.

Said on Mono-Red Burn...


You really want to remove Fire Servant, Pyromancer's Goggles and Guttersnipe replace them with 4x of any 2 of the following Searing Blood, Searing Blaze the previously mentioned Eidolon of the Great Revel, Monastery Swiftspear or Vexing Devil. Basically you want a cheap fast deck and that means you want most cards to cost 1 or 2, none should cost 5 unless you can cheat them out faster.

May 11, 2017 7:07 a.m.

Goblin Wardriver will likely be better then Guttersnipe as you are essentially running a hoard of goblins and pumping them more is better than the odd snipe for 2...

May 10, 2017 11:42 a.m.




Casual Reanimator

Casual* Darth_Savage


Sweet (black) devotion

Modern* Darth_Savage


Cheap & Cherio

Modern* Darth_Savage


Mind Mill

Modern Darth_Savage


Unblockable Aggro

Modern Darth_Savage


Maniac of Truth

Modern* Darth_Savage


Differing Destruction

Modern Darth_Savage


Finished Decks 8
Prototype Decks 5
Drafts 0
Playing since Weatherlight
Avg. deck rating 3.25
T/O Rank 17
Helper Rank 4
Favorite formats Commander / EDH, Modern, Casual
Good Card Suggestions 302
Last activity 2 days
Joined 2 years