Choice of Damnations
Sorcery — Arcane
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.
Printings View all
|Saviors of Kamigawa (SOK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Choice of Damnations occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Choice of Damnations Discussion
6 months ago
I did look at Captive Audience and I like it but I took it out to make way for other deals. It is firmly in the maybeboard though.
6 months ago
Red is the best for forcing decisions. You've got Whims of the Fates , Stronghold Gambit , Breaking Point , Browbeat , Flaming Gambit , Vexing Devil and Blazing Salvo , among others. But black isn't so bad itself, including Dash Hopes , Lethal Vapors , Temporal Extortion , Volrath's Dungeon and the aptly-named Choice of Damnations . Eye of Doom might also be an option for forcing people to choose which permanent to put on the chopping block.
1 year ago
I have a yidris chaos deck that is hands down the most fun deck I have ever played. Have you considered: Yidris, Maelstrom Wielder , Shared Fate , Storm Cauldron and Burgeoning , Havoc Festival , Choice of Damnations , Timesifter , Sands of Time , or Master of Predicaments ?
If you want a chaotic wincon, Reins of Power has never failed to disappoint.
1 year ago
1 year ago
gdm1989 That's the thing about playing Toshiro that I both love and hate. He tends to be completely underestimated when played in a group who hasn't seen you use him before, and he'll more than likely be brushed off and ignored for the duration of the game until you let loose some explosive finish out of nowhere and you start getting targeted in game two or really any other time you pull the deck from its box which makes me sad. I've been really careful in this rendition of the deck to be as subtle as possible and try not to pose clear threats on the board. The whole purpose of my deck is to be ignored and unappealing to attack, so that I'm kept in the game long enough to thin out everyone's board state and slip a win condition through when the blue player at the table isn't expecting it. Unfortunately in my new playgroup there is a Chain Veil Teferi main who has a very finely tuned competitive deck, so I need to be extra careful about him.
I know what you mean about Death Wish, if anything I think I will more likely end up slotting in Mastermind's Acquisition for one more mana to avoid the hefty drawback, and it doubles as a tutor aside from its Wish mode which is really nice. I'll try working on a package for it in the sideboard soon enough.
Thrilling Encore looks like a lot of fun. Battlebond had a lot of interesting things to offer and I was unfortunately on a bit of a hiatus at the time of its release so I never got the chance to try the new cards from that set. I like Encore a lot because it reminds me of a sort of cheaper pseudo version of Rise of the Dark Realms, and I like that card a lot too especially in a deck like this. I've been aiming for this deck to have a Reanimator subtheme without it feeling highly prevalent and taking away from the main playstyle, and I believe Encore more than adequately achieves the sense of subtlety that I am aiming for, because it can be used in a reserved fashion or it can be abused if I have enough ramp and chain together a ton of kill spells in a single turn... which this deck tends to do very often haha. Also Encore is an instant spell which Toshiro is a fan of! Excellent suggestion once again!
I can see Nightmare Incursion as means to ruin the heavy combo player's day and Choice of Damnations to play politics (also flavorful with the Toshiro quote). I can also see practical application of Wand of Vertebrae in this deck to bury instant spells, and to also return cards back into my library if I accidentally bury something I don't want in my graveyard or if something gets removed and I'm unable to reanimate it. Thank you for bringing these cards to my attention, I have seen them in other Toshiro decks, but I never actually tried them out in mine. I think this deck is going to be undergoing a lot of testing in the near future, so I'm very open minded when it comes to testing new things out.
Thank you again for your suggestions, as well as your praise and support. I've been alluding to bringing back my "filthy casual" deck (which is this one) in this newer playgroup of mine for a while now, which is funny because others may view Toshiro as a casual general while people like you and I who have experienced piloting a deck around him know that he has lots of potential. I initially turned my head toward "higher tier" generals, but I've been wanting to go back to my roots and work on this deck again which was the first commander deck I ever built. I'm going to be conducting some tweaking and tuning to hopefully gear the deck around this meta, and I'll be sure to update my description with all the decks I tend to see in this playgroup of mine so you as well as others can more appropriately help make suggestions based on meta calls.
1 year ago
Unfortunately I had to dismantle my toshiro deck and converted it into a Yuriko Stax deck. :( (I may rebuild it again) Too many people killed me first the moment they saw me using him. The whole game shop and my friends would rather deal with a narset then him. That's how dangerous my toshiro was. XD
As for the wish cards, they can be useful if you're going to combo out but in some cases they can also put you at a disadvantage if someone counters the card you pick after you pay half your life with Death Wish so be very careful.
Now for the instants I also recommend Thrilling Encore, you'll be surprised how quick it will turn the game towards your favor. Price of Fame, Dark Bargain, Detection Tower were excellent suggestions to put into your deck. I do recommend giving Cast Down a chance. It may not target legendaries but there are non legendaries that are a severe threat.
Overall I like what you have so far :)
1 year ago
For something similar to making your enemies attack each other, cards like Brutal Hordechief (you can activate his ability at any time), Bitter Feud (choose two of your opponents), Mystic Barrier (This card looks weird but can be GREAT), Choice of Damnations (just very fun late game), Porphyry Nodes (punishes aggro), and Sorcerous Spyglass (planeswalkers, commanders, etc.) are all very good.
Also in addition to cards like Gideon's Intervention there is Voidstone Gargoyle - it's good with eminence and some other effects, but Gideon's Intervention is more versatile because of the no-damage clause.
1 year ago
lands you could also use include that one Dimir shock land, the Tarkir shockland, the zendikar man land and the other stuff. Signets are staples. and I would say this deck probably needs a touch more counterspells. Choice of Damnations is good for flavour reasons and it does some really cool stuff.
I would say this gets an upvote since it is a good start, it could be made even more chaotic/evil, almost as evil as my Avacyn deck.