Star of Extinction
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
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Star of Extinction Discussion
7 hours ago
I have thought about Shock and Lightning Strike, but I think they are almost better suited for a straight up burn deck rather than control; although, they can be used to finish off walkers as well as closing out the game. Out of the two I think Lightning Strike is the most playable of the two.
Thanks for the link. I checked the deck out, and read the article as well. I can't say that I feel too strongly about some of the decisions made in the deck, but while I don't think I will make any immediate changes it is giving me a few things to try out and test.
Everyone keeps bringing up Carnage Tyrant yet out of all the games I have played on MTGO, which is as of right now the only place I am playing this deck, I have yet to go up against a single copy. I know it's a huge Achilles's Heel for me and I should maybe be better prepared for it, but until I start to see it at least 3 out of every 10 games, I don't think I will worry too much about it for now. I am aware Hour of Devastation is not an answer to Tyrant, but I might cut it down to 1 copy, not because it doesn't answer Tyrant but because I hardly find myself bringing it in. I will throw River's Rebuke in the maybe board, I am not too sold on a 6cmc Sorcery that doesn't "permanently" answer the board, now if it was an Instant things would be different. I wonder if for 1 more mana Star of Extinction might do a better job.
Your comment, as well as links, did give me a lot to think about though so it is very appreciated!
12 hours ago
What are your thoughts on Star of Extinction?
1 day ago
Four wonderful suggestions gdm1989! Thank you for taking the time to comment.
I really like the idea of Cryptic Gateway and Gishath, Sun's Avatar playing off of each other. Gishath attacks and puts some creatures onto the field then I tap those creatures to play the cards in hand for free.
Like the Archangel Avacyn Flip and Selfless Spirit abilities so I will def add them to the maybe board and try play testing those out. It started as a tribal dinosaurs deck obviously, but if I can abuse the indestructible creatures by adding these two, that will help me cast my Star of Extinction more often than not.
1 day ago
How is Star of Extinction balanced? Is not 20 damage far too high for only seven mana?
3 days ago
Star of Extinction for flavor... get it? it tastes like dead dinosaurs... heh
4 days ago
I recently took a similar list to this (it was originally going to be this but I made some last minute changes) to state championships and made top 8. I should have made it further except for some REALLY bad luck (and it was bad luck, not just me complaining). Anyway, I thought I'd update you and let you know my changes.
First off, my changes were:
First I'll go over my changes. Mostly they were to shore up my bad matchups, but some were also becuase I didn't like cards.
Harsh scrutiny was consistently underperforming, so that went. Disintegration went simply because I wanted cheaper removal. Perilous voyage was, much as I hate to admit it, never good for me.
I added disallow because I didn't feel like I had enough hard counters, and it payed off. I still lost the quaterfinals because I couldn't find it, though. Glimmer came in because I wanted more card advantage, and it also performed very well. Gearhulk was critical in winning one of my matches, as it was the last threat in my deck. Magma spray was against mono-red, as I liked it better main deck than aetherborn in that matchup.
My sideboard was less good, I almost never wanted the second Reckoning, so I will be taking that out. Lost legacy was critical, it won me several games. Duress was also very good, although I didn't play many games against control. I'd still play the pair though. I didn't play against RDW, so I don't know about defeat, I might swap them out.
My only loss in the swiss was to the player who came second, and if I'd played better third game and not run in to Coup I would have won probably.
All in all I think it is a solid deck, I really liked most of the changes I made, which were against a broad meta as I didn't know what was being played, and there were not as many carnage tyrants as I thought.
5 days ago
So, let's work on making this deck a bit better. Don't get me wrong, this deck is good, but there are a couple of things that we can swap to make it better. Some of these you may not agree with. But consider the ideas behind the recommendations.
For the mana base, look at Temple of Triumph, Battlefield Forge, Ancient Amphitheater, Needle Spires, Wind-Scarred Crag, Vivid Meadow, Vivid Crag, Boros Guildgate, Opal Palace and Command Tower. I think you should get a many lands that tap for both colors into the deck as you can afford. Secluded Steppe and Reliquary Tower should probably come out to make room for better lands. Plateau and Rugged Prairie are just too expensive to really recommend.
Replace Armillary Sphere with a Burnished Hart which has a better synergy in the deck. A 2/2 attacker or blocker that can be equipped and can be recurrred with Sun Titan seems really good.
Ride Down just seems like a crappy spot removal card. If you need more removal, consider a good old Wrath of God, Blasphemous Act, the new Star of Extinction as a board wipes.
Vessel of Endless Rest should be swapped with a Boros Signet. The Boros Signet hits a turn earlier, allows you to convert colorless mana from the Ghost Quarter, Reliquary Tower, Rogue's Passage, Seraph Sanctuary, Slayers' Stronghold, and the Sunhome, Fortress of the Legion. If you want to keep the Vessel of Endless Rest, then I would still recommend adding the Boros Signet anyway.
Akroma, Angel of Fury has always been a weak version of Akroma, Angel of Wrath and I've never really felt that it was that good a card. Her 'can't be countered' is nice but the morph ability seems tacked on just to fit the Time Spiral block's mechanic themes and not to make the card better.
Mikaeus, the Lunarch is ok, but you really aren't utilizing a +1/+1 counter theme in this deck and he feels a little slow. The X casting cost makes him more situational.
Tajic, Blade of the Legion is an underwhelming 2/2 for 4 mana. Yes, the indestructible is nice, but I've never really been in a situation where I was happy to draw that card. I just feel that there are better creatures.
Combat Celebrant is stuck with the horrible Exert mechanic. Why would I ever swing out and leave myself stuck not being able to untap my lands the next turn? Too risky. Especially in a multi-player environment. Just bad, cut it. World at War, Waves of Aggression, Scourge of the Throne, and Aggravated Assault would be much better options for multiple combat phases.
I know I previously recommended the Ranger of Eos but I don't think this deck is going for quick creatures. This deck is more about dropping bombs and making people deal with your threats. So the Ranger of Eos, Mikaeus, the Lunarch may not really fit this theme as well as other cards. After looking over the deck some more and looking at some of the options below, we may have to cut the Whitemane Lion and the Flametongue Kavu to make some room.
True Conviction, is a 'wins more' card. The card is strong, but only helps in a few situations. Let look at three different situations to see how interacts with the board state.
1: You have 4 or 5 creatures in play and you are attacking each turn. You are applying a significant ammount of combat damage to your opponents. You have a good chance of winning the game in the next couple of turns, depending on blockers. Does a True Conviction help in this situation? Not really. Can you win without it? Why cast it?
2: You have 4 or 5 creatures on the field, and a True Conviction. Someone board wipes with a Final Judgement. The next turn you get a creature on the field. The True Conviction gives your dude life link and double strike. This time it will help you stay in the game a bit longer and rebuild faster.
3: You have 4 or 5 creatures on the field. Someone board wipes with a Final Judgement. This time, instead of drawing a blocker, you top deck the True Conviction. Is this what you need now? No. You need boots on the ground, a blocker.
What do you think? And, before you ask, yes, I'll be reconsidering this card in my Brion Stoutarm deck.
Alright. Now that we've looked at things to cut, lets look at some options.
Angrath's Marauders would act as an additional Gisela, Blade of Goldnight. Firebrand Archer and Harsh Mentor are good ways to ping each opponent. Archetype of Aggression, Archetype of Courage, Odric, Lunarch Marshal could be really broken and dramtically alter combat. Homura, Human Ascendant works well with Brion Stoutarm and Gideon's Avenger could be outrageous. Kumano, Master Yamabushi has never let me down. Aegis of the Gods and Magus of the Moat provide some defensive options. The Defy Death and Herald of War you already have to provide you with a lot of resiliency and flexibilty with the addition of a Angel of Glory's Rise. Vanquisher's Banner would be really go in this deck naming either 'Human' or 'Angel'.
And thanks to all of the work I've put in on making suggestions to your deck, I've got to go back and update my Brion Stoutarm deck. So check back on that deck in a week or so. As always, temper these suggestions with your budget, collection, and play style. Feel free to let me know what you think of these recommendations.
6 days ago
Thanks for taking a look Om3gaOm3n! I absolutely love both cards you recommend but unfortunately dont have a place for them in the deck. I love the repeatability of Repeating Barrage but for the cost would much rather have Abrades versatility and Star of Extinction is just too expensive for the $15 budget of the deck.