|Commander / EDH||Legal|
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|Ixalan (XLN)||Mythic Rare|
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Star of Extinction
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
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Star of Extinction Discussion
1 day ago
I am thinking about changing Snubhorn Sentry for something else since I seem to hard a hard time acquiring city's blessing. Maybe Star of Extinction would be good to combo with Temple Altisaur. I probably need more Altisaurs for that though.
2 days ago
4 days ago
Hi! Love Neheb and glad you're giving him a try! Hope you like him too!
Here's my list for reference: OH LORD JESUS IT'S A FIRE! | Neheb EDH
A lot of the key Neheb pieces are already here. Nice work!
Though I don't see Sol Ring for some reason. I know some playgroups ban it so I don't know :)
I think the single most important aspect of a mono red EDH deck is card draw. With Neheb, you having 5 cards late game is almost as good as say, a simic deck with 10 cards. That's how powerful Neheb is. In mine I run 14 ways to draw cards. Chandra, Torch of Defiance is amazing if you can afford her, Desert of the Fervent, Grenzo, Havoc Raiser is great with Neheb, as you exile the cards then because of all the dmage , you have the mana to cast them, Hedron Archive is just a solid ramp/draw artifact, Humble Defector is pretty good, and again you can give him to the blue deck that already has enough cards, and you can also run Homeward Path as utility, Infiltration Lens is great because either Neheb goes unblocked or you get two cards, Knollspine Dragon can be okay to great, is kinda hard to play and costs a lot, Loreseeker's Stone is good, trust me; you'll always have enough mana for it to benefit you, Prophetic Flamespeaker is nice especially early, risky though if you hit an important card too early so watch out, Reforge the Soul a red staple, Sword of Fire and Ice if you can afford it does wonders for Neheb, damage and card draw, Throne of the High City and Arch of Orazca might be good as utility land slots, of which you can have a lot.
if you have card draw, it doesn't matter what else you do with the deck because it'll work fine because you're drawing and then ramping with Neheb!
So next are some random cards that I've found useful: Generator Servant for a turn 3 hasty neheb, Fortune Thief to not die from your own spells, Viashino Heretic removal and damage, You also seem to need more small burn spells to fuel the big ones, so Firebrand Archer, Flamebreak, Sizzle, stuff like that. I haven't tested Unstable Obelisk but I think it'll be good.
As for cuts: Thermo-Alchemist(firebrand Archer is better IMO), Star of Extinction can be countered by a Strip Mine and doesn't hurt players, Braid of Fire is cool but 75% of the mana is usually wasted, Koth of the Hammer doesn't really do enough and his ultimate isn't all that great, Hellkite Charger's trigger is on atack so you can't use Neheb's mana for it, Combustible Gearhulk seems good but your opponent will always choose the option worse for you.
Anyway, great start! Neheb is my #1 Favorite commander so if you ever need any help or have questions let me know/look at my primer!
6 days ago
Non Creature Spells: Explore x4 - You get draw power on top of playing more land. Star of Extinction x4Lightning Bolt x4Harrow x4Khalni Heart Expedition ?? Possible Choice ...maybeBlasphemous Act Magma Jet x4 - It's a quick 2 damage, AND you get to scry to manipulate your top deck which is extremely vital for this deck. Fog You are going to need stall power
I really think mana ramping and having some mana dorks and the proper land to make up for the colored mana for White wold be best for this deck. Plus you can do that white kami that you can sacrifice that is basically just like a fog and have a total of 8 fog in your deck until you get your stuff doll out and start blasting stuffy with your burn spells.
6 days ago
I dont see the benefit of 4x Star of Extinction?
3 weeks ago
(Sorry for writing an essay, I'm studiously avoiding writing a paper for school)
You do indeed have a lot of creatures, but you also have a lot of good cards. Try to think about what your deck wants to do. To me, it looks like it wants to 1) play a lot of dinos, 2) trigger a lot of enrages, 3) attack with a bunch of dudes for lots of damage, so here's some suggestions based on that.
- Forerunner of the Empire helps with (1) and (2)
- Atzocan Seer helps with (1) via mana ramp and the replaying of dinos
- Priest of the Wakening Sun helps with (1)
- Staff of Nin helps with (2)
- Things like Swiftfoot Boots and Lightning Greaves can protect your big dudes and get them attacking faster (3)
- Kessig Wolf Run or Overwhelming Stampede achieve (3) and can serve as win conditions
- Sol Ring and Command Tower are staples in essentially all EDH decks. You could also get a Jungle Shrine
- Wild Ricochet can serve as a counterspell against your opponents and often can help with (2)
- Temple Altisaur is good for (2) and (3)
- Because of your colors, consider Boros Charm and Naya Charm
Cards I'd recommend you take out:
- Tocatli Honor Guard negates ETB effects. That hurts Regisaur Alpha, Kinjalli's Sunwing, and Burning Sun's Avatar Flip among others
- Consider replacing Star of Extinction with a cheaper mana cost board wipe like Rout
- I'm conflicted about Form of the Dinosaur. Regardless, I do think it requires careful building around so that might be a target for replacement if you don't want to focus on it
My overall suggestions would be to keep aware of your mana curve and your color distribution. Take a look at your creatures and take out the ones that seem too mana-expensive for what they achieve. Keep track of what problems you encounter when you play. Do you struggle with mana, do you need more draw power, are you unable to deal with a particular matchup repeatedly? Then use that to make adjustments based on what you feel is working and what you enjoying playing.
3 weeks ago
I think your right. i will update the list once I've fully decided what to change. I might change Fumigate to Star of Extinction. I might also take out Queen's Commission to add in more Lightning Strike and or more of Disallow. I will say that Pirate's Prize will be replaced by Glimmer of Genius. The mana base will be changed to add in Aether Hub to add in more mana fixing. While I was hesitant to take out Pirate's Prize at first, smoother mana and instant speed deck manipulation/Card draw is a lot better. I don't wanna add cards that don't in some way get better with Primal Wellspring unless it's necessary for the deck's survival. The key is finding those card's that are adequate without it, but get even better with it. Thank you for the suggestions still!
I also only have 2 Settle the Wreckage at the moment so that's why their isn't more in the deck sadly.
3 weeks ago
Clyde_Bankston Your best bet would be to include a lot of removal in your decks. A lot of it doesn't even have to be expensive. Focus on some instant spot removal, and some sorcery wipes. Depending on the colors you'd like to play, I could recommend some very viable options. Utter End End Hostilities, Setessan Tactics Crux of Fate, River's Rebuke, Star of Extinction, Mizzium Mortars, Cyclonic Rift, Rapid Hybridization, Reality Shift, Oblation, Chaos Warp, Beast Within, Spine of Ish Sah, Silence the Believers. Send me your deck list, and I'm pretty sure I could help you upgrade it on the cheap.
A great deck can often be subdued by a lack of removal.