Star of Extinction

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Mythic Rare

Combos Browse all

Star of Extinction

Sorcery

Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.

Star of Extinction Discussion

Loizo on Drama Instills Violent Attributes

11 minutes ago

Deface instead of Lightning Strike made me think you must have an Arcades at your table but Star of Extinction and no Golden Demise or Price of Fame ? Good luck with your representations :)

itsmekidney on Mathas' Battle Observations

2 days ago

Though our colors and budgets are a bit different, I might recommend you look at my Home alone deck, which features a similar strategy using Thantis, the Warweaver instead of War's Toll . My deck is a bit different; it's based less on not being attacked, but on forcing people to attack you and then punishing them for it; but the general ideas are the same.

Of immediate note to me is Vicious Shadows . People tend to see this card and read "when a creature an opponent control dies, that creatures controller takes damage equal to the number of cards in their hand." But it's not that. It's any creature, and it's target player. With a card out like war's toll, you should have some options.

Stuffy Doll is a really fun card to look at, and like vicious shadows, it gives you some political power. Watch people attack you with a single creature, knowing you'll block it and hurt a mutual foe. It also pairs really well with red murder spells Blasphemous Act and Star of Extinction . I'm noticing you don't really have board wipe spells here; those two and also the white Wrath of God are good choices.

Archetype of Finality gives every creature you have death-touch, making every blocker you have extremely capable.

Blood Reckoning is a good for making people not want to attack you.

Grave Betrayal is very, very good.

I don't care for Approach of the Second Sun , but if you want more cards like it, Revel in Riches is another win condition, and unlike second sun it has that added value of just giving you mana.

Xantcha, Sleeper Agent is a creature that is incredibly good.

chrclgry on Jodah, the Cheater Troll

2 days ago

Perhaps Truefire Captain as a spicy win con with Star of Extinction . The combo is hilarious and can even be tutored from the sideboard with Mastermind's Acquisition

MegaMatt13 on Wort: the Ramp Mother of Burn

3 weeks ago

crowned, thanks for sharing your experience. Do you feel that was bad luck or that the deck in general needs a bit more removal? I've been thinking about Star of Extinction . It's expensive but would do the job plus destroy a key utility land (Cabal Coffers, Rogue's Passage, Kessig Wolf Run, etc.).

macori on Jori En's Stormy Blend

1 month ago
  1. Because spellslinger decks don't run that many creatures, you're probably going to need a few more board wipes. Perhaps Cyclonic Rift (don't hate me), Evacuation , Descent of the Dragons , Star of Extinction , or Volcanic Vision .
  2. If you're going to run cards like Everflowing Chalice , Hedron Archive , Mind Stone , and Temple of the False God , I would suggest running more X-spells. Cards such as Curse of the Swine , Molten Disaster , Starstorm , Epic Experiment , and Jaya's Immolating Inferno would give you more board wipe options, as well as explosive izzet shinanigans.
  3. Sentinel Tower is really only worth it if you was to storm out.
  4. I wouldn't recommend running Psychosis Crawler unless you want to focus on card draw. Same goes for Windfall . In this deck, Windfall does cause peripheral effect to occur, such as Locus God or Niv-Mizzet triggers. You would need to be playing against a deck with a lot of card draw, otherwise you might only be helping your opponents since you will probably be drawing more than them. I see that you have some cards with triggers bases on card draw, but since they are not your commander, there is no guarantee you will see them during a game.
  5. Overall, it seems like you are a little stuck between wheel, storm, and spellslinging. Personally, I think Jori En is bested suited for spellslinging. Baby's first Izzet deck. I'm so proud of you!

nutrun on Temur Electrodominance Control

1 month ago

Your UR deck can also be very competitive because if you use treasure map you can cast Star of Extinction earlier. Keep Mirari as second win condition.

Example: Electrodominance + mirari in opponent's end step. Than take back your electro dominance and copy it with value X = maximum mana that you can produce when mirari reach its third tick.

thom-le on Home Alone

1 month ago

I meant that in my opinion this is one of the most fun to play-commander card in the set. As I'm not a competitive player I always look for interesting abilities and Thantis, the Warweaver looks great. For me this one, Saheeli, the Gifted and Xantcha, Sleeper Agent are awsome. But everyone has a different flavor, and that is good for commander as a format to play, because you never have the right answers against all different possible strategy.

It is in fact one of the hardest thing to cut down some cards, everyone who has brewed for his/her deck knows that. The best thing for me was the following to know:

1) Be clear what's your strategy is. Does {a specific card} help you to improve your deck and this strategy. For you this might be: Let everyone attack, but not me. If they do, they will lose their creatures. If they don't attack you, you will have enough time to build up a big board. Every turn creatures are attacking, so in my opinion it is not good, to have too much creatures. Because you have to attack with them and then you maybe will lose them.. Get in some good defenders, Wall of Stone

2) Collect information of a commander deck. To have the best chances to win a game (or to have the most fun), there are some simple tricks in building your decks.

2.1) Ramp: It is hard, to pass the turn without playing some stuff and having a great 8/8 fattie with awsome ability in your hand. So: Add some creatures with mana abilities. But be aware of your commander: Creatures must attack each turn. Cultivate, Kodama's Reach, or Explosive Vegetation get you early mana access.

2.2) Card draw: Fill your hand afterv playing some stuff. The more card you have in your hand the more options you have. And a better chance of drawing just the right card to the right time. I've mentioned some cards, also Phyrexian Arena, Necropotence, Skullclamp are awsome. At least 6-9 card should be something with card draw. Solemn Simulacrum is classical, it gives you an additional land and a single card draw. Also Wall of Blossoms, at least gives you early safe and a card draw.

2.3) Boardwhipes: In this deck, normally creatures are hitting other creatures and are dying anyway. but sometimes it is helpful to get everyone back to zero. Bane of Progress is a hero, also Vandalblast. Whirlwind against flying creatures. Maybe Bane of the Living, Pernicious Deed - or some red burn spells like Star of Extinction, Blasphemous Act..

2.4) Recursion: Sometimes creatures are going to the graveyard - so get them back. Eternal Witness, Golgari Findbroker or something like that. Zombify is also okay, I guess.

And last but not least: Find special cards! Natural Affinity turns everybody's lands into creatures, so they have to attack with them. Mortivore, cause there are for sure many cards in everyone's graveyard

So find the right balance of strategy, ramp and card draw and you are going to get the most fun out of every deck ;) Just my thoughts for now..

I

Argy on Infinite combo in Standard?

1 month ago

My friend told me tonight that he had played against a Standard deck on Magic Arena that had an infinite combo that hit him for 2 each time.

Does anyone know what he's talking about?

It's not the one where you make a Creature have huge toughness, then hit it with Star of Extinction.

It was something that let you infinitely hit your Opponent with 2 damage, until you have whittled them down.

Thanks for any help in this area.

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Star of Extinction occurrence in decks from the last year

Standard:

All decks: 0.08%

Commander / EDH:

All decks: 0.01%

Red: 0.06%

RW (Boros): 0.13%

RGW (Naya): 0.17%