|Commander / EDH||Legal|
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|Modern Horizons (MH1)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
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Creature — Rat
: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.
Crypt Rats Discussion
2 months ago
I love this deck. PDH games go long and your deck help stall out the board and wins through those stalls using your commander. It's a solid strategy.
You want to maximize your creature count as much as possible to take advantage of your commander. There are a few effects in your instants, sorceries and enchantments that could be replaced with creatures.
Diligent Farmhand makes sense in this build, even as a worse Sakura Tribe Elder.
I'm a big fan of Elvish Skysweeper in slow decks like this. The effect is expensive, but it can lock a player out of the game.
Because most of your creatures have a lot of toughness, this makes damage-based sweepers very strong. I would play the full gambit of Crypt Rats , Pestilence , Evincar's Justice and Gangrenous Zombies . Two of them are creatures, so that's a nice bonus.
Heart Warden is ramp that also turns into card draw later, like a Mind Stone.
Slum Reaper is great removal and puts a creature in your graveyard.
Spore Frog is a good political tool that can encourage opponents to attack elsewhere. I could see it over Terrifying Presence, even if you lose on spider flavour.
Vulturous Aven is very similar to some of your card draw, but is has a body.
In terms of cuts, I don't understand Wildsize. You can also easily cut Spider Climb. Most of your creatures have reach already and +0/+3 is not great, even for 1 mana. Arachnus Web is also pretty weak removal. Rancor is a good card, but is it really useful for your game plan? How often will you win by attacking with your spiders? Naturalize feels a bit vanilla and could be replaced with another creature that gives you a similar effect. You also have quite a few cantripping creatures that I don't quite get the purpose of. Are they chump blockers? You have quite a bit of card advantage in black already. Wander in Death could be Death Denied or Reaping the Graves instead.
3 months ago
Really liking this build around Massacre Girl !
Aside from a few straight (and admittedly expensive) upgrades there are only a few ideas I have that could maybe help it out.
Same goes for Bitterblossom vs Dreadhorde Invasion as I don't see many ways for your deck to make big zombie tokens that it wouldn't rather be sacrificing to outlets or using as fodder for the Commander?
Additions you could perhaps consider might be cards like Pestilence or Crypt Rats . You could use all the mana you seem to be setting up to soften up the board ahead of dropping Massacre Girl to make sure she can hit even the biggest creatures.
In a similar vein a card like Pack Rat can turn wasted cards in your hand into additional tokens on the board that can feed you engine, build up Massacre Girl's impact or just overrun if you have enough of them.
Aside from that I'd be careful with Yahenni, Undying Partisan since he won't protect himself from your commander unless he's really big in which case he'll just attract attention?
Not sure if it's a better pick but that Butcher of Malakir is always a conundrum in a multiplayer game.
I hope this was of some use to you!
3 months ago
You will get infinite death and rebirth, but you will not get infinite "damage wherever" - Pandemonium only has one target, and you'll be using the Crypt Rats ' Pandemonium trigger to target Crypt Rats itself.
3 months ago
Thought so =/
A Fix: Introduce Pandemonium . The Crypt Rats hit play, trigger both Lethal Vapors and Pandemonium , Crypt Rats ping themselves 1, then Lethal Vapors goes off. With just one additional creature of power > 0, infinite death and rebirth + damage wherever?
3 months ago
That is correct, unless you somehow manage to make the rat deal damage to itself each time it enters the battlefield.
Without additional enablers what would happen would be:
Crypt Rats dies. Scythe Triggers.
Scythe's ability resolves and Crypt Rats are brought back; Scythe attaches to it.
Lethal Vapors triggers.
For you to continue the combo, you would have to have Crypt Rats deal damage to itself while Vapors' trigger is on the stack.
Vapors resolves, Crypt Rats dies. It is no longer the same rat that was previously dealt damage, so Scythe does not trigger.
3 months ago
A long time ago I had a neat combo I thought. It used Crypt Rats + Scythe of the Wretched while Lethal Vapors is in play. I'd deal enough damage to destroy my rats and put them into what I though was a cycle of death and rebirth until I removed the Lethal Vapors. I read that cards moving become new objects. That would mean that the second time the rats come in they would die as per the vapors, but I wouldn't have the scythe trigger as the rats are not the same as before.
Did I get that right?
4 months ago
I know this is thread is quite old however I've been consistently playing/adapting and updating my Meren list for quite some time. It is about a 75% competitive build. I run a small stax package that I use to control the game until I assemble my win con of either looping Gray Merchant or a Mikaeus, the unhallowed + Triskelion combo.
These are some of my favorite cards
A) Mindslicer – Very powerful effect that can either protect your combo, or slow your opponents down to a crawl. Meren can rebuild a lot quicker than most other decks. Also note that a Meren + 4 experience counters + a sac outlet + mindslicer can lock the player beside you out of the game except for instants by recurring mindslicer on your end step then sacrificing it at the end of your opponents draw step.
B) Crypt Rats – This acts as a mini board wipe that can easily be tutored for and recurred by Meren.
C) Nature's Revolt – The CMC is high and there are games where it isn’t feasible but with crypt rats it becomes an Armageddon and with Massacre Wurm it usually just means game over. Meren is extremely good at rebuilding and this affect usually doesn’t slow Meren down that much. Note that with Natures revolt in play all lands have summoning sickness so it also acts as a pseudo stax piece. This card also discourages other players from using wraths because they will blow up their own lands.
Natures Revolt can backfire and allow someone to kill your best lands so it requires the right situation to play. It is a high risk high reward card that I enjoy playing with.
D) Contamination – a stax piece that can protect your combo / let you grind out a victory.
E) Yawgmoth, Thran Physician – This card does everything you want in Meren. Sac outlet, Draw engine, creature removal and discard outlet. It also goes pseudo infinite (1 life per sac) with Mikaeaus and 2 non humans. I’m currently testing a secondary Hulk package in my deck that gets Phyrexian Delver + Viscera seer -> Delver returns Hulk -> Sac Hulk to get Mikaeus, the unhallowed -> Sac Delver, undying will trigger and return it to the battlefield recurring Hulk -> Sac Hulk to get Yawgmoth, Blood Artist, Dryad Arbor. This is not optimal but it gives me a redundancy.
Some of these strategies are quite oppressive. My mentality is that I’m fine using them as long as I can win the game quickly after employing them
4 months ago
ivesro, Mulldrifter is good when its alone, without ability to tutor. For example, i can draw much more cards with Tandem Lookout + Crypt Rats . Or i would better defend my Rhystic Study and Mystic Remora with another counterspell instead of Mulldrifter .
Leonin Bola Is nice idea. Its so cheap, i never think about it. What slot it can be put to? Instead of what?
Good luck you with multiplayer thing! Its gonna be awesome to frick your opponents out with constant Rhystic Study on table.
Crypt Rats occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%