Crypt Rats


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Seventh Edition (7ED) Uncommon
Visions (VIS) Common

Combos Browse all

Crypt Rats

Creature — Rat

{{X}}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.

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Crypt Rats Discussion

Dete on PDH(RB) - You wanna block? Choose Wisely

2 days ago

You have to choose the creature before the blockers are decleared, so having evasive creatures with haste will work better than trample, and maybe use creatures that if arent blocked will have some kind of effect or the other way araund.

Tormented Soul, Prickly Boggart, Mardu Skullhunter, Dread Warlock, Dauthi Horror, Alley Grifters, Chittering Rats, Liliana's Specter.

and probably add mass remuval and normal remuval.

Shrivel, Pestilence, Ashes to Ashes, Evincar's Justice, Cannibalize, Snuff Out, Crypt Rats.

sorry if all the cards i listed are black, im just more familiar with it.

VeggiesaurusRex on The Sultai Song (cycling deck)

5 days ago

I think the general idea behind the 3/4 Rats/Consume split is that the both win-conditions can serve multiple purposes. Crypt Rats is a solid boardwipe against aggro and token decks and Consume Spirit is a decent way to kill creatures and gain some life in the process.

killer_eye on The Sultai Song (cycling deck)

5 days ago

thanks for looking into my deck and providing suggestions VeggiesaurusRex, specially the general sideboard ideas it will really help alot. about Mulldrifter main, yeah i'm already considering to add the 2nd Mulldrifter, i'm looking to cut x1 Fume Spitter for that slot but not Moment's Peace at this time, i have a very aggro meta in my LGS that's why peace is in the mainboard right now. but on general those 2 are the first considerations for it.

Help: about Crypt Rats and Songs of the Damned, majority of the songs deck that i see are using 3/4 splits between rats and song, do you have know why is it the case?

my reasoning behind using only x3 songs is that i'd like to see the card after i establish/build a reasonable creature count in the grave. i have tried using 4 copies of songs before but i often have it in my opening hands only to have few cycling cards (*cant recall the number of cycling cards im using that time but that was pre-amonkhet block, haven't tried it again since then).

FireStorm4056 on [PRIMER] Death & Staxes: Competitive Meren EDH

3 weeks ago

Hi Vman!

First I want to stress that there is no universally "correct" stax deck - the best deck for my meta is likely TOTALLY different than the best deck for yours. My list may serve as a good starting point, but everyone will need to tune things individually for their own games!

At this point there is little to no creature aggro in my meta (which now consists of T1/T2 CEDH decks). I suspect this is true for many other CEDH metas, as creature aggro is generally not viable at the strongest of tables (it is possible to kill players with this strategy, but often difficult to actually win the game entirely). As a result, my answer to the question of, "How do you deal with low-to-the-ground token/aggro decks?" is simply, "I don't have to." Of course, some sweepers are still extremely useful for destroying generals, utility creatures, mana dorks, etc, so you'll see a few in my list (Toxic Deluge, Yahenni's Expertise)... BUT, I don't have to always be prepared to stop a token horde on T4... it's simply not an issue I need to deal with.

Of course, my experience is unique and totally different than many metas! If your opponents have more combat-focused decks, swap in tools to deal with them. Again, my deck is a good general starting point, but will need lots of tuning for any particular meta. You could consider repeatable sweepers like Pestilence/Crypt Rats, one-timers like Shrivel/Drown in Sorrow/Infest, more exotic workarounds like Living Death (these cards vary in competitive viability, but you get the picture)... what about Archfiend of Depravity? It's not a comp-viable card but if you are constantly facing down token swarm, it seems pretty darn good.

Note that if your opponents are more devoted to creature combat, that means they're LESS devoted to the things MY particular build is designed to stop - you may find that the slots for Trinisphere and Damping Sphere are better filled with creature removal; if that's true, then it's a change you should make!

Your more specific questions:

  • Grim Flayer - He is basically a better Sensei's Divining Top in this deck. Being able to plow through your topdeck if you don't like your options is extremely useful when our goal is to stall out the game (Top is much worse - it costs you mana and you're stuck with what you see). The fact he beats and blocks well is nice, but he is played for the card sifting.
  • Midnight Reaper - In some respects this is actually a BETTER Grim Haruspex - because it draws cards for itself when it dies (Grim Haruspex excludes itself). The life loss is unfortunate but the tradeoff for an extra card and more versatility (being OK with it dying) is the benefit here. However, remember that in more comp games, this isn't drawing us 30 cards, it's drawing like 2-4 (so the extra card off itself, bumping that number to 3-5, is actually a big deal). In more casual games with many more creatures on the battlefield and more draw triggers it's probably better to go with Haruspex to save yourself the life loss.
  • Necropotence - I cut it as an experiment to see how the deck ran without it. Currently undecided on whether I will put it back. Obviously Necropotence is a card advantage powerhouse, but it's just awkward to actually play - the colors are rough to hit early on, and in an early hand, its timing often conflicts with the stax or interaction you need to be playing.
  • Animate Dead and Regrowth - Currently testing these out to see if they help the deck's flexibility. Obviously, a lot of the recursion engine relies on Meren - and if there isn't an opening to play her or she dies, it can really create issues. This give us alternatives for making sure the effects in our graveyard remain accessible.
  • Tangle Wire - Just play this ASAP. The earlier it hits, the harder it hits, and waiting until after Meren is almost surely too late. Remember, Tangle Wire is inherently asymmetric (taps the table for 4-3-2-1 and taps us for only 3-2-1-0 [or 2-1-0-0 once you consider you can tap Tangle Wire itself]). Additionally, we already play tons of mana dorks and mana rocks, so we are usually the least affected by the tap effect in the first place. If Tangle Wire hits too late, opponents have enough permanents to pay for it and can play around it - but a VERY early Tangle Wire (pre-Meren) can Time Walk the entire rest of the table 1-2 times, while we can often still play around it (due to so many dorks/rocks and asymmetric tap tax) and leap far ahead.

Ruffigan on Wayward Zombies

3 weeks ago

Here are some things I think would make the deck better:

  • I know they are not Zombies, but I would add Crypt Rats and Dimir House Guard to the deck. The Rats cost less than Evincar's Justice and can be grabbed out of your graveyard and the Guard is a sac outlet as well as a tutor for Pestilence and some of your Zombies. They will allow your deck to boardwipe more consistently.

  • Vendetta and Snuff Out would both be good removal since you are gaining life.

  • Unearth and Tortured Existence would both be good additions.

  • Might consider a couple more draw cards.

  • I would go for less tap lands, and add Path of Ancestry.

LabManiac_cobblepott on Bitter Lich

1 month ago


Almost every creature in the list can be evaluated based on their interaction with Teshar, Ancestor's Apostle, a cornerstone of the deck.

Crypt Rats: The deck leans heavy on reanimation. Rather than rely on Toxic Deluge as the premier mass removal piece, these guys are a recurring instant speed wipe that can balance unfavorable board states, give someone else another hurdle to clear before going for the win, or quickly add a whole bunch of copies to the Bitter Ordeal you're about to cast.

Apprentice Necromancer: Did I mention the amount of reanimation going on in this list? This is another avenue to instant speed, very hard to counter, reanimation to attack our opponents in surprising ways.

DangoDaikazoku on Multifarious Infinite Combos

1 month ago

SynergyBuild yes I was aware of that, but just for the sake of mana efficiency I am not the biggest fan of it considering that the sequencing of Tree of Perdition/Crypt Rats is mana intensive and requires 8 mana to pull off. The combo also results in a dead opponent and a dead Lazav that I would have to recast in my next turn which just isn't ideal in my multiplayer meta, considering that I would have cleared my board and demonstrated my threat level to everyone else at the table making me a high value target. It just felt really clunky to me in practice, so I decided to cut it from the list for more utility and protection pieces.

SynergyBuild on Multifarious Infinite Combos

1 month ago

You know Necrotic Ooze isn't nessecary for the Tree of Perdition/Crypt Rats combo, you can just make Lazav a copy of the Tree, then tap it, and respond to the tap ability by Lazav copying Crypt Rats, which will make your opponent's life total 1, then pay one for the kill.

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