|Commander / EDH||Legal|
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Creature — Rat
X: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.
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Crypt Rats Discussion
20 hours ago
4 days ago
Yes, I would like to compare notes with anybody who plays this format (not many people in my area do). I have built the following decks so far:
Drooling Groodion: Voltron/control deck that uses some recursion elements to repeat effects such as Crypt Rats, Nantuko Vigilante, and Dimir House Guard. Bascially, you generate a lot of tokens with cards like Sporoloth Ancient and Sprout Swarm, which you then sacrifice into the commander's ability. Actually surprisingly strong, because it allows repeated removal (which is great in this format, since most wins are creature based) and boosts itself at the same time.
Thunderclap Wyvern: Beatdown/control. Plaxcaster Frogling: Beatdown/control. Gelectrode: Control/Combo. Mesa Enchantress: Beatdown/control. Cliffhaven Vampire: Lifedrain. Contraband Kingpin: Artifact control. Stromkirk Captain: Vampire tribal.Drogskol Captain: Spirit tribal. Unraveling Mummy: Zombie tribal.
Currently thinking about Ruthless Sniper as monoblack cycle commander.
2 weeks ago
I have been brewing different takes on reanimator (most private) and playing against myself using another deck on this site, most decks didn't make the cut due to being incosistent. In my opinion the main problem of reanimator is the prevalence of blue in the format and bounce spells like Vapor Snag. If at least your crusher died you could exhume it back, having it in your han on turn 3 is bad, really bad. That is why the for latest iteration of this archetype I moved over to golgari Tortured Existence using Songs of the Damned and drege/Pit Keeper to relentlessly place little guys into the battlefield. I have more cretures than they have removal/bounce/counters so in the end the board is mine. Crypt Rats help wrath away boards and players and Gnaw to the Bone makes sure there is no chance for an aggro deck to kill before I have everything set up to win.
My personal recomendation is that you brew the deck however you prefer but forego that many big eldrazi. Gurmag Angler has great synergy with discard and fetch-lite lands like Ash Barrens or Terramorphic Expanse. It also dodges doom-blade which is nice. If you splash blue you can have Striped Riverwinder which dodges targeted removal and happily jumps into your graveyard on command. In Rackdos colors you have Horror of the Broken Lands with synergy for discard Ingot Chewer for affinity and some other fatty with cycling or evoke I don't remember. Personaly I would also drop cathartic reunion as the heavy control meta makes it read "discard 3 cards including a card named cathartic reunion and spend 2 mana to bait a counterspel". Also if you are running red and discard for your reanimator list Dragon Breath can easily make you win a turn earlier and dodge all that pesky sorcery speed removal and letting your oponents untap.
Have fun with the deck, I would be very interested to see where this takes you as I haven't tried brewing Rakdos reanimator...yet.
2 weeks ago
I just saw that you shared your deck on Discord. Thought I would come give ideas.
Have you thought of playing Mortal Combat? If somebody wipes the board because you just did a Thrummingstone combo, you still win!!
3 weeks ago
Yes! BUT! if any opponent creature dies before you activate the Crypt Rats (Bolt, combat, anyway), it becomes a 2/2. Then you pay 1 to activate its ability...KABOOM...if any creature an opponent controls dies Crypt Rats becomes a 3/3 or more (Trust me, its gonna happen). Then you pay 1 more to activate it again to do 1 more damage to everything...KABOOM 2...more creatures die. Repeat process. Crypt Rats gets bigger and bigger while you gain battlefield control and ALOT of life.
I mean, activating the Crypt Rats once is good. But activating it as many times as you want is so much better.
3 weeks ago
Xynarth, thanks for the comment.
However, they would not do very well in mine.
reasons why these cards are good for your deck
Your deck includes creatures that have moderate-to-high toughness, allowing them to avoid total wipes from global damage waves.
Your deck appears to have a more aggressive front, relying more on having many creatures, rather than just one; thus ending a game much quicker.
Reasons these cards would not work well in this deck deck
The idea of this deck is to utilize both token creatures and low CMC creatures as almost a secondary 'resource', allowing me to activate abilities or react to specific situations with specific effects.
Going further, I think having both would be redundant, due to the nature of our sacrifice decks, Crypt Rats proves to be the more appropriate pick; as, once it has been used, you can simply dispose of it.
To give an example, you are running Nevinyrral's Disk and other global wipes for the same reason that I am not; your deck works best when there is mass creature death - mine requires creatures on the battlefield to be at its most efficient.
Our decks, as much as they are similar, are vastly different playstyles. Which, in the end is the beauty of Magic: The Gathering. So I will not be putting either of those cards into my deck, but I would encourage you to consider Crypt Rats.
3 weeks ago
3 weeks ago
I too thought of Grenzo, Dungeon Warden as a commander. Rats come in black and red, and his last ability has a chance to get a rat for two mana.
Commander / EDH
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