|Commander / EDH||Legal|
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|Seventh Edition (7ED)||Uncommon|
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Creature — Rat
X: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.
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Crypt Rats Discussion
1 week ago
The deck is shaping up well. You could add Frantic Search and Compulsive Research for card draw. Crypt Rats would be another good wipe. Macabre Waltz for recursion. You might consider Relic of Progenitus, Tormod's Crypt, or Scarab Feast for more graveyard hate. Death Rattle would be good for removal. Honestly when we played you were pretty well set, the main problem would protecting your creatures from removal. You had Exhume to abuse which was cool but without it it would've been hard to get value off of your guys and hamper the other player as much as you did.
4 weeks ago
Shade's Form is really good, I'm definitely running that already. I wasn't aware of the magemark though, looks really promising. The only thing I'm considering taking out for bearer is maybe Crypt Rats? Like, they are good, but the deck excels at spot removal and evasion. I'm thinking they might be entirely unecessary.
So far, the only problems I've had with this deck, if the hatchling is removed and I've run out of gas its really hard to build him back up quickly. I've tried to get maximum value from every Voltron common possible so I'm not stranded for too long.
1 month ago
@MrXilas: The speed is going to depend on your playgroup and how much removal people are running but in general I think drain decks are the fastest outside of a few voltron commanders. You will need to watch out for being focused, so your control Auras will be invaluable. I would add Heliod's Pilgrim and/or Totem-Guide Hartebeest to get them out more often. Maybe Shred Memory as well since it can also remove annoying cards like Ghostly Flicker. Another thing to consider are suicide black cards like Crypt Rats, Pestilence, and Evincar's Justice. The deck looks good in general though, will just be harder to deal damage if your commander is taken out.
1 month ago
3 months ago
3 months ago
Yes, I would like to compare notes with anybody who plays this format (not many people in my area do). I have built the following decks so far:
Drooling Groodion: Voltron/control deck that uses some recursion elements to repeat effects such as Crypt Rats, Nantuko Vigilante, and Dimir House Guard. Bascially, you generate a lot of tokens with cards like Sporoloth Ancient and Sprout Swarm, which you then sacrifice into the commander's ability. Actually surprisingly strong, because it allows repeated removal (which is great in this format, since most wins are creature based) and boosts itself at the same time.
Thunderclap Wyvern: Beatdown/control. Plaxcaster Frogling: Beatdown/control. Gelectrode: Control/Combo. Mesa Enchantress: Beatdown/control. Cliffhaven Vampire: Lifedrain. Contraband Kingpin: Artifact control. Stromkirk Captain: Vampire tribal.Drogskol Captain: Spirit tribal. Unraveling Mummy: Zombie tribal.
Currently thinking about Ruthless Sniper as monoblack cycle commander.
3 months ago
I have been brewing different takes on reanimator (most private) and playing against myself using another deck on this site, most decks didn't make the cut due to being incosistent. In my opinion the main problem of reanimator is the prevalence of blue in the format and bounce spells like Vapor Snag. If at least your crusher died you could exhume it back, having it in your han on turn 3 is bad, really bad. That is why the for latest iteration of this archetype I moved over to golgari Tortured Existence using Songs of the Damned and drege/Pit Keeper to relentlessly place little guys into the battlefield. I have more cretures than they have removal/bounce/counters so in the end the board is mine. Crypt Rats help wrath away boards and players and Gnaw to the Bone makes sure there is no chance for an aggro deck to kill before I have everything set up to win.
My personal recomendation is that you brew the deck however you prefer but forego that many big eldrazi. Gurmag Angler has great synergy with discard and fetch-lite lands like Ash Barrens or Terramorphic Expanse. It also dodges doom-blade which is nice. If you splash blue you can have Striped Riverwinder which dodges targeted removal and happily jumps into your graveyard on command. In Rackdos colors you have Horror of the Broken Lands with synergy for discard Ingot Chewer for affinity and some other fatty with cycling or evoke I don't remember. Personaly I would also drop cathartic reunion as the heavy control meta makes it read "discard 3 cards including a card named cathartic reunion and spend 2 mana to bait a counterspel". Also if you are running red and discard for your reanimator list Dragon Breath can easily make you win a turn earlier and dodge all that pesky sorcery speed removal and letting your oponents untap.
Have fun with the deck, I would be very interested to see where this takes you as I haven't tried brewing Rakdos reanimator...yet.
3 months ago
I just saw that you shared your deck on Discord. Thought I would come give ideas.
Have you thought of playing Mortal Combat? If somebody wipes the board because you just did a Thrummingstone combo, you still win!!