Crypt Rats

Crypt Rats

Creature — Rat

: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.

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Printings View all

Set Rarity
Modern Horizons (MH1) Uncommon
Seventh Edition (7ED) Uncommon
Visions (VIS) Common

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Crypt Rats occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Black: 0.13%

Latest Decks as Commander

Crypt Rats Discussion

Ruffigan on Survive and overwhelm

1 month ago

Those are useful in case you go up against a deck with Pestilence or Crypt Rats and let you swing a little easier without losing tokens. Honestly I might cut some of the bigger beaters, or a two of the weakest Runes and something else.

Ruffigan on Pauper edh rats devotion

1 month ago

I think Crypt Rats and Gangrenous Zombies would be good additions. Wander in Death might be a better alternative to Urborg Uprising, and similarly Unearth might be a better option than Stir the Grave though it doesn't work with Gary.

Spell_Slam on Rotwidow's Pack of Spidahs

5 months ago

I love this deck. PDH games go long and your deck help stall out the board and wins through those stalls using your commander. It's a solid strategy.

You want to maximize your creature count as much as possible to take advantage of your commander. There are a few effects in your instants, sorceries and enchantments that could be replaced with creatures.

Crypt Creeper has a solid body and is basically like Scarab Feast. You could also try Faerie Macabre if you want to go for the free graveyard hate. No one expects that.

Diligent Farmhand makes sense in this build, even as a worse Sakura Tribe Elder.

I'm a big fan of Elvish Skysweeper in slow decks like this. The effect is expensive, but it can lock a player out of the game.

Because most of your creatures have a lot of toughness, this makes damage-based sweepers very strong. I would play the full gambit of Crypt Rats, Pestilence, Evincar's Justice and Gangrenous Zombies. Two of them are creatures, so that's a nice bonus.

Heart Warden is ramp that also turns into card draw later, like a Mind Stone.

Slum Reaper is great removal and puts a creature in your graveyard.

You could probably get some good value out of Mortician Beetle and Silumgar Scavenger.

Spore Frog is a good political tool that can encourage opponents to attack elsewhere. I could see it over Terrifying Presence, even if you lose on spider flavour.

Vulturous Aven is very similar to some of your card draw, but is has a body.

I think you should play Watcher in the Web and Oran-Rief Recluse in the maindeck. Watcher often feels like a fog while Recluse is great removal that usually has a target in multiplayer.

In terms of cuts, I don't understand Wildsize. You can also easily cut Spider Climb. Most of your creatures have reach already and +0/+3 is not great, even for 1 mana. Arachnus Web is also pretty weak removal. Rancor is a good card, but is it really useful for your game plan? How often will you win by attacking with your spiders? Naturalize feels a bit vanilla and could be replaced with another creature that gives you a similar effect. You also have quite a few cantripping creatures that I don't quite get the purpose of. Are they chump blockers? You have quite a bit of card advantage in black already. Wander in Death could be Death Denied or Reaping the Graves instead.

TheMr42 on Aristocratic Massacre

6 months ago

Hiya!

Really liking this build around Massacre Girl!

Aside from a few straight (and admittedly expensive) upgrades there are only a few ideas I have that could maybe help it out.

Upgrade wise:

Cabal Stronghold vs Cabal Coffers is a stictly better swap out if you can get one.

Same goes for Bitterblossom vs Dreadhorde Invasion as I don't see many ways for your deck to make big zombie tokens that it wouldn't rather be sacrificing to outlets or using as fodder for the Commander?

Additions you could perhaps consider might be cards like Pestilence or Crypt Rats. You could use all the mana you seem to be setting up to soften up the board ahead of dropping Massacre Girl to make sure she can hit even the biggest creatures.

In a similar vein a card like Pack Rat can turn wasted cards in your hand into additional tokens on the board that can feed you engine, build up Massacre Girl's impact or just overrun if you have enough of them.

Aside from that I'd be careful with Yahenni, Undying Partisan since he won't protect himself from your commander unless he's really big in which case he'll just attract attention?

Not sure if it's a better pick but that Butcher of Malakir is always a conundrum in a multiplayer game.

I hope this was of some use to you!

Caerwyn on Cards Changing zones

6 months ago

You will get infinite death and rebirth, but you will not get infinite "damage wherever" - Pandemonium only has one target, and you'll be using the Crypt Rats' Pandemonium trigger to target Crypt Rats itself.

So, if you want to abuse this, you'll need a card like Panharmonicon to double the Pandemonium triggers, a second copy of Pandemonium, or a different card to abuse the infinite resurrection loop.

Lenax on Cards Changing zones

6 months ago

Thought so =/

A Fix: Introduce Pandemonium. The Crypt Rats hit play, trigger both Lethal Vapors and Pandemonium, Crypt Rats ping themselves 1, then Lethal Vapors goes off. With just one additional creature of power > 0, infinite death and rebirth + damage wherever?

Caerwyn on Cards Changing zones

6 months ago

That is correct, unless you somehow manage to make the rat deal damage to itself each time it enters the battlefield.

Without additional enablers what would happen would be:

  1. Creature A, equipped with Scythe of the Wretched would deal damage to Crypt Rats.

  2. Crypt Rats dies. Scythe Triggers.

  3. Scythe's ability resolves and Crypt Rats are brought back; Scythe attaches to it.

  4. Lethal Vapors triggers.

  5. For you to continue the combo, you would have to have Crypt Rats deal damage to itself while Vapors' trigger is on the stack.

  6. Vapors resolves, Crypt Rats dies. It is no longer the same rat that was previously dealt damage, so Scythe does not trigger.

Lenax on Cards Changing zones

6 months ago

A long time ago I had a neat combo I thought. It used Crypt Rats + Scythe of the Wretched while Lethal Vapors is in play. I'd deal enough damage to destroy my rats and put them into what I though was a cycle of death and rebirth until I removed the Lethal Vapors. I read that cards moving become new objects. That would mean that the second time the rats come in they would die as per the vapors, but I wouldn't have the scythe trigger as the rats are not the same as before.

Did I get that right?

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