(0): Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
|Want (2)||vaelroth , Styrex|
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|Commander / EDH||Legal|
Reconnaissance occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
9 hours ago
I like your take here. I think you've made some good decisions on inclusions. Some things to think about though...
Aside from providing some redundancy to your reanimation game plan, Sun titan provides infinite enter and leaves the battlefield triggers with Fiend Hunter and a sac outlet.
Fiend hunter enters, targets the Sun titan. If Fiend Hunter dies, sun titan returns, targets the Fiend Hunter, which enters and Targets the Sun titan.
Sun titan also provides some late game land ramp with cards like Evolving Wilds, Terramorphic Expanse or Wayfarer's Bauble and also provide non-creature reanimation for important non-creature cards like Reconnaissance and Altar of Dementia if they get removed.
Ankle Shanker's ability doesn't work upon reanimation by Alesha as she enters already attacking. Unless it's a pet card, I'd drop it.
You only have 7 Swamps, including dual lands with the Swamp type. Crypt Ghast just doesn't have enough to work with and should be cut.
I find Dimir House Guard to be severely underplayed in Alesha decks. It has evasion to help keep it alive, discards itself, and tutors for any number of great cards. Need a field wipe? Dusk / Dawn. Ramp and card draw? Solemn Simulacrum, More Mana? Smothering Tithe. Evasion? Iroas, God of Victory.
Anyway, good luck playing the best commander who smiles at death ;)
4 days ago
2 weeks ago
I used to play upgraded Vampiric Bloodlust a lot. You need either a lot of cheap vampires (1 and 2 CMC) + some card draw and play as much vampires as fast as possible, or a lot of recursion, since there usually is a lot of wraths. I recommend these cards (I consider them to be Edgar staples):
- Dusk / Dawn - serves as wrath & recursion
- Reconnaissance - gives vigilance to any (your) creature you want & helps in combat (you may withdraw your creatures from combat) (read errata, because the card now works differently from the original text)
- Shared Animosity - the best anthem for vampires! if you have a lot of cheap vampires on the battlefield, this enchantment wins the game!
- Etchings of the Chosen - anthem & protection for your important vampires
- Anguished Unmaking - I know it's about 5 USD, but it's completely worth it, my favourite removal/wrath
- Wear / Tear - great art. & ench. removal
- New Blood - must have in vampire deck
- Skullclamp - the best card draw for your deck!
3 weeks ago
4 weeks ago
Nice deck. I do have a few suggestions for you and I'll try to break it down by category.
Reconnaissance - 2nd post below dedicated entirely to this card.
Scapegoat - It's mainly anti wrath tech that helps against hard to dodge wraths like tuck, exile, -X-X, sacrifice, etc. but it also doubles as a non combat finisher with Purphoros out.
Necropotence - Without this card (and lots of fetchlands and Enlightened/Vampiric Tutors imo) Vampire Nocturnus isn't very reliable in 3 colors.
Austere Command - Nice and versatile like Merciless Eviction. I run both.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires
1 month ago
Sorry if these are a bit out of budget... they're all in the $3-$5 range (or less) but are very impactful.
Finishers- Shared Animosity, Mirror Entity, and Reconnaissance. Reconnaissance allows you to attack with EVERY creature safely, deal combat damage in most situations, and have every one of those creatures untapped and ready to block by the end of combat. Untaps to avoid bad blocks (only situation you don't deal combat damage), it untaps after first strike but before normal combat damage is dealt, and it even untaps after normal combat damage is dealt due to the creature being an 'attacking' creature until the end of combat step ends (you untap in the middle of this step).
1 month ago
Consider playing Reconnaissance so that you can get Alesha's attack trigger and then immediately pull her out of combat.
1 month ago
Reconnaissance works VERY well with the commander and deck in general, saving creatures from bad trades, as for the commander you can use tap abilities during attacks and then remove him from combat after damage is dealt, allowing you to double up on tap effects. I highly recommend you dig through the new set as knight tribal is very well supported and there are some real gems in there.