Reconnaissance

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Exodus (EXO) Uncommon

Combos Browse all

Reconnaissance

Enchantment

(0): Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Reconnaissance Discussion

Patryn on Najeela and the war bound

7 hours ago

Mana Base: In an ideal world you'd have 10 duals, 10 fetches, the good rainbow lands, X shocks (built around your card colors), Gaea's Cradle, and a basic or two. Most people won't have this but you can replicate it with 10 shocks, 5 battle lands, as many fetches as you have, up to 10 check lands, and up to 10 basics (5 regular, 5 snow so they work with Tainted Pact.) Depending on your average CMC I think you can cut one land (I run 34).

Ramp: Ideally all of your ramp would be 1 CMC or less so you can use it in your opening hand to get a turn 2 Najeela. You could add more dorks like Deathrite Shaman , Avacyn's Pilgrim , and Elves of Deep Shadow . I personally don't like dorks since they die to wraths but most of the best Najeela decks run them. You could also add Wild Growth and Utopia Sprawl (depending on forest count).

I'd cut Commander's Sphere, Darksteel Ingot, Pillar of Origins (can't tap to activate Najeel'a ability), Fellwar Stone, Kodama's Reach, Sakura-Tribe Elder, Rattleclaw Mystic, and Farseek. Normally I'd say cut Chromatic Lantern but it helps fix your mana base so depending on how your revised mana base performs you can decide whether or not you still need the lantern. Also Harvest Season is cool but depends on how many basics you end up with and its slow.

Combo vs. Pump: You currently run approximately 5 cards that go infinite. When you go infinite it doesn't matter if you're attacking with infinite 1/1s or infinite 6/6s. This is a personal taste call but if you like the combo finish I would cut almost anything that pumps your team and replace it with tutors / counterspells. I'm personally not a fan of Cryptolith Rite because of needing vigilance / a ton of warriors but it helps fix your mana base so up to you. I'd also replace Bear Umbra with Sword of Feast and Famine if you have it.

I'd cut Beastmaster Ascension, Anointed Procession, Door of Destinies, Oketra's Monument, and Lovissa Coldeyes. The only pumps I do like are Bramblewood Paragon and Metallic Mimic because they come down turn two which lets you start the pain train turn 3.

Other: In my opinion you want to keep your CMC as low as possible because if you have 5 mana you could be activating Najeela or keeping up mana for counterspells/protection spells.

Here are some other random cut suggestions: Brighthearth Banneret, Grand Warlord Radha, Hearald of Dromoka, Mardu Strike Leader, Ogre Battledriver, Thrasher Brute, Behind the Scenes, Bow of Nylea, (replace Bow and Behind the Scenes with Reconnaissance and Dolmen Gate for sure) Lightning Greaves, Swiftfoot Boots, and Driven/Despair.

TLDR: Reduce CMC and focus on combo instead of pump. I want to say that I see why you put every card in the deck and I'm sure the deck works fine as is so feel free to take any of my advice or none of it. I play Najeela a lot in a semi-competitive environment and here is my deck if you want more ideas Najeela, the Blade-Blossom. I keep a ton of stuff in the Maybeboard of things I used to run or think might be cool.

Patryn on Najeela and the war bound

19 hours ago

Your mana base is rough, I'd aim to get all ten shocks and fetches if you can to better be able to play all your cards and activate Najeela.

If you're considering Asceticism I'd recommend Steely Resolve instead. Much lower cmc and pretty much does the same thing.

I highly recommend adding Reconnaissance . Gives your team super vigilance (untap them in the end of combat step) and prevents you from losing any attackers. I also run Dolmen Gate to get a similar effect and Eldrazi Monument to give the team indestructible and evasion.

You might like Tainted Pact to dig for a combo piece and you should also consider Mystic Remora to draw a ton of cards (depending on your meta). If everyone is just dropping creatures and beating face you should avoid it but usually you can get 2-3 cards or more per round.

One other consideration but it would be a major deck building change would be to add as many counterspells as you can. In my experience if you can land a turn 2 or 3 Najeela and then counter any removal you will run people over with your army. I see you have some in your sideboard so you might want to try it out and see how you like it. It's also nice to protect your combo pieces when you play them.

Gadianten on "Protection Tribal"

21 hours ago

Avacyn, Angel of Hope , Frontline Medic , Selfless Spirit and Reconnaissance are some interesting options. I also recommend some cards like Quicksilver Amulet since alot of the beaters are pretty costly.

Ahdor on Edgar Markov - Blood on the Table [EDH]

1 day ago

Last_Laugh thank you so much for commenting!

Reconnaissance is used in our meta by a Varina, Lich Queen deck. I'm wondering, why I never thought about it. Thank you a lot, for the mentioning aswell as for the explonation!

Some of the other cards you mentioned are already included in my list: Shared Animosity , Skullclamp , Herald's Horn and Twilight Prophet .

I like the mentioned Sorin, Solemn Visitor aswell, but didn't figure out till now, which card I could take out in order to include him.

Dark Prophecy and Greed are kind of on my radar, but the first one can be really dangerous and for the second one it's the known problem. I don't know which card to cut. Maybe Outpost Siege ?

Muldrotha7912 on The Meditation Plane | Dragonlord Ojutai EDH

1 day ago

I agree with the instant speed, but with Reconnaissance you can actually remove the creature after they have dealt damage, so it is kind of like vigilance (learned that from the game knights with prof. and wedge).

Muldrotha7912 on The Meditation Plane | Dragonlord Ojutai EDH

1 day ago

Great Deck +1! I would like to suggest Reconnaissance as a second and better version of Vanishing .

Last_Laugh on Edgar Markov - Blood on the Table [EDH]

1 day ago

Run Reconnaissance (avail. in German lol). This card allows you to attack with everyone safely (yes, even that 0/1, why not), untap each creature at the most opportune time for pseudo vigilance, and still deal combat damage in most situations.

Untaps to avoid bad blockers (obvious face value of the card), it untaps after first strike damage but before normal combat damage is dealt (great for getting +1+1 counters from Drana, Liberator of Malakir to your whole team and busted with Stromkirk Captain ), and it even untaps after normal combat damage is dealt due to the creature being an 'attacking' creature until the end of combat step ends (you untap in the middle of this step). Shared Animosity (also German) also 100% deserves a spot here.

This combination of full tilt aggro with everyone available to block makes Sorin, Solemn Visitor 's +1 really good here (Note, 'until your next turn') and it more than offsets a few of my next suggestions.

As far as the decks inherent card draw weakness goes, add Skullclamp , then consider Dark Prophecy , Greed , Herald's Horn , and Twilight Prophet .

Anyways, feel free to check out my list for inspiration, it's one of the top rated Edgar lists on the entire site. There's also over 130 comments worth of feedback and suggestions to sift through for ideas. Upvotes on any of my decks is appreciated. Edgar's Dega Vampires

Last_Laugh on Markov Aggro

2 days ago

Run Reconnaissance . This card allows you to attack with everyone safely (yes, even that 0/1, why not), untap each creature at the most opportune time for pseudo vigilance, and still deal combat damage in most situations.

Untaps to avoid bad blockers (obvious face value of the card), it untaps after first strike damage but before normal combat damage is dealt (great for getting +1+1 counters from Drana, Liberator of Malakir to your whole team and busted with Stromkirk Captain ), and it even untaps after normal combat damage is dealt due to the creature being an 'attacking' creature until the end of combat step ends (you untap in the middle of this step).

This combination of full tilt aggro with everyone available to block makes Sorin, Solemn Visitor 's +1 really good here (Note, 'until your next turn') and it more than offsets a few of my next suggestions.

As far as the decks inherent card draw weakness goes, consider Dark Prophecy , Greed , Necropotence , Herald's Horn , and Twilight Prophet . Protecting your board also prevents topdeck mode, consider Boros Charm .

Anyways, feel free to check out my list for inspiration for more low drop vamps, it's one of the top rated Edgar lists on the entire site. There's also over 130 comments worth of feedback and suggestions to sift through for ideas. Upvotes on any of my decks is appreciated. Edgar's Dega Vampires

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Reconnaissance occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%