|Commander / EDH||Legal|
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(0): Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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8 hours ago
Reconnaissance...if you have Edgar out it can help pump up even if you cannot swing through.
Homeward Path is good just in case.
Urza's Incubator or Herald's Horn for ramp are great options and lastly...Patriarch's Bidding has saved my butt many times running tribal.
If you end up with a full graveyard, this card can end a game.
Sorry for the long post. I just ended up with a lot of ideas from my experience running vamp-tribal.
3 days ago
4 days ago
I've been playing against Najeela quite a bit recently. Some of your choices don't really seem to synergize with your deck.
For Example; Wrath of God, Play of the Game, and Cataclysmic Gearhulk hit your field just as hard as the hit your opponents. Cards like Aligned Hedron Network, Austere Command, Hour of Reckoning, or Merciless Eviction will allow you to carve your field wiping to primarily benefit you.
Since you are already running Druids' Repository I'm guessing your group allows infinite combos. With all of the enchantment tutoring you have, you might want to add Cryptolith Rite or Song of Freyalise and Reconnaissance.
1 week ago
MaybeBoard Options I Fully Support
Geier Reach Sanitarium and Fellwar Stone in the maybeboard are both great in my experience. Anyone with a Command tower on the field allows fellwar stone to tap for any color. The Sanitarium helps everybody filter but generally if you're activating it you're doing so to intentionally pitch something to the graveyard in order to reanimate it, which puts you up a card and mana on everybody else post combat reanimation.
Mother of Runes, who is also in your maybeboard, is actually very versatile, serving as protection but also as an enabler for Alesha, allowing her to slip past blockers in a pinch with protection from a color. I used to be dubious about the usability but at 1 cmc, I am never sad to see her in my hand since I added her in.
Cards I Would Take Out
I used to run Restoration Specialist and in my experience, it is not worth it. (Junk Diver also falls into this category and is also not worth it.) Consider this. You only have 3 enchantment/artifacts that Sun Titan can't get back. When I ran specialist, it was after a particularly rough game where it seemed like everyone had artifact removal. After many games with the specialist in the deck however, I realized it is far more efficient to use Sun Titan as the artifact/enchantment recurrsion, and just focus on drawing into new threats when I lose my bigger artifact/enchantment effects like Cathars' Crusade.
Reconnaissance is an MVP in the deck, and you should run it alongside your Key to the City. You attack with Alesha, get her trigger, allow first strike damage, then untap her and remove her from combat. All this from a 1-mana enchantment.
1 week ago
Reconnaissance. this card changes my life if I get it out and can utilize Edgar with it. it is pretty slick.
1 week ago
This is my interpretation of the combo...please let me know if I'm right or wrong:
2 weeks ago
3 weeks ago
jack99543 So that's what I assumed at first as well. But due to the ruling; "116.1d A player may activate a mana ability whenever he or she has priority, whenever he or she is casting a spell or activating an ability that requires a mana payment, or whenever a rule or effect asks for a mana payment (even in the middle of casting or resolving a spell or activating or resolving an ability)." This allows me to put a bunch of triggers from Reconnaissance on to the token and after each instance resolves, you tap the creature for mana. Esentially you end up with a bunch of untap creature triggers on the stack and you respond to each one by tapping the creature for a mana of any color. I did once again edit the description to read to target the token, so as to keep najeela available to swing for more damage. The token we target was removed from combat after the first trigger from Reconnaissance, so when we activate Najeela's ability it's only going to affect herself since our token was removed from combat. You then repeat until you've killed your opponents.