Reconnaissance

Reconnaissance

Enchantment

(0): Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (2) vaelroth , Styrex

Printings View all

Set Rarity
Exodus (EXO) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Reconnaissance occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Reconnaissance Discussion

JRaynor on Alesha Awkward Eye Contact with Death

9 hours ago

I like your take here. I think you've made some good decisions on inclusions. Some things to think about though...

Aside from providing some redundancy to your reanimation game plan, Sun titan provides infinite enter and leaves the battlefield triggers with Fiend Hunter and a sac outlet.

Fiend hunter enters, targets the Sun titan. If Fiend Hunter dies, sun titan returns, targets the Fiend Hunter, which enters and Targets the Sun titan.

Sun titan also provides some late game land ramp with cards like Evolving Wilds, Terramorphic Expanse or Wayfarer's Bauble and also provide non-creature reanimation for important non-creature cards like Reconnaissance and Altar of Dementia if they get removed.

Ankle Shanker's ability doesn't work upon reanimation by Alesha as she enters already attacking. Unless it's a pet card, I'd drop it.

You only have 7 Swamps, including dual lands with the Swamp type. Crypt Ghast just doesn't have enough to work with and should be cut.

I find Dimir House Guard to be severely underplayed in Alesha decks. It has evasion to help keep it alive, discards itself, and tutors for any number of great cards. Need a field wipe? Dusk / Dawn. Ramp and card draw? Solemn Simulacrum, More Mana? Smothering Tithe. Evasion? Iroas, God of Victory.

Anyway, good luck playing the best commander who smiles at death ;)

cPute on Vampire Deck

2 weeks ago

I used to play upgraded Vampiric Bloodlust a lot. You need either a lot of cheap vampires (1 and 2 CMC) + some card draw and play as much vampires as fast as possible, or a lot of recursion, since there usually is a lot of wraths. I recommend these cards (I consider them to be Edgar staples):

  • Dusk / Dawn - serves as wrath & recursion
  • Reconnaissance - gives vigilance to any (your) creature you want & helps in combat (you may withdraw your creatures from combat) (read errata, because the card now works differently from the original text)
  • Shared Animosity - the best anthem for vampires! if you have a lot of cheap vampires on the battlefield, this enchantment wins the game!
  • Etchings of the Chosen - anthem & protection for your important vampires
  • Anguished Unmaking - I know it's about 5 USD, but it's completely worth it, my favourite removal/wrath
  • Wear / Tear - great art. & ench. removal
  • New Blood - must have in vampire deck
  • Skullclamp - the best card draw for your deck!

Latest version of my Edgar Markov deck - Vampires 2020.

Daxos23 on When She Smiles (At Death)

3 weeks ago

Surprised to see there's no Dolmen Gate here. Basically a somewhat worse second copy of Reconnaissance that protects the fragile utility creatures you want to recur.

Last_Laugh on Edgar markov, vampire tribal

4 weeks ago

Nice deck. I do have a few suggestions for you and I'll try to break it down by category.

Finishers:

Reconnaissance - 2nd post below dedicated entirely to this card.

Scapegoat - It's mainly anti wrath tech that helps against hard to dodge wraths like tuck, exile, -X-X, sacrifice, etc. but it also doubles as a non combat finisher with Purphoros out.

Draw:

Necropotence - Without this card (and lots of fetchlands and Enlightened/Vampiric Tutors imo) Vampire Nocturnus isn't very reliable in 3 colors.

Boardwipe:

Austere Command - Nice and versatile like Merciless Eviction. I run both.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

Last_Laugh on My Markov

1 month ago

Sorry if these are a bit out of budget... they're all in the $3-$5 range (or less) but are very impactful.

Good Vamps: Cordial Vampire and Indulgent Aristocrat.

Finishers- Shared Animosity, Mirror Entity, and Reconnaissance. Reconnaissance allows you to attack with EVERY creature safely, deal combat damage in most situations, and have every one of those creatures untapped and ready to block by the end of combat. Untaps to avoid bad blocks (only situation you don't deal combat damage), it untaps after first strike but before normal combat damage is dealt, and it even untaps after normal combat damage is dealt due to the creature being an 'attacking' creature until the end of combat step ends (you untap in the middle of this step).

jakaeser on Mardu EDH Test (Cheap)

1 month ago

Consider playing Reconnaissance so that you can get Alesha's attack trigger and then immediately pull her out of combat.

Gadianten on Aryel Knight of Knights

1 month ago

Nameless Inversion to go with Haakon, Stromgald Scourge, then laugh manically and as a bonus its even tribal. Also, with Haakon in there Buried Alive and Entomb become VERY good.

Reconnaissance works VERY well with the commander and deck in general, saving creatures from bad trades, as for the commander you can use tap abilities during attacks and then remove him from combat after damage is dealt, allowing you to double up on tap effects. I highly recommend you dig through the new set as knight tribal is very well supported and there are some real gems in there.

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