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(0): Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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4 days ago
Spirits In the pods I was playing in were Gisela, Blade of Goldnight, Nekusar, the Mindrazer, Alesha, Who Smiles at Death, The Scarab God, Mirri, Weatherlight Duelist, & I saw 2 other Arahbo, Roar of the World decks. Can't remember the other ones. Not super-competitive, very casual- still, Infect is completely fair, imo. The Voltron strategy has worked fairly well with Skyhunter Skirmisher, especially with Quietus Spike. The double-strike is also extremely nice with Umezawa's Jitte & Sword of Fire and Ice. I really want to play with Reconnaissance after reading up on how it plays- basically every creature you have gains Vigilance, with an added ability to simply withdraw from combat completely before combat damage is dealt, or even after First Strike damage is dealt, but before normal combat damage step. The reminder text is misleading- it actually does do combat damage, just not AFTER you activate it.
4 days ago
You might want to fit in some more mana rocks/dorks to better support the paradox engine (and brago with the rocks). Derevi is very good with some of the bigger mana rocks that don't untap, such as Basalt Monolith, Mana Vault, and Grim Monolith. In addition, Fellwar Stone, Talisman of Progress, and Talisman of Unity are some great 2-mana rocks. Noble Hierarch and Birds of Paradise are some strong mana dorks. Some other strong mana dorks include Somberwald Sage and Shaman of Forgotten Ways.
Some creatures that generate tokens on etb might be nice to synergize with Derevi and the flicker theme. Avenger of Zendikar is one of the best, and Geist-Honored Monk, Captain of the Watch, and Hornet Queen are some other strong options. There are some other good options that also have other nice effects. Knight-Captain of Eos can fog for a turn by sacrificing one of his tokens, while Whirler Rogue can make a creature unblockable by tapping down his spawn.
Your tap/untap shenanigan package is on the weaker side at the moment, but there are some nice options for you to consider. Nullmage Shepherd lets you tap your stuff to blow up artifacts/enchantments while synergizing nicely with tokens, and Adarkar Valkyrie protects your stuff and steal your opponent's. Reconnaissance is a great inclusion in any Derevi deck for giving your team pseudo-vigilance, but can also let you use an attacking creature's tap ability infinitely as long as its free. You can use this to generate infinite mana in the combat step with a mana dork, draw your deck with Arcanis, or activate Adarkar Valkyrie on every creature before wiping the board.
1 week ago
With a heavy Equipment theme you aren't going to have much room for utility. A such, all non-card-draw utility cards should probably be removal. I would include at least two board wipes (more is often better, depends on your meta). Blasphemous Act and maybe Rout are good budget options. Vandalblast is sick. I'm super big on enchantment removal so Return to Dust is S-tier outstanding. Not super budget but not expensive either. I like Ray of Distortion a lot. It's very mana-intensive but the fact that you can do it twice is awesome in EDH. Dust to Dust will be handy. Lots of artifacts in EDH. I kind of like Revoke Existence since artifact recursion is common.
There is lots of random utility to find out there. Reconnaissance and Dolmen Gate are usually great for aggro decks but your commander makes it far less necessary. Perhaps Brave the Sands and Always Watching . Fervor and Hammer of Purphoros are sick too. Ogre Battledriver is nice but not a samurai.
2 weeks ago
Where's Grand Arbiter Augustin IV? He'd be boss in this deck to both slow people down and ramp you.
You have a Nazahn deck too? Excellent, we have similar tastes in EDH decks, I have one as well. I'll have more suggestions/ideas in the near future, keep rocking :)
2 weeks ago
Hey guys, sorry it took a while to update, but I actually got quite a few of the cards I need! A lot has changed so far, mostly based on your recommendations. I was able to get Shared Animosity, Bloodstained Mire, and Enlightened Tutor. I also got Diabolic Intent and Toxic Deluge, but I had to settle for Japanese versions. Also I got my Urborg, Tomb of Yawgmoth and Chromatic Lantern in the mail, but still waiting for Kalitas, Bloodchief of Ghet and Kalastria Highborn.
Also I was able to secure copies of Vampiric Tutor, Demonic Tutor, Necropotence, Bloodghast, Purphoros, God of the Forge, Boros Charm, Unclaimed Territory, and Reconnaissance. Those are all back in the states though, and they have to be mailed out to me...
Not on my list right now, but I also got Scapegoat, Exquisite Blood, Ashnod's Altar, and Vanquisher's Banner. I thought they might be good in this and I wanted to try them out somehow, but I wasn't sure what I'd sub for 'em. (Obviously I'd also want to use my leftover Sanguine Bond if I used Exquisite Blood...)
I can't remember exactly everything that I updated on the list. I know I cut Rakdos Signet and Butcher of Malakir, Reconnaissance is in, along with Bloodghast. Blind Obedience is also back. Some of the lands changed too... It's 0100 here for me and I'm really tired so I can't recall all of the list changes, but the list is up to date. I STILL haven't been able to find anyone to play test with me so any more thoughts you guys have on this would be awesome. Also, any thoughts on the extra cards I picked up to maybe try? I know Frank_Glascock was going to try Scapegoat, and I can't remember who was already using Vanquisher's Banner. I thought Ashnod's Altar might be cool because if you didn't have one of your board wipe protection cards, you could at least sac your guys for mana in response to the wipe to possibly play something if you needed to. Anyway, it's really late here. I have to be up in less than 4 hours, and I got less than 3 hours of sleep last night. It's been busy the past few days, but I'll try to stay on top of this and let you guys know how it goes. Thanks again for all of the help so far \m/
3 weeks ago
If it helps Ive been playing since 2001. Also if they dont take my word for it, direct them to the Gatherer discussion page on Reconnaissance and explain that the rules can easily be applied to Settle the Wreckage. :) good luck!
3 weeks ago
the end of combat step is after damage is dealt, but still during the combat phase, in which creatures declared as attackers remain so until end of phase (through the End of Combat step). Both Settle the Wreckage and Reconnaissance abuse this portion of the combat phase (with Recon optionally abusing other portions if needed). Remember, combat damage, like all damage, doesn't use the stack, so a step like that is crucial. Hope this helps :)
3 weeks ago
I got the chance to test Settle the Wreckage today, it ramped me 3 basics wich is awesome! But i had one little issue that i couldn't solve; can you cast settle the wreckage on your creatures after the damage is dealt so deal AND deal damage AND ramp basic lands? my playgroup said its either you do damage or you ramp. But then I wondered how can Reconnaissance get damage done and give your creatures pseudo vigilance by untapping them? any chance you could explain? :-)