Reconnaissance

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Exodus (EXO) Uncommon

Combos Browse all

Reconnaissance

Enchantment

(0): Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

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Reconnaissance Discussion

Treehugger003 on Akiri, Equipment Slinger

3 days ago

I ran Akiri and Bruce Tarl as my partner commanders for a long time with great success (it was also one of my favorites). I'm just going to throw out a bunch of things that worked for me and some of my thoughts.

I am wondering about the Eldrazi. They take A LOT of mana. Red/white is usually struggling to get that much mana and I'm not really seeing some of the cards I would have expected to really put lands on the battle field and or cheat them in. Deathrender, Burnished Hart, Pilgrim's Eye.

For equipment you are running the swords. They were too expensive for me. Some of the equipment that I was using include: Godsend, Prowler's Helm, Trailblazer's Boots, Assault Suit this is more for sacrafice protection but it is hilarious to see somebody use your commander to kill off somebody else, Mask of Memory.

Protection: Darksteel Forge yeah, yeah i know i just said the eldrazi were expensive mana wise. Meekstone Akiri has vigilance. Reconnaissance is abuseable for non vigilant creatures.

Removal: If you are running sunforger I cannot recommend enough Mistveil Plains please note it is also a plains card so it is easier to tutor. I would also suggest adding a bit more artifact/enchantment removal. Fate Forgotten is cheap and fetchable with sunforger. I would also highly recommend at least a couple of boardwipes. There is a boardwipe in white that kills non white creatures and Nevinyrral's Disk has some fun interactions with Darksteel Forge if you go this rout I would also pick up Armory Automaton for a beater.

General utility: Mimic Vat is one of my auto includes in everything. Godo, Bandit Warlord is just awesome in this deck, Open the Vaults, Thought Vessel. Depending on meta I would look at some graveyard hate too. I was running both Rest in Peace and Tormod's Crypt but there are a bunch of recursion decks I play against regularly. Hellkite Tyrant is another possibility depending on meta.

Good luck with Akiri. -Tree

F3A5t on Markov Bloodlines v3 (please give suggestions)

5 days ago

Dark Impostor is good because he is a rattlesnake and can exile stuff. Reconnaissance is good so you can swing with your board state, get that damage in, and pull them back after first strike.

usaDiabetic on Alesha, Who Smile's at Budgets

6 days ago

A relatively cheap card that I think would help this deck a lot is Mirror Entity. It will fit into your synergies and can actually be a finisher of sorts.

Another $1 that's great in Alesha is Reconnaissance, let's you use Alesha's ability without really attcking.

Good synergistic card draw for the deck with Cathartic Reunion and Tormenting Voice will help you put creatures in your graveyard for Alesha While drawing cards.

Whispersilk Cloak can be clutch for Alesha herself.

Maybe Crackling Doom and Utter End for removal.

Also, generally I would say to just up your creature count a bit. I run Alesha and have around 40 creatures in the deck.

This is my build if you wanted some ideas Great Khan Punchy McStabbers

Either way, nice take on Alesha, I like your human and ally synergies.

mmlgamer on Derevi's flock of happy birb frens :]

6 days ago

For any Derevi deck, I recommend Reconnaissance. Used after damage but before end of combat, it gives your birds pseudo-vigilance.

Last_Laugh on Edgar Vampires

1 week ago

If you want to be extra gross and feel like you're cheating... try Reconnaissance. This card allows you to be hyper agressive and attack all-out while avoiding any unfavorable blocks (this is the 'fair' use).

This card also allows you to untap any first stike vampires like Edgar Markov or Drana, Liberator of Malakir after first strike damage is dealt but before normal combat damage is dealt. (handy for getting +1+1 counters from Drana to your whole team)... obviously busted with Stromkirk Captain. This card also allows you to untap after normal combat damage is dealt for pseudo vigilance as the creature is considered an 'attacking creature' all the way until the end of combat stage.

Anyways, here's my decklist... feel free to leave feedback or suggesions. Edgar's Dega Vampires

Hyperalgialysis on Nosferatu: A Symphony of Horror

1 week ago

Reconnaissance can be used in one more way too. After damage has been dealt but before you proceed to the next main phase there is a round of priority. During this time you can activate Reconnaissance and essentially give a creature vigilance.

Last_Laugh on Edgar Wright's Vampire Movie

1 week ago

If you want to be extra gross and feel like you're cheating... try Reconnaissance. This card allows you to be hyper agressive and attack all-out while avoiding any unfavorable blocks (this is the 'fair' use).

This card also allows you to untap any first stike vampires like Edgar Markov or Drana, Liberator of Malakir after first strike damage is dealt but before normal combat damage is dealt. (handy for getting +1+1 counters from Drana to your whole team)... obviously busted with Stromkirk Captain. This card also allows you to untap after normal combat damage is dealt for pseudo vigilance as the creature is considered an 'attacking creature' all the way until the end of combat stage.

Anyways, here's my decklist... feel free to leave feedback or suggesions. http://tappedout.net/mtg-decks/edgars-dega-vampires/

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