|Commander / EDH||Legal|
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(0): Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
19 hours ago
Hi Last Laugh! Thanks for the comment and the suggestions :)
I've run Reconnaissance in my Alesha deck for a while and seen huge value, because most of her critters have small bodies. With Eddie, I've rarely found that a 6/6 first striker can't safely swing in against at least one opponent the turn he comes in, and with evasion Drana, Liberator of Malakir can normally get past defenders on the ground easily. I'll continue to keep an eye out for scenarios in games where i'd liked to have had access to Reconnaissance and keep it in mind though.
With regards to Stromkirk Captain , isn't that something of a nonbo with Drana? Now the rest of your team is no longer getting pumped before they do their damage :( Wouldn't a card like True Conviction be a better combo with Drana? I know it's not a vamp, but she's now triggering twice and gaining you a ton of life!
I've structured this deck to generate value from killing, returning to hand and replaying the low CMC vamps. The virtual card advantage there seems to do a good job of ofsetting draw weaknesses. None of those 3 are Vamps (sadly, so I think I'd be looking to cut Read the Bones for one of them). It's a tough one, but I might put Necropotence back in.
19 hours ago
Run Reconnaissance . This card allows you to attack with everyone safely (yes, even that 0/1, why not), untap each creature at the most opportune time for pseudo vigilance, and still deal combat damage in most situations.
Untaps to avoid bad blockers (obvious face value of the card), it untaps after first strike damage but before normal combat damage is dealt (great for getting +1+1 counters from Drana, Liberator of Malakir to your whole team and busted with Stromkirk Captain ), and it even untaps after normal combat damage is dealt due to the creature being an 'attacking' creature until the end of combat step ends (you untap in the middle of this step).
Anyways, feel free to check out my list for inspiration, it's one of the top rated Edgar lists on the entire site. There's also over 130 comments worth of feedback and suggestions to sift through for ideas. Upvotes on any of my decks is appreciated. Edgar's Dega Vampires
1 day ago
The plan in these situations is typically to tutor Fire Covenant to clear a path or use Derevi/spot removal to also open a path. Nature's Will is extremely useful in situations where you can only reliably connect with a single creature. Jace, Wielder of Mysteries + forbidden tutor is also a nice plan that doesn't require the combat step.
Possible tech choices are Reconnaissance , Champion of Lambholt or Mirri, Weatherlight Duelist . Reconnaissance is very efficient and lets you amass enough warriors to overcome blockers. Mirri seems okay because she at least interacts with Kiki-Jiki combos. Champion plays to the beats plan but I don't love the fact that it doesn't interact with opponents in any appreciable way.
1 day ago
Reconnaissance allows you to attack with every creature you have safely, deal combat damage in most situations, and have every one of your creatures untapped and ready to block. That 20 year old reminder text is misleading and no longer relevant.
It untaps to avoid bad blockers (obvious face value of the card), it untaps after first strike damage but before normal combat damage is dealt (great for getting counters from Drana to your whole team and busted with Stromkirk Captain/Stensia Masquerade), and it even untaps after normal combat damage is dealt due to the creature being an 'attacking' creature until the end of combat step ends (you untap in the middle of this step).
1 day ago
Ok, explain Reconnaissance to me like I am stupid, I need to understand properly what makes it good. Also thank you for your comment!
5 days ago
Reconnaissance ? Really good for getting attack triggers safely with Zur.
5 days ago
: Together Forever does seem interesting! It's one of those cards that slinks under the radar in a "less played" set like Battlebond. I may have to check it out, for now I want to see how Etchings of the Chosen works out. SO far it has done very well in the few matches it has come up.
I am super conscious of the need to improve my card draw, that said I think I'm going to have to respectfully disagree on the power of one-time draw. One-time draw is super consistent and actually does stuff the turn you throw it unlike cards like Dark Prophecy . Speaking of Dark Prophecy , I tried running Skullclamp at one point ant my deck ran into two issues with it. First, my vampires are usually way to strong to just die to Skullclamp . My tokens are usually 2/2's at the minimum I'd say 90% of games. Tied to that, I don't a sufficient number of sacrifice outlets to fuel cards like Skullclamp and Dark Prophecy . If anything I'm likely to add cards like Night's Whisper or Syphon Mind as they give you instantaneous draw and are more color friendly. I also already run Herald's Horn , great card and I'm glad I bought a precon because of that price tag on an uncommon!
Funny story about Reconnaissance , a friend of mine at my LGS showed it to me, and I loved it! Picked it up for a couple bucks and I worked it in pretty early in the deck's life cycle. It puts up great results every time it comes out!
1 week ago
This was suggested for my Kaalia deck and once it was explained, I can see how valued it is in my deck now.
Reconnaissance occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%