Reconnaissance

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

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Set Rarity
Exodus Uncommon

Combos Browse all

Reconnaissance

Enchantment

(0): Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

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Reconnaissance Discussion

LeoSushi on Derevi Tokens

1 month ago

A pet card for my derevi deck is Reconnaissance. On the end of combat step, you can use it to untap your creatures, Also, Sakashima the Impostor keeps her name, so you can have 2 derevis... leading to double derevi triggers.

RedUndead40 on Brushai

1 month ago

TBH Bruse only sits in the command zone to boost Ishai later on and to give me access to a few cool red spells. Ishai is the real star here so I dont run support for Bruse outside of Reconnaissance.

LeoSushi on Kaalia of the Vast

1 month ago

Aether Vial is incredibly weak in your deck, due to all your creatures having cmc 4 or greater, Lotus petal is also quite weak, Sol Ring fits into every deck, Gilded Lotus, and Thran Dynamo are all great ramp for edh, and you will want ways to protect your commander, cards like Darksteel Plate, Shield of Kaldra and Reconnaissance can stop your commander from dying in combat, Reconnaissance is one of the best cards for this, because you can still get your general's trigger. Underworld Connections is much worse than Phyrexian Arena or Necropotence

firstorb on The Little Engine That Probably Will

1 month ago

Hey thanks ElementalEd! I was hoping I'd have enough tap effects to stave off getting killed before I can pull of some of the 3+ card combos (Like 7 mana, Spine of Ish Sah, Priest of Yawgmoth, Mirran Spy, with a Disciple of the Vault and/or Altar of the Brood in play, being the most mana intensive combo) but yea, Reconnaissance was one I was not aware of, thanks! Also, spitting out annoying blockers with Nuisance Engine and Myr Propagator, killing with Kiku, Night's Flower, "sort-of-tutoring" with Jar of Eyeballs, Citanul Flute & Merchant's Dockhand are other reasons I have all those tap effects. As for straight up tutors.. I haven't decided yet if they're really needed, but will if they are. I do have a Trophy Mage in there though for digging up some useful artifacts.Arcum Dagsson and Master Transmuter are on my wish list atm, and I will eventually be trading out for more Inspired effects as this deck develops. Muzzio, Visionary Architect looks really groovy, too. Might have to get one. Lol, Caltrops. It's a great card, but is there a Sydri deck without it? I'll put it in when I get one. Probably, lol. With Sydri, Galvanic Genius effects, Kusari-Gama & Thornbite Staff & almost any other card in here will take care of early aggro..along with her effects & Liquimetal Coating to stave off early land drops in case I need to get rude..

There really is a ton going on with this deck, it kind of almost HAS to be played to see it all. Thinking of pulling the 7-8 mill effects though. It does play fairly defensively, but it's answers are usually to kill, exile, remove, or plain just give things Defender to just about anything..if I can get it moving fast enough.

AND, I just realized I should've put all this in the description, lol.

Thanks for checking out my deck though, feedback is always groovy. :)

ElementalEd on The Little Engine That Probably Will

1 month ago

Hey, Thought I would comment back. Thanks for the upvote on budget list.

As for this deck, unfortunately I don't have to much time to really think about it, but I'll give you my preliminary thoughts:

Cards I would consider trading out.

Ebony Horse for Reconnaissance: Its the same effect you are looking for, Except all creatures gain the benefit.

You have a lot of untap effects for how little your things can tap. (Maybe I am missing something). If I am missing something. then I would Thousand-Year Elixir. If I am not. I would add tap effects that synergize with artifacts Arcum Dagsson, Master Transmuter, Muzzio, Visionary Architect) (I am sure you probably knew about them, but thought I would mention just in case)

If you want to stay glass cannon combo then my next suggestion will be meh. But Caltrops Is a great way to deter early game aggro. Especially if your meta catches on how combo heavy you are.

If you are fairly consistent at infinite mana. Whir of Invention & Memnarch are pretty good at closing out a game.

Lastly, tutors will obviously help with consistency. I know some people (myself included), don't like to include them if they can, so that may be the reason why they aren't there. Trinket Mage, Fabricate, Kuldotha Forgemaster are favorites of mine to close out a game. But I totally understand not including them.

I will have to play test the deck sometime. Sorry if i missed anything obvious, I kinda rushed this review.

Thanks again!

Chill_Casual on Zur the enchanted one

1 month ago

Might I suggest Reconnaissance or Maze of Ith to prtoect Zur? (Maze of Ith can work on opponents as well)

DanteBeleren on Kaalia of the Vast, EDH

1 month ago

The way Amulet of Vigor works with Kaalia is as follows: Kaalia puts a creature into the field tapped and attacking off her attack trigger. No matter what happens, they will not get "When this creature attacks" triggers. The Amulet simply untaps them, but they are still attacking. In other words they have "vigilance" for that combat phase in a way.

Mardu in general will always have problems with blue control and because Kaalia is treated as a Voltron general she will attract hate. That's why in my build I have more protection (Mother of Runes/Eight-and-a-Half-Tails) for Kaalia, plenty of mana access to outrace control or stax decks, and a more rounded total CMC in the event Kaalia can't remain in play I can still play my creatures (also Sneak Attack is a great alt cheat and swing ability).

I've been tweaking with my build since her release and am still trying different things out. Prime example for me is Boltwing Marauder as I'm not 100% sold on him yet, but he's being doing ok so far. The more you play with her and feel her interactions the better sense of what style of Kaalia you build.

For a few more tips I'd suggest the following:

  • Cut Admonition Angel. I love the card, but she's too slow for your colors to have a big impact.
  • Cut Iroas, God of Victory for a Maze of Ith or (not my favorite but it works...) Reconnaissance. The Maze can offer protection against attacks and both offer an escape for Kaalia to trigger but "not" attack.
  • Maralen of the Mornsong is a risky card. She can let you grab whatever, but also enables your opponent's to grab their combos. I know she has synergy with Ob Nixilis too, but still...
  • Reya Dawnbringer/Sheoldred, Whispering One are amazing cards, especially since you can cheat Reya in... BUT, they are slow. As I'm sure you're quickly discovering, they get blown up or targeted fast before they can trigger. Instead I'd recommend Necromancy and/or Dance of the Dead as they can grab anything from anywhere, they're cheap costing, and provide immediate effects.
  • I know you just cut him, but you should consider giving Rakdos, Lord of Riots another shot since he's easy to cast if you don't cheat him in and if you keep the high CMC creatures, he helps alot with casting them for near nothing.

To be clear though, these are purely my suggestions and should be taken with a grain of salt as should anyone's. This is your deck and if you want or hate certain cards, by all means, do what you must. I saw you looked at my list as well, and if you haven't looked at the description it gives the reasoning for most/all the cards if you need further info. Anyway, again good luck and enjoy!

JaysomeDecks on Samut, Voice of the Wild

2 months ago

Samut, Voice of Dissent is made to be tapped either during or after combat. (Hence Vigilance) This first means that commander damage should likely be a part of your strategy. It also means that combat step untap shenanagins are a thing. Cards like Copperhorn Scout and Aurelia, the Warleader allow you to attack, then with their untap trigger on the stack, tap Samut, finishing with her untapped, attacking, and having activated her ability.

Lets look at this in conjunction with Mother of Runes. We attack with Samut and Copperhorn Scout. The scout's untap ability goes on the stack. In response, we tap Mom to give protection to one of our attacking creatures, untap her with Samut, then tap her again for the other. Then our untap ability resolves, leaving Samut untapped and attacking, and Mom untapped waiting to use her ability again, while both attacking creatures have protection from the color of our choice.

Reconnaissance could also be a useful card for you here. It lets you attack with Samut, tap her, then untap her after damage is dealt. And is fantastic for all your other creatures as well.

This is the mindset I would approach Samut with. Not just strait forward use, but exploitation.

I'm probably gonna do one of those things where I get really invested in this deck and give you suggestions for like 2 days strait as I think of other possible cards you could include.

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