Reconnaissance

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Exodus (EXO) Uncommon

Combos Browse all

Reconnaissance

Enchantment

(0): Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Price & Acquistion Set Price Alerts

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Reconnaissance Discussion

DrukenReaps on Rule #2: The Double Tap v2.0

1 day ago

Well at this point most of the good ideas might be taken but from a more casual perspective here are some possible inclusions: Lord of the Accursed, Vengeful Dead, Binding Mummy, Forgotten Creation, Corpse Harvester, Noxious Ghoul. I especially like Noxious Ghoul with Endless Ranks of the Dead or Liliana, the Last Hope's emblem.

As for potential cuts I think your weakest cards are Tidehollow Sculler, Stitcher Geralf, Gisa and Geralf, and Reconnaissance. Each certainly has solid uses but without having played the deck or gone against it these seem to be the smallest effects. I hesitate to mention Zulaport Cutthroat and Blood Artist for cuts because they win me games often but zombies have at least 3 similar effects in the tribe. Those effects being on a zombie vs not one a zombie is something to consider.

The list already looks awesome... Great job putting this together!

Hipparchos on You can stand under my Najeela ela ela la la ♪♫♬

4 days ago

Enral: Great deck, but is there a reason you don't run Reconnaissance?

Last_Laugh on Good ol' Edgar - Vampire Tribal

5 days ago

I 100% recommend running Reconnaissance. This card is amazing in any deck with attack triggers like Edgar but is even better with a go wide aggro plan like vampires.

It allows you to attack with everyone (yes, even that 0/2... why not?) then untap any of your attacking creatures to avoid bad blocks, untap after first strike damage but before normal combat damage (great with Drana and busted with Stromkirk Captain), and/or untap after normal combat damage is dealt due to the creature still being an attacking creature until the end of combat step ends.

In short... attack with everyone, deal damage in most circumstances (besides avoiding bad blocks), and have every one of those creatures untapped and ready to block or to abuse things like Captivating Vampire.

Last_Laugh on Edgar Markov

6 days ago

Just a few things I'm noticing that need a little TLC. Card draw, board protection, and a few of your mana rocks.

Card Draw: Consider Greed, Necropotence, Phyrexian Arena, Twilight Prophet, Skullclamp, Dark Prophecy, and/or Herald's Horn. I run all of these except Phyrexian Arena personally as the deck can put you in topdeck mode fast

Board Protection: Find room for Boros Charm and if it's in your price range Teferi's Protection. There's a few other options like Rootborn Defenses but it does nothing if you don't have a token to populate and only protects creatures. This deck folds to boardwipes pretty hard, protect that boardstate.

Rocks: I'd get rid of your 3 cost mana rocks (excluding Chromatic Lantern) for Talisman of Indulgence and use the other 2 slots for new cards.

I also 100% recommend running Reconnaissance. This card is amazing in any deck with attack triggers like Edgar but is even better with a go wide aggro plan like vampires.

It allows you to attack with everyone (yes, even that 0/2... why not?) then untap any of your attacking creatures to avoid bad blocks, untap after first strike damage but before normal combat damage (great with Drana and busted with Stromkirk Captain), and/or untap after normal combat damage is dealt due to the creature still being an attacking creature until the end of combat step ends.

In short... attack with everyone, deal damage in most circumstances (besides avoiding bad blocks), and have every one of those creatures untapped and ready to block or abuse things like Captivating Vampire.

Last_Laugh on Revenge is Eternal, Kaalia of the vast edh

6 days ago

I recommend running Reconnaissance. This card is amazing in any deck with attack triggers like Kaalia.

It allows you to untap any of your attacking creatures to avoid bad blocks, untap after first strike damage but before normal combat damage, and it even lets you untap after normal combat damage is dealt due to the creature still being an attacking creature until the end of combat step ends.

In short... attack with everyone, deal damage in most circumstances (besides avoiding bad blocks), and have every one of those creatures untapped and ready to block.

Last_Laugh on Kaalia vaster win

1 week ago

I recommend running Reconnaissance. This card is amazing in any deck with attack triggers like Kaalia.

It allows you to untap any of your attacking creatures to avoid bad blocks, untap after first strike damage but before normal combat damage, and it even lets you untap after normal combat damage is dealt due to the creature still being an attacking creature until the end of combat step ends.

short... attack with everyone, deal damage is most circumstances, and have every one of those creatures untapped and ready to block.

PauperPower on Varina Build 1.0

1 week ago

I love your inclusion of Reconnaissance in this list. Your thoughts on Living Death? Deck looks fun!

PauperPower on Markov Grave Pact

1 week ago

I would definitely put in Skullclamp. Not sure if you have enough life gain to make Well of Lost Dreams worth it. I'm also not huge on Sunbirds Invocation in this list. Think you might want another land or two. Also another outstanding card for Markov is Reconnaissance. Deck looks fun!

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