Reconnaissance

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Exodus (EXO) Uncommon

Combos Browse all

Reconnaissance

Enchantment

(0): Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

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Reconnaissance Discussion

theemptyquiver on C17 Vampire Upgrade

8 hours ago

Some ideas:

Reconnaissance...if you have Edgar out it can help pump up even if you cannot swing through.

Anointed Procession, and Purphoros, God of the Forge. just value for all the small bodies you are likely to spit out.

Viscera Seer because sometimes you want a sac outlet. which is good if you wanted to consider running Grave Pact or Dictate of Erebos.

Necropolis Regent will win games if she is left unchecked by your opponents. think about finding a slot for her. I like her more than Nirkana Revenant personally.

Kindred Dominance and Harsh Mercy are good cleaners.

Homeward Path is good just in case.

more value too in the enchantment realm if you run Mana Echoes or Phyrexian Arena.

Legion Lieutenant is same casting cost as Tithe Drinker but substancetially better minus no lifelink which...is fine I think.

Urza's Incubator or Herald's Horn for ramp are great options and lastly...Patriarch's Bidding has saved my butt many times running tribal.
If you end up with a full graveyard, this card can end a game.

Sorry for the long post. I just ended up with a lot of ideas from my experience running vamp-tribal.

Botsn on Najeela, Counters, Tokens, and Tribal fun

3 days ago

Adding on as well to the previous comment, I intend to replace Sterling Grove for Reconnaissance

t3hdarkness on Najeela, Counters, Tokens, and Tribal fun

4 days ago

I've been playing against Najeela quite a bit recently. Some of your choices don't really seem to synergize with your deck.

For Example; Wrath of God, Play of the Game, and Cataclysmic Gearhulk hit your field just as hard as the hit your opponents. Cards like Aligned Hedron Network, Austere Command, Hour of Reckoning, or Merciless Eviction will allow you to carve your field wiping to primarily benefit you.

Since you are already running Druids' Repository I'm guessing your group allows infinite combos. With all of the enchantment tutoring you have, you might want to add Cryptolith Rite or Song of Freyalise and Reconnaissance.

Najeela also interacts strongly with Derevi, Empyrial Tactician, Nature's Will, Bear Umbra, and Sword of Feast and Famine

JRaynor on Alesha, Who Smiles at Death

1 week ago

MaybeBoard Options I Fully Support

Geier Reach Sanitarium and Fellwar Stone in the maybeboard are both great in my experience. Anyone with a Command tower on the field allows fellwar stone to tap for any color. The Sanitarium helps everybody filter but generally if you're activating it you're doing so to intentionally pitch something to the graveyard in order to reanimate it, which puts you up a card and mana on everybody else post combat reanimation.

Mother of Runes, who is also in your maybeboard, is actually very versatile, serving as protection but also as an enabler for Alesha, allowing her to slip past blockers in a pinch with protection from a color. I used to be dubious about the usability but at 1 cmc, I am never sad to see her in my hand since I added her in.

Cards I Would Take Out

I used to run Restoration Specialist and in my experience, it is not worth it. (Junk Diver also falls into this category and is also not worth it.) Consider this. You only have 3 enchantment/artifacts that Sun Titan can't get back. When I ran specialist, it was after a particularly rough game where it seemed like everyone had artifact removal. After many games with the specialist in the deck however, I realized it is far more efficient to use Sun Titan as the artifact/enchantment recurrsion, and just focus on drawing into new threats when I lose my bigger artifact/enchantment effects like Cathars' Crusade.

New Recommendations

Reconnaissance is an MVP in the deck, and you should run it alongside your Key to the City. You attack with Alesha, get her trigger, allow first strike damage, then untap her and remove her from combat. All this from a 1-mana enchantment.

theemptyquiver on Help with sacrificing Edgar

1 week ago

Reconnaissance. this card changes my life if I get it out and can utilize Edgar with it. it is pretty slick.

Enral on Does Combat Celebrant + Reconnaissance ...

1 week ago

Combat Celebrant + Reconnaissance = Infinite combat steps?!

This is my interpretation of the combo...please let me know if I'm right or wrong:

  1. Attack with Combat Celebrant and exert it for extra combat step

  2. Before combat damage step, use Reconnaissance to untap it and remove it from combat

  3. Repeat

thattallguy on Najeela's Fan Favorites

2 weeks ago

playing around with a najeela deck myself, im trying Zur the Enchanter in my build since he can go grab some stuff (notibly: Druids' Repository, Aura Shards or Reconnaissance)

Polar2897 on ♫♫ Warriors, come out to play ♫♫; Najeela EDH

3 weeks ago

jack99543 So that's what I assumed at first as well. But due to the ruling; "116.1d A player may activate a mana ability whenever he or she has priority, whenever he or she is casting a spell or activating an ability that requires a mana payment, or whenever a rule or effect asks for a mana payment (even in the middle of casting or resolving a spell or activating or resolving an ability)." This allows me to put a bunch of triggers from Reconnaissance on to the token and after each instance resolves, you tap the creature for mana. Esentially you end up with a bunch of untap creature triggers on the stack and you respond to each one by tapping the creature for a mana of any color. I did once again edit the description to read to target the token, so as to keep najeela available to swing for more damage. The token we target was removed from combat after the first trigger from Reconnaissance, so when we activate Najeela's ability it's only going to affect herself since our token was removed from combat. You then repeat until you've killed your opponents.

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