Kolaghan, the Storm's Fury

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Fate Reforged (FRF) Rare

Combos Browse all

Kolaghan, the Storm's Fury

Legendary Creature — Dragon

Flying

Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Price & Acquistion Set Price Alerts

C17

FRF

Ebay

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Latest as Commander

Kolaghan, the Storm's Fury Discussion

SynergyBuild on

1 month ago

Super would recommend Utvara Hellkite, it was reprinted and is super op!

Lathliss, Dragon Queen also is a new dragon that is very synergistic with dragons, Atarka, World Render gives the team double strike, Bladewing the Risen reanimates them and lets you pump all of them if you put in mana, Kolaghan, the Storm's Fury gives you all of them a ton of damage, Savage Ventmaw lets you get out more dragons too!

Scourge of Valkas is a great dragon if you can cast it for triple red, giving you removal and damage for days! Broodmate Dragon is fine, Steel Hellkite is good removal, Thunderbreak Regent is a nice addition too! Hoard-Smelter Dragon, Bogardan Hellkite, Deathbringer Regent, and Tyrant's Familiar are also good removal in dragon form.

Prossh, Skyraider of Kher gives you a field for blockage, Dragon Mage draws you more dragons, and Scourge of Kher Ridges is a board wipe on repeat too.

Consider Fierce Empath, Crux of Fate, Dragon's Hoard, and Dragon Tempest too!

NyxDragon on Dashing through the halls

1 month ago

Nice deck! Goblin Heelcutter and Kolaghan, the Storm's Fury can also be good

QuilavaUchiha on Further Draconic Domination

2 months ago

Demarge That's a great suggestion but what would be the best to replace? I'm thinking Kolaghan, the Storm's Fury, Intet, the Dreamer, and/or Dromoka, the Eternal, because Kolaghan is just a worse Atarka, Intet seems a little too slow to be worth it compared to graveyard recursion from Teneb or mass land destruction from Numot. Dromoka's pretty cool, but it's not like Silumgar or Atarka or anything. What do you think?

ShiningSpear on Elder Dragons: Vaevictis' Junderdome

4 months ago

I'm with felletje on this one. Sarkhan, Fireblood is substantially more powerful than Sarkhan, Dragonsoul in this deck. Also, you should get yourself a Skyline Despot; becoming the Monarch will help keep your hand full, and Despot also nets you some extra dragon tokens. Plus, he'll only set you back like $2 at most.

I would also ditch Collected Company. It's a great card, but pretty dead in a dragon deck since it can only hit creatures CMC 3 or less. As it stands, you only have five creatures in your deck that will work with CoCo. I'd suggest something like Signal the Clans instead; you still have to cast the cards, but it tutors three creatures to your hand for two mana.

Kolaghan, the Storm's Fury makes more sense to me in this than the Dragonlord version. He doesn't enable haste, but he gives all your dragons +1/+0 for each attacking dragon, which adds up ridiculously fast. Plus, you can dash him out for repeat Lathliss triggers. Dragonlord's big ability is also wasted in EDH, since almost no decks will be running duplicates of anything other than land.

You might also want to consider Aid from the Cowl. It has the same "free stuff" effect as Vaevictis, but only for you, and it even synergizes with Vaevictis' ability (since it will trigger revolt). Seems to me like that would be super powerful.

Sorry if you weren't looking for advice; this inspired me to try building my own Vaevictis deck, so I just started tossing out things I'd run in my own. Plus, I really want to integrate "Junderdome" into my regular vocabulary.

Derpsofdoom on The Ur-Dragon Initiative

5 months ago

So for the first thing on the agenda, I would like to formally apologize for my absence from this deck (and magic in general for that matter). Life has been keeping me busy with school ending a couple of months ago (I know, summer is almost over), but with the end of school, work then began to arise and it just became very hard to stay active on tapped out and find time to actually build any decks (especially this one in particular). With that being said, I am back once again to build, formulate, test, and build again.

Second lets begin with a thank you to TailoredBacon for trying to answer Vlasiax's question in my absence, I really do appreciate it and love having input being discussed here to help improve everyone's The Ur-Dragon Deck. So now it is my turn to actually provide some input on the question as well :D and this will bring us to the 3rd topic.

Vlasiax: I have been using Kolaghan, the Storm's Fury, Ojutai, Soul of Winter, and Wasitora, Nekoru Queen mostly because they either fill a couple of rolls, or they are just strictly better than other dragons. Kolaghan will help provide extra damage when needed and if you have an army, the power will quickly grow out of control, but you are right, alone she does slightly under preform and it is very possible that you might not ever get to that army of dragons and might end up on the cutting block due to her cost and what she does, as she has no board impact right away. As for Ojutai, Soul of Winter, I have found that he will help lock down or slow down opponents that could very well grow out of control. Gilded Lotus is playing in almost every deck in my playgroup and tapping it down could help (but most of my group have ways of untapping it multiple times in a turn or other ways around it), so Ojutai is not bad, but for 7 mana, there might be something better. He lacks impact on the board upon entering and must attack to get his trigger, which if you have multiple dragons attacking, can be amazing, but if you don't, then he is more of a nuisance than anything. Wasitora, Nekoru Queen is probably out of all of the dragons you have mentioned, would be the one I keep, solely because of the Sac creature affect and strength it has on deck like Atraxa, Praetors' Voice, Captain Sissay, or other commander decks that rely so heavily on the commander. Though once again, I have found that she does get removed rather quickly as people don't want to lose their commander. She also shares the common problem with the other two and it is that she doesn't impact the board when she is played and is just a creature that people are like "okay, got to get rid of it by next turn so we don't sac anything". Turns out, dragons are threatening, but when dolled out one by one, people tend to just remove them before they become a problem. Which this brings us to your second question about hate.

YES!!!!! It does bring hate as people are going to remove your dragons before they can do anything. This is short and simple, if you play a 6 mana dragon, that will be removed to the infamous one mana Path of Exile, then yes, they are going to do it. I have found that counterspells aren't as big of a problem as one might imagine, but they are there and having Cavern of Souls does help, but I have considered alternate means. I just saw Conqueror's Flail tonight, and holy crap. A card that will more than likely give +5/+5 (because we are 5 color) and it has a Grand Abolisher like affect, I will take 10 please. Steely Resolve is another that I will probably try to find room for. I do not know if I want Taigam, Ojutai Master, or Surrak Dragonclaw, just because of their mana costs. Surrak is more tempting because it gives all your creatures trample, and makes everything uncounterable. So he is tempting, but really unsure right now. Requires play testing!!! So we should always look for ways to protect our dragons, but we must keep it cheap in cost if at all possible. If we can ramp out cheap spells that protect our dragons, while being able to dull out dragons, that would be ideal.

Last point, the planeswalkers. Oh boy, the planeswalkers. What can I saw, flavor wise, I love both Ugin, the Spirit Dragon and Nicol Bolas, God-Pharaoh and they are both very powerful, but they are very expensive and if I had the choice, I would probably only keep Ugin, and that itself is a maybe right now. The Sarkhans are another thing. Sarkhan Unbroken on paper looks like he should be in this deck 100% of the time, but in reality, I don't think so. He is 5 mana for a very kill able mana rock that draws you one card, maybe two is a full turn rotation happens. Plus the ult, strikes fear into the hearts of your enemies and paints a very large target straight on his forehead. He will be killed, it is not a matter of if, it is a matter of when, and it will be very soon after he is played. Now if you play Doubling Season with him, then by all means, ult him right away and live the dream, then tell me how it was because it sounds glorious. Sarkhan the Mad is one that I have thought about, but ultimately, have left out because he will be a 5 mana draw a card once or twice, or make a 5/5 dragon that could have just been played for the 5 mana from the start. His ult seems really cool, but requires a lot of dragons to do this. If I had to have a planeswalker, and really, I want to use this guy, it would have to be the new Sarkhan, Fireblood. He is a 3 mana ramp spell for dragons that can either ramp or loot a card, which he will more than likely loot on his first turn he is out. Second, because his abilities are just helping with ramp or looting and his ult only makes four 5/5 dragon tokens, which isn't as scary as pull every dragon out of the deck onto the field, so he does not receive as much hate as Sarkhan Unbroken. I think this also might be the only planeswalker I run just because he is cheap and is exactly what I want. Though Dack Fayden is very tempting as he can also ramp with artifact stealing.

Okay, now for my final set of words for the night. This was a lot to think about and type, but it is what we are here for to help discuss and further advance ones ideas. This being said, for the months that I have been playing magic, I have been playing a Storm Grixis deck, a competitive Sidisi, Brood Tyrant deck, and even a Marwyn, the Nurturer commander deck. All of the experience and ideas from these decks will help build and form a new and improved The Ur-Dragon deck. One that will help push the deck to its very limits. Also the M19 and Commander 2018 has some awesome stuff for this deck and I look forward to improving the deck with all the fun things found in these sets. A 3 mana Nicol Bolas, the Ravager  Flip that does impact the board straight away by discarding a card from all of our opponents and is a 4/4 flyer that can become a planeswalker in the later end of the game. Sold and I already have my Foil Prerelease Nicol Bolas for the deck. So with all of this, you guys can expect to see a new form of The Ur-Dragon Initiative in the coming month or two. Hopefully it is sooner, rather than later, but time must allow for research. I thank you all for listening, reading, and just enjoying the deck overall. Glad to see that it has remained high up on the ranks of the other The Ur-Dragon decks even with my absence and I hope everybody will continue to support The Ur-Dragon Initiative. Have a great night and may your sealed pulls and your commander games be great. Bye Bye!!!!!!

TailoredBacon on The Ur-Dragon Initiative

5 months ago

Vlasiax: I can't say I speak on behalf of Derpsofdoom, but I run a very similar deck and thought I might be able to provide some insight. On the topic of Kolaghan, the Storm's Fury, Ojutai, Soul of Winter, and Wasitora, Nekoru Queen, I sort of agree. They are some of the weaker cards in the deck, but I think all of them serve their purpose. Kolaghan is good because of the ability stacking so it can get in for some really good early damage. There have also been a few occasions where it helps get to the 21 commander damage in two swings instead of 3. Ojutai has helped me with closing out games that are at sort of a stand-still because I can tap down the bigger threats my opponents have and get some good damage in. It also helps against Atraxa, Praetors' Voice decks because that card can be annoying to deal with, at least in my meta. Wasitora is again good against decks that run fewer creatures and it is really good in the early game at preventing them from getting a good footing. The countermagic and artifact hate kind of depends on meta, and in mine the Cavern of Souls is usually good enough. In the occasional more controlling matchups, I do bring in a Taigam, Ojutai Master, but I rarely have to. I do think those cards are definitely worth a place in control matchups, especially against multiple control decks. As for the plansewalkers, Ugin, the Spirit Dragon and Nicol Bolas, God-Pharaoh are just really powerful, irrelevant of what type of deck you are running. Ugin is really good at wiping the smaller creatures and permanents, which is good because dragons are typically very high CMC cards, and using his -11 is insane. Nicol Bolas is really good at either making sure your opponents don't have very many cards in hand with the +1, and once they're low on cards you can start using the +2 to steal their cards from their library, and the -12 is also crazy, even though it rarely ever gets to that point. I personally tried Sarkhan Unbroken and thought it was a little slow for my taste. I understand that it has ramp and card draw in its +1, which is good, and the -8 can put you way ahead, but I think the deck has better ramp and card draw already, and -8 is really difficult to get to. I've never personally tried Sarkhan the Mad, and I've always been interested to try it because the -4 can just straight up kill people, the -2 can remove bigger and better cards for a 5/5 flier, which is not a lot in commander, and the 0 is good to use if you've used the other two abilities because it has no abilities that add loyalty counters. Sorry if I've been rambling lol, I just play this deck a lot and have tried a lot of different combinations of 99 cards to see how the deck plays out.

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