|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Fate Reforged (FRF)||Rare|
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Kolaghan, the Storm's Fury
Legendary Creature — Dragon
Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Kolaghan, the Storm's Fury Discussion
2 days ago
Wooded Foothills instead of Blackcleave Cliffs. Thundermaw Hellkite is better than Glorybringer IMO.Kolaghan, the Storm's Fury would be a good finisher probably more consistently than Dragonlord Kolaghan though I could see that as a definite sideboard change option. It also has good interaction with fatal push later in the game letting you hit those 4 cmc targets if you dash him.
3 days ago
Wasitora, Nekoru Queen sample deck: http://tappedout.net/mtg-decks/dragon-tribal-rug/
Ruric Thar, the Unbowed: http://tappedout.net/mtg-decks/rain-of-salt-ruric-thar-the-unbowed/
Meren of Clan Nel Toth: http://tappedout.net/mtg-decks/meren-precon/
Kolaghan, the Storm's Fury: http://tappedout.net/mtg-decks/10-01-15-kolaghan-dragon-tribal/
Kaalia of the Vast: http://tappedout.net/mtg-decks/kaalia-of-the-vast-08-08-13-1/
Karrthus, Tyrant of Jund: http://tappedout.net/mtg-decks/karrthus-tyrant-of-jund-8/
Prossh, Skyraider of Kher: http://tappedout.net/mtg-decks/24-08-14-prossh-precon/
4 days ago
1 week ago
Hey mollycat, it mus be really fun to play Karrthus with all these Ur-Dragon decks going around!
I would slip in around 3-6 more lands, concentrating on , but otherwise your manabase looks pretty good.
As the others have said, it is probably not worth keeping the token generation in, as the cards that interact with it are few, however, if you tutor them they can be worthwhile.
Mana ramp is really important in a high cost deck like yours, you have 6 cards that get you mana, but adding a few more is important. Cheap (but effective) cards are Darksteel Ingot, Gruul Signet, Rakdos Signet, Golgari Signet, Rampant Growth, Cultivate, and Myriad Landscape. I recommend putting in at least 3 or 4 cards like this to speed up your early game.
Fires of Yavimaya doesn't do much for you, since your Commander already gives your Dragons haste. I would swap it out for Dragon Tempest if you still need haste that deals bonus damage. Scourge of Valkas also deals a lot of damage based on dragons you control.
1 week ago
Ramp:All the examples that were given before were very good choices, but I would also recommend Nature's Lore and Skyshroud Claim, as these can search for non-basic Forests, such as the Shocks and so on, right from the get go! I would also highly recommend getting a Chromatic Lantern to help with mana fixing! The Lantern is insanely useful and needed for anything more then 2 colours, of which Karrthus definitely falls under. Zendikar Resurgent is another great example of mana ramp, though it's more late game, and it also allows you to draw cards from casting creatures. Also look into Shaman of Forgotten Ways as mana ramp and an extra win con, Selvala, Heart of the Wilds for tons of ramp, and Solemn Simulacrum.
Land Base:Absolutely, you desperately need some more lands! Because of the CMC of dragons and alot of the creatures you are using, you will want anywhere from 37-39 lands! You may have some issues with the deck since, as many have said already, your mana base is very very slow. Fetches, whether you get the fast fetches or the slow fetches, you need some of those. You should also get some of the Shocks and Checks, since those will absolutely speed your game up a ton!
Card Draw/Advantage:othermax gave some amazing suggestions there, so I won't really go in depth here. Since you are playing some big creatures, look into Rishkar's Expertise and Soul's Majesty, both very good draw spells for a deck with bigger creatures. Another couple of cards to start churning things out would be Lurking Predators and Selvala's Stampede, though many aren't a fan of the Stampede since it gives your opponents choices, but this card has never failed to help me kill at least 1 person.
Removal:This may depend on your meta, but many of the choices given by othermax are very good, though I'm unsure if you want to do a Dragon tribal deck or not, but another choice you are gonna want to look into would be Chaos Warp and Vandalblast, both very good and strong removal spells. For board wipes, you seem like you are good to an extent, but maybe look into Toxic Deluge, Life's Finale and Decree of Pain.
Creatures:You do have an interesting creature base, though I am rather unsure about the Lord of the Void being there, but that is on you. If you are wanting to build more Dragon Tribal based, here are some good ones for you: Scourge of Kher Ridges (Has built in board wipes for fliers and non-fliers), Knollspine Dragon (Discard your hand and draw a bunch of cards), Balefire Dragon (insanely powerful dragon that can wipe an opponent's board, Steel Hellkite (artifact dragon that can remove permanents), Scourge of the Throne (extra combat step if attacking person with most health), Hellkite Tyrant (if you have artifact decks, this can legitimately win you the game), Scourge of Valkas (Will throw damage around based on number of dragons each time a dragon enters the battlefield (Dragon Tempest does this, but also gives fliers haste)), Kolaghan, the Storm's Fury (pumps attacking creatures +1/+0 for each attacking dragon), Taurean Mauler (low casting cost creature that grows based on spells cast by opponents) and Dragonlord Atarka (can take out Planeswalkers and other things). Some other utility creatures are Xenagos, God of Revels (pump single creature, and gives haste) and Nylea, God of the Hunt (gives all creatures trample).
2 weeks ago
This is quite similar to my Ur-Dreeg deck. I also highly recommend Kolaghan, the Storm's Fury. It costs just 4 mana to dash cast, which means turn 4 you're dealing 5 damage. Dash also means it is harder to remove (as it doesn't sit on the board just collecting dust with a giant target on whatever of a forehead a dragon can have), and personally, it has even won me the race 1-v-1 against Atraxa, Praetors' Voice. Not to mention, you just get 3 or 4 more dragons and that's another 9 or 16 damage on top of each dragon's base power. I also highly recommend (if you aren't scared of spending lots, and I mean LOTS of money) to get Kaalia of the Vast. This girl ain't cheap, and she won't draw you cards off of Bond or Ascendancy, but every attack is a free hasty dragon. How about Balefire Dragon out and attacking turn 4 or 5 (depending on if you have a haste card that gives haste to her as a flier)? She allows you to stay in and aggressive despite any form of lacking in mana fixing. Another card you may wanna run is Vanquisher's Banner simply for the extra draw and boost in power. One last card I would say you may wanna include (this one is not necessary but fun and cute if you wanted to run it) is Arcane Adaptation. Declare dragon, now every creature you have is a dragon at all times! I see you run more non-draggies than I do, so I think that would actually benefit you more than it does for me. Just a few recommendations! All in all I love the deck and find it humorous it is so similar to the one I run! Also, love the name choice!
1 month ago
DrukenReaps covered the mana issue pretty well. The other suggestion that I'd make for a deck with this high of a CMC is that you probably want more ramp sources or mana rocks. Commander's Sphere and Dimir Signet are both great here. You might also consider replacing Temple of the False God with a basic. You're really color-intensive and don't have a lot of land ramp, so it's at high risk of not actually doing much good in this deck.
To expand a little on narrowing the tribes... I don't think you necessarily have to cut down what tribes are in your deck. However, if you aren't running at least 25 creatures of a tribe, tribal support cards like Crucible of Fire and Door of Destinies are simply bad. You frequently have to take a turn off to play them, so if they're not going to do some reasonable work right away, they're probably worse than a basic land. Kindred Dominance is going to hit so much of your own stuff that you're likely better off playing something like Languish, Crux of Fate or Blasphemous Act instead.
Along those lines, given your high average CMC, loading up on more reasonably-cheap board wipes is probably a good idea. If it's going to take you a while to get going, being able to control the board in the early game is really important. If your opponent has a field full of elves, slamming Butcher of Malakir or Stormsurge Kraken without clearing the board first isn't going to save you.
As for a few cards that you might consider cutting:
- You're really not running enough instants/sorceries to support Mizzix of the Izmagnus in the 99. Mizzix is great, but he really needs a dedicated spellslinger deck to shine. Talrand, Sky Summoner suffers from much the same problem.
- Mindscour Dragon, Vela the Night-Clad and Archetype of Imagination all seem marginal to bad here (with their effects either being redundant or not really big enough for their mana cost). You might consider just slotting some of the decent dragons like Hellkite Charger, Kolaghan, the Storm's Fury, Steel Hellkite, Shivan Dragon or Ryusei, the Falling Star.
- Vapor Snag and Dark Betrayal are both pretty bad in EDH. The former represents major card disadvantage in multiplayer. If you're looking for more bounce effects, you might consider Capsize (although I don't think this is really a Capsize deck). Ratchet Bomb is also a little iffy in a format with such a broad range of CMCs on the table. Unless there are a lot of tokens in your meta, it's probably not worth it.
- Cartouche of Knowledge is probably worse than just Ponder.
- Lord of Shatterskull Pass requires you to pump 16 mana in to it and survive to attack before it does anything, almost certainly not worth it.
- Black Market may end up being pretty good due to Marchesa, or not very good since you have a lot of big creatures. I don't think this is immediately a cut, but keep a close eye on how it performs.
- Torment of Hailfire and Torment of Scarabs are also worth keeping an eye on. I feel like you're probably not going to be producing enough mana for Hailfire to do enough work, and Scarabs is limited by only targeting one opponent. They seem like good options to consider cutting in favor of more land.
1 month ago
Really like your deck! :)
I have 2 dragons to suggest that both put in a lot of work in my version:
Kolaghan, the Storm's Fury: The power boost he gives to each dragon for each dragon attacking is insane. The dash ability is nice when using him and his anthem effect as a finisher.
Dragon Broodmother: Similar to Scourge of Valkas, the triple red casting cost is a bit gross, but she performs really well. Her dragon tokens during every player's upkeep combos well with Dragon Tempest, Scourge of Valkas, Kindred Discovery, Utvara Hellkite, and all the Fate Reforged "whenever a dragon attacks". She also just provides chump blockers to help buffer against retaliation strikes.
In terms of what to cut...perhaps Skyline Despot? You're running enough other card draw and giving yourself the monarchy just gives people an extra reason to attack you. Is it worth the 7 drop spot? Also , maybe Karrthus as others have suggested. I'd be scared of some black deck killing him and then reanimating him stealing all your dragons! That may be more of a concern depending on meta. My meta loves graveyard shenanigans like that.
My version if you're interested: The Ur Dragon's Raging Rainbow Friends