Kolaghan, the Storm's Fury

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Fate Reforged (FRF) Rare

Combos Browse all

Kolaghan, the Storm's Fury

Legendary Creature — Dragon

Flying

Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Browse Alters

Price & Acquistion Set Price Alerts

C17

FRF

Ebay

Kolaghan, the Storm's Fury Discussion

Hyperalgialysis on BR Dragons

1 month ago

Where to begin. First off, we are going to pretend everything you have here doesn't exsist and start from scratch. You need 4 each of Dragonspeaker Shaman and Dragonlord's Servant. Using this as a starting point we see that red will be the primary colorwe are using splashing black for some poweful dragons and spells. Knowing this we should make sure that most of the dragons you use are only 1 black mana in the cost if possible. Depending on budget, shock and fetch lands would be ideal, but things like Foreboding Ruins Dragonskull Summit Smoldering Marsh and Canyon Slough can all be used to great effect. Some quality dragons to include you don't have in the list we discarded include Dragonlord Kolaghan Kolaghan, the Storm's Fury Mirrorwing Dragon Malfegor Archwing Dragon Thunderbreak Regent and Stormbreath Dragon. Now lets move to some on theme cards you could use to help get you to the later game. Foul-Tongue Invocation Draconic Roar Dragon Tempest Crux of Fate Crucible of Fire Sarkhan the Mad and Sarkhan, the Dragonspeaker. Finally these are a few quality rakdos color cards that are all very good in any rakdos deck. Read the Bones Blighting Terminate Dreadbore Slaughter Games. Just some helpful info. If you play casually, then just have fun and play as you wish, the above suggestions are for a semi competitive modern deck. Modern isnt a very cheap format so expect to spend some cash to get what you need. Get lands first, then cost reduction guys, then removal/enabler spells and finally round out the dragons. Also aside from the 8 cost reducers only run 2 max of any legend, and no more than 3 of anything that costs 5. If it is more than 5 only run 2 as you will likely have a hard time casting it. Good luck

DamntheBard on BR dragons

1 month ago

Wooded Foothills instead of Blackcleave Cliffs. Thundermaw Hellkite is better than Glorybringer IMO.Kolaghan, the Storm's Fury would be a good finisher probably more consistently than Dragonlord Kolaghan though I could see that as a definite sideboard change option. It also has good interaction with fatal push later in the game letting you hit those 4 cmc targets if you dash him.

Consider cutting 1 Inquisition of Kozilek and replacing it with 1x of any Creature, such as Thundermaw Hellkite or a 4th Stormbreath Dragon

swaggerooo on Potential commanders

1 month ago

Surrak Dragonclaw or Intet, the Dreamer sample deck: http://tappedout.net/mtg-decks/dragon-tribal-rug/

Wasitora, Nekoru Queen sample deck: http://tappedout.net/mtg-decks/dragon-tribal-rug/

Ruric Thar, the Unbowed: http://tappedout.net/mtg-decks/rain-of-salt-ruric-thar-the-unbowed/

Meren of Clan Nel Toth: http://tappedout.net/mtg-decks/meren-precon/

Kolaghan, the Storm's Fury: http://tappedout.net/mtg-decks/10-01-15-kolaghan-dragon-tribal/

Kaalia of the Vast: http://tappedout.net/mtg-decks/kaalia-of-the-vast-08-08-13-1/

Karrthus, Tyrant of Jund: http://tappedout.net/mtg-decks/karrthus-tyrant-of-jund-8/

Prossh, Skyraider of Kher: http://tappedout.net/mtg-decks/24-08-14-prossh-precon/

epajula on Rakdos, Lord of Riots

1 month ago

I feel Purphoros, God of the Forge, and Impact Tremors should be auto-includes. Add in Kolaghan, the Storm's Fury for some extra aggro, and synergy.

GoldenDiggle on i have no clue what im doing dragons

2 months ago

Hey mollycat, it mus be really fun to play Karrthus with all these Ur-Dragon decks going around!

I would slip in around 3-6 more lands, concentrating on , but otherwise your manabase looks pretty good.

As the others have said, it is probably not worth keeping the token generation in, as the cards that interact with it are few, however, if you tutor them they can be worthwhile.

Mana ramp is really important in a high cost deck like yours, you have 6 cards that get you mana, but adding a few more is important. Cheap (but effective) cards are Darksteel Ingot, Gruul Signet, Rakdos Signet, Golgari Signet, Rampant Growth, Cultivate, and Myriad Landscape. I recommend putting in at least 3 or 4 cards like this to speed up your early game.

Fires of Yavimaya doesn't do much for you, since your Commander already gives your Dragons haste. I would swap it out for Dragon Tempest if you still need haste that deals bonus damage. Scourge of Valkas also deals a lot of damage based on dragons you control.

Death by Dragons and Descent of the Dragons could be really fun to play before casting your commander, then you would get all the dragons.

Other good dragons that may help are Dragon Mage, Kolaghan, the Storm's Fury, Silumgar, the Drifting Death, Dragonlord Silumgar, and Thunderbreak Regent.

Good luck!!

TheDragonking564 on HELP ME PLZ

2 months ago

I have a The Ur-Dragon deck myself, and I've built dragons a number of times, so I hope I can help, as well as expand on what othermax gave you.

Ramp:All the examples that were given before were very good choices, but I would also recommend Nature's Lore and Skyshroud Claim, as these can search for non-basic Forests, such as the Shocks and so on, right from the get go! I would also highly recommend getting a Chromatic Lantern to help with mana fixing! The Lantern is insanely useful and needed for anything more then 2 colours, of which Karrthus definitely falls under. Zendikar Resurgent is another great example of mana ramp, though it's more late game, and it also allows you to draw cards from casting creatures. Also look into Shaman of Forgotten Ways as mana ramp and an extra win con, Selvala, Heart of the Wilds for tons of ramp, and Solemn Simulacrum.

Land Base:Absolutely, you desperately need some more lands! Because of the CMC of dragons and alot of the creatures you are using, you will want anywhere from 37-39 lands! You may have some issues with the deck since, as many have said already, your mana base is very very slow. Fetches, whether you get the fast fetches or the slow fetches, you need some of those. You should also get some of the Shocks and Checks, since those will absolutely speed your game up a ton!

Card Draw/Advantage:othermax gave some amazing suggestions there, so I won't really go in depth here. Since you are playing some big creatures, look into Rishkar's Expertise and Soul's Majesty, both very good draw spells for a deck with bigger creatures. Another couple of cards to start churning things out would be Lurking Predators and Selvala's Stampede, though many aren't a fan of the Stampede since it gives your opponents choices, but this card has never failed to help me kill at least 1 person.

Removal:This may depend on your meta, but many of the choices given by othermax are very good, though I'm unsure if you want to do a Dragon tribal deck or not, but another choice you are gonna want to look into would be Chaos Warp and Vandalblast, both very good and strong removal spells. For board wipes, you seem like you are good to an extent, but maybe look into Toxic Deluge, Life's Finale and Decree of Pain.

Creatures:You do have an interesting creature base, though I am rather unsure about the Lord of the Void being there, but that is on you. If you are wanting to build more Dragon Tribal based, here are some good ones for you: Scourge of Kher Ridges (Has built in board wipes for fliers and non-fliers), Knollspine Dragon (Discard your hand and draw a bunch of cards), Balefire Dragon (insanely powerful dragon that can wipe an opponent's board, Steel Hellkite (artifact dragon that can remove permanents), Scourge of the Throne (extra combat step if attacking person with most health), Hellkite Tyrant (if you have artifact decks, this can legitimately win you the game), Scourge of Valkas (Will throw damage around based on number of dragons each time a dragon enters the battlefield (Dragon Tempest does this, but also gives fliers haste)), Kolaghan, the Storm's Fury (pumps attacking creatures +1/+0 for each attacking dragon), Taurean Mauler (low casting cost creature that grows based on spells cast by opponents) and Dragonlord Atarka (can take out Planeswalkers and other things). Some other utility creatures are Xenagos, God of Revels (pump single creature, and gives haste) and Nylea, God of the Hunt (gives all creatures trample).

Mindashy69 on Who's the dragon? Ur The dragon!

2 months ago

This is quite similar to my Ur-Dreeg deck. I also highly recommend Kolaghan, the Storm's Fury. It costs just 4 mana to dash cast, which means turn 4 you're dealing 5 damage. Dash also means it is harder to remove (as it doesn't sit on the board just collecting dust with a giant target on whatever of a forehead a dragon can have), and personally, it has even won me the race 1-v-1 against Atraxa, Praetors' Voice. Not to mention, you just get 3 or 4 more dragons and that's another 9 or 16 damage on top of each dragon's base power. I also highly recommend (if you aren't scared of spending lots, and I mean LOTS of money) to get Kaalia of the Vast. This girl ain't cheap, and she won't draw you cards off of Bond or Ascendancy, but every attack is a free hasty dragon. How about Balefire Dragon out and attacking turn 4 or 5 (depending on if you have a haste card that gives haste to her as a flier)? She allows you to stay in and aggressive despite any form of lacking in mana fixing. Another card you may wanna run is Vanquisher's Banner simply for the extra draw and boost in power. One last card I would say you may wanna include (this one is not necessary but fun and cute if you wanted to run it) is Arcane Adaptation. Declare dragon, now every creature you have is a dragon at all times! I see you run more non-draggies than I do, so I think that would actually benefit you more than it does for me. Just a few recommendations! All in all I love the deck and find it humorous it is so similar to the one I run! Also, love the name choice!

Reverie42 on Kess: Herald of Bolas

2 months ago

DrukenReaps covered the mana issue pretty well. The other suggestion that I'd make for a deck with this high of a CMC is that you probably want more ramp sources or mana rocks. Commander's Sphere and Dimir Signet are both great here. You might also consider replacing Temple of the False God with a basic. You're really color-intensive and don't have a lot of land ramp, so it's at high risk of not actually doing much good in this deck.

To expand a little on narrowing the tribes... I don't think you necessarily have to cut down what tribes are in your deck. However, if you aren't running at least 25 creatures of a tribe, tribal support cards like Crucible of Fire and Door of Destinies are simply bad. You frequently have to take a turn off to play them, so if they're not going to do some reasonable work right away, they're probably worse than a basic land. Kindred Dominance is going to hit so much of your own stuff that you're likely better off playing something like Languish, Crux of Fate or Blasphemous Act instead.

Along those lines, given your high average CMC, loading up on more reasonably-cheap board wipes is probably a good idea. If it's going to take you a while to get going, being able to control the board in the early game is really important. If your opponent has a field full of elves, slamming Butcher of Malakir or Stormsurge Kraken without clearing the board first isn't going to save you.

As for a few cards that you might consider cutting:

Load more

Latest Commander