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Rain of Gore
If a spell or ability would cause its controller to gain life, that player loses that much life instead.
Rain of Gore Discussion
23 hours ago
would you consider Deflecting Palm with some vivid lands such as Vivid Marsh or Vivid Crag to cover the white part of that spells cost, also gives you espandable versatility to sub a lightning bolt or two for Lightning Helix in case you do need to get a little extra life going and maybe Rain of Gore on the sideboard for white and green decks that give life or even some of black lifelink creatures like those pesky vampires.
1 month ago
Cards that I don’t think are good:
Guttersnipe - bad because it’s slow and not very impactful
Neheb, the Eternal - bad because modern is considered a turn-4 format and this guy’s too expensive in cmc for what is effectively a red aggro deck.
Rain of Gore is bad - so few modern decks run lifegain, and you’re already running other cards that do this effect but better.
7 months ago
9 months ago
I you don't have any draw power, I'd suggest Faithless Looting, and Experimental Frenzy or Bomat Courier or Risk Factor. If you'd rather not have draw power, Thunderous Wrath is a great burn spell if you never are drawing more than one card per turn (and just in general). I dislike Rift Bolt; It gives your opponent a full turn. Inspiring Vantage and Arid Mesa would be vastly superior to the Battlefield Forge and Clifftop Retreat. I'd drop the Plains. If you need white mana, use Arid Mesa to fetch a Sacred Foundry. I played several mirror matches against my own Reckless Rakdos (Ideal), and your deck faired quite well, even against Rain of Gore neutralizing your Lightning Helix.
9 months ago
You should run a play set of Mortify; Rain of Gore, completely destroys this deck, and running only 2 answers is bad. I like the idea of the deck, but it can totally be undone with that. I run Rakdos Charm to deal with tokens and Chalice of the Void, as well as graveyard strategies. I think Soul's Attendant is good for Tokens, but am unsure about how your deck could best handle graveyard strategies.
11 months ago
According to rule 616.1, "616.1 If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 101.4)."
So it's the affected player in your instance who chooses which to apply. When your opponent tries to gain life, as the affected player, they choose which one they prefer, not you. They would most likely choose Sulfuric Vortex's effect, so they gain no life, rather than Rain of Gore which would cause them to lose life. In addition, lifegain from lifelink actually is not affected by Rain of Gore, while it is affected by Sulfuric Vortex.
You are correct about Everlasting Torment. Per its rulings: "Effects that would replace gaining life with some other effect won’t be able to do anything because it’s impossible for players to gain life. (2008-05-01)"
11 months ago
Everlasting Torment 100% stops Rain of Gore every time since "can't" effects can only be replaced by self replacement effects (this is a small subset of replacement effects and Rain of Gore isn't one of them).
616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 101.4).
11 months ago
Originally, my playgroup thought it does, but after a while I think that depending how I layer the replacement effects, they wouldn't interact with each other.
Basically, if I have Rain of Gore happen first after a player tries to gain life, the replacement effect will change it so that they lose life instead. Then, Sulfuric Vortex would see the player losing life instead of gaining life and not take effect. Is this correct?
Additionally, am I correct thinking that Everlasting Torment would stop Rain of Gore since it is a static ability which affects the rules of the game (it establishes that no player can gain life at all)?
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