Rain of Gore
If a spell or ability would cause its controller to gain life, that player loses that much life instead.
Printings View all
Combos Browse all
|Commander / EDH||Legal|
Rain of Gore Discussion
4 weeks ago
Rain of Gore would slot perfectly into this deck as some really hard anti-lifegain hate in addition to what you already have
4 months ago
I'm coming in with a lot here. Not going to say what to take out due to how much I am recommending, sorry.
I'd say Soul's Attendant is strictly better than Warden but running both isn't bad either. I like Attendant for when people play anti-life gain cards like Rain of Gore and others. Of course, Phyrexian Altar is a second altar that's a great sac outlet whenever you need it. Consider cards like Dictate of Erebos and Martyr's Bond , I see you already have Grave Pact on the maybeboard. Teysa Karlov is a great card to get too but consider Teysa, Orzhov Scion .
Also, you definitely should go for an Anointed Procession . Too good of a card for any white deck with tokens. This deck is already looking great though.
5 months ago
OLucas: I think Rain of Gore could work in a build that runs Exquisite Blood probably? The symmetry is harder to break, but it is definitely doable, and I don't really find myself targetting myself with heals all that much anyway.
Needlebite Trap unfortunately doesn't work, which sucks because if it worked the way we wanted it would be one of the best spells in the deck. I saw it the other day and nearly gasped, and was so excited and went to tell a brewer friend about it, and he reminded me that Remedy broke it... since Tainted Remedy is a replacement effect, they never actually get healed, so there is nothing to trigger the trap. This does however work in builds that focus on lifeloss instead of Tainted Remedy itself, and could be triggered with something as minor as Grove of the Burnwillows .
I only took out Triskaidekaphobia just yesterday in favor of Phenax. It is a very fun wincon, but I think it really needs a playset of Trees, which kind of makes some form of ramp necessary too. In a build with Red that definitely opens up using Simian Spirit Guide , or if Gruul is the base colors then you can do Boreal Druid or Ponza style ramp to get there (something I definitely toyed with).
5 months ago
5 months ago
In terms of budget lands, Graven Cairns is cheap because of multiple printings, and fixes both ways instantly. Foreboding ruins, dragonskull and a couple of these will run fine, even if it doesn't leave space for Ghost Quarter and friends.
When assessing lands its also worth looking at hate cards too- Blood Moon , Ghost Quarter , Field of Ruin etc. Mono red ignores them almost entirely, while the more colour requirements your deck has the more they are punished by them.
That said, Black/red offers a lot in terms of sideboard.
From Thoughtseize / Duress to Kolaghan's Command / Rakdos Charm , tech like Rain of Gore / Everlasting Torment and kill spells like Angrath's Rampage , Dreadbore and Terminate , there are a whole suite of tools that become available. If your meta calls for those tools it can be completely worth it.
In terms of strategy, that toolbox lets you take it to the midgame more consistently. If your idea of goblins is activating krenko, black red is where you want to be, because it can keep him on the field. If you want to rush as fast as possible, the question is whether Munitions Expert and the sideboard tools is good enough to be worth it. Siege as a 4 drop is more suited to a midrange 'value' goblins, which likes saccing goblins for direct damage- but its not the same deck.
5 months ago
would you consider Deflecting Palm with some vivid lands such as Vivid Marsh or Vivid Crag to cover the white part of that spells cost, also gives you espandable versatility to sub a lightning bolt or two for Lightning Helix in case you do need to get a little extra life going and maybe Rain of Gore on the sideboard for white and green decks that give life or even some of black lifelink creatures like those pesky vampires.
7 months ago
Cards that I don’t think are good:
Guttersnipe - bad because it’s slow and not very impactful
Neheb, the Eternal - bad because modern is considered a turn-4 format and this guy’s too expensive in cmc for what is effectively a red aggro deck.
Rain of Gore is bad - so few modern decks run lifegain, and you’re already running other cards that do this effect but better.