Steel Overseer


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Duel Decks: Elspeth vs. Tezzeret (DDF) Rare
2011 Core Set (M11) Rare

Combos Browse all

Steel Overseer

Artifact Creature — Construct

: Put a +1/+1 counter on each artifact creature you control.

Price & Acquistion Set Price Alerts




Recent Decks

Steel Overseer Discussion

lagotripha on IMPERIAL STAR DESTROYERS ADVANCE! - Boros Vehicles

1 day ago

The transition to modern, the font of many interesting new decks. I'm gonna talk some ideas, feel free to ignore them all or take whatever is interesting.

In terms of creatures, you have access to a wealth of interesting 'artifacts matter' creatures, from Ardent Recruit and Court Homunculus, Flayer Husk to Galvanic Blast and Dispatch, Salvage Scout and Slag Fiend, Thraben Inspector and Lupine Prototype. There is a lot of options, and its all good for different things. Rummage around and see what looks fun- something like Scourglass vehicles has real potential.

The issue with getting access to all that fun new stuff is that everyone packs artifact hate in their sideboard. Fracturing Gust or Shattering Spree or Ancient Grudge is everywhere. This is largely due to affinity, a very low to the ground (almost all 0 and 1 drop) artifact deck running Cranial Plating, Arcbound Ravager and Steel Overseer, as well as the proliferation of Myr Retriever combo decks.

I'd give some thought to 1 drops and Springleaf Drum, but not get too set on it. (affinity makes use of its big brother, Mox Opal too). You're already looking to tap your creatures and ramp, so it looks strong, but remember that affinity is already doing this thing and doing it well, and everyone is prepared.

Running closer to a midrange strategy with a white disruption package (I'm not sure I can convince you to splash black for Tidehollow Sculler Lingering Souls and Duress variants, but with aether hub and access to all of modern's fixing, its well within reach), you can look at using cards like Nevermore, Path to Exile/Chained to the Rocks, Ghostly Prison and the like to put up barriers to other people's strategy a lot better than in standard. This means that your ability to crew your vehicles should remain more intact. The big thing is making those big artifacts still be useful when your opponent casts a lot of removal.

I expect your deck to survive the regular playsets of Path to Exile or Fatal Push due to its composition, but I'd love to see a little more card advantage and card-blanking woven in there, especially when it can help crew. Who knows, perhaps Vendilion Clique vehicles will be meta soon. I certainly have no idea what will be viable in modern next year.

CalebMaSmith on 2018 WIP

3 weeks ago

Replace the shields with Steel Overseer it's a far better card and has an easier curve to work with

x600NitroXpress on Steel Scales

3 weeks ago

Fetches and Ravagers are a little out of my budget right now, I put the last of my money into buying four Steel Overseers. I was considering running some Fatal Pushes in the side instead of the Shapers' Sanctuary and Etched Champion. The sneks might make it into the main after I pick up a couple Thoughtseize for the main, but every single creature in the main is a construct and I really like that synergy.

TypicalTimmy on H: Both Karns, steel overseer ...

1 month ago

I'll take Karn, Scion of Urza and both Steel Overseers.

You wanna move this onto Facebook so it's a bit more private? I'm not a fan of this site's message system.

8vomit on H: Both Karns, steel overseer ...

1 month ago

I have 2x MP Karn Liberated $69 each, 1x NM Karn, Scion of Urza $35, 3x LP Glimpse the Unthinkable LP 4.50 each, 4x LP Mind Funeral 3.50 each, and 2x LP Steel Overseer at $15 each. Willing to trade the steel overseers and mill stuff only. Paypay. I can send pics on requests.

Thanks for looking.

skibulk on Just Taaaaaaap It In

2 months ago

Nice deck.

-4 Mountains, +4 Artifact Lands from another color. That would leave you with 12 red mana sources (1 in 5 cards). Since you can't play your Ghirapur AEther Grid until turn 3 anyway, chances are high that you'll have at least one red mana within your first 10 cards. Or maybe use Buried Ruin, Inventor's Fair, Tomb of the Spirit Dragon.

While Norin and Genesis Chamber are a cool combo, you only have 2 Norin, no draw, and no search. Besides Norin, none of your other cards really abuse Genesis chamber, and vice versa. So I'm wondering if you would be better off taking them out.

Nuisance Engine, Unwinding clock, and two artifact lands would serve a similar purpose.

Animation Module is awesome with Arcbound Crusher, Hangarback Walker, Steel Overseer, Crystalline Crawler.

Woiteck on Artifact Arcum Dagsson Multiplayer #BUDGET

2 months ago

What about Thopter Spy Network or Efficient Construction? Very useful in a any artifact deck in my opinion, but especially with Old Man Dagsson.

Other things you could use are Astral Cornucopia, Energy Chamber and Steel Overseer, and if you go that way, Contagion Clasp and/or Contagion Engine.

Deco_y on

2 months ago

Ah yes Steel Overseer, my old friend. Inkmoth Nexus will be going in as well since I have them from my Scars days.

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