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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Chivalric Alliance
Enchantment
Whenever you attack with two or more creatures, draw a card.
, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance
Lord_of_Lords on List of Bugs and Feature …
1 month ago
Chivalric Alliance only makes blue/white knight creature tokens with vigilance, but I think it's set on here to also make normal white knight creature tokens with vigilance.
Crow_Umbra on A Plane of Knights & Dragons
2 months ago
Cool deck, I'm digging the theme you went with. Not sure if she'd be too "off theme" based off her appearance, but Paladin Elizabeth Taggerdy is a new Knight from the Caesar precon. She'd be able to place 23/34 of your creatures onto the battlefield with her effect, & could have that ceiling raised a bit with some of the anthems you run in the deck. Even without the "polymorph" effect, she is a source of draw.
Speaking of draw, is Chivalric Alliance something that might be in your budget? Seems like it could be on theme, given the art, and since it makes Knight tokens.
Crow_Umbra on two wind assault
2 months ago
Nice! Isshin is a lot of fun, and can quickly become arch-enemy, as I'm sure you've probably experienced. I think if you're going to move on from the Samurai, I'd suggest also trimming back on the equipment subtheme, as they can be pretty mana-intensive without additional equipment support.
I've personally had more experience with playing a more tokens go-wide take on Isshin, which I think can be pretty fun and dynamic. A few general suggestions if you do cut back on Samurai & Equipment, and decide to focus more on going wide:
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A few more creature token creators like Anim Pakal, Thousandth Moon and Hero of Bladehold are pretty solid.
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Group slug effects that work with creature ETBs or as attack triggers are pretty helpful. Stuff like Impact Tremors, Warleader's Call, Brutal Hordechief, and Commissar Severina Raine are all solid options.
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Getting a bit more draw in your deck could be helpful. Chivalric Alliance, Breena, the Demagogue, & Firemane Commando are all pretty solid options. If you play in a more aggro meta, Nelly Borca, Impulsive Accuser and Karazikar, the Eye Tyrant can be some fun options to encourage or force your opponents to attack each other.
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Isshin thrives off maintaining board momentum, so anything to protect your board could be helpful: Reconnaissance, Dolmen Gate, & Clever Concealment can all be helpful. Reconnaissance can be especially helpful to save your creatures from unfavorable combat situations. This EDHRec article helps detail the timing if you're unfamiliar with it.
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Lastly, it might be helpful to trim out some of the creatures at the top end of your curve in the 7-9cmc range.
Just some quick ideas for how you could make use of those Samurai and Equipment slots if you decide to change them up. Hopefully these suggestions were helpful
Last_Laugh on Isshin, Two Whoopins as One
2 months ago
The other thing I'm noticing now that I take a closer look is you're very light on card draw. You only have 5 cards that draw right now including 2x that are just a 1 time use (Jeska's/Fable).
Breena, the Demagogue, Karazikar, the Eye Tyrant, Emberwilde Captain, Tocasia's Welcome, Skullclamp, Chivalric Alliance, and Plumb the Forbidden are all solid options here that won't break the bank.
Crow_Umbra on Anim Pakal, Gnomes of Devastation
5 months ago
Your deck looks pretty fun. I run Anim Pakal in the 99 of one of my decks, and have enjoyed how she plays. In looking at your deck, I do have a few recommendations for consideration:
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Dolmen Gate and Reconnaissance are both excellent board protection effects. Reconnaissance can protect your attacking board from unfavorable blocks, and act as a pseudo-vigilance anthem. This EDHREC article dives into a bit more detail into how the timing works for removing your creatures from combat.
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Witty Roastmaster is another Impact Tremors type effect. Hellrider could be a fun group slug once your board starts snowballing.
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Anduril, Narsil Reforged could help anthem up your board, in case you wanted to swap out a less reliable +1/+1 counter adding effect.
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In case you are looking for more draw options,Idol of Oblivion, Rumor Gatherer, Tocasia's Welcome, and Welcoming Vampire could all work nicely with your creature token creation. Chivalric Alliance is along the same lines as Minas Tirith.
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War Room could maybe replace one of your basics.
Hope these suggestions are to your liking.
Crow_Umbra on Soveriegn Above All
5 months ago
I haven't had a chance to slot Chivalric Alliance into their relevant decks yet, but have liked Minas Tirith, since my meta doesn't run much land destruction beyond stuff like Beast Within/Generous Gift/Demolition Field.
A couple more creatures I'd recommend checking out are Managorger Hydra and Ravenous Slime. Managorger can get huge pretty quickly (assuming it doesn't eat removal), and Ravenous Slime is a cheeky bit of graveyard/aristocrats hate that can also balloon up.
Nice! My primary playgroup moved on from "tabletop Modern jank" to EDH once the 60 card stuff started becoming samey. We were playing it mostly multiplayer anyways, so EDH made most sense. My first EDH deck attempt was turning the Sydri, Galvanic Genius precon into something resembling a deck. I consider Tuvasa the Sunlit to be my first true EDH deck, since that's the first one I took the time to actually upgrade. I took Tuvasa apart a while ago, but my Gylwain, Casting Director deck uses quite a bit of the pieces that Tuvasa originally used.
Crow_Umbra on Soveriegn Above All
5 months ago
That's understandable regarding your ramp to land ratio. Land quantity is one of those personal preference things that everyone has their own feel for. I realized you have 15 pieces of ramp, since I tend to sort out of custom categories by default.
On the topic of draw, thoughts on Guardian Project, Chivalric Alliance, and Minas Tirith as some additional options to keep you fueled up? Given how creature heavy your deck is, along with some of the token generators, but Aura Shards could be a decent removal piece in here. Since Shards is a "may" trigger, you can use it politically.
Flowering is cool, definitely a card I've really come to enjoy. I think you should be good with the color-fixing you currently run, as I currently run it in a 3 color deck without much issue.
In reading your profile, it seems like we have parallels into how/when we got into MtG. I started playing tabletop jank in late 2012-early 2013, when I was in college. The Esper and Bant pre-cons from 2013 were my first two EDH decks, which sat in my collection until my group started playing EDH in 2019.
Last_Laugh on Isshin, Two Heavens as One
5 months ago
I also recommend Reconnaissance and Ogre Battledriver. Reconnaissance is an amazing card here and once you know how to truly use the card, it feels like cheating. You can check my deck description (link below) for an explanation or follow Crow's link, it's worth learning if you aren't already familiar.
Shared Animosity looks like it only belongs in a tribal deck but it only takes 4 matching 1/1 tokens to turn them all into 7/1's and it snowballs fast from there.
Vault of the Archangel is expensive to activate, but you usually don't have to. Just the threat of potential activation effects combat in your favor.
I would also recommend some more draw power. Breena, the Demagogue, Chivalric Alliance, Karazikar, the Eye Tyrant, and Tocasia's Welcome are all good options here... even the group huggy ones.
Feel free to check out my deck for ideas and the description for an explanation of Reconnaissance. EngrIsshin - All Your Base Are Belong to Us!