Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Draw 3 cards.
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Reverse Engineer Discussion
3 days ago
4 days ago
you are lacking enough draw to "support?" such low mana cost creatures. i'd personally a full set of Reverse Engineer to the list over Pacification Array, just because later in the game you really don't want to be shoving 2 or more mana a turn to just tap down one creature.
plus, adding in the extra draw will speed up the process as a whole, and thats always good. besides, you will almost never pay any more than for drawing 3 cards, which is great
4 days ago
5 days ago
@ShwangVery nice suggestions, i will definitely take those into Account :-)
I didnt put in more Reverse Engineer, since i get lots of clues, and the idea was that i won't draw it that early or even fetch it with Tamiyo's Journal But it makes sense to draw some more cards, yes :-)
5 days ago
I would recommend adding more Reverse Engineer. It looks like the deck could have a lull after playing all the 0 mana cost cards.
Also, if the opponent kills your Tireless Tracker and Barricade Breaker then you're in trouble. Survive the Night could save them if you had enough mana open for it, but Blossoming Defense can do even more for you for less mana. That's my go-to saver card.
Looks like a pretty fun deck though! Good luck!
5 days ago
i'd add: 2x Ornithopter, 2x Contraband Kingpin, 3x Foundry Inspector, 4x Scrapheap Scrounger, 1x Herald of Anguish, 1x Inspiring Statuary, 1x Reverse Engineer, 1x Pacification Array, 4x Fatal Push, 2x Battle at the Bridge, 2x Metalspinner's Puzzleknot, 2x Yahenni's Expertise, 1x Scrap Trawler
& take out: 4x Dhund Operative, 1x Pendulum of Patterns, 1x Walking Ballista, 2x Treasure Keeper, 4x Tezzeret's Simulacrum, 1x Essence Extraction & cut the land down to 22 or 23. the curve might not be perfect, but it's a start at least lol
6 days ago
running x2 of Merchant's Dockhand is fine, he will smooth out draws in the later game, and is a cheap artifact that can pump out your Herald of Anguish as soon as possible. speaking of which, going full aggro with cheap artifacts means that you need to have herald in your hand as early as turn 4 reliably, otherwise filling the board with just cheap artifacts is ok, but most of the time wont have that extra power to close out a game like the herald does. so for herald going with x3 or x4 copies even is good.
going a full x4 on the Hope of Ghirapur is an option. being a flyer it means that it is a great target for Tezzeret's Touch just like Ornithopter, just be careful because it is a legendary creature meaning only one can be on the battlefield at any given time.
x2 or x3 Scrap Trawler is good. you can draw him reliably with x3 and it doesnt raise the average CMC of the deck by too much.
x2 Reverse Engineer sounds good. opens up cards draw but limits how often it will get stuck in your hand early game
x2 of Tezzeret, Master of Metal is plenty enough. with 6 cmc, adding more would be counter productive. he costs too much to have just sitting in your hand. shame he doesnt have improvise.
Tezzeret's Betrayal also has really high cmc, making it hard to cast reliably, so just make sure that you dont have too many in the deck, otherwise you can get stuck with multiple copies in hand and no mana to cast them
shadowzorgon on sram
1 week ago
I have a very similar deck to this but its designed for modern. I cant think of a card to replace it, but running four Inspiring Statuarys might be too many. You could swap it out for another Reverse Engineer.