|Commander / EDH||Legal|
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|Duel Decks: Elspeth vs. Tezzeret||Uncommon|
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Thirst for Knowledge
Draw three cards. Then discard two cards unless you discard an artifact card.
Price & Acquistion Set Price Alerts
|Have (16)||ironax , xAmphion , fireborne1986 , buildingadeck , TheRealPeaches , MoJoMiXuP , rakdos24 , Sparky41 , golgarigirl , dplerner , cryptoplasm , xpsychovampx , , Tyqar , LTmiller , kpral|
|Want (2)||Dr.Jackel ,|
Thirst for Knowledge Discussion
2 days ago
Hello! I'm starting to build Tezzerator in Modern, and would like to do some trading to get the necessary pieces if possible. Noteworthy cards I have include a Collected Company, a Sunken Ruins, a Flooded Strand , a Rhystic Study, a Teferi, Mage of Zhalfir , a Thassa, God of the Sea, two Windswept Heaths, a Birds of Paradise, and a Kokusho, the Evening Star .
I'm looking for (in alphabetical order) 3 Abrupt Decay, 1 Breeding Pool , 1 Darkslick Shores, 4 Darksteel Citadel, 2 Executioner's Capsule, 4 Glint-Nest Crane, 1 Grafdigger's Cage, 2 Herald of Anguish , 3 Inquisition of Kozilek, 1 Nihil Spellbomb, 1 Padeem, Consul of Innovation, 2 Pentad Prism, 1 Pithing Needle, 1 Polluted Delta, 1 Spellskite, 2 Sword of the Meek, 3 Talisman of Dominance, 3 Tezzeret, Agent of Bolas, 3 Thirst for Knowledge, 3 Thopter Foundry, 3 Watery Grave , 2 Whir of Invention, and 1 Witchbane Orb .
Also, if you'd like to see more of my wants and haves, here's a link to my binder.
Thanks for reading and considering!
1 week ago
Overall, the deck looks pretty solid. There's only a few changes I would suggest you make:
1) 40 lands is probably too many. If it's been working out for you then fine, but I would suggest that you trim a few, for either more mana rocks, more tutors, or extra combo redundancy. I would also suggest you re-examine the color spread of your lands (you don't need so much red).
2) There are a couple cards you could replace with more efficient options. For example, Rewind could be swapped for Arcane Denial, Mana Leak, or good old Counterspell. Etched Oracle could become Thirst for Knowledge or a similar draw spell. Thopter Spy Network can be Necropotence if you find you can reliably hit triple black.
3) You mention the Sharuum the Hegemon+Phyrexian Metamorph combo and acknowledge you don't have the piece to actually make it lethal. I would include at least one way to make the combo lethal; standouts include Disciple of the Vault, Altar of the Brood (which has the upside of being an artifact but doesn't kill if your opponent has any Eldrazi titans), or Reckless Fireweaver (run Disciple before this one). If you choose to include this combo I would also run a Sculpting Steel to have a backup for the Metamorph.
Other than that, the deck looks strong (as supported by my experience playing against it). If you're looking to slim down the list you can pick a combo or two to focus on and replace the rest of the combos with tutors and draw, but you don't have to do that.
4 weeks ago
Just running around and asking people to look at your deck by posting on their deck without adding any constructive feedback tends to rub people the wrong way. Just forewarning you for the future.
Your deck is significantly different than the deck of mine you commented on. Luckily, I have played around with Tezzerator. I have not ever brought Sultai Tezzerator to an event, but I have dabbled with it. There are a couple different ways to play it.
Glissa, the Traitor Midraneg. She can be pretty insane with Executioner's Capsule and can generate a lot of value. She also walls off many mid range threats that you might run up against in Tasigur, the Golden Fang, Siege Rhino, Thought-Knot Seer, and Reality Smasher. The downside is that she cannot be fetched or dug for with many of the spells that Tezzerator normally plays (Ancient Stirrings, Glint-Nest Crane, Tezzeret, Agent of Bolas, Tezzeret the Seeker ). To circumvent this, it might be wise to run a more creature heavy shell and use some Traverse the Ulvenwald. Glint-Nest Crane, Vault Skirge, Scrapheap Scrounger, Treasure Mage, Trinket Mage, Snapcaster Mage, Spellskite, Wurmcoil Engine, and Hangarback Walker could all be good additions for a more creature heavy mid range shell with the option of a combo finish. Thirst for Knowledge is great in these shells.
Midrange without Glissa, the Traitor. I feel this is where you list is right now. Not saying that its a bad thing. Its is fine strategy. The traditional UB Tezzerator lists tend to be more combo-focused (which I will dive into in a second), but green gives you a lot of really solid control spells to help grind out a game. I think you have a slight problem though with your shell as it stands. You have about the amount of control as a midrange deck, but no real bombs aside from your combo. This makes you fairly dependent on lucky draws, landing an Ensnaring Bridge and dumping your hand, and/or unlucky draws for your opponent. I played an Esper list a few weeks ago, and I circumvented this by having creatures to help wall off the early game in Spellskite, Hangarback Walker, Vault Skirge, and Glint-Nest Crane while I dug for an Ensnaring Bridge (I ran 3 mainboard) so I can then safely just stall until I land my combo or ult Tezzeret, Agent of Bolas for a win. Thirst for Knowledge is also excellent in these shells.
This one feels weird, but Tezzerator can actually play a bit more aggro if you want it to. I am not sure if Sultai are the best colors for this (Grixis might be best). But Vault Skirges, Darksteel Citadels, and Spellskites with Ensoul Artifact can get scary pretty quick. The upside to Sultai for this plan would be marvelous control suite you can pack that remove things that are in your creatures' way.
Combo/Control. This is what most traditional U/B lists are doing right now. The most common strategy revolves around Whir of Invention and the silly interactions it can have with Pentad Prism. See, Whir of Invention taps artifacts to reduce it's cost and Pentad Prism does not have to tap to give you mana. You can also remove both of Pentad Prism's counters in the same turn. So a single Pentad Prism can essentially tap for 3 mana when trying to play a Whir of Invention. This allows for some pretty explosive starts where you can land an Ensnaring Bridge on turn 2 with only 1 or 2 cards in hand. Ensnaring Bridge is key in these decks as a wall to stall your opponent until you can tutor for your combo. This is where I feel you might want to direct your deck as it fells well with the idea of having no actual creatures and thus blanking your opponent's removal. The straight UB decks often struggle in game 2 as they have difficulty getting rid of Stony Silence. They often try to get around this by playing a Breeding Pool in the main and some Abrupt Decays in the side. But since you mana base will be much more geared to making sure you hit that green mana, you would be able to more reliably get that Stony Silence off the table.
What I am looking to do here for you is to give you a fair list of the sub-archetypes within Tezzerator. If you give me more of an idea of which direction you want to go, I can give much more tailored advice!
1 month ago
Hey man, sorry, I kinda stopped playing for a while.
I hope you like some of my ideas :).
Also, please feel free to ask me anything you want to know or tell me your own ideas :D
1 month ago
Hey man! I like the deck a lot, you've made a lot of solid choices. Breya is a super fun deck to play, with so many ways to build her and so many lines of play with any given 99.
Just wanted to recommend a few staple cards that I think are pretty incredible in these colors: Anguished Unmaking is always an awesome choice, over Murder for example; Merciless Eviction is a brutal and also flexible board wipe that's always relevant; Reverse Engineer and Thirst for Knowledge are both great little gas spells just like Thoughtcast if you're going for a little more consistency; Scrap Trawler is a mindbogglingly good card in artifact builds like this; and Inspiring Statuary as ramp has definitely made the cut in many artifact decks that I've seen, particularly token-making ones like Breya.
Also, you totally don't have to listen to me but I 90% disagree with this macho guy I think karoo lands are mostly fine, and I certainly can take someone who plays them seriously. Even if they are a little more vulnerable to acidic slimes, honestly if you're playing the game right, you're going to have an artifact or enchantment that's way more threatening than two of your mana. Of course this depends on your meta and how aggressive they are with land destruction. Otherwise, it's actually kind of nice to have lands that make two land drops for one card. Anointed Procession is absurd with Breya and co., Ichor Wellspring is awesome in artifact fodder decks like this, and actually Nihil Spellbomb is also a fantastic card that is going to hose your opponents hard.
Last recommendation is just one or two more lands. Particularly, blue sources are very important in your deck, and nearly 50% of the cards in your deck require blue while only around 30% of your sources produce it. Breya's ability to control the board depends on you being able to keep playing her and having 2 mana to spare, so be generous with mana in the deck.
1 month ago
I could cut Thirst for Knowledge. I only put it in there because this is an artifact-heavy deck, but in some playtesting I did online, it wasn't that helpful.
2 months ago
3 copies of Sword of the Meek and 4 copies of Thopter Foundry seem excessive when you can just run 1 of each and 4 Gifts Ungiven. Turbo Tezz already benefits from playing Academy Ruins, Trading Post, Time Sieve, and/or Crucible of Worlds because of Thirst for Knowledge. Having an inevitable win via Gifts Ungiven seems too good to pass up. It also lets you play more silver bullet answers. Executioner's Capsule and Pithing Needle can all be played maindeck.
Lastly, I have to ask about Inkmoth Nexus because of how stupid of a card it can be with Tezzeret, Agent of Bolas' minus ability. Is it something worth considering? I know it can completely change your game plan and Tezz lists are already tight on land slots.
2 months ago
Oh sorry for the late reply, what you described anyways sounds like a pretty awesome prerelease when you had those Cut / Ribbons for two headed giant and all.
I'm actually playing in the Amonkhet league event at my lgs, and currently I have a deck with a Glorybringer of my own, along with a Rhonas the Indomitable which were both in my starting packs. Its pretty powerful.
I however have postponed finishing my modern infect deck, and i'm now working on mono tron which is a lot cheaper to build. I still will get around to finishing infect at a later point. I had a Nissa, Steward of Elements which I was going to try in infect, but now I think I'm going to be trading it along with some cash towards a Diabolic Intent invocation. I regret parting with all my former expeditions, masterpieces etc, which included: Windswept Heath, Prairie Stream, Fetid Heath, and Sword of Feast and Famine. I think now I'm going to start holding onto these masterpeices (at least the lower end ones) to build my collection further. Many are very playable in edh which I love to play anyways.
I was getting tons of things to build mono tron in return for buying 2 Chalice of the Voids and trading a friend an Ulamog, the Ceaseless Hunger. I also will be receiving other goodies from him like a Sliver Queen and Sliver Legion for my Sliver Overlord edh deck.
Commander / EDH*
SCORE: 7 | 8 COMMENTS | 973 VIEWS | IN 2 FOLDERS
To buy these chalices however I sold off 3/4 of my Liliana, the Last Hopes, my Grim Flayers, Traverse the Ulvenwalds and a few other things to instead build counters around Winding Constrictor, Walking Ballista etc, and its now in fact almost done. However not in time for game day sadly, so I will have to make do with some substitute cards.
Here is my new modern deck anyways,
SCORE: 2 | 5 COMMENTS | 394 VIEWS | IN 1 FOLDER
. I'm not too sure if your familiar with this lesser used variant of tron, but its one that seeks to play a much more controlling game. All I need for it is my Academy Ruins + Mindslaver (which is one of the ways to win with this), a Oblivion Stone, 2 Thirst for Knowledge and 2 Condescend, all of which I'm buying from the credit from my former delirium deck. Then its finished, but if you have any feedback for it possibly then that would be appreciated. I'm going to play this for a good while before either finishing infect or building something else like affinity which I might as well considering I do have a playset of Inkmoth Nexuss' sitting around now.
I know the sideboard needs a ton of work to reflect my local meta better, which includes Living End, merfolk, tron, eldrazi tron, knightfall, among a few others.