Thirst for Knowledge


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Uncommon
Duel Decks: Elspeth vs. Tezzeret (DDF) Uncommon
Planechase (HOP) Uncommon
Mirrodin (MRD) Uncommon
Promo Set (000) None

Combos Browse all

Thirst for Knowledge


Draw three cards. Then discard two cards unless you discard an artifact card.

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Recent Decks

Thirst for Knowledge Discussion

MegaMatt13 on The Scarab God Not all Zomb. Casual.

2 days ago

Hey, saw your comment on my deck and wanted to check out your deck. Nice deck :)

My only suggestion would to be to consider cards like Careful Study, Monastery Siege, Compulsive Research, and Thirst for Knowledge. They really help dig into your deck and throw exactly what you want into your graveyard. Maybe get rid of Ponder and Preordain?

Also consider Ravenous Chupacabra as a great reanimation target. Hope this helps!

lukas96 on Vault bombs

3 days ago

I think you need more artifacts that can kill themselves and a lot of cantrips/carddraw to be able to assemble the combo faster.

Serum Visions


Thirst for Knowledge would do a great job in doing that

Renegade Map is pretty ok it sacs itself and helps you hit your landdrops. Play 4 of them. You dont have any special lands so id cut Expedition Map its just to slow.

I would play 4 MindStone they are very flexible and can be put ito your graveyard if you want to.

You dont have a lot of ways to sacrifice artifacts. So id get rid of Cathodion and Myr Retriever.

You also dont need the ramp of Etherium Sculptor.

You dont have a lot of use for Mobile Garrison same is true for Dross Scorpion so id cut them.

Streamlining and adding carddraw will make your deck much more consistent you should really try it.

I hope i was helpfull and you will enjoy my suggestions.

SaberTech on Breya's Nonsensical Combo Death Machine

4 days ago

The cheap draw cards were mostly meant as a way to help smooth out the deck's early game consistency, which was an issue I had with the initial versions of my artifact deck. Thirst for Knowledge and Chart a Course also double as a way to dump large artifacts into the graveyard early so that they could be reanimated.

If you are keeping in Mycosynth Lattice, I think it would be worth finding a spot for Vandalblast. It's one of the best EDH cards in red, and since it can't hit your own artifacts it can combo with the Lattice to destroy all of your opponent's permanents and pretty much ensure your win. Unless your group has house rules against land destruction, of course. I don't see a move like that as being much different from an infinite combo, but I know there are people who would object on principle.

Oh, and I meant Sculpting Steel instead of Copy Artifact in my last post. I was typing while tired, so that mix-up slipped by me.

lukas96 on Ar-myr-geddon

4 days ago

Thirst for Knowledge helps you more than Brawler and lightningbolt also doesnt help you assemble the combo Serum Visions could be good.

chadsansing on The Evil Scientist's Evil Tricycle

5 days ago

Hollow One seems worth testing here, and I like trying Esper here instead of Rakdos.

You may want to run a few U card-draw spells with discard like Catalog, Compulsive Research, Jace, Vryn's Prodigy  Flip, Magus of the Bazaar, or Thirst for Knowledge.

You may also want to mess around with cards like Funeral Charm, Inquisition of Kozilek, and Thoughtseize to let you disrupt opponent's early plays or discard your own cards for a Hollowed One, if you play it. I think Pack Rat + Hollowed one would be sweet in this deck, too.

Run some light mainboard removal against humans like Flaying Tendrils with Echoing Truth in the sideboard.

You'll want multiple Disenchant in the sideboard to get rid of graveyard hate, and maybe some Leyline of Sanctity to avoid losing value on your cycle cards to other players' hand-disruption.

Rule of Law and Grand Abolisher are probably good sideboard cards versus Control, and a Worship + Pack Rat seems great. Maybe also a Renewed Faith, Blessed Alliance, Sphinx's Revelation, or a Kor Firewalker or Burrenton Forge-Tender or two for the Burn/Zoo match-up.

Have fun!

SaberTech on Breya's Nonsensical Combo Death Machine

1 week ago

This looks life a lot of fun do play. I had a Sydri, Galvanic Genius deck in the past that was similar. I find that these decks that pack in all the artifact combos that they can are a bit inconsistent, but it's partially offset by the fact that so many of the combo pieces have synergy with cards outside of their combos. For instance, Mycosynth Lattice and Darksteel Forge are useful and can usually be powered out at a decent speed in these decks, but they you typically want to pair them with cards like Vandalblast, Nevinyrral's Disk, Karn, Silver Golem, and Sydri to get the most value out of them. Without those support cards, they might be better off being removed for either more card draw spells or cards to protect your other combo pieces.

The Sharuum combo is another one of those consistency decisions. The combo cards take up 4 slots, and are all useful individually, but it is a 3 card combo and those could be 4 slots given to card draw spells to help dig you into your other combos more consistently.

If you are going to use 3 card combos, you may as well focus on the combos that use Breya, since you know that you will always have access to her. Nim Deathmantle could be included to give your combos more redundancy, since it can play the same roll as Eldrazi Displacer while also giving you the options of getting infinite tokens/colorless mana off Wurmcoil Engine.

Felidar Guardian is another possible inclusion that can let you get infinite hasty tokens with Saheeli Rai, reset a planeswalker that you've ticked down, blink Breya for more tokens, or just give you a blocker that can also untap one of the mana artifacts like Grim Monolith you used to cast it.

Some of the first cards I would look to change in this list would be Altar of the Brood (too many decks either like having cards in their graveyard or have the Eldrazi legends), Cranial Plating (you could probably win faster by digging for a combo), and Copy Artifact (you already have the Metamorph that can do the same thing and is more flexible). I would then add the Deathmantle, Ponder, and Thirst for Knowledge. Darksteel Forge and Mycosynth Lattice could come out for more removal, draw cards like Chart a Course, or counterspells like Swan Song and Muddle the Mixture (which can tutor for the Deathmantle or a piece of your Thopter Foundry combo).

Slymaster9 on Alesha 4.0

2 weeks ago

Yesterday I have made the following change:

Angel of Invention > Aven Mindcensor

The angel's anthem effect is negligible in my build, and the token producing does not do enough. Aven is anti-tutor, but more importantly it's effect is assymetrical.

I have also ordered the following cards:

Dark Confidant

Eidolon of Rhetoric

The Confidant's card draw is extremely good. And the only reason the Eidolon hadn't already been added, is because of the crazy expensive foil price.

I will have to test where to make the cuts. My first thoughts would be Pia and Kiran Nalaar and Mentor of the Meek. Pia and Kiran are sort of a pet card, but looking back, I have been phasing out all token producers and I feel that has made the deck better. Pia and Kiran helped me win a game just last saturday though, combined with [Marionette Master]... Hmm difficult. Maybe cut Pia and Kiran and Marionette Master, add in a Sun Titan?

Mentor of the Meek is another pet card, but Confidant's draw effect is a clear upgrade.

I have also tested out Dire Fleet Daredevil and it's every bit as busted as I expected it to be. If you are in a meta that has Snapcaster Mages (or would run them if it were not for the price), get them while their price is low! Even just taking a Blue's player's Ponder felt amazing.

(I also took a Thirst for Knowledge, grabbing 3 cards and then ditching a Duplicant was hilarious)

I am also adding Cataclysm to the maybe board. It is a strong Mass Land Destruction/Boardwipe spell. But if we keep a Land, a signet, Alesha (and maybe any enchantment as bonus) we are set up for the win.

I am also considering both filter lands that contain red (Graven Cairns & Rugged Prairie) Because this will allow us to filter red mana into Alesha's ability. But I am quite happy with this mana base, so I am reluctant to mess with it. Not to mention that they are quite expensive and I think they might be reprinted soon.

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