|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||Uncommon|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Uncommon|
|Promo Set (000)||None|
Combos Browse all
Thirst for Knowledge
Draw three cards. Then discard two cards unless you discard an artifact card.
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|Have (23)||ironax , fireborne1986 , , TheRealPeaches , Joblaska , Sparky41 , rikertchu , MoJoMiXuP , Fairseas , Kiortio , golgarigirl , rockleemyhero , cryptoplasm , vishnarg , Skulldrey , xpsychovampx , angesoir , jhunter , electrolynx , Riku580 , LTmiller , Azdranax , kpral|
|Want (2)||ryuzaki32667 , Dr.Jackel|
Thirst for Knowledge Discussion
1 week ago
For starters, if you're playing blue and want cards you play Consecrated Sphinx. Your commander's only text could be "every time there's a sphinx destroy it" and you'd still run Consecrated Sphinx, it's that good.
This deck is pretty light on recursion. I find Memory Jar is an absolute monster, but I dunno if Junk Diver and Hanna are gonna cut it. Something to consider if you ever find yourself running more cards that could bring it or the cards it pitches back from the graveyard.
1 week ago
I would keep Lantern and Sphere. Lantern is too good especially since the deck is 4 colors, and sphere also serves as card draw, they may cost additional mana but they are perfect fixing. Honestly, I would include all of them, but if it was talismans or lantern and sphere, I would pick lantern and sphere any day. Another great draw spell for this deck would be Thirst for Knowledge.
2 weeks ago
Very cool deck! Since your goal is to keep it casual I'll suggest cards that are upgrades to stuff you already have, that way you can do what you've been doing just a bit faster/more consistently.
Mana Ramp:At the moment I see 7 sources of artifact ramp in your deck. I'd highly recommend increasing that to the 10-12 range, it will drastically speed up your deck.
Card Draw:The 6 card draw spells you have here are fine but I'd recommend adding at least 5 more, specifically card spells that help you discard into your graveyard or fill up your hand on the cheap.
Land:If you up your mana rock count to the 10-12 range, you can drop your land count down to 32-34 and have no issues.
The best way to go about improving your landbase is focusing on adding lands that enter untapped and can give you multiple colors.
Are just a few examples of lands you should consider adding in place of slower, enter tapped lands.
That's just the basic rundown of how to improve the core of your deck and make it a bit more consistent. Hopefully those ideas help!
2 weeks ago
I'm assuming your goal is to combo off with Marisil ASAP, so here's my suggestions:
Focus on whatever combo is quickest to help streamline your strategy. Combo decks work best when they have one specific, achievable goal.
I'd add Lightning Greaves to help protect Marisil.
More mana rocks will help you get off to a faster start as well Sol Ring, Fellwar Stone, Mind Stone, Prismatic Lens, Dimir Signet and Izzet Signet should all be here. If you run more mana rocks you can cut your land count down to 32-33 with no problems.
These are the most obvious ways I can see to improve your deck. Hopefully some of those ideas help!
3 weeks ago
Illusionist's Bracers would greatly help out your commander's ability. Also, consider Training Grounds. You could also seriously use a Sol Ring and probably a Thran Dynamo to help accelerate your ability to use Oona. You also might want to consider Notorious Throng and Stinkdrinker Bandit to take advantage of the fact that you are creating a bunch of flying faerie rogues which are presumably attacking, especially the latter.
I'm not sure whether Wydwen, the Biting Gale is quite worth it in your deck, unless I'm missing something, so I'd consider dropping it.
4 weeks ago
CUT all basic lands and we will add them again later
1 month ago
1 month ago
Suggestions:Complicate, Censor, Cryptic Command, Dismiss, Dream Fracture, Izzet Charm, Mystic Confluence, Snapcaster Mage, Torrential Gearhulk, Metallurgic Summonings, Trail of Evidence, Staff of Nin, Mind Stone, Hedron Archive, Commander's Sphere, Thirst for Knowledge, Reality Shift, Insidious Will, Glimmer of Genius, Frantic Search, Deep Analysis, Curse of the Swine, Compulsive Research, Collective Defiance, Cathartic Reunion, Careful Study, Recurring Insight, Time Spiral, Library of Leng, Izzet Signet, Lightning Greaves, Crucible of Worlds, Stifle