Thirst for Knowledge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Modern Masters (MMA) Uncommon
Duel Decks: Elspeth vs. Tezzeret (DDF) Uncommon
Planechase (HOP) Uncommon
Mirrodin (MRD) Uncommon
Promo Set (000) None

Combos Browse all

Thirst for Knowledge

Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

Thirst for Knowledge Discussion

Lieutenant_DAngel on Esper Curious Gifts

1 month ago

DimirAgent8 thanks for the feedback!

I do agree that Go for the Throat is better than Cast Down - my meta has a lot of artifact decks and was why I had it, but I do I agree GftT is broadly better and I'll update it to reflect that.

My thinking with Hieroglyphic Illumination is that, while both its modes are subpar, having both options is actually good for this deck, and in practice I haven't had problems with it. It's pretty nice with hands where you have homunculus and not Gifts, since you can hold up any interaction then cast it at the end of their turn to draw two, hopefully digging you into a Gifts for turn 4. The cantrip 'mode' isn't good, but it does get an instant in the yard on turn one for homunculus to flip. Don't forget about flipped Homunculus' discount - Hiero as an instant speed Divination is actually pretty good. I can totally see the argument for just going with better cantrips, but it's worked decently for me up till now. If I replace it, I actually think Thought Scour would be the initial pick, since the self mill is actually reasonably helpful.

Thirst for Knowledge and Champion of Wits probably seem weird, but there are reasons I have included them. There are hands with this deck where you have a fatty and Unburial Rites in your opening hand, and having discard outlets that discard two cards is actually really helpful there. This is the same reason Collective Brutality is such an all-star in this deck - I have won games by discarding a fatty and Elesh Norn on turn three and reanimating them on turn 4. In addition to giving a little more consistency to the plan, they both dig into the deck. Champion of Wits in particular can be a quasi-finisher that refills your hand at a pretty low opportunity cost.

I do agree that the countermagic is subpar, but it's here mostly to protect the fatties. That's the main reason I'm running Negate - it slots in extremely well into the ideal sequence of cantrip -> homunculus -> Gifts. On turn four, you'll be reanimating for three mana thanks to the discount, letting you hold up one blue mana for the negate to protect against spot removal, board wipes, and surgicals. (Mana Leak also benefits from this.) I do want to try out Logic Knot, but I'm not sure if the anti-synergy with Homunculus is worth it. Supreme Will is an interesting suggestion! I hadn't thought of that and that might be promising.

Fatal Push is a great suggestion! I'm not sure what to slot it in for, though. It could be a replacement for Cast Down and would probably be fine there, and that's probably what I'll test initially.

All that said, I can definitely envision a more control oriented version of this deck using more/better cantrips and counterspells with a higher percentage of removal, and that might be the next direction I take it in. Thanks a ton for taking the time to evaluate my deck :)

DimirAgent8 on Esper Curious Gifts

1 month ago

This deck is super sweet. Gifts Ungiven is an incredible magic card and this deck really makes use of its value potential. A few things I would recommend:

  • Go for the Throat is strictly better than Cast Down against most decks, since legendary creatures are much more common than artifact creatures. You could also play Murderous Cut if you weren't comfortable with the downside, but it does hinder your Curious Homunculus  Flip and Torrential Gearhulk package a bit
  • Hieroglyphic Illumination is super awkward in this deck since on 1 you'd rather cast Opt and on 4 you'd rather cast Gifts Ungiven . I'd probably cut them for 2 more Opt and another value spell
  • Thirst for Knowledge isn't great in this deck since you can't take advantage of the "unless you discard an artifact" clause very often. I'd honestly probably cut this for countermagic or removal but if you were really insistent on playing another draw spell Think Twice is much better, especially in Gifts Ungiven piles. I'd also recommend cutting Champion of Wits in this 3-drop slot since it's sorcery speed and your deck really wants to curve 1-2-4 with Curious Homunculus  Flip
  • Your countermagic package leaves much to be desired. I'd definitely play some number of Remand (if you can afford it) and make your 1-ofs Logic Knot and Mana Leak , or Supreme Will if you're REALLY lacking in card selection. Negate is just too narrow for modern (though it is a good sideboard option) and Condescend is only really good in hand, and even then feels a bit clunky without Blue-Tron levels of mana acceleration
  • Fatal Push would be very good in this deck, and from my understanding is pretty inexpensive right now. I'd pick those up and slot them in if you can.

The deck idea here is sweet, and I think with some minor changes it could make a super sweet budge deck. Good luck tuning it and have fun!

oliveoilonyaasscureshemorrhoid on Treasure Island (Sydri EDH)

2 months ago

For the good cards ... I'm not a regular Sydri pilot, but here's a penny for my thoughts on this fun commander. Tamiyo's Journal is a good beater that plops out artifacts/draw. Faerie Artisans / Thoughtcast / Thirst for Knowledge are really good for this deck, Dispatch / Stoic Rebuttal is always good for redundancy. March of the Machines is good in case your commander gets tree'd or stolen . Mechanized Production might be good for Phyrexian Metamorph / Master of Etherium /tokens from Sharding Sphinx / Smothering Tithe etc.

For the weaker cards ... Planar Cleansing could be replaced with Hour of Revelation . Profane Procession  Flip/ Predator, Flagship could go because of its overall cost, and it doesn't do anything else over time or when it enters, and it doesn't fit the themes of the deck. Revel in Riches might be good with the amount of board wipes but you'll be targeted for it, it's an upkeep trigger (so people will have time to respond, and with sorceries). Treasure Map  Flip is rather weak because it turns into a land so you can't abuse it like an artifact, and is 5 mana to eventually draw 3 or maybe 3+ cards. Treasure Mage does 'draw' and the best big artifact to abuse, but it's overall 9 mana unless you have Master Transmuter or something, and doesn't get any wincon that I can see. Ruthless Knave takes a lot of hoops to get through to draw or ramp, but a lot of my criticisms were at the treasure cards so you keep that theme then drawing more cards for no mana is good. Palladium Myr is not ramp, it's just sadness. Sphinx of the Steel Wind is expensive for a 7 turn clock on turn seven, but it's fun because it could fit your meta and is protected from the colors outside your color pie.

For win cons ... Aetherflux Reservoir / Staff of Nin / Caltrops are all all-star with this commander, and Tezzeret the Seeker could fetch caltrops/aetherflux but non paradox engine etc. If you're interested in a combo win, you could do Sword of the Meek / Thopter Foundry , or Sharuum the Hegemon / Phyrexian Metamorph and something to abuse the etb loop like Altar of the Brood / Genesis Chamber / Contraband Kingpin / Disciple of the Vault / Blood Artist / Marionette Master etc.

JBJ on Krark-Clan Breyaworks

2 months ago

Tezzeret, Agent of Bolas might help you dig for cards and provide another wincing. He may be unnecessary though. Tezzeret the Seeker would be another KCI, which is important to the deck somewhat.

Workshop Assistant is another junk diver effect too.

Higher volume of potential pieces increases the likelihood of going off.

The deck doesn't need too many colour pips, so you could cut some of the mana-fixing rocks, even though there are only good ones here.

I don't think you need jitte, you may want greaves‚ÄĒespecially if you run the Kuldotha Forgemaster .

Play the deck and let me know, but I don't think you need the Thirst for Knowledge . The deck may want a Hurkyl's Recall to assist going off. Target your self to get more triggers off cast and ETB effects.

If you want to go full eggs, you should have a look at Whir of Invention , Second Sunrise , Faith's Reward , Clock of Omens , Reshape , Codex Shredder and other "eggs" effects.

Randomsome1 on Brudiclad

2 months ago

Cards Missing From Initial Build

Goblin Welder Jhoira, Weatherlight Captain Thopter Engineer Thopter Squadron Blade of Selves Coldsteel Heart Commander's Sphere Retrofitter Foundry Vedalken Orrery Treasure Map  Flip Fire Diamond Sky Diamond Thirst for Knowledge Gamble

Ideas

More Removal/Wipes Blasphemous Act - Staple Release the Gremlins - Gives more tokens Rapid Hybridization, Pongify - Staples and can give yourself a 3/3 token Meteor Golem - High CMC, but can destroy Enchantments which is a huge weakness of the deck.

Master Transmuter - Cheats out your big artifacts, but kind expensive.

Curse of Opulence - A weird staple for this deck, but I think you can figure out why.

Pirate's Pillage/Pirate's Prize - Draw and tokens, maybe

Thoughts

Think about how fast you can make tokens. Does it make Purphoros, God of the Forge worth it?

Check through what effects require set up and make sure you don't have too many compared to stand alone cards. Even though Krark-Clan Ironworks does ramp, I wouldn't count it as ramp because it requires set up. Same goes for Storm the Vault  Flip (But you have 36 actual lands which is totally fine)

Your curving out around 4, so 2 drop ramp spells are much more important than the other higher ramp spells. Iron Myr, Fire Diamond, Sky Diamond, Silver Myr, Coldsteel Heart fit the best imo.

Gamble, Mystical Tutor, Fabricate, maybe Hoarding Dragon (?) - Combos in decks are strong and fun, but really hard to pull of without a descent amount of tutors and/or redundancy. Ignoring combos, each tutor can search out a key cards.

Final Fortune - Speaking of combos. Great combo with Isochron Scepter and Sundial of the Infinite, but you should either cut this or add more tutors to make getting it a bit more consistent.

Dramatic Reversal - I don't think you have enough mana rock/dorks to get to infinite mana, and without that it's kind of a waste of a card.

These combos in general don't really synergize with the goal of the deck (infinite mana more than infinite turns) like an infinite token combo would. I think there is a combo with Scrap Trawler and Hangarback Walker that I vaguely remember that you might want to try to find.

Darksteel Colossus/Blightsteel Colossus are super strong, but don't really fit. If you can find more targets for Mimic Vat and Prototype Portal then maybe, but those 4 cards stick out.

Cuts (IMO)

Everflowing Chalice - I always go colored mana over colorless if it costs the same, even if artifacts don't need it. It has potential to ramp you a bit more late game, but you usually don't need the ramp at that point.

Inspired Sphinx - 6 mana for a draw 3, maybe 4, and a hefty costed mana sink doesn't seem worth it to me.

Mycosynth Lattice - I might be missing something, but it seems a little narrow sited. It works a little with Darksteel Forge and Combos well with Hellkite Tyrant, but if the deck makes a bunch of tokens you don't need it to win with the Hellkite.

Panharmonicon - Same as Mycosynth Lattice. I might be missing something but there isn't a lot of ETBs to abuse this. I'm only counting 1 card that works: Thopter Spy Network

Lands

Cut Phyrexia's Core -Negligible effect unless you have a consistent way to abuse LTB triggers.

Caldera Lake - There are far better lands.

Swiftwater Cliffs - Its fine if you want to stay budget.

Reliquary Tower - I don't see a way for you to draw a bunch of cards and overflow your hand, so this isn't really needed.

Add City of Brass Reflecting Pool Mana Confluence - All staples in multicolored decks. Spire of Industry too for artifact decks, but is super cheap.

Izzet Guildgate and Highland Lake - Better, and cheaper, than Caldera Lake if you want to stay budget

Scalding Tarn - Obvious include if you want to spend the money.

Evolving Wilds/Terramorphic Expanse - Color fixing

Myriad Landscape is a 2 land fetch and taps for mana.

Overall, good base. It has potential to go from 0 - 100 and kill everyone out of nowhere.

Bchong on Ultimate Control

2 months ago

Decent deck but you seem to have an incorrect deck building mentality...the graveyard is a beautiful place that also exists as your hand away from your hand. cards like Memory's Journey or Noxious Revival have the potential for graveyard interaction with your opponent but Reclaim doesn't which make me think that you are using these cards to pull things out of your graveyard. In fact you would rather be dumping cards into your graveyard instead which is why Hermit Druid is ridiculous; cards like Reanimate Dead are very simple and easy to use cards that work well with it. you should consider putting in cards like Protean Hulk. It is regarded as one of the most broken cards in the game as it is a unpunishable wincon unlike cards like Doomsday. Sultai is the color where you mess around with your graveyard you have little to no ability to pull things straight out of it (cheat out) onto the battlefield, but you have a lot of cards that are anti synergistic with the colors you are playing with.

This lackluster combo Mindcrank + Duskmantle Guildmage

a couple of cards are going to be too mana intensive to use Grave Betrayal Future Sight Mikaeus, the Unhallowed Teferi, Mage of Zhalfir Duskmantle Guildmage. some of these have obvious combo potential but the thing is that they are way to expensive to ever play normally. you have to cheat it out with some graveyard shenanigans. it also makes your deck overall more resilient towards interaction because you can always bring the cards back.

you need to be running every single green mana dork that you can. They are basically the best source of mana acceleration there is. Mystic Remora Chain of Vapor Dark Ritual upgrade your 3cmc kill spells there are better 2 cmc versions. and run some more removal that stops your meta

and to be honest why the hell are you even trying to play control. You already have the most expensive cards that you need to start consistently comboing off at turns 4,5,6. You really don't need to bother because you can out race most decks given that you add in all of the 1 cmc mana dorks

why are you running:

Helm of Awakening : you aren't running storm and this deck doesn't seem to cast more than a couple of cards a turn. this is specifically a card that you need to win with the turn you play it.

Liliana Vess: just play Dark Petition liliana is just a 5cmc paperweight and i don't think you really want to +1 or ult and you -2 doesn't straight up tutor.

Laboratory Maniac: where is you combo? you have no way to infinitely mill yourself and then draw or Doomsday

Teferi, Mage of Zhalfir: why? its just expensive and annoying just run a counterspell or something

Villainous Wealth: is this just for memes? the likelihood that you hit an infinite combo piece is pretty small and you don't have a way to make infinite mana.

Seedborn Muse: is this just for value? mana so that you can interact? if so then just add interaction like a counterspell or something

Cryptic Command: expensive meme counterspell; use Swan Song Mental Misstep Delay or just a regular Counterspell

Thirst for Knowledge: why this? just play like Frantic Search this card is really for Doomsday or artifact decks

Dig Through Time: how are you getting cards into your graveyard? this card needs self mill to be effective. you are better off running like ramp to just play your commander

Isochron Scepter: just run Dramatic Reversal

Sultai Banner: Fellwar Stone or Commander's Sphere

StompingYeti on Thrasios Combo

2 months ago

Ever thought 'bout swapping Arcane Denial for Delay? AD gives your opponent one extra card beside which is bad, especially against stax, so it's around a 8-10% chance that the person draws more hate ore worse tax elements. In my Experience Delay does nearly the same but with far less risk. I also would recommend Winds of Rebuke as a good spot removal which provides a nice utility against top deck tutors Ever thought about Plunge into Darkness or Tainted Pact over Thirst for Knowledge, pseudo tutor for more consistency if a combo piece is missing and to tighten your amc because of ad naus, same goes for Dismember, Fatal Push would be a little less flexible, but with Fetchies it works fine.

mfG Tobi

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Thirst for Knowledge occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.02%

Blue: 0.28%