|Commander / EDH||Legal|
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|Duel Decks: Elspeth vs. Tezzeret||Uncommon|
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Thirst for Knowledge
Draw three cards. Then discard two cards unless you discard an artifact card.
Price & Acquistion Set Price Alerts
Thirst for Knowledge Discussion
on TP Tron
21 hours ago
Got it. Well, in that case:
Up your amount of threats. 4 (8 if you count Trading Post) is not really enough. You need at least 6, maybe 7. Another Ugin, the Spirit Dragon, another Wurmcoil Engine. Maybe add Emrakul, the Promised End or Ulamog, the Ceaseless Hunger.
I think that should help.
Edit: Spellskite is really good too. Just another suggestion.
3 weeks ago
I love Jalira's possibilities, but I feel like there are a few areas where you can make some cheap and easy tweaks to improve the deck.
You have a few creatures here that I wouldn't be thrilled to polymorph into.
You have a lot of creatures that create tokens, like Drowner of Hope, Incubator Drone, Master of Waves, and Wall of Kelp. I would consider taking all of these out and adding Zoetic Cavern, and leaving those empty spaces to add some draw/lands, which I think you are lacking. I realize that Jalira wants stuff to stay in the library rather than in your hand, but you'll be able to pay the mana costs on these cards later in the game just fine.
Recurring Insight and Flow of Ideas are my favorites for big draw cards that won't break the bank. If either of these resolve, it can win you the game in the long run. I'd put in some islands in lieu of your deck-thinning non-basic lands (like your panoramas and Wilds/Expanse) for Flow of Ideas, since these lands are slowing down your game and eating into your Caged Sun and Scourge of Fleets profits. Blue has tons of draw options, and it doesn't need deck thinning, even in a polymorph build.
You also have a few creatures that are just uninspiring in general, like Morphling and Broodbirth Viper, which is blocked by everything. I would swap these with some fun ones, like Patron of the Moon, Tidespout Tyrant, or Azami, Lady of Scrolls. Or, if you've got some extra dough, Venser, Shaper Savant or Teferi, Mage of Zhalfir.
I would also think about swapping some of your instants. There is no reason to run Spell Rupture before Counterspell, and you don't have enough artifacts to play Thirst for Knowledge before you play Compulsive Research.
If you like these suggestions, I can make more. All in all, this looks like a fun deck to play, and I like where you're going with it.
3 weeks ago
Death's Shadow, Phyrexian Dreadnought, and Spinebiter are all too cheesy imo. I also think Sidisi works better as a commander than as one of the 99, you're not trying to win with zombies and she's too slow.
Also unless you send Mimeoplasm (I may abbreviate this to plasm) to the graveyard Worldspine Wurm is just a graveyard booster. For the same mana you could play Artisan of Kozilek or Void Winnower.
Your landbase is good, and your removal suite is really good to the point it could get some trimming. Cut Murderous Cut (there are better ways to use the grave) and maybe Victim of Night. Honestly your creature count could be low enough to drop Living Death but that's an end of deckbuilding choice. Probably cut Thoughtseize too, there are just better things to do.
I would also drop the three signets for Wood Elves, Sakura-tribe Elder, and Sol Ring.
Possible Additions would be Phyrexian Arena, Treasure Cruise, Bojuka Bog, and Nihil Spellbomb is basically an auto-include for black decks. Frantic Search and Thirst for Knowledge are good looting effects.
Library manipulation with Sylvan library, ponder, and preordain is pretty key too.
Here's the cuts:
Death's Shadow -> Ponder
Phyrexian Dreadnought -> Preordain
Spinebiter -> Void Winnower
Sidisi, Brood Tyrant -> Phyrexian Arena
Worldspine Wurm -> Artisan of Kozilek
Murderous Cut -> Frantic Search
Victim of Night -> Thirst for Knowledge
Thoughtseize -> Nihil Spellbomb
Living Death -> Treasure Cruise
Dimir Signet -> Wood Elves
Simic Signet -> Sakura-Tribe Elder
Golgari Signet -> Sol Ring
Swamp -> Bojuka Bog
1 month ago
I like all the 1 mana artifacts with Salvaging Station. If you do add the station add as many of the 1 mana non-creature artifacts from your maybeboard as you can!
not sure about Quicksmith Spy, doesn't look like you have many untap effects to really break it
Solemn Simulacrum seems too fair for a combo deck, especially with a low curve.
speaking of low mana curve, Thran Dynamo could maybe go?
Thirst for Knowledge is great!
could Inspiring Statuary be good in here?
maybe Temple of Deceit?
1 month ago
Our plan is to get blue mana soon and use the control spells heavily at the beginning of the game, while assembling Tron.
We want our counter spells to be as cheap as possible and lots of draw. Our favorite control spells are cheap cantrips which allow us to keep drawing for "free".
Using artifacts in your hand to cover part of the price of Thirst for Knowledge is ok, as you will most probably will have some or draw some while resolving.
Thanks for the upvote and the comment... I will keep updating the deck as I slowly get more of the typical expensive cards of U Tron (like a couple copies of Chalice of the Void I would love to get some day)
1 month ago
I would probably take out one of the singles, Condemn would likely have to go since you already have a full playset of Path to Exile for the same purpose. You could also sideboard Narset as an alternative for Elspeth. Play Elspeth against creature heavy decks and Narset against control/burn. In sideboard it could replace Rhox War Monk.
Another thing you could consider is swapping Thirst for Knowledge to Tezzeret's Gambit, especially if you bring in Narset. You'll lose the instant speed, but get more consistent card advantage (with only 4 artifacts you'll discard 2 more often than 1), resistance to color screw and counter fixing for Jar and walkers. With Narset the Gambit is an excellent rebound target since you get the lost loyalty right back from double proliferate.
1 month ago
saw your deck on the modern thread -
have you thought about Evolving Wilds or Terramorphic Expanse? obviously it slows down your mana base but it also doubles your landfall trigger from playing one land.
also you could consider Thirst for Knowledge or Catalog over divination - if instant speed is important to you. Harmonize would draw you more cards but 4 mana is a bit steep.
also i think Khalni Heart Expedition is great- have you considred running an additional one of those over a journey of discovery?
also, how do you feel Hedron Crab would perform compared to Elvish Mystic or Elvish Visionary? is mill actually a win con with you? because i feel like it would help decks with delve and dredge.
cheers and have fuN!!
1 month ago
Some cards to consider:
Plainswalker // Sealing Game: Saheeli Rai
Notes: Maybe look at the set Aether Revolt since it added value to artifacts.