Adventuring Gear

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Common

Combos Browse all

Adventuring Gear

Artifact — Equipment

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {{1}} ({{1}}: Attach to target creature you control. Equip only as a sorcery.)

Adventuring Gear Discussion

Diabolikill on

1 month ago

I thought about replacing the Adventuring Gear with Vorrac Battlehorns . I'll test both put and post my results.

DwaginFodder on

1 month ago

Scale Up doesn't make the creature lose abilities.

Personally, I'd replace Adventuring Gear instead though.

CaptainGalvanic on Viable Landfall?

4 months ago

Axorian Thanks for the comment! Sorry that my list doesn't work online, I created it intending to take it to my local game store for events and casual games. I'm currently brewing a variant that includes blue, since it fixes issues like running out of cards in hand and outplaying tempo. That build likely won't include Red Elemental Blast , so that might be more to your tastes.

The main reason why I don't run Journey to Nowhere is because it doesn't usually deal with what this deck struggles against. It's typically a pretty safe bet that whatever creature this deck has in play will win in combat against any blocker the help of one or two combat tricks, and since combat tricks and creatures are also our win condition, I prioritized them over disrupting our opponent (who is likely playing on the defensive). I'm currently brewing a variant that includes blue, since it fixes issues like running out of cards in hand and outplaying tempo. That build likely won't include Red Elemental Blast , so that might be more to your tastes.

As for the purpose for the cards in the sideboard:

Bojuka Bog : With Crop Rotation this one card screws with graveyard decks a lot.

Flaring Pain : A way to bypass fog effects, which often beat this deck.

Mountain : Fixes our mana base to fit better with our red sideboard cards.

Oblivion Ring : Usually isn't used, but helps deal with unwelcome surprises if we're desperate.

Pyroblast / Red Elemental Blast : Blue spells disaster for this deck. Not even considering counterspells, even tempo cards like Unsummon can devastate us. This also kills Delver of Secrets  Flip, which is a nice bonus.

Vitality Charm : Helps the deck bypass large groups of small creatures with trample. Against suffocating control decks, it can also be a creature to pick up Adventuring Gear and be a backup win condition.

Icbrgr on Infectshift

4 months ago

fun idea! maybe some landfall jank would be nice like Explore and Adventuring Gear / Explorer's Scope or Retreat to Kazandu ?

graycattt on Pauper Kitters

5 months ago

Considering going down an Explorer's Scope , though if multiple attacking creatures are equipped with scopes and the first reveals a nonland card there is the option of cracking a fetch land in response to shuffle the deck for the next trigger. They could potentially make for a big extra buff if there's any Steppe Lynx and/or Adventuring Gear involved.

Daarkest on Mana-Fist Destiny

10 months ago

Explorer's Scope or Adventuring Gear could work really well here. Great deck!

Please check out my new deck, Sandstorm: A New Tier 1 Possibility. I would really appreciate it.

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