Adventuring Gear

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Zendikar (ZEN) Common

Combos Browse all

Adventuring Gear

Artifact — Equipment

Landfall Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

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Adventuring Gear Discussion

Wolf_of_Auril on Kitchen Table Kitten Fable

1 month ago

Great start to the deck! I'd recommend a couple changes, like switching in that Regal Caracal. The buffs and tokens it gives you are well worth it. Maybe take out Seht's Tiger or Lost Leonin. Seht's Tiger is great for it's ETB, but there's better stuff out there unless you can flicker it. Lost Leonin's infect ability is nice, but makes it a target, especially since it has 1 toughness and no evasion. I'd also consider taking out Trained Caracal for Steppe Lynx. The lifelink is nice, but if you get out Regal Caracal, all your cats gain it (plus you get two Trained Caracals with the Regal). Of course no Steppe Lynx is complete until it gets its Adventuring Gear! They also love toting around a Sword of the Animist, and look good wearing Trailblazer's Boots!

Imagine if you will, your opening hand consists of Plains + Steppe Lynx + Evolving Wilds + Sol Ring + Adventuring Gear + Sigarda's Aid + Sword of the Animist. You draw your first card and see a Terramorphic Expanse. On turn two you can swing for 8. Turn three hits for 12. All with a one drop 0/1.

TheHelvault on R/G Landfall

4 months ago

If I were you, I'd pick one: Omnath, Locus of Rage or Rampaging Baloths. Baloths is cool and all, but Omnath gives you a bigger creature for just 1 more mana invested. Maybe run 2 Omnath and add in another Scythe Leopard, cutting the Rampaging Baloths completely.

Lightning Strike should be Lightning Bolt, saving you one mana to do the same thing. Bolts are expensive unless you buy them heavily played, and your local card shop probably has them for $1.50 each.

Either the Crop Rotations or Adventuring Gear should come out to add in more lands, because 19 isn't exactly enough for this deck. I think crop rotation should come out because all it can really do is fix your mana by getting rid of a forest and grabbing a mountain or Rugged Highlands. I would cut the Crop Rotations (or trade them for Lightning Bolts) and add in 3 Evolving Wilds, which will give you 2 free land drops when you play them PLUS allowing you to mana fix.

Hope I could help!

hosshughes on Where Is My Mina? - Mina/Denn $40 Budget Landfall

6 months ago

@leomlg9000: Thanks very much! Checked out your list and forgot all about Adventuring Gear so I added that.

azimm646 on Edric's funky fresh army

8 months ago

Nice deck bro.You might consider using Adventuring Gear since you are fetching lots of lands, and you can grab it with Trinket Mage.

vincilios on Pauper lands

9 months ago

Wonderful database. Very helpful. Thanks.

I put Elvish Pioneer, Gush, Adventuring Gear and Swell of Growth too.

KungMarkatta on It's Raining Lands!

11 months ago

That's a good suggestion. For a while I considered Slab Hammer, but Adventuring Gear seems way better.

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