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Kurkesh, Onakke Ancient
Legendary Creature — Ogre Spirit
Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay R. If you do, copy that ability. You may choose new targets for the copy.
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Kurkesh, Onakke Ancient Discussion
21 hours ago
Hostility. Equip Bosh with shit, make use of the actual damage of his activated ability; consider Worldslayer, Basilisk Collar, Grafted Exoskeleton, Scythe of the Wretched, etc. Jalum Tome instead of your jay tome. Trash for Treasure just in case, maybe Scrap Mastery if you have a hard time ultimating Daretti or want more reanimation. Pariah's Shield equipped to stuffy doll is cool, but isn't worth it solely for the combo. Whispersilk Cloak instead of your prowlers helm. Braid of Fire. Deathrender, Skullclamp. Heartstone, Illusionist's Bracers, Kurkesh, Onakke Ancient. Valakut, the Molten Pinnacle.
2 weeks ago
you should add in Goblin Kaboomist. he adds Land Mines which can be sac outlet and long as you can keep his toughness above 2 he wont blow himself up when he places it. plus the Land Mines can be used as a way to deal with early ground attackers. or for a safer, slower, way for easy and infinite artifact sacs just pop in a Serpent Generator. paying 4 and tapping it for an artifact snake. OR, OR, if you want to feel real ballsy and you have the lands for it put in a Hammer of Purphoros. giving you nice beefy artifact creatures that double as sac outlets. you should also add in Kurkesh, Onakke Ancient. with enough red mana you can copy the Key to the City's ability multiple times (since it is not a mana ability) and allow multiple creatures to become unblockable. Goblin Welder is also a good choice since it allows you to retrieve artifacts that you had used or were destroyed before your plan unfolded. another good card to put in is Tamiyo's Journal. I will tell you why. every turn it makes a Clue which can: 1. become a sac outlet. 2. become a draw outlet. 3. become a tutored card.
3 weeks ago
Did you ever flirt with having Kurkesh, Onakke Ancient in the deck?
2 months ago
MRDOOM3 First of all, thank you for your comment, I really appriciate your feedback :)
I was also thinking of adding Daretti, Ingenious Iconoclast and Tezzeret, Agent of Bolas but for now they are too expensive for my pocket. If i happen to stumble upon any of them for a good price, I'll surely add them.Muzzio, Visionary Architect is on the maybeboard, as soon as I get it, I'll surely add it, it seems to fit really good in the deck.Haven't yet heard of the Feldon of the Third Path seems like a great addition.Yeah, im also not sure about Kurkesh, Onakke Ancient, seems a bit clunky..I took out Master of Etherium because it only functioned as a relatively large body and the anthem effect it has messes up my token sacing with skullclamp.
My main problem seems to be what to take out from the deck and replace with the upgrades and maybeboard. :/
2 months ago
Muzzio, Visionary Architect is also nice.
For more red, there's always Feldon of the Third Path. He also goes nice with ETB triggers.
I am not quite sure about this, but you can also try Kurkesh, Onakke Ancient. I say this because I still tend to get activated ability mixed up with passive abilities...
Where's the Master of Etherium?
For the moment, that's all I have to say. Good luck with the deck, and may topdeck be ever in your favor.
2 months ago
Definitely look into Contagion Engine. It recently spiked in price with the new Atraxa deck but it's worth it (A budget version of it is Contagion Clasp). My roommate has a very similar deck and ults Daretti probably 3/4 of the time or better with it. Both work well with Kurkesh, Onakke Ancient and/or Unwinding Clock. Another one that helps my roommate ult Daretti is The Chain Veil, also pairs with Kurkesh. But you technically can't activate Chain Veil on an opponents turn with Unwinding Clock, which sucks. But with these you should be able to ult with ease and then you can just continually bash opponents with artifact creatures that just keep coming back.
And I'm glad you have Hellkite Tyrant. It looks like you've got a pretty solid deck here, all things considered. As for cut suggestions, I would start with non-artifact creatures that don't do super duper cool stuff, and that I believe is your opinion and dependant on your playgroup. You could probably skim a land or two as long as you think your mana rocks, land finders, and draw rate are sufficient. My roommate runs 35 I think and still gets flooded from time to time.
But anyway, +1 for a Dirty Daretti Decklist.
2 months ago
Alright Alixen, sorry it took so long to get to your suggestions, but sometimes life gets in the way.
Aetherworks Marvel is too slow. There are other 4 drops that benefit me a lot quicker than that card. If I play it on turn four, and I'm only able to activate Feldon once per turn, it would be turn ten before I could use its ability.
Kurkesh, Onakke Ancient is intriguing, but Feldon isn't an artifact, and while the creatures I'm bringing back from the dead are artifacts, most all of them have triggered abilities rather than activated abilities. The actual artifacts in the deck have either mana abilities, which I can't use him for, or are useless things to copy, like Lightning Greaves or Sundial of the Infinite.
Purphoros, God of the Forge is kind of weak in this deck. I keep threatening to take him out, so adding the even weaker Impact Tremors and/or Reckless Fireweaver wouldn't be worth the card slots. One, two, or even three damage is so negligible in EDH. It's part of the reason why mono-red is so weak in the format. While you're pinging opponents with negligible burn, they're amassing an armada, or digging their combos out for the win.
I had Darksteel Citadel in the deck but took it out. Massive land destruction is frowned upon pretty much everywhere, so I don't run into it. If I did, the Citadel would certainly go back in, and while I have cards that care about artifacts, this isn't what I would call an artifact deck. I guess a case could be made to add it back, but I'm also trying to keep enough basics to give Gauntlet of Power something to work with.
I had Stingscourger in the deck until fairly recently, but you can't keep adding cards past 100. When Panharmonicon came out, it had to go into the deck, which meant something had to go. Stingscourger was the lottery loser. It just seemed like there are better things for Feldon to do than keep bouncing something to an opponent's hand for a temporary reprieve.
I decided early on, and this goes for all my EDH decks, that if I'm thinking of adding a two card combo, I look at each of the two cards and ask myself, "is this card good on it's own"? If the answer is no, then no matter how good it is in the combo, I won't include it. Such is the case for adding the Bazaar Trader - Bronze Bombshell combo. Neither of those cards are any good without the other, so they don't pass the test.
As I said before, pinging someone for one in EDH is almost like doing nothing at all, so adding a card to the deck like, Goblin Bombardment Isn't worth the card slot it takes up. The best you could hope for is to destroy someones Elvish Piper, but I don't even think that's worth the card slot.
I had Darksteel Plate in here for a while and just recently took it out. I may decide to put it back in, I don't know. We'll see how life goes without it for a while. If I start running into more board wipes, it may find it's way back in.
2 months ago
First off, I love this deck +1 from me.
I am curious why you are running Hanweir Battlements without the other half of its meld.
I do have some fun alternatives you might want to look at. I think many of them will serve you well.
- Aetherworks Marvel - you're already losing permanents, might as well get free casting out of it.
- Kurkesh, Onakke Ancient - more activation duplication.
- + - damage all opponents like Purphoros, God of the Forge
- Darksteel Citadel - just another artifact land
- Starke of Rath - more destruction options
- Stingscourger - bounce options for dealing with indestructible creatures or just problems you want gone with wheel.
- Warchief Giant - making token copies that trigger Where Ancients Tread could be lethal on its own.
- + - 7 damage repeatable boomstick
- Goblin Bombardment - you're already sacrificing at the end of the turn, might as well get just a little more out of it.