|Commander / EDH||Legal|
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|Magic 2015 (M15)||Rare|
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Kurkesh, Onakke Ancient
Legendary Creature — Ogre Spirit
Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay R. If you do, copy that ability. You may choose new targets for the copy.
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Kurkesh, Onakke Ancient Discussion
3 weeks ago
1 month ago
@flaminghome- Thanks for the good question!
Competitively speaking, I haven't found Grindclock to be modern usable.. yet. It definitely has its place in mill. I've never seen or considered a competitive deck running it. For the same price and speed, a Glimpse the Unthinkable, Breaking or Mind Sculpt would do much more all at once, without the threat of being removed.
This is heavily dependent on the cards you place with it though. Abilities that untap artifacts/permanents would enhance this card's function.
I'm currently messing around with a modern casual artifact-mill deck featuring Kurkesh, Onakke Ancient, Shriekhorn, Codex Shredder and some other cheap/free artifacts, but I haven't perfected the brew yet.
In short, yes. The card requires some finesse in use, but is playable in casual, and a possible deck in competitive if someone can find the key to unlock it's full potential. I'm sure there's an "infinite" Combo for untapping artifacts somewhere it can be coupled with.
These are just examples, it really depends on your meta and level of Modern play.
Have fun and play hard!
1 month ago
Since I have already created threads that list commanders and planeswalkers by home plane, I shall now create a thread that lists legendary creatures who have appeared in core sets by home plane.
As with my previous lists, I shall first list the planes known to be home to at least one legendary creature who has appeared in a core set alphabetically by name, and then list each legendary creature from that plane who has appeared in a core set alphabetically by name. If that creature is from a specific region of that plane or is a member of a specific faction on that plane, I shall list that region or faction in parenthesis after their name.
Legendary Creatures Show
Nefarox, Overlord of Grixis (Grixis)
What does everyone think of this list? Is it sufficiently informative? Have I improperly labeled any creatures? Any feedback would be greatly appreciated.
1 month ago
I think your biggets thing is to cut the excess 18 cars out of this deck and look for the card syou have that synergize the most with vehicles and your tapping down. I will tell you now, if you're running blue, Mind Over Matter is your friend. For vehicles though, they have a design focused heavily in white, red, and black, making this playtest a little janky. Let me know how you feel about it after playtesting, but I would recommend scrapping blue or adding red. There is a lot of red that supports vehicles and you want to utilize that fact as much as possible.
2 months ago
Also, Kurkesh, Onakke Ancient makes an incredible mono-red artifact commander.
2 months ago
Reverie42, thank you for the comment and suggestions! I actually had Kurkesh, Onakke Ancient in the decklist until recently, but I found that most of the time I didn't even think about him or would get depressed when I'd draw him. He is likely better suited as a commander, I agree, but I really prefer the flexibility Daretti, Scrap Savant provides. Plus, like you said, his ultimate is badass. I have way too much fun playing with him as my commander to even consider a different card. If I did choose to mix things up at some point, though, I'd actually probably take my artifacts and change colors to a Sydri, Galvanic Genius deck, but Daretti still has my heart these days.
Thanks for the props on Colossus! I actually think he's a pretty cool dude. I threw him in after buying him for my Animar, Soul of Elements deck I used to have, and he has stuck in Daretti ever since then. As for Feldon of the Third Path, you might be surprised to hear I didn't think much of him when I played him either. I think I replaced him with Scarecrone, and while I'm not exactly in love with that card, I still think I like it more. Heart of Kiran's inclusion in the current list is the product of procuring one and wanting to try it out. It's okay, but I'm planning to replace it in the next wave of revisions.
Kurkesh and Feldon also go against my current plan to include as few non-artifact creatures as humanly possible in this deck, unless I deem them absolutely necessary. That way I can maximize the artifact shenanigans.
2 months ago
So, this may be a little out of scope, but have you considered using Kurkesh, Onakke Ancient as your commander?
The top-end of Daretti where you have an emblem and you've recast him is amazing. But I found that without the emblem, using his -2 to get a little extra value out of artifacts was almost always worse than just being able to play R to copy triggered abilities. Stuff like Basalt Monolith, Planar Bridge and Contagion Engine go from "great" to "absurdly broken" and you can easily slot in Lux Cannon and/or Magistrate's Scepter.
At the very least, if you're just looking to mix things up at some point, it's probably something you could mess around with pretty effectively changing only a handful of cards while running this as your main list.
Also, cheers for Colossus of Akros. It's such a great card that seems really underplayed in EDH relative to its power.
4 months ago
yavimaya_eldred, That doesn't work. All the creatures being searched by Hulk need to have their CMC add up to 6. My first thought was Kiki-Jiki too, but so far there's no 1 CMC creature that combos with him. The bigger problem is that there are very few ways to recur Hulk's trigger in Green or Red without returning it to hand and recasting.
Here's the best I can come up with:
With a sac outlet: first Hulk grabs Feldon of the Third Path + Quirion Ranger + Crimson Mage, to get a second Hulk, return a forest to untap Feldon, sac Hulk to grab Burning-Tree Emissary and Treasonous Ogre, use the and 3 life Feldon a third Hulk, grab Kiki-Jiki, Mirror Breaker, Kiki copies Quirion Ranger, return another Forest to untap Feldon again, 9 life for a fourth Hulk that grabs Zealous Conscripts.
Total cost: , 12 life, 2 forests in play, a sac outlet, Hulk and 7 other card slots devoted to the combo.
Not nearly as elegant as the combos I posted above.
As far as mono-green goes, I think your best bet is to play Hulk in decks that were planning on comboing out with Umbral Mantle, Staff of Domination, or Sword of the Paruns already, and then just use him as a surefire way to grab the creatures you need once you have one of them out.
Liquidbeaver, How exactly does sacing your own lands break stax?
For comparison, Kiki-Jiki, Mirror Breaker, Krenko, Mob Boss, and Zada, Hedron Grinder are all T3 generals, and all of them are capable of combo-ing out by turn five or six. Hell even Grenzo, Havoc Raiser, Kurkesh, Onakke Ancient, and Feldon of the Third Path are T3, ad they're just value generals. I think Ib is fine where he is.