Cauldron of Souls


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
Shadowmoor (SHM) Rare

Combos Browse all

Cauldron of Souls


: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When is put into the graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Cauldron of Souls Discussion

Last_Laugh on Reyhan and Ishai's Counterstrike

1 day ago

Is it too many boardwipes that you see that make the protection cards not-so-good? Understandable with 7 opponents... that'd drive me bonkers. Those games must grind on and get political as help. Or is it actually few if any boardwipes?

If it's too many, you may be better served by the reusability of Cauldron of Souls . If it's few if any boardwipes, I'm jealous.

KayneMarco on All Bow Before the True Queen

5 days ago

Since it looks like the deck is semi-budget I won’t suggest anything overly price but one card to start out with to add a tad more speed would be Ancient Tomb and it won’t exactly break the bank. Here’s a few cards that would combo off of Mikaeus quite nicely

  • Woodfall Primus with a way to continually sac him you could wipe out your opponents boardstates.
  • Aerie Ouphes will take out all opponents flying critters.
  • Cauldron of Souls to give any or all your critters persist to survive an opponents board wipe or for whenever you sac one of your own critters for an effect such as your caustic caterpillar.

If you like any of these cards I can’t offer any help as to what to remove for them because it seems you have this deck fairly streamlined as it is right now. If anything it would be a couple creatures but I’m sure they all serve a purpose in this deck right now.

allanwlevy on Teysa Karlov

1 week ago

Well thanks for the heads up about Abomination. I still feel as though it's worth it over some other card-draw pieces I've found (I specifically replaced Grim Haruspex with it) because I'll consistently be sacrificing creatures anyway. This works much better with a token subtheme imo.

As for Hell's Caretaker , my current thought process is that I enjoy the instant speed quality of Whisper's ability. I can send things into combat and then sac the ones that are blocked, for example. I also don't really mind having the power to sac 2 things at once in an aristocrats deck. It may eventually be worth running both cards, though.

I draw the line on Lifeline because it helps my opponents at least as much as myself. I draw the line on Cauldron of Souls because it won't reanimate the tokens.

spearitual on Teysa Karlov

1 week ago

Thoughts: Hell's Caretaker seems to me to be almost a strict upgrade to Whisper, Blood Liturgist . You could consider running both. But do you have enough reanimation targets for it to be worth it?

Smothering Abomination isn't bad, but keep in mind that it does not combo with Teysa.

Karmic Guide seems a bit slow to me. You're almost definitely not going to pay the Echo cost, which means it is a 5 cost reanimate. But there are a number of cheaper reanimations, some even at instant speed.

Consider running Lifeline and Cauldron of Souls , both of which can do insane things.

If you're still interested in this kind of deck, check out my other Teysa deck, Teysa Karlov: My Death, Your Death. I actually ended up building that one instead of the one you commented on. I realized that in my playgroup, tutors and win-out-of-nowhere combos weren't what I wanted.

Luarviq on The Barbarian Queen's Horde

1 week ago

I like the list. However, for aggro it is too slow - your manacurve is very steep, yet you have no ramp whatsoever. One land per turn will leave you snailing behind.

First, i suggest removing non-basic taplands. If you run budget, dont bother with them, if you have extra, consider Nykthos, Shrine to Nyx - it is great in nonocolor deck.

Second, artifact ramp. Wayfarer's Bauble , Mind's Eye , Fire Diamond , Sol Ring , Fractured Powerstone - you name it. If it costs 0, 1 or 2 and gives you at least 1 mana, you must have it.

Third, consider cutting creatures. At no point in time your opponents will let you have full board. Two-Headed Giant , for example, is at least non-synergistic. Instead, add enchantments that give haste and trample.

Fourth, point removal and commander protection. It is more important than you think. Forget about Blood Moon , you are not running stax, you need to beat face.

Fifth, tribal stuff. Metallic Mimic , Coat of Arms , Stoneforge Masterwork . Too important to ignore.

And lastly, sixth. How will you deal with boardwipes? Get yourself Cauldron of Souls or something similar to prevent your opponent from being a jerk.

DerektheRed on Looking at doing 5-color aristocrats

3 weeks ago

I'm intrigued by the Child of Alara build. Mass destruction in a deck where most permanents have a death trigger; then pull everything back into play! In addition to Dark Realms, there's Cauldron of Souls , Faith's Reward , and tons of targeted spells that do "when this creature dies, return it to play/hand"

IDK if there are actually enough of those type of cards to make it work, but it'd be awesome if you pulled it off.

(even just as a 'normal' aristocrats deck, it'd be fun to have all 5 colors and the threat of blowing up everything)

Masterful on Necronomicon | Teysa Karlov | Primer

4 weeks ago

nickelphoenix I'm glad you brought up the point of graveyard hate. I added an entire section about it and how to better deal with it.

The recursion cards you mentioned are very interesting. Lifeline is a huge impact card that provide unlimited fuel to the engine, and I'm considering adding it to the deck. Another you've mentioned that sparked my interest is Cauldron of Souls . Free recursion is very good, especially when it allows our engine to keep running a lot longer. Shirei, Shizo's Caretaker and Mikaeus, the Unhallowed also give free recursion, but they only work with some of our cards. Nonetheless, they're quite good. Enduring Renewal is weird. It provides very good recursion but makes drawing creatures impossible. Yawgmoth's Will however, doesn't work well with any of our death triggers since it exiles them instead of letting them die, but it does get back our other cards for value.

Another one I just came across is Strands of Night .

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Cauldron of Souls occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

Black: 0.08%

Green: 0.03%

Golgari: 0.05%

Rakdos: 0.07%