|Commander / EDH||Legal|
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|Commander Anthology 2018 (CM2)||Rare|
|Commander 2016 (C16)||Rare|
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Cauldron of Souls
: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When is put into the graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
|Want (6)||Xydroth , Andrew6Gardiner , wobwon , vicariance , Carn13 , Coconut42|
Cauldron of Souls Discussion
3 days ago
Illusionist's Bracers allows you to get 2 for 2 which is nice, and Reassembling Skeleton is a sweet basically free sac outlet because you just pay two to bring it back. Consider Desecrated Tomb and Open the Graves to just keep that sac train rolling without losing power on the battlefield. I know this is out of budget as well but eventually Mikaeus, the Unhallowed crushes in a sac decks like this and Cauldron of Souls is a great alternative as well. Finally with all these death triggers Blood Artist or Dictate of Erebos can go a long way. I know a lot of these cards are out of budget but they are good additional choices. Cabal Stronghold is probably a better similarly priced alternative to Wayfarer's Bauble for ramp, and also since your reanimate Solemn Simulacrum or Burnished Hart get really out of hand for ramp.
1 month ago
I use all those same tricks in my Budget Commander League deck Glissa, Scrap Trawler $50 EDH.
It's difficult because the A/D/D use the same abilities so the obvious Torpor Orb is out.
Leyline of the Void is the best, if it's in your opening hand then It's CMC0, otherwise CMC4 is quite reasonable. Shuts down the recursive component of the deck. Bojuka Bog is a classic. Rest in Peace / Grafdigger's Cage but since you have some recursion too might hurt you on occasion. With either you could combo with Helm of Obedience . Some others Angel of Finality (Angel). Nihil Spellbomb (Draw). Keep in mind that Leyline of the Void also means Meren of Clan Nel Toth isn't getting experience counters since the creatures are exiling not "die"ing.
Cauldron of Souls might also help, but they can see it coming, and CMC5. Cauldron Haze is a bit more tricky. Archangel Avacyn Flip but doesn't help against Sacrifice (shes no Sigarda, Host of Herons ). Teferi's Protection works good.
Or just haste + Master of Cruelties him lol, if the board is clear.
1 month ago
While it is true that at no point in the interaction does 704.5q (the SBA about counters canceling) apply, it is untrue that Mikaeus, the Unhallowed doesn't combo with persist creatures and a sacrifice outlet. The creature will have both undying and persist. The first time it dies both abilities will trigger and whichever resolves first will return it and the other will do nothing, as cdkime said. I think that the part they missed is that after the first time it will have either a +1/+1 counter or -1/-1 counter on it. This will prevent one of the two abilities from triggering, but the other will still trigger and return the creature with the opposite type of counter.
Mikaeus, the Unhallowed is a static ability that grants all other non-human creatures undying. This isn't like Cauldron of Souls on an undying creature, the creature will have both abilities each time it dies with Mikaeus out.
1 month ago
My maybe board is kinda wild right now as I need to playtest this with my group to see where I should adjust. Here is my maybe list: Aetherworks Marvel Bontu's Monument Cauldron of Souls Coalition Relic Eldrazi Monument Elixir of Immortality Goblin Bombardment Golgari Signet Grave Betrayal Gruul Signet Hedron Archive Lifecrafter's Bestiary Phyrexian Tower Rakdos Signet Reliquary Tower Rings of Brighthearth Sword of the Animist Tamiyo's Journal
1 month ago
What would your thoughts be for Cauldron of Souls in your RW reanimation angel deck?
2 months ago
You don't have to use Sage + Clique + sac outlet as a game winning infinite combo :)
Just being able to steal all your opponents creatures from their own graveyards and attack your opponents with those creatures is amusing and powerful. Could this combo be game winning? Sure if you do it in the late game and all your opponents have a lot of creatures in their graveyards, but it's not a sure thing that it will win you the game. It's essentially just a powerful play.
Even if you get to steal only one or two creatures this is still excellent value. At any time you can end the infinite sac loop of Clique by choosing to not sac her. Best case is you would do this when your opponents no longer have any creatures in their graveyards to steal... At any time you can also remake the loop as long as you have Sage + Clique + sac outlet on the battlefield.
River Kelpie is also good with the Clique combo to draw cards, even your whole deck if you want to. To stop drawing stop sacing Clique ;) If your playgroup is against game winning combos then make sure you can break the loop you have created which is thankfully easy to do with Clique.
Goblin Bombardment can instead of targeting a player can target a creature to do the damage this means you don't have to kill your opponents with Bombardment. Bombardment is also a two drop no mana cost sac outlet which is very good. Zulaport can gain you life which is helpful especially because Unspeakable Symbol is an important card. Ashnods will make infinite colorless mana, but you don't have any cards that can take real advantage of this to win the game therefore use the combo to make some mana to help to cast some cards and then end the loop. It doesn't have to be a game ending play.
Flayer of the Hatebound + Sage + Ashnods is infinite draw and damage to all your opponents because Hatebound has undying and Sage can remove the +1/+1 counter from Hatebound to draw a card. Use the two mana generated by Ashnods to pay for Sage's ability. This combo can be infinite, but like Clique you can break the loop by choosing to not sac Hatebound. Like Bombardment Hatebound can also use the damage to target creatures instead of a player which is helpful if you don't want to kill your opponents.
Glen Elendra Archmage is the other Wizard with persist that can be used instead of Clique in the combo, but she's an expensive price card and not as fun as Clique :) Another option to make it so all your creatures are Wizards and have persist is including these two cards: Arcane Adaptation and Cauldron of Souls . Arcane makes all your creatures Wizards, even creatures in your library and Souls can give all your creatures persist until EOT, but it's a another five drop... With Adaptation, Sage becomes amazing as a +1/+1 counter engine since any creature that ETB will get a counter since it's a Wizard.
2 months ago
So for upgrades Wedge recommended Devoted Druid , Parallel Lives , Cauldron of Souls , Black Sun's Zenith , Skullclamp , Beastmaster Ascension , Seshiro the Anointed , Blood Artist , and Triumph of the Hordes . I have most of these cards, but I don't know what to take out. I have Parallel Lives , Black Sun's Zenith , and Triumph of the Hordes on hand right now, so those are the ones I would like to substitute for other cards.
2 months ago
The other thing this deck wants is lots of card draw. Dark Prophecy and Greed (or Erebos if lifegain is a thing in your meta) are the 2 I ran that you don't (needs big lifegain like Sorin, Solemn Visitor +1 / Exquisite Blood to offset life loss though or it's just too much)
Cauldron of Souls occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%