|Commander / EDH||Legal|
Printings View all
Combos Browse all
Cauldron of Souls
: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Price & Acquistion Set Price Alerts
|Have (14)||rebelteddybear , Wolfebladeelite , gildan_bladeborn , rikertchu , Tiddilywinkus , pskinn01 , Kvothe1115 , Sergal , Nemesis , DarkMagician , mazrimtaim , rockleemyhero , brokendwarf ,|
|Want (2)||, Desol4tion|
Cauldron of Souls Discussion
3 days ago
Note, however, that if Ormendahl, Profane Prince Flip dies, it leaves the battlefield as a creature. Therefore, you can pull off some recursion interactions with cards like Cauldron of Souls or Mikaeus, the Unhallowed. Things like undying and persist trigger when a creature dies, but they don't care if the card they return is still a creature while in the graveyard. They'll return the card with a counter of the appropriate kind; just note that they'll return Westvale Abbey Flip and not Ormendahl, Profane Prince Flip.
4 days ago
Your artifacts would return with a -1/-1 counter on them. Here's the relevant rule:
608.2b If the spell or ability specifies targets, it checks whether the targets are still legal. A target thats no longer in the zone it was in when it was targeted is illegal. Other changes to the game state may cause a target to no longer be legal; for example, its characteristics may have changed or an effect may have changed the text of the spell. If the source of an ability has left the zone it was in, its last known information is used during this process. The spell or ability is countered if all its targets, for every instance of the word target, are now illegal. If the spell or ability is not countered, it will resolve normally. Illegal targets, if any, wont be affected by parts of a resolving spells effect for which theyre illegal. Other parts of the effect for which those targets are not illegal may still affect them. If the spell or ability creates any continuous effects that affect game rules (see rule 613.10), those effects dont apply to illegal targets. If part of the effect requires information about an illegal target, it fails to determine any such information. Any part of the effect that requires that information wont happen.
It's a bit wordy, but the part we want to focus on here is the "last known information" concept. Cauldron of Souls gives the creatures persist, meaning that the creature is the source of the ability. Now, the card is in the graveyard and not the battlefield, so the game has to look at it as it was the moment before it left. If you animated your Razor Boomerang with Karn, Silver Golem, gave it Persist with Cauldron of Souls, and let it die, the game would see the Boomerang as an Artifact Creature, even though it's just an Artifact now. The ability would resolve normally and the Boomerang would return to the field with a -1/-1 counter on it, which doesn't make a difference unless you go to animate it again
CORRECTION: That's not quite the right rule to cite, but this does have to do with Last Known Information. The MTG Wiki article on Persist actually explains it rather concisely, though it doesn't provide the reasoning on the page: "Likewise, if a noncreature permanent becomes a creature, gains persist, and is put into a graveyard, the persist ability will still trigger even though that permanent won't be a creature when it returns to the battlefield."
4 days ago
If I use Karn's ability to make several artifacts into artifact creatures, then activate the Cauldron's ability to give them persist, then sacrifice them for something, will those artifact cards return to the battlefield, even thought they aren't creatures anymore? Will they still have a -1/-1 counter on them? I don't think they would, because they would not be creatures anymore, but still wonder if the Cauldron's ability will work to bring them back.
I read through the rulings on Gatherer, but I wan't quite clear on this.
Thanks for the help.
4 days ago
|Land (30) |
1xSeat of the Synod
1xTree of Tales
1xUrborg, Tomb of Yawgmoth
1xVault of Whispers
1xPath to Exile
1xSwords to Plowshares
1xLife from the Loam
1xHand of the Praetors
1xSkithiryx, the Blight Dragon
1xCauldron of Souls
1xCrucible of Worlds
1xThrone of Geth
6 days ago
1 week ago
I am talking about the ones that don't give -1/-1 counters. They have sooooo very little synergy in here and are underwhelming. -1/-1 until end of turn is not a -1/-1 counter and will not trigger any of your stuff. The ones that you just mentioned above are all excellent in your build, and I see for sure why they are there. You dont need to use olivia or sheoldred, they were just examples of creatures that could better synergize than stuff like the goo or the collector. I love that you want to keep as much -1/-1 synergy as possible, but don't let it hold you back.
What about adding Cauldron of Souls? The second death triggers your god, plus you get more use out of your creatures.
Murderous Redcap can damage enemy creatures to do the same thing I had said with olivia in my previous, is a draw with your commander, and is nice and cheap for the early game.
1 week ago
Hey! Thanks for the kind words on my profile page. Nice deck you got here, looks fun! I got some random card ideas for you...Ophiomancer, Grave Titan, Phyrexian Delver, Immortal Servitude, Cauldron of Souls, Sifter of Skulls, Pawn of Ulamog, Ogre Slumlord, Authority of the Consuls, Shattered Angel, Angelic Chorus, Polluted Bonds, Pristine Talisman, Celestial Mantle, Boon Reflection and Rings of Brighthearth. Not sure what to add or cut specifically though :)
Good luck & happy gathering!
1 week ago
Hello! So I got some ideas from looking at your deck that I think will be good. They are all basically cards that can take advantage of having a large creature, card draw, sac outlets, token machines, and/or graveyard recursion... Selvala, Heart of the Wilds, Disciple of Bolas, Momentous Fall, Garruk, Primal Hunter, Rishkar's Expertise, Fruit of the First Tree, Reyhan, Last of the Abzan, Whisperwood Elemental, Ogre Slumlord, Tooth and Claw, Hooded Hydra, Hangarback Walker, Cauldron of Souls, Twilight's Call, Rise of the Dark Realms, Grimoire of the Dead.
I'm noticing the average CMC of my suggestions is like 5...hmmm so who knows how many you can even use at once... Good luck with your deck, and Happy gathering!!