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|Commander (2016 Edition)||Rare|
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Cauldron of Souls
: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Cauldron of Souls Discussion
1 day ago
2 days ago
Oh shit, I completely misread Endless WhispersIt really works well for this deck. It keeps horobi out for at least 1 turn after he is killed. I'll see if it would be a cheaper/ better alternative to Asceticism, because it would also allow me to go back to mono black (might be an upside)
You might have noticed I added a Slitherhead, which basically functions the same as Fume Spitter as long as Horobi is out. But you're right, I need to not be a sitting duck when I'm having bad luck with pulling tutors, and I think Fume Spitter Is perfect to address that problem.Walking balistica looks really cool. I'll look into where that would fit in.
Regarding the artifacts I'm using as murder tools, I RRALLY like them because they cost no mana to use, and can be used every turn. They also are not as venerable as creatures when Horobi is out. (Which, upon further thought doesn't seem like an issue, because an opponent's first goal will be to take horobi himself out)But regardless, I feel like it's super important to be able to spot remove creatures IMMEDIATELY after Horobi comes out on turn 4, with no extra mana to spare. Fume Spitter Does adress this very well, but he is a one time use. Maybe I could add in Cauldron of Souls again, having the Fume Spitter and Slitherheads death with their creatures until I reach turn 5.
All great things to consider. Thanks again for the suggestions!
2 days ago
Nice deck. Thanks for checking out mine. If you're going for a flicker approach, I suggest adding Cauldron of Souls. You will get those sweet ETB effects again when you sac creatures.
For your mana base, I highly suggest more lands and ramp cards. Your average CMC is quite high. I would up the lands to 37-38 and add a few ramp cards Solemn Simulacrum, Knight of the White Orchid, Myriad Landscape, Temple of the False God, Orzhov Signet, and Wayfarer's Bauble are all great options.
For lands I would cut out Transguild Promenade and Rupture Spire. They really slow down tempo. I'd only play them in 4-5 colour decks where colour fixing is harder. Temple of Mystery, Caves of Koilos, and Tainted Field are great options and relatively cheap.
Hope this helps
6 days ago
Fun cards yet budget:
- Hermit Druid. Mill yourself big time.
- Endrek Sahr, Master Breeder. very budget, very nasty.
- Hornet Queen. smile widely, everytime you find her in the graveyard. 1/1 flying deathtouch is GOOD, and a wipe delivers 5 counters for Meren.
- Smothering Abomination. draw!
- Wake the Dead. boom
- Sell Mike and get Cauldron of Souls. More synergy with +1 giving creatures, and spent the rest of the budget on Massacre Wurm and It That Betrays
Cards to cut:
1 week ago
Hi GoldenDiggle! saw your deck on the commander thread. sorry for my late comments.
I have never built an ally deck and few tribal decks but hopefully i have some useful suggestions for you.
First we look at your budget - something like Coat of Arms is good for such an ally-heavy deck but is not really a budget card. also you may look at changelings that count as allys, like Taurean Mauler and Cairn Wanderer.
Second, let's look at engine pieces. first engine pieces, card draw; i actually think Fact or Fiction is great. also great are Impulse, Recurring Insight, maybe something like Bident of Thassa as it synergizes with your going-wide strategy. maybe even Howling Mine or Phyrexian Arena.
more engine pieces: recursion. Phyrexian Reclamation is an awesome 1-drop. Regrowth is great. Seasons Past plus Mystical Tutor is an indefinitely repeatable recusion package in your colors.
avoiding boardwipes: this can be clutch. Boros Charm, Faith's Reward, and Cauldron of Souls are tricks that could give you an element of persistence.
the final engine piece is haste-enablers: at least one of Fervor, Fires of Yavimaya, Temur Ascendancy, Mass Hysteria, having at least one haste enabler can help you get value out of your creatures.
third, interaction. this is up to you how much you want to try to disrupt your opponents with removal like Swords to Plowshares or Anguished Unmaking. also things like Beast Within and Rapid Hybridization. some people like to play the threats and hope for the best. it is up to you and your meta as to how much removal you want to run.
finally, let's look at win cons.
how do you push over the top? some fun cards like Overwhelming Stampede and Triumph of the Hordes can give you some oomph. Mirror Entity is a changeling so it counts as an ally. Mob Rule and Sleep are options.
anyway i guess these are mostly goodstuff options but those are the ideas, some people are really dedicated to tribal but running a few engine pieces can make the deck more consistent and enjoyable to play with.
hope you get some ideas and continue to enjoy brewing and building! cheers and have fun!
postscript i saw you are running clone so check out Stunt Double that card is great. cheers.
1 week ago
1 week ago
Mikaeus, the Unhallowed + Cauldron of Souls doesn't work the way you think it does. It does not go infinite because then the creature returns from the graveyard, it is a new instance of the creature, and therefore will no longer have persist. This means that if you do everything you can get 3 sacrifices in the right order, and then 2 every following turn. It is far from infinite. It's still a solid combination, just don't be fooled into thinking you can go infinite.
2 weeks ago
As I recall, Cytoplast Manipulator is the only one worth mentioning.
Sage of Fables is also nice.
Old Marchesa is a lovely general, allowing you to build around a lot of themes. Aggro/poison is where I went.
ETB creatures looks to be your shtick though. Grave Betrayal & Cauldron of Souls both add to that hilarity. At this point, we start talking about a combo-esque deck and I don't know if that's where you want go.