Cauldron of Souls

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2016 Rare
Shadowmoor Rare

Combos Browse all

Cauldron of Souls

Artifact

: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Cauldron of Souls Discussion

triproberts12 on The Scorpion God's Legion

3 days ago

Like the deck! I saw the spoiler on this, and I was super pumped about an EDH deck, as well. Something I noticed about The Scorpion God is that even if it's a centerpiece to the deck, you probably don't need the hexproof or shroud from the shoes. You can have it go to your graveyard, instead of command zone, and you can cast it from your hand for 5. If your library is exiled, you have to pay commander tax, but that's the only scenario, so it's really not that bad if it dies. You've got a ton of card draw, and you'll probably kill Anger with your own cards the turn or two after it comes down, so I'd replace both Lightning Greaves and Swiftfoot Boots with Anger. I haven't put together a decklist, but some of my considerations I didn't see here are Everlasting Torment, Cauldron of Souls, Grief Tyrant, Harbinger of Night, Hateflayer, Puppeteer Clique, Sickle Ripper, Soul Snuffers, Soul-Scar Mage, Thunderblust, Tourach's Chant, Throne of Geth, Volt Charge, Archfiend of Ifnir, Fang Skulkin, Fevered Convulsions, Rattleblaze Scarecrow, and Serrated Biskelion.

Daedalus19876 on Dwayne Johnson's Final Form

3 days ago

Horobi, Death's Wail is strong in any deck with Cauldron of Souls in it: Murder everything your opponents control, unconditionally! Your commander also becomes a Murder-on-a-stick. It's worth mentioning, however, that you don't draw cards from your commander when used in this way (since the creature is destroyed before the ability resolves). Still, you can put -1 counters in other ways.

You have a lot of cycling cards in here, which makes sense with Archfiend of Ifnir. But why cycle one card at a time? Wheel of Fortune, Magus of the Wheel, Dark Deal, Reforge the Soul, etc give you card advantage while disrupting opponents and also being MASSIVE sources of discard. (Just make sure not to wheel away your commander unless you want to pay the tax.)

You seem to be sweeping the board a lot. Why not do it at instant speed? Spontaneous Combustion and Starstorm seem to fit wonderfully.

If you can put two -1 counters on your opponents' creatures, Sudden Spoiling murders their board. You may have to explain layers to your opponents, heh. But it's a gorgeous combat trick, and even better when paired with -1 counters.

Talisman of Indulgence is a fantastic mana rock in these colors.

And finally, no black deck focussed on killing creatures should leave home without Toxic Deluge. I know it doesn't put -1 counters or use damage, but it draws for each preexisting -1 counter and can get you out of a bind pretty easily.

I hope that helps! I need to write a proper description for my version of the deck. Also, what's worked well for you that I'm excluding from my list? :)

Daedalus19876 on *RETIRED* Love Stings: Scorpion God EDH

3 days ago

calexander: I think the idea is that you place a -1 on everything, then use Horobi, Death's Wail + Cauldron of Souls to murder everything your opponents control and draw a card for each one.

Horobi, Death's Wail is also really handy for making The Scorpion God into Murder-on-a-stick.

Zimmers_0 on *RETIRED* Love Stings: Scorpion God EDH

3 days ago

Horobi, Death's Wail is such a good idea in this deck. Black sun for 1 then Cauldron of Souls to kill everything off and do it again next turn. Thats a lot of card draw.

themysterypoop on Midrange Marchesa, the Black Rose

2 weeks ago

I love Marchesa, extremely fun commander especially in a fun casual playgroup. Can be very interactive with itself and make for a hell of a commander game. But I would like to give some suggestions to this deck.

Lands: Im not going to tell you to run every fetch and shock land. What I will say is that you are running too many. You have 38 lands with a four-drop commander and on top of that currently your decks highest point in its mana curve is three. Running less lands will open up a.) for more cards to run. B.) Wont allow for you to be drawing solely into lands every turn. I am a strong believer in 34 lands being the best number except in a few decks like my stax brago.Single Target Removal:Everything except Zealous Conscripts is pretty great. Not necessarily a bad card, it can definitely get a large creature out of your way when you are attacking but I wouldnt really count it as removal. Not necessarily a bad card though it does go infinite with kiki jiki mirror breaker but thats not necessarily a fun win for a casual playgroup and doesnt really fit your theme. Instead of this I would run capsize. Has a buyback effect which is insanely strong and it can be your saving grace in a lot of games.

Creatures:Ok so I cant use your custom categories for this part because yours says you have 8 but in actuality you have 37 so Im going to either say very briefly why I like a card or dislike a card.

Baleful Strix: I dont like this one, a card that would be fantastic for this is Solemn Simulacrum. This card solves a dual purpose. One, it will draw you a card and two, it will get you a land. And with your commanders effect you can get this twice for four mana (Or more if you get more +1s on it) effectively getting to draw a card and search for a land for two mana. Value you town baby! Lol

Blood Tyrant: Dope, fun burn card that they legit cant kill unless they exile it. Might put a bit of a target on your back in a super casual playgroup, but everyone likes to feel powerful haha.

Bloodflow Connoisseur Obvious synergy with your deck, also you can do this at instant speed, so if someone tries to exile one of your strong creatures in response you can sac it.

Burnished Hart Not a fan, never have been. Some disagree, do you dude.

Butcher of Malakir Great card, cards you might consider adding is Grave Pact and/or Dictate of Erebos

Carrion Feeder Another sac outlet and its cheep, there are plenty of infinites with this and Mikaeus, the Unhallowed but maybe you wouldnt want to do that.

Chasm Skulker Interesting card, can be funny. Running this with Consecrated Sphinx would be hilarious.

Dack's Duplicate Cause why not, anytime you need to copy a new creature just sac and choose a new target. I love it.Disciple of Bolas Uhm, im just not personally a fan of this card, like it has good effects but it feels pretty eh to play Drana, Liberator of Malakir Dope +1

Exava, Rakdos Blood Witch Meh, its alright but a lot of the things that give +1s isnt fast enough to make use of the haste.

Falkenrath Aristocrat You dont have a surplus of humans to sac to get this.

Flayer of the Hatebound Undying cards with persist are infinite with a sac outlet just saying. If you added Cauldron of Souls you could make this etb infinite and take everyones creatures and swing out.

Grim Haruspex Sure why not

Grimgrin, Corpse-Born Thats pretty value

Hound of Griselbrand Definitelly could find something with better value.

Marchesa's Smuggler Could be good if you do some sac infinites with mikaeus but if you were looking for a card to get rid of this could go.

Mikaeus, the Unhallowed The big daddy, legit love this card. Super good in your deck as-well. A win you can put in with this is Walking Ballista I would highly suggest this just because I feel like at a certain point in some casual games they become almost unwinnable because of everyones super inflated board states.

Molten Primordial Great card, if you can put +1s on the stolen cards then sacrifice them they are permanently yours

Mulldrifter Honestly you could play this with the Laboratory Maniac combo. If you put persist on this card you can infinitely draw your deck with mikaeus on board. Then play lab man and win the game. That combo would be pretty convoluted so your play group probably wouldnt get salty about it. Either way though this card is value town in your deck.

Necropolis Regent Dope

Olivia, Mobilized for War Fantastic in combination with a good draw engine.

Olivia Voldaren Not exactly sure what purpose she serves in this deck.

Oona's Blackguard Dope

Puppeteer Clique Obviously strong with sac outletsReef Worm This is actually an extremely strong interaction D:!

River Kelpie Really good

Sage of Fables Only using this card is actually not that good of value, why use this card that pretty much only puts the +1s on your commander when you could run something that gives +1s to everything.

Scourge of the Throne Fun

Sidisi, Undead Vizier Dope

Thraximundar Dope

Treasonous Ogre Not worth dude,

Vigean Graftmage Not enough value, what creatures have insane tap abilities that this is worth?

Viscera Seer Goochi

Yahenni, Undying Partisan Dope

Zealous Conscripts This isnt that great of a card as said before

The only other thing I wouldnt use in this deck is the planeswalker, when the heck are you ever going to get that out hahaha.

Well, that took me about an hour, sorry there arent like a ton of suggestions about cards it was more general about deck building. Keep me updated on what you think of my suggestions or what not and if you dont agree with me on some of my thoughts Im down to talk about it and see if Im wrong!

Also, yes I do realize I suggested some cards you already have. I apologize for any cards that i suggested that were already in the deck.

golgariizzet on Atraxa Infect

3 weeks ago

Master Biomancer and Vorel of the Hull Clade and Cauldron of Souls are highly recomended to make your people huge fast with infect and cauldron to bring your people back if they get targeted.

PookandPie on Mean Green Elves Machine

3 weeks ago

Against board wipes, I mentioned Eldrazi Monument up above and its in your maybeboard. Monument is a great way around Wrath of God and its ilk, and even if someone activates a Nevinyrral's Disk, Monument will get destroyed but all of your creatures won't be destroyed by the Disk since, at the moment of its activation, they had indestructible.

Back when my wife first started in Commander, we tried everything from Cauldron of Souls to Kamahl, Fist of Krosa (you turn opponent's lands into creatures so the opponent who cast the wipe screws themselves over. They will then think twice about casting a Wrath with him on board for the rest of their time playing Magic haha). We even used Oran-Rief, the Vastwood with Cauldron to make a Wrath-resistant board state. We wound up eventually dropping Cauldron when her deck got built up well enough to t4-t5 tables, but it's an option.

I think Monument is probably the most elegant solution (the +1/+1 and flying bonuses are usually pretty huge too), though I will say I have cast a Chord of Calling into Caller of the Claw far more times than I feel anyone should have done, and it usually winds up allowing me to chunk the life total of the guy who cast the board wipe, if not kill him.

Praetor's Council is one of the cards that my wife's Elf deck dropped early on, because while it was okay when you had Elves, most of the time you needed it, it's because of a board wipe, and it's extremely hard to get 8 mana when your mana Elves are in the graveyard. Creeping Renaissance might be an idea since it is far easier to meet with 33 lands than an 8 mana spell is and, essentially, will do the same job (outside of the Spellbook ability, but you already run Reliquary Tower so you have that effect if you need it).

Those're my suggestions: Eldrazi Monument or Creeping Renaissance. Elves are always going to be a little soft to board wipes, especially those that mass-exile. There isn't really a lot you can do about those in green outside of keeping your opponents from reaching six mana before you can kill them.

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