Cavalier of Dawn

Cavalier of Dawn

Creature — Elemental Knight


When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colourless Golem artifact creature token.

When Cavalier of Dawn is put into the graveyard from the battlefield, return target artifact or enchantment card from your graveyard to your hand.

Browse Alters View at Gatherer

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Set Rarity
Core Set 2020 (M20) Mythic Rare

Combos Browse all



Format Legality
Standard Legal
Arena Legal
Leviathan Legal
Pioneer Legal
Legacy Legal
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Frontier Legal
Highlander Legal
Unformat Legal
Block Constructed Legal
Tiny Leaders Legal
Oathbreaker Legal
Vintage Legal
Modern Legal
Duel Commander Legal
Historic Legal
Commander / EDH Legal
1v1 Commander Legal
Casual Legal
Brawl Legal

Cavalier of Dawn Discussion

shadow63 on Parhelion II as Commander?

14 hours ago

Argivian Find could help Cavalier of Dawn seems like a decent choice

thewhere on MagicalHacker - List of All Recursion

2 weeks ago

Nissa, Vital Force is a more immediate and more diverse version of Cavalier of Dawn

Also Tamiyo, Collector of Tales would be even cheaper/faster and even more diverse.

Tzefick on Custom Guild Angels (with help ...

1 month ago

ConstantVigilance I don't think you'll find one unifying creature type to cover all guilds, unless we're talking humans, because humans are as plentiful and diverse as they appear in the real world.

Demons are black aligned creatures. Dragons are red, Beasts are green, and so forth for many of the stereotypical creature types. All splashes into other colors occasionally but not enough to warrant an entire cycle dedicated to it without a really good reason. If we ever visited Serra's realm - a realm made by Serra the Benevolent that she populated with mainly angels she created as the guardians and human worshipers. Serra's realm got corrupted by the influence of Phyrexia (mainly black aligned), so the normally white-aligned angels could be influenced to draw on other types of mana, thinking in the lines of Innistrad's top angels Sigarda, Host of Herons, Bruna, Light of Alabaster and Gisela, Blade of Goldnight. But that would hardly make sense for the Ravnica guilds.

Another choice for a diverse creature type could be elemental - as they can be both beings of pure mana (Cavalier of Dawn / Omnath, Locus of the Roil) or beings of a specific elemental type (air/water is often blue, earth/fire is red, earth can be green, tree is green).

As Boza said; on Ravnica finding angels outside white, white-red and to a smaller extend white-black (there's 3 over 3 blocks) is impossible. As such I don't think we should attribute the guilds' characteristics on this cycle, if ConstantVigilance wants to keep the unifying creature type.

If you'd rather ditch the unifying creature type, here's a few suggestions for replacing creature types - you may need to change some stats and keyword abilities to better match these.

Guild creature types Show

Dat_Control on Abzan Umori Artisan

2 months ago

Cut the Luminous Broodmoths and replace them with Siege Rhinos.

Cut Ishkanah, Grafwidow, as you will never get delirium.

The Skull Prophets, Elvish Visionarys, and Cavalier of Dawn seems bad, I would cut them, and trim the Brain Maggots down to 1 probably.

Consider replacing these cards with things like Courser of Kruphix,, Murderous Rider, Llanowar Elves/Elvish Mystic.

FSims81 on Selesnya enchantment

3 months ago

-4 The Birth of Meletis

-4 Wolfwillow Haven

-2 Dryad of the Ilysian Grove

-2 Cavalier of Dawn

Add in Sentinel's Eyes, Paradise Druid, Hydra's Growth, Warbriar Blessing, Setessan Training, and possibly some Flicker of Fate.

You may want to consider moving Destiny Spinner to the sideboard specifically for control matchups. Also, Leyline of Sanctity would be a good sideboard card to consider

Sorin_Markov_1947 on Selesnya enchantment

3 months ago

I think the ramp in this deck (Wolfwillow Haven, Dryad of the Ilysian Grove) is really unnecessary. At the top of your curve, you only have 6 five-drops (two of which should be taken out - Cavalier of Dawn isn't that good). You could add some cheap enchantments (Sentinel's Eyes is nice, because it's repeatable) to replace the ramp.

You maybe need more lands. 23 is a pretty low count, but if you don't have much at the top of your curve you might not need more than 24. On the subject of lands, more basics are needed. Fabled Passage is totally unnecessary in a two-color deck. Field of Ruin is rarely relevant, but if you have enough colored sources, I don't see why not. Same sort of thing with Temple of Plenty. Tapped lands are bad, but if you find that you have openings to play lands tapped, why not?

Your sideboard could use some regularity. One-ofs are rarely worth it in a non-Fae of Wishes deck. Find some cards that are particularly good against bad matchups, and have 3-4 of each of them.

Sorin_Markov_1947 on How do I love me? Let me count the ways...

4 months ago

For ETB creatures, you might look at Cavalier of Gales and Cavalier of Dawn, but too many five-drops will slow you down, so don't add too many. Your finisher would be Agent of Treachery.

Now, if we went for the white weenie route, Conclave Tribunal is a must. There is another route we could go, which involves dropping blue and going full-on white weenie. Reverent Hoplite would be more effective there, but isn't horrible here. Elspeth, Sun's Nemesis gets you a ton of tokens repeatedly.

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