Arcbound Ravager

Arcbound Ravager

Artifact Creature — Beast

Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

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Trade

Have (1) Azdranax
Want (1) kadabura

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Modern Masters (MMA) Rare
Darksteel (DST) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Arcbound Ravager occurrence in decks from the last year

Modern:

All decks: 0.09%

Commander / EDH:

All decks: 0.0%

Arcbound Ravager Discussion

Funkydiscogod on Artifact Combo deck - any ...

3 weeks ago

I like those deckbuilding rules. I would build something like this for that challenge: Endless Swarm

For powerful artifacts, OG Mirrodin had the original Affinity™ with Arcbound Ravager which was banned in standard after the release of the Kamigawa block. As long as you choose your 8 sets ending with Fifth Dawn, you should be able to use Arcbound Ravager and all the Artifact Lands , right?

wallisface on Emry Boots

2 months ago

I think you’ve cast your net too wide here, trying to fit waay too many gameplans into one deck. What you’re going to end up with is lots of cards that don’t work well together, or to their full potential. I’d recommend figuring out what you actually want from this deck and narrowing down your options to a more fine-tuned machine.

So, some thoughts for consideration (further extrapolation):

1) you’re running a lot of cards mainboard here that typically are run in neither Hardened-Scales decks nor Affinity decks. Specifically, Darksteel Juggernaut , Padeem, Consul of Innovation , Phyrexian Revoker , Chalice of Life  Flip and Trailblazer's Boots . Affinity decks typically aim to close the game out within the first few turns, where as scales decks are looking to get down as many counters as possible onto the board asap. None of these cards appear to help with either plan and i’m thinking you should question what purpose they serve towards your gameplan. Some look like viable sideboard choices however.

2) On top of your existing deck-mashup, i see you’re running the Urza lands and Karn, the Great Creator , cards which are again not seen in Scales or Affinity, but are seen in Tron. Having 3 decks mashed together into one is going to play just like it sounds - you’re often going to get fragmented pieces for each of the 3 gameplans, but seldom get the right draws to form a coherent strategy.

  • on the Tron front, you have no easy way to get it up and running, the payoff count is low, but it creates a few dead cards in-hand while you’re lacking Tron. I also don’t see any “i win” payoff targets for Karn?

  • on the Affinity front, you’re missing Arcbound Ravager to secure early wins, and not enough rampy pieces to empty-hand and overwhelm. Those zero-cost artifacts are only good in affinity cause they can win in the first 3 turns. Longer games tend to make them terrible pieces.

  • on the Scales front, you have too few creatures that provide counters, to make full use of the enchant. I also see Metallic Mimic , which is a great card, but is going to have difficulty with the sheer number of creature types you’re running.

Anyway, i hope this didn’t come across as being too harsh - and i’m happy to help with any suggestions you’re after and other help. I for one welcome our new robot overlords.

Funkydiscogod on

3 months ago

I don't think Arcbound Ravager is Pioneer legal.

Happymaster19 on The Undead Curse [Modern Zombies]

3 months ago

Larwig

I had Mob in the sideboard but I think Dark Salvation can function similarly. It’s back in.

Geralf's Messenger is a great value three drop zombie. But aside from Diregraf Colossus , three drop slots are reserved for lords. Colossus is stiff competition against Messenger for value three drop, but in a true tribal shell the payoff of Colossus simply outmatches Messenger. Considering we can take advantage of the combo of Carrion Feeder + Gravecrawler with Undead Augur , Colossus is another value piece that plays with that sac engine.

Gray Merchant of Asphodel is simply too expensive for your typical Aether Vial curve. Better served alongside the aforementioned Messenger in a devotion shell.

Plague Belcher in interesting in that you can loosely mimic Arcbound Ravager / Walking Ballista by combining with Carrion Feeder and dump your board on your opponent’s life. But like Diregraf Colossus to fill that role. He can be big on his own and also puts more pressure less directly on our opponent’s life.

GhostChieftain on Grumgully, the Generous cEDH (combo)

3 months ago

This guy is super dope, it is just too bad he isn't jund and/or 1 cmc cheaper.I thought up a couple hulk piles with this guy on board. One is Arcbound Ravager , Lesser Masticore , and Walking Ballista . Sac lm to ravager until ravager is arbitrarily large and then sac ravager to put counters on ballista.

The other is Skirk Prospector , Scuzzback Marauders and Walking Ballista . Same concept with different method. Sac scuzzyboi for an arbitrarily large amount of mana and sink it all into ballista and ping down your opponents.

TypicalTimmy on Gerrard Flicks His Cards

4 months ago

I'm thinking you'll want to maximize on artifacts that are sacrificed in order to reap great benefit.

If you want access to some great ramp for you deck, Tooth of Ramos and Heart of Ramos will allow you to get 2 mana from them. After they are sacrificed, if Gerrard dies you get them back for free. Now I'm not sure on the technicality / legality of it, but I believe Horn of Ramos , Skull of Ramos and Eye of Ramos can also be used in your deck. Their errata text contains the mana symbols, but the physical cards do not; They list the color by name, not by identification. So I believe they are legal in all decks, regardless of colors.

Probably a few I missed but there you go.

Monomanamaniac on Teysa karlov and modular

5 months ago

Pretty simple Teysa Karlov on the field, Arcbound Ravager in play. He dies, modular death trigger is activated. Now do I get to put his +1/+1 counters on 2 creatures? Do I put them on one and then move them to another one? Does this defy the laws of aristocracy and actually do absolutely nothing, like put all the counters on the first creature then putting his now 0 counters on the next?

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