Arcbound Ravager

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Modern Masters (MMA) Rare
Darksteel (DST) Rare

Combos Browse all

Arcbound Ravager

Artifact Creature — Beast

Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Price & Acquistion Set Price Alerts

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Recent Decks

Arcbound Ravager Discussion

TheDevicer on Nexus of Fate and the ...

1 month ago

Beacon of Tomorrows debuted in Fifth Dawn all the way back in 2004. Mind you, this was when Disciple of the Vault, Arcbound Ravager, Skullclamp, Thoughtcast, Shrapnel Blast AND artifact lands tore through standard. During that time, you either played artifacts or played something targeting them. After Fifth Dawn, we got the Kamigawa block, notorious for its lack of power and parasitic mechanics. Beacon is an ok card, but it realistically had no hope of seeing play during that Standard Era. Today, it's mostly played in EDH as the Nth extra turn spell and occasionally is used to combo with something like Mystical Tutor and Isochron Scepter.

In comparison, Nexus costs one fewer mana to cast and is an instant. That alone is notable as it's usually pretty darn hard to get that kind of effect. This naturally makes Nexus a card that's highly desirable in EDH.

At the moment, we don't know if Nexus will see Standard constructed play. Still, it's worth noting that a lot of people are eager to try it out. If it ends up seeing notable play, Nexus could become the most expensive card in Standard history.

I'd like to point out that Expropriate was recently printed in a heavily opened set and still commands a high price tag because it offers something a little bit different than most turn spells. EDh demand alone will make this card command a pretty high price. Finally, because the community is aware of these expectations, I'd wager that people will be mostly hanging on to their B-a-B promos, thus creating artificial scarcity for an already rare card.

Dick move by WotC.

Xica on MonoR Demigod Hollow One

1 month ago

Depends on what you expect to go up against...

  • I would say that 4x Abrade is a given. It can increase your removal count against decks where killing a Goblin Electromancer/Devoted Druid can make a difference between loosing or winning a game. And artifact destruction if as good as ever, its relevant against humans (due to Aether Vial), against the mirror, and give you something to attack Cranial Plating the best card in affinity against this kind of deck.

  • If you expect elves/merfolk Anger of the Gods is a gamechanger, and it also hates really effectively on dredge. (I would advocate agaisnt heavily sideboarding against living end, as the deck can easily steal game one and a second game just by randomly binning creatures into the grave with the loot effects, similarly to what Arcbound Ravagerdoes in affinity lists. If you face something like any flavor of griselbrand reanimator deck, you will need some dedicated grave hate :P)

  • Otherwise just diversify the sideboard with multi purpose hate cards - for example Dragon's Claw is great versus both burn/sleigh & storm, Damping Sphere is good vs storm, ad nauseam, tron & amulet titan - the more diverse your answers are the less likely a single Echoing Truth could lead to a game loss.

I run some strange choices in my side, that may be questionable. Hour of Devastation is a sweeper that burns everything even if humans get up their counter, or merfolk/elves are buffed to absurd proportions - and its surprisingly great when UW control boards into being gideon tribal. Harvest Pyre is a great card, but Rest in Peace and the like hoses it - so that is something to consider - Roast on the other hand, nearly covers all the same bases, its downsides being that it can't target flyers like Vendilion Clique, Stormbreath Dragon... etc. and no matter what it can never blow up Inferno Titan/Primeval Titan, and its slow against Reality Smasher as it can swing at least once. (And Lightning Axe is always an option)

If you expect a lot of humans i would strongly advocate playing Torpor Orb which is a bane of that deck (or any eqivalent effect you can find).

Chandra, Torch of Defiance just got a lot worse due to the "rework" of damage targeting rules, its damage can't be redirected to other planeswalkers anymore. Thus Vessel of Volatility got a bit more appealing, since it can't be attacked by creatures & it can power out Demigod of Revenge a turn (and a land) earlier. (Chandra has a few upsides, even though she lack that raw power, she can act as removal, a pseudo Dark Confidant, more like a better Sin Prodder - and sometimes, the effort people take to remove her lead to you winning the damage race by a few points, and her ultimate is a way to win against martyr proc decks, and in prison decks in general.

In red you also have access to some more narrow and devastating effect to hate on specific deck - if yu have such problems in the local meta, like Aura Barbs against boggles, Shatterstorm/Granulate/Shattering Spree/By Force agaisnt effinity, various eggs variants (currenlty KCI-travler), Boil if you want to hate on decks with a lot of blue, red also offers Hazoret the Fervent to shit on midrange even more (if Blood Moon wasn't enough)....

If you want to splash, black has two main attractions: Rakdos Charm & Collective Brutality - which i think are much stronger (and have more uses) than Ancient Grudge. Blue offers Izzet Charm, and white offers the best hate crds against every archetype. Going mardu gives access to Lingering Souls - maybe even in the main, which solves many problems the deck has.

livinggeo on Voltaic Constructs - Updated!

1 month ago

Huge fan of this deck and I am glad you are still working on it. I have been playing this deck in paper since Sam Pardee posted a video of it on channel fireball and have been adding/ cutting cards since. Match ups that this decks finds the most difficult, as you have found out are, removal laden decks such as Jund, Jeski and linner aggro decks that can enter/ grow as large as this deck does e.g Humans (currently at a 33% GWP and 16.5% MWP) and Hollow One (1 match so far). My current list can be seen at https://www.mtggoldfish.com/deck/1079309#paper

I will be playing your first list you made a video of this Tuesday and Friday in two 5 round tournaments. I think the higher velocity that your version produces might help vs the other linear aggro decks and linear combo decks while simultaneously helping the removal heavy deck match up by taxing the number of threats on the battlefield at on time.

Cards that might be worth considering adding to the 75 which could help the Jund/ Jeski match up are Shapers' Sanctuary, Fecundity, Evolutionary Leap, Heroic Intervention, Scrap Trawler and Animation Module.

Out of these I have test the Fecundity, Evolutionary Leap, and Animation Module. Fecundity was cute with Arcbound Ravager for lots of card draw but at that point I was already winning and when behind it was a lame top deck. But I only had in the deck for a short time and could need a revisit. Note: your opennent get to draw off it too.

Evolutionary Leap was in there at the start but I always sided it out and hated it when every time was in hand or in play, might be better with Aether Vial freeing up mana for it. My version of the deck is so mana hungry for the first five turns that have a green mana to spare and a willing creature is not the easiest thing to ask of the deck.

Shapers' Sanctuary - On paper this should be boss in the Jund/ Jeski match up and any other match up where we expect a lot of targeted hate to be sided in vs us. I'll be adding some to my sideboard and giving a test this week. I am worried that is it is too slow, at first is is card disadvantage then after one removal spell is equal then after that it starts paying off. It also does nothing vs sweepers

Heroic Intervention - seems too cute but this card is also super valuable in a ton more match ups post board in which we expect sweepers. Such as Jund, Scapeshift, U/W Control, Storm, Tron variants, Seath Shadow, Ad Nauseum and more. Holding 2 mana might be tight but casting it at at the right time might just be a blow out.

Animation Module - this card has had a home in my main for a good amount of time, it goes with the synergy with the deck, a bit more with your version of the deck. It makes Arcbound Ravager its own food, makes Walking Ballista ability cost one less ( whoopty doo) and in youR version of the deck it can add poison counters to the opponent and -1/-1 counters to creatures. In grindy matchups it helps fight their removal and forces them to find a sweeper. You have already seen the combo it has with Metallic Mimic. If this card has a con it is the fact that if you have been hit by a board wipe, it does not do anything without a +1/+1 to start the fun again.

Scrap Trawler - may be some cool spice that can be mainboarded to help the grindy matchups, reusable Walking Ballista and Hangarback Walker seem sweet.

Blasting Station - again might be to cute but has great synergy with your version of the deck. It work with Animation Module severos, Hangarback Walker death trigger, triggering modular off of Arcbound Worker and Voltaic Servant end of turn ability.

Lifecrafter's Bestiary - might be in the same realm as Fecundity but scry 1 every turn plus drawing a card on every cast of a creature spell that sound good right? ...Right?

Throne of Geth - I see that you cut it out completely. Not sure if that is right but not sure if it is wrong. It great vs targeted removal when we don't have a Arcbound Ravager. I understand why you made that cut to fit the life’s legacy but instant speed sacrifice outlet is so important vs Path of Exile.

Life's Legacy - I never thought of this card when building and testing, seems to cute with little plus side. I watched your games and you only casted it once but that one time is looked like it won you the game where if it was a Throne of Geth it would have taken at least one additional turn, if you were still alive after a prime time attack. In many of you match you sided it out so it didn't get a lot of game time. Though it won you that game I’m still not sold.

My current sideboard philosophy with this version of the deck has been have multiple copy of card that hose specific archetypes and us my 3 copy of Ancient Stirrings to dig for them. There are a number of Human decks at my local meta so i want to test out the torpor orb and i wish it has gone better than it has. This may be due to variance but it has not really slowed down the deck enough or it may be a result that post board they get to resolve their Kataki, War's Wage and i don't have a Gut Shot/ Walking Ballista in play.

Once I cut the Ancient Stirrings I will have a more diverse sideboard. This biggest question that I have been asking myself is is I should be using Tormod's Crypt over Grafdigger's Cage. The idea s to help turn on Mox Opal turn one for a faster plays vs fast graveyard decks.

Other considerations which I have given thought bt haven not looked into is doing into more then once color. I see that you have gone into white but are we sure that is the best splash?

Other people have gone into black for the Winding Constrictor and sweet black sideboard tech, if i was to splash black I would gravitate towards Dark Confidant.

Other youtube videos of the deck that I have found are Sam Pardee https://www.youtube.com/watch?v=eUs-0XEYYD0&t=2900s https://www.youtube.com/watch?v=qHHjD5Ltbrk Really good game vs Hollow one-https://www.youtube.com/watch?v=ec85ZgLg7D4&t=2613s Ross Meriam https://www.youtube.com/watch?v=qRSGOxqss-s&t=1922s

Jarvis Yu First 2:30 hours is him playing the deck. If you watch is you should watch at 2 time speed https://www.youtube.com/watch?v=Z_92pqOQ7TA&t=9509s

Zyrnak-very good online affinity player https://www.youtube.com/playlist?list=PLVfwJL8w3Medl_JKF1w3POIy89hRKh4MI

TCG- Corban Hosler https://www.youtube.com/playlist?list=PLxg8UAfS2YJZTifhshB4pWqO2z70VZfiJ

There are others but as a youtube I am sure you have seen these already

livinggeo on Magic_Aids

1 month ago

Huge fan of this deck and I am glad you are still working on it. I have been playing this deck in paper since Sam Pardee posted a video of it on channel fireball and have been adding/ cutting cards since. Match ups that this decks finds the most difficult, as you have found out are, removal laden decks such as Jund, Jeski and linner aggro decks that can enter/ grow as large as this deck does e.a Humans (currently at a 33% GWP and 16.5% MWP) and Hollow One (1 match so far). My current list can be seen at https://www.mtggoldfish.com/deck/1079309#paper

I will be playing your first list you made a video of this Tuesday and Friday in two 5 round tournaments. I think the higher velocity that your version produces might help vs the other linear aggro decks and linear combo decks while simultaneously helping the removal heavy deck match up by taxing the number of threats on the battlefield at on time.

Cards that might be worth considering adding to the 75 which could help the Jund/ Jeski match up are Shapers' Sanctuary, Fecundity, Evolutionary Leap, Heroic Intervention, Scrap Trawler and Animation Module.

Out of these I have test the Fecundity, Evolutionary Leap, and Animation Module. Fecundity was cute with Arcbound Ravager for lots of card draw but at that point I was already winning and when behind it was a lame top deck. But I only had in the deck for a short time and could need a revisit. Note: your opennent get to draw off it too.

Evolutionary Leap was in there at the start but I always sided it out and hated it when every time was in hand or in play, might be better with Aether Vial freeing up mana for it. My version of the deck is so mana hungry for the first five turns that have a green mana to spare and a willing creature is not the easiest thing to ask of the deck.

Shapers' Sanctuary - On paper this should be boss in the Jund/ Jeski match up and any other match up where we expect a lot of targeted hate to be sided in vs us. I'll be adding some to my sideboard and giving a test this week. I am worried that is it is too slow, at first is is card disadvantage then after one removal spell is equal then after that it starts paying off. It also does nothing vs sweepers

Heroic Intervention - seems too cute but this card is also super valuable in a ton more match ups post board in which we expect sweepers. Such as Jund, Scapeshift, U/W Control, Storm, Tron variants, Seath Shadow, Ad Nauseum and more. Holding 2 mana might be tight but casting it at at the right time might just be a blow out.

Animation Module - this card has had a home in my main for a good amount of time, it goes with the synergy with the deck, a bit more with your version of the deck. It makes Arcbound Ravager its own food, makes Walking Ballista ability cost one less ( whoopty doo) and in youR version of the deck it can add poison counters to the opponent and -1/-1 counters to creatures. In grindy matchups it helps fight their removal and forces them to find a sweeper. You have already seen the combo it has with Metallic Mimic. If this card has a con it is the fact that if you have been hit by a board wipe, it does not do anything without a +1/+1 to start the fun again.

Scrap Trawler - may be some cool spice that can be mainboarded to help the grindy matchups, reusable Walking Ballista and Hangarback Walker seem sweet.

Blasting Station - again might be to cute but has great synergy with your version of the deck. It work with Animation Module severos, Hangarback Walker death trigger, triggering modular off of Arcbound Worker and Voltaic Servant end of turn ability.

Lifecrafter's Bestiary - might be in the same realm as Fecundity but scry 1 every turn plus drawing a card on every cast of a creature spell that sound good right? ...Right1?

Throne of Geth - I see that you cut it out completely. Not sure if that is right but not sure if it is wrong. It is great vs targeted removal when we don't have a Arcbound Ravager. I understand why you made that cut to fit the life’s legacy but instant speed sacrifice outlet is so important vs Path of Exile.

Life's Legacy - I never thought of this card when building and testing, seems to cute with little plus side. I watched your games and you only casted it once but that one time is looked like it won you the game where if it was a Throne of Geth it would have taken at least one additional turn, if you were still alive after a prime time attack. In many of you match you sided it out so it didn't get a lot of game time. Though it won you that game I’m still not sold.

My current sideboard philosophy with this version of the deck has been have multiple copies of card that hose specific archetypes and us my 3 copy of Ancient Stirrings to dig for them. There are a number of Human decks at my local meta so i want to test out the Torpor Orb and I wish it has gone better than it has. This may be due to variance but it has not really slowed down the deck enough or it may be a result that post board they get to resolve their Kataki, War's Wage and i don't have a Gut Shot/ Walking Ballista in play.

Once I cut the Ancient Stirrings I will have a more diverse sideboard. This biggest question that I have been asking myself is is I should be using Tormod's Crypt over Grafdigger's Cage. The idea s to help turn on Mox Opal turn one for a faster plays vs fast graveyard decks

Other considerations which I have given thought bt haven not looked into is doing into more then once color. I see that you have gone into white but are we sure that is the best splash? Other people have gone into black for the Winding Constrictor and sweet black sideboard tech, if i was to splash black I would gravitate towards Dark Confidant.

Other youtube videos of the deck that I have found areL Sam Pardee https://www.youtube.com/watch?v=eUs-0XEYYD0&t=2900s https://www.youtube.com/watch?v=qHHjD5Ltbrk Really good game vs Hollow one-https://www.youtube.com/watch?v=ec85ZgLg7D4&t=2613s Ross Meriam https://www.youtube.com/watch?v=qRSGOxqss-s&t=1922s

Jarvis Yu First 2:30 hours is him playing the deck. If you watch is you should watch at 2 time speed https://www.youtube.com/watch?v=Z_92pqOQ7TA&t=9509s

Zyrnak-very good online affinity player https://www.youtube.com/playlist?list=PLVfwJL8w3Medl_JKF1w3POIy89hRKh4MI

TCG- Corban Hosler https://www.youtube.com/playlist?list=PLxg8UAfS2YJZTifhshB4pWqO2z70VZfiJ

There are others but as a youtube I am sure you have seen these already

LukeEffe on Blue Tron into legacy suggestions

1 month ago

@sylvannos You're right, I know that building legacy on a budget is uneasy. Btw this is an unofficial tournament and it's said to be legacy in order to allow more people to play whatever they want. It's not competitive at all and none of us participating for instance has competitive deck that include the most powerful cards (i.e. Force of Will and Wasteland are out of this league :D ). Last time I played eldrazi tron but I got wrecked against affinity. With U-Tron I can do better. My question was that I would liked some budget suggestion of cards that are legacy legal that could sinergize well with my deck. I could afford a playset of Vesuva for instance, but I'm not really into it because I'd never use it in any of my other decks. I'm looking for cards that could be usefull against the other archetypes I know there will be, which are: affinity (without Arcbound Ravager and Mox Opal), dredge, stompy (fully modern), swarm elves, combo elves, KCI combo, abzan reanimator. I'd like also general suggestion like "more counters", "more sweepers", "more threaths" etc. Btw thanks very much for the suggestions :D I really appreciate the feedback

Darthseniar92 on The Esper Conjecture

1 month ago

BlazingAbsol you have sound arguments. I’m running Geist of Saint Traft over Kitchen Finks because he is hard to answer and a solid threat. I actually chose Dovin Baan as my planeswalker of choice for a few reasons, apart from him being one of my favorites. But mostly, because his +1 ability can lock out cards like Scavenging Ooze andArcbound Ravager just to name a couple, both of which are meta at my LGS. In addition, the only decks I’ve come across so far that can get past his emblem is titan shift. As for Clockspinning it’s primarily a combo piece for The Mirari Conjecture that lets me repeat the 3rd chapter ability, but also has the potential to kill Liliana of the Veil Jace, the Mind Sculptor or any other planeswalker if it’s loyalty falls low enough. Also takes counters off of things like Chalice of the Void, Scavenging Ooze, Tireless Tracker, etc. as for Rest in Peace I would rather run Leyline of the Void or Nihil Spellbomb as they only affect my opponents yards, I just haven’t gotten around to acquiring those yet.

Xica on American Control

1 month ago

lukas96

Ok...

I will concede that lightning bolt will kill humans if no Thalia's Lieutenant is afoot.

However after various humans the following are the most played creatures in modern, in this order: Scavenging Ooze, Tarmogoyf, Birds of Paradise, Tireless Tracker, Tasigur, the Golden Fang, Gurmag Angler, Thought-Knot Seer, Bloodghast, Hollow One, Reality Smasher, Ulamog, the Ceaseless Hunger, Arcbound Ravager, Etched Champion, Flamewake Phoenix, Ornithopter, Signal Pest, Vault Skirge, Memnite, Steel Overseer, Courser of Kruphix, Goblin Guide, Matter Reshaper, Wurmcoil Engine, Master of Etherium...etc.

So out of those 24 creatures it can kill, like what? 9 of them? and a not insignificant amount of these cards are just enablers like Birds of Paradise, Goblin Guide, or various cheapo artifacts - yeah its great if you can remove them before the opponent is established.

But there is one thing that is even better, if the same spell you could use to kill these enablers would also hit the power cards they let the opponent play. Since in that case, the card actually does something if you topdeck it later.

Oh yeah it can go to face, tell that to Wurmcoil Engine...

Wouldn't Path to Exile do the job better? ...i mean do the job at all. If it can't remove relevant creatures its not a removal spell - if its very conditional its a bad removal spell.

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