Arcbound Ravager


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions Mythic Rare
Modern Masters Rare
Darksteel Rare

Combos Browse all

Arcbound Ravager

Artifact Creature — Beast

Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

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Cardhoarder (MTGO) 7%

10.82 TIX $13.81 Foil


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Arcbound Ravager Discussion

IggmondVanre on Metal Muscle

1 day ago


Not really sure what format(if any) you're going for or what exactly you're deck is trying do. I've been a big fan of artifact decks for along time. Here are a few cards that I think are outstanding.

Arcbound Ravager Master of EtheriumCranial Plating Thoughtcast Bomat Courier Etherium SculptorWhir of Invention Chief EngineerMetalworker Grand ArchitectHangarback Walker Walking Ballista Tezzeret, Agent of Bolas Ensoul Artifact Vault Skirge Signal Pest

I also think that Reliquary Tower count could be cut down 4 seems excessive, maybe more Inventors' Fair 3 at most since it's legendary, I also really like using Tomb of the Spirit Dragon, Blinkmoth Nexus and Inkmoth Nexus and pretty tough to. Lastly the Artifact lands Darksteel Citadel Seat of the Synod Vault of Whispers Tree of Tales Ancient Den Great Furnace

The artifact lands with exception of Darksteel Citadel are banned in Modern and Standard.

I've been working on an unconventional artifact deck recently you can check it out here Wrath of the Machines

Good luck!

MattStar on Mass Production

5 days ago

If you're looking to win via Mechanized Production, then you would probably be best off gearing your deck towards producing a bunch of the same kind of artifact token.

If you want to go with myr tokens, then Genesis Chamber is pretty decent.

If you want to go with thopter tokens because of the flying and stuff then you can find a way to throw counters onto Hangarback Walker and blow it up. A fair method of doing that could be by using an army of "modular" creatures like Arcbound Worker or Arcbound Ravager in conjunction with Steel Overseer or Arcbound Overseer.

In either case, the build youve got running is pretty expencive. You have a lot of 4 and 5 casting cost spells so you might end up waiting until turn 4 before you can really do anything a lot of the time. you could probably use some ramp like Pentad Prism or Palladium Myr.

Thats all I got for now, good luck with the deck :D

solarPULSAR on Help making a Kraj deck

6 days ago

Off the top of my head it would seem you want creatures that give +1/+1 counters, so maybe like Bond Beetle or stuff like Arcbound Ravager. Then you can use creatures with fun abilities and give it to your commander. Seems fun but difficult to brew

landofMordor on Hour of Devastation Spoilers

6 days ago

AgentGreen, given that the point of removal is to destroy creatures, I'm not sure that's enough evidence to condemn a creature-based mechanic like Eternalize. That's like saying Arcbound Ravager or Tarmogoyf is bad because they get Pushed (and Pathed, and sometimes Bolted, and Mana Leaked).

Now, I'm not saying you have to suddenly like Eternalize, just that it might find a niche in Standard by occupying similar roles to Bump in the Night, where the first cast is what you'll probably use, but the second cast can be useful late-game from the grave.

solarPULSAR on Snek Scales

6 days ago

Arcbound Ravager Seems a bit out of place, outside of sac-ing a Hangarback Walker. I would consider replacing it with Corpsejack Menace, to get even more counters, or possibly upping your amount of Scavenging Ooze instead. Abzan Ascendancy could also work somewhat decently here.

sylvannos on Best artifact for an elf ...

1 week ago

I like Staff of Domination because it does...well, everything. The option is always lingering over your opponent's head that you'll go infinite once Elvish Archdruid resolves. The important things are:

  • It can work on its own. If your opponent hits you with something like Whipflare, you can still tap down their Arcbound Ravager, gain life, and draw cards to get back in the game.
  • You can control combat. When you have a couple of lords on the table, being able to attack with a 4/4 Elvish Mystic, then untap it so it can block, can be crucial to racing other aggro decks.

Also, I'm going to shamelessly plug my own Elf deck:

U/G C-c-c-combo Elves!

Modern sylvannos


I'm more partial to full-combo with Nettle Sentinel and Heritage Druid. I've found Lead the Stampede and Summoner's Pact beats Collected Company and Chord of Calling unless you're playing Shaman of the Pack and lots of lords. With Collected Company, I found it underwhelming when I spend 4 mana to flip two 1/1 mana dorks into play.

The main difficulty you'll find playing Elves is how vulnerable you are to Lightning Bolt and red in general. Naya Burn and R/G Tron are by far the worst matchups. You absolutely shit all over everything else when you can empty your hand on by turn 3, restock with Lead the Stampede/Beck / Call, and then still kill them with Craterhoof Behemoth regardless of anything else.

nerva90 on Master of Puppets...I Mean Artifacts

2 weeks ago

I've been working on a similar combo in my Breya deck. I'd highly reccommend that you add Cranial Plating. Then suddenly Marionette Master could have 10+ power and bam you can kill 1-3 players easily.

Another cool interaction is that you can move the counters from Arcbound Ravager on to Marionette Master if you have Mycosynth Lattice out and increase her power that way :)

Bnon on Sharuum's Combo Shack

2 weeks ago

I think that for sure Rhystic Study would be beneficial with the enormous card draw. Also Lim-Dul's Vault for the same reason. Another thing that I've noticed something not a lot of Sharuum players use is that a sac outlet like Arcbound Ravager, Grinding Station, and Blasting Station I'm fairly certain can go infinite if you have it on the battlefield and then cast sharuum. When Sharuum enters you can sac it before the trigger resolves then I'm fairly certain it can target itself after you sac it. Personally, I think Blasting Station is the best as it can kill all players when you get it with Sharuum. (Also if there is an issue with the combo I would appreciate you pointing it out as it does feel a bit sketchy).

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