|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Modern Masters (MMA)||Rare|
Combos Browse all
Artifact Creature — Beast
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Price & Acquistion Set Price Alerts
|Have (7)||jamesesdad , Pelli , Mousemke , Azdranax , RedSinR , Vergil_Redgrail , Asyndeton|
|Want (2)||Hootiequack , darthnuchi|
Arcbound Ravager Discussion
3 hours ago
ersatz_olorin I'd suggest taking out Aether Spellbomb, I wouldn't use Blasting Station as a sac outlet, you need ones that don't tap, same with Grinding Station, and Summoning Station, it just makes 2/2s which aren't that useful.
I'd probably replace some of those with other sac outlets or other things, like All Is Dust, you have a lot of colourless artifacts so that might be good, Arcbound Ravager is a good sac outlet that grows, Ashnod's Transmogrant can be a combo enabler.
1 week ago
1 week ago
I really feel like this has potential. The idea of using Glissa to get a lot of value out of midrange facing midrange feels strong, but I'm feeling like there need to be some major changes to make that choice valuable enough to make it work.
This isn't a minor tech change card, unfortunately, and thats what feels wrong about this deck.
There are a sets of cards worth looking at to substantially increase glissa value, make it more resilient, and help maximise the deck's power when facing other midrange lists (which is what it should want to do with glissa value).
So when warping the shell, lets break this deck down into 'blocks of cards, and try swapping them out. Glissa Traverse BG Midrange copy has my breakdown of the various packages- not perfect, but it gives you an idea of how fragmented all the different things you are trying to do is.
I'd try to look for some 'bridge' cards, that like seeing glissa, and that other packages like seeing. You could look for something like Arcbound Ravager synergies from some of the older, higher-on-the curve affinity lists, or try for Lotleth Troll/Throne of Geth or Grinding Station/Myr Servitor synergies. You could splash blue and become a Reshape toolbox deck, or Thopter Foundry combo, or red and become Trash for Treasure/Inkwell Leviathan, or go full lawful evil and make it a lantern control variant. There are oodles of possibility.
The big question is 'what do I want to retain about this shell'. The grindiness? Big creatures? Big value bauble recursion? Because depending on the answer to that question, there are a lot of possiblities.
1 month ago
1 month ago
Pia's Revolution could be an amusing card, but I don't think it'll ever be that great.
If you put in into a control deck, then the effect is likely irrelevant: it's not a game-ending threat, and it has no immediate effect on the board state.
If you put it into an aggressive deck, the question becomes a little more complicated. The opponent would need to guess the impact each card would have on the game. This becomes more difficult, but not impossible. Assuming the opponent plays perfectly, that means Pia's Revolution effectively adds between 0 and 3 damage to every other artifact you play (if they hit the graveyard, and Modern has many exile effects). This is not unreasonable, and would likely be the best use of this card.
The Pia's Revolution can stack, with multiples making the opponent take 6, 9 or 12 damage or else you get the card back. I think it could fit into an affinity shell, since it is best friends with Arcbound Ravager. It could even be some amusing hate against the opponent's sideboard.
If you are running a combo, and taking the damage interrupts the combo, then they'll always pay. If taking the damage doesn't interrupt the combo, then Pia's Revolution is doing nothing. A few examples:
- Pia's Revolution + 2x Mox Opal = infinite mana or 3 damage
- Pia's Revolution + Mishra's Bauble = infinite card draw or 3 damage
- Pia's Revolution + Time Sieve = infinite turns or 3 damage
- Pia's Revolution + Mindslaver = complete lock or 3 damage
- Pia's Revolution + 2x Myr Retriever + Krark-Clan Ironworks = return an artifact from your graveyard to your hand or infinite damage
And all of these are the opponent's choice about what happens, unless you somehow activate Mindslaver during their turn when they're already mindslaved.
1 month ago
I would play 4 Prototype Portal, seeing how vital it is to your plan. An expensive plan for this combo could include Ancient Stirrings, Mox Opal, Welding Jar, Mishra's Bauble, Arcbound Ravager and Metalwork Colossus for finishers, Spellskite, and maybe even Tezzeret, Agent of Bolas or Pentad Prism.
1 month ago
You know that Illusionist's Bracers in your deck only works with Auriok Salvagers, Arcbound Ravager and Kuldotha Forgemaster? Many people misunderstand the bracers, they don't duplicate triggered abilities such as Sram's, only activated abilities which are those formulated as "cost: effect.".
Panharmonicon doesn't duplicate Sram's triggers either (or anything else in the deck for that matter). Sram, Senior Edificer triggers when you cast one of those spells, not when the enter the battlefield.
2 months ago
Nice list so far, Ramos is a fun commander.