Arcbound Ravager


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Modern Masters (MMA) Rare
Darksteel (DST) Rare

Combos Browse all

Arcbound Ravager

Artifact Creature — Beast

Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

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Recent Decks

Arcbound Ravager Discussion

mahanhen on Bant Company

3 days ago

Memphismaymagic5 It looks very good on its surface, there are some timing issues with Collected Company that I'm concerned about however. For example if an opponent casts an Arcbound Ravager, do you wait for it to resolve hoping to hit Knight of Autumn, or do you cast it on the stack hoping to hit a Spell Queller? This is not a problem with Qasali Pridemage as I can activate its ability at instant speed.

That being said I'm eager to at least test it and see how it preforms, it looks very versatile and that is always a good thing in Modern. Thanks for the comment!

Ray_F on Mono Green Persist Combos

1 week ago

Arcbound Ravager ? You just sacrifice an artifact creature to make it grow and then use it on Phyrexian Altar, Greater Good, etc... and do it again and again to make your creatures big

BraxTune on Baralmancer Izzet Modern

3 weeks ago

So after a solid night down at the Modern tournament and after some careful consideration, I moved a few of the cards from the maybe board to the sideboard and kicked Flame Slash for another copy of Roast. I felt like i needed better responses for Arcbound Ravager, Tarmogoyf, Gurmag Angler, and plenty of others. I think, when I can find them, I will be switching out roast for Dismember and Pyroclasm for Anger of the Gods.

For now, the search for answers continues. Good night and good luck

Funkydiscogod on Light Green Modular Deck

3 weeks ago

Looks like most of your critters are constructs. Except Arcbound Ravager which is a beast.

Metallic Mimic?

Oloro_Magic on Procellam Legit [[Ad Nauseam]]

4 weeks ago


I really hope you do!!!!! I will warn you though that we have some awful matchups, most notably infect, but if you do make the deck and ever need any advise feel free to ask me I would be more than happy to discuss!!!!!!


SynergyBuild covered some of the basics with what Slaughter Pact is good against. To be a bit more broad and specific, pact comes in against pretty much every aggro deck bar Hollow One and Vengevine and even then there is an argument for it just for tempo's sake. A key matchup for it is infect. Infect is already by far our worst matchup however the important thing to note about that deck is that it tends to go all out on one creature, Slaughter Pact is our quick, often painless with Angel's Grace, answer to this problem and has the potential to steal a game postboard, a feat that is nearly impossible for us against infect. Affinity, as mentioned previously has the potential to kill in one hit with Arcbound Ravager or the other notable option being Inkmoth Nexus, pact answers these. Personally I am a fan of bringing it in against humans for a couple reasons: first, it can wipe out a large Champion of the Parish. Some additional lines are very interesting, for example let's say our opponent has a Meddling Mage naming Ad Nauseam in play, we have 6 mana with Angel's Grace and Ad Nauseam in hand (or alternatively already have Phyrexian Unlife in play. On our opponents end step, or when they commit, we can Slaughter Pact the Meddling Mage unlocking the combo and win at instant speed. In other words, Slaughter Pact makes it so we don't need to fear the most disruptive parts of modern's most played deck. This same line of thinking can be applied with a Thalia, Guardian of Thraben in play though with this it should be noted that 7 mana if comboing with Angel's Grace and 6 if Phyrexian Unlife is in play is needed as Pact will cost 1. Other problem creatures it can deal with efficiently before we win are Eidolon of Rhetoric, Phyrexian Revoker, Gaddock Teeg, and Ethersworn Canonist. I hope that answers your question some. In many ways it is there for cheap removal, but its being free also has certain implications as outlined above.

SynergyBuild on Procellam Legit [[Ad Nauseam]]

4 weeks ago

Well, for one, it is free removal with an upkeep Angel's Grace, and still can be payed for, the matchups it is good in can be things like the mirror, to remove a Laboratory Maniac on the win-turn, or affinity when they swing with an 18/18 Arcbound Ravager or something, plenty of decks really just are going to swing in with one creature for a kill that can be stopped by it. Honestly 1 or 2 in the mainboard isn't even uncommon.

lagotripha on IMPERIAL STAR DESTROYERS ADVANCE! - Boros Vehicles

1 month ago

The transition to modern, the font of many interesting new decks. I'm gonna talk some ideas, feel free to ignore them all or take whatever is interesting.

In terms of creatures, you have access to a wealth of interesting 'artifacts matter' creatures, from Ardent Recruit and Court Homunculus, Flayer Husk to Galvanic Blast and Dispatch, Salvage Scout and Slag Fiend, Thraben Inspector and Lupine Prototype. There is a lot of options, and its all good for different things. Rummage around and see what looks fun- something like Scourglass vehicles has real potential.

The issue with getting access to all that fun new stuff is that everyone packs artifact hate in their sideboard. Fracturing Gust or Shattering Spree or Ancient Grudge is everywhere. This is largely due to affinity, a very low to the ground (almost all 0 and 1 drop) artifact deck running Cranial Plating, Arcbound Ravager and Steel Overseer, as well as the proliferation of Myr Retriever combo decks.

I'd give some thought to 1 drops and Springleaf Drum, but not get too set on it. (affinity makes use of its big brother, Mox Opal too). You're already looking to tap your creatures and ramp, so it looks strong, but remember that affinity is already doing this thing and doing it well, and everyone is prepared.

Running closer to a midrange strategy with a white disruption package (I'm not sure I can convince you to splash black for Tidehollow Sculler Lingering Souls and Duress variants, but with aether hub and access to all of modern's fixing, its well within reach), you can look at using cards like Nevermore, Path to Exile/Chained to the Rocks, Ghostly Prison and the like to put up barriers to other people's strategy a lot better than in standard. This means that your ability to crew your vehicles should remain more intact. The big thing is making those big artifacts still be useful when your opponent casts a lot of removal.

I expect your deck to survive the regular playsets of Path to Exile or Fatal Push due to its composition, but I'd love to see a little more card advantage and card-blanking woven in there, especially when it can help crew. Who knows, perhaps Vendilion Clique vehicles will be meta soon. I certainly have no idea what will be viable in modern next year.

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