Arcbound Ravager

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Modern Masters (MMA) Rare
Darksteel (DST) Rare

Combos Browse all

Arcbound Ravager

Artifact Creature — Beast

Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

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Arcbound Ravager Discussion

Oodmad on Affinity?

3 days ago

Wasn't trying to play gatekeeper and suggest that your deck doesn't deserve to be called Affinity. I only wanted to point out that the main game plan I see from all Affinity variants (critical mass of artifacts and synergy enabling cards) doesn't seem to apply to your deck so it may be a bit limiting to try to think of it only as an Affinity deck.

I consider a card "synergy enabling" if it can give additional value to other cards that are not directly targeted by it. Arcbound Ravager is synergistic because it gives all artifacts the extra potential of being +1/+1 counters or creature artifacts have the potential to be modular targets. Ensoul Artifact and Tezzeret's Touch are not synergistic cards as they only strengthen a single target and don't give additional value to the rest of the deck (except for Stubborn Denial). Ornithopter isn't a more valuable card with Ensoul Artifact on the battlefield, unless Ensoul Artifact is enchanting it. Not to suggest that Ensoul Artifact is a bad card, just trying to clarify how I evaluate whether a card is adding synergy to a deck.

Your deck has some similarities with a Boggles style deck and I think it would be useful to look at that for additional inspiration. My Johnny 5 is Alive deck is based on the Boggles game plan (hard to remove targets pumped by enchantments), but it also has a control shell to deal with the weaknesses you pointed out. For your current deck you may want to add more spells like Stubborn Denial to help protect your enchantments.

Torpor Orb is an all-star in my sideboard. Humans and Spirits are common in my local meta and Torpor Orb always cripples them enough for me to win. A lot of other decks like to abuse ETB creatures and it doesn't disrupt Affinity's game plan, too much, to side in Torpor Orb just in case.

Good luck with the endless struggle of optimization.

Oodmad on Affinity?

4 days ago

First thing I have to say is that this deck is not a real Affinity deck. Not to suggest that the deck is bad, but most of what makes Affinity, as a deck, work seems to have been gutted for a different artifact plan. Affinity wants to get as many low cost creatures out as possible then use cards like Cranial Plating, Signal Pest, Master of Etherium, Steel Overseer, and Arcbound Ravager to turn that flood of cheap artifacts into a powerful synergy that overwhelms the opponent. If you are not trying to dump cheap artifacts and overcharge them with synergy enabling cards then you are not playing Affinity. Shrapnel Blast, Ensoul Artifact, and Tezzeret's Touch are not synergy enabling cards and their inclusion weakens Affinity's plan. I included Shrapnel Blast in my budget list because it does more than just burn my opponent, as I mentioned on my deck page, and I still run as many of the synergy enabling cards as are available within budget.

Because of the low artifact count you will have problems consistently hitting 3+ artifacts to turn on metalcraft and Cranial Plating is considerably less powerful.

I like Ensoul Artifact, but it is unable to dodge the best removal in the format (Fatal Push, Path to Exile, Abrupt Decay, Dismember, etc.) which sets you up for a 2-for-1. If Ensoul Artifact is something you want to use you will have to tailor your deck around the card. Check out my Ensoul Artifact deck for ideas on how to do that, Johnny 5 is Alive, it uses a discard shell, but I can see a counterspell shell working as well.

Another budget list you could look into is Gobots. Here is my version: Modern Gobots

Ouroboros_47 on Fun Free Facts

2 weeks ago

If you want to reduce casting costs you could always use something like Semblance Anvil. The biggest issue I see however is that while you can most certainly bring back your creatures, so what if the creatures don't make a big difference. If you want to run a deck like this I would suggest running more high value 3 drops or cards with X in their mana cost like Hangarback Walker or Walking Ballista. Then if you want to cycle cards in and out of your graveyard with Teshar, Ancestor's Apostle, Arcbound Ravager is a good option too. With all the sacrificing Disciple of the Vault. Master of Etherium is also quite nice in artifact deck. The only issue now (besides price of course) is that its kind of just a janky Affinity deck, which I don't think you want. Sorry I couldn't be more help.

clayperce on Triple A [Modern Version]

2 weeks ago

Argy,
I should have known Collected Company would be towards the top (if not the top) of your Most Hated pile o' cards. Consider it shredded. :-D

So, I ran some tests ... nothing rigorous by any means, basically just a bunch of abbreviated matches (with sideboarding) vs. a few decks from wyquem's Modern Gauntlet. In no particular order (and with all the caveats that come with limited testing), here are some thoughts:

  • It felt like the deck wanted to go just a little faster than the mana-base allowed. In particular, there were a few times I wished the Isolated Chapels were Concealed Courtyard (or maybe even Caves of Koilos) instead. I know both of those are already on your 'Cards Already Considered' list, so maybe I'm just missing something ...
  • Hada Freeblade was just soooo good. I really wanted to see it every draw, so I'd probably try to fit it in as a 4-of.
  • I found Brave the Elements to be EXTREMELY high-variance. It was hilariously amazing in some matchups, but actively bad vs. boardwipes and Colorless Creatures (e.g., those in Hardened Affinity and Gx Tron ... plus Affinity and Eldrazi Tron, though I haven't seen them around much lately). I'm not sure what I'd swap around (and of course something like that is VERY meta-dependent), but it felt MUCH more like a sideboard card than a maindeck card to me. Kabira Evangel had similar challenges, though to a lesser extent.

Speaking of sideboard, I found myself REALLY wishing I had some more hate cards. Here are some thoughts ...

I also ran a few games with 4x Aether Vial. I cut 1x Gideon, Ally of Zendikar and 3x Join the Ranks to make room, though I'm almost certain that was not the optimal place to find the slots. Nevertheless, it really felt like a huge upgrade.

  • I never brought in Gideon, Ally of Zendikar from the side, so it kind of felt like 3x in the 75 was plenty. Taking one out for a Vial was probably not correct though.
  • I had very mixed feelings on Join the Ranks, which is why I chose to put the Vials there. As you mention in your description, it can make a GREAT combat trick, and it definitely bailed me out of some otherwise very sticky situations. However, Vialing in another Ally often had the same benefit, plus it's much harder for an opponent to play around. It's also 4 mana, so it was at kind of an uncomfortable point on the curve. At 4 mana I generally wanted to slam Gideon, and that got me wondering if sacrificing the Instant speed for a 3-mana effect (i.e., Oath of Gideon) might actually be better.
  • Vial is of course great vs. Control, but I never realized how good it was with Drana, Liberator of Malakir. Being able to Vial her in at the end of an opponent's turn (thus avoiding all their main-phase Removal) just felt GREAT. Vialing in Kabira Evangel won a couple games too.
  • Since I swapped out 4x 4-drops for the Vials, I'm pretty sure I could have run 21 Lands. Not sure where the slots would best come from, but 21 vs. 22 Lands may deserve some special attention.

Anyways, hope that something in this Wall of Text was useful, and sorry for wasting your time with the pieces that weren't!

As always, draw well!

A55Destroyer69 on MonoBlack SuperRamp

2 weeks ago

this is an interesting deck...

A few things you could change up could be to go into a more storm-y or Doomsday sort of deck.

With the land base, rather than running Cabal Stronghold, try out the original Cabal Coffers, and better yet, going down some of the dodgy cards in the deck such as Darkness, Pyramid and Lotus Bloom.

Some reasonable lands that I think you'd benefit form under this style of deck would be Lake of the Dead, The Tabernacle at Pendrell Vale to slow down the opponent being an aggressive creature-based deck, and even one or two Urborg, Tomb of Yawgmoths.

You should probably run some alternate removal, because legacy is a format filled with stuff like Arcbound Ravager, Lodestone Golem. What you'd be better off running would be stuff more along the lines of Dismember, Slaughter Pact and/or Hero's Downfall (which also removes those pesky planeswalkers). Even some Damnations, Massacres or Toxic Deluge. These sweepers will hit most things, and probably won't be cast before you get any real threats out.

With the rest of the deck, it's pretty cool, but Cruel Tutor is so shady, being a 3-mana Imperial Seal. You're much better off running 3 copies of Dank Petition over it. Additionally, you might find it useful to run Ula, the new or old, as the opponent could play something like Bridge which would almost definitely stop you from bashing your opponent. Ulamog, the Infinite Gyre destroys any permanent ON CAST, so it can get rid of that super annoying Liliana, or Bridge, maybe if they have a Thalia out. Ulamog also has Annihilator 4, which additionally removes permanents from play.

Ula exiles two permanents on cast, so if they've doubled up on Bridges, you can remove both.

Some links for inspiration: Black-white Midrange Control Black Summer (Vintage Storm) Doomsday necropotence turn 2 kill

I would also suggest thinking about adding another colour, Red or Blue. Red offers cards such as Sneak Attack, giving you quick Emerias, while blue offers additional things to ramp into, namely Omniscience, letting you cast your big things for free if you want to.

TheDuggernaught on Selling Most of Collection

3 weeks ago

Hello, my car recently crossed the rainbow bridge to the great garage in the sky. As such, I need money to buy a new one. I am selling the vast majority of my modern staples to help fund this. My trade binder is all out of date, but my collection is here: here. Please open the full document in google sheets, as there are multiple sheets -- 1 for each binder, and 1 binder each for red, blue, green, black, white, colorless, lands, and multicolored.

Below is a list of cards I was able to think of off the top of my head. Please let me know if you are interested in if there is no listed price and we can figure out a fair price. I will try to update it as cards are bought. Most prices should be below tcgplayer low and I am open to negotiations -- especially if you buy a large number of cards. Cards should all be between LP and MP at worst as I keep them in sleeves when being used, and in binders when not in use. Pictures and sets upon request.

Arcbound Ravager x4 $35 ea.

Arid Mesax4 $30 ea.

Bitterblossom x3 $26 ea.

Blood Crypt x4 $9 ea.

Celestial Colonnade x4 $30 ea.

Chalice of the Void x3 $32 ea.

Collected Company x4 $12 ea.

Creeping Tar Pit x2 $7 ea.

Death's Shadow x4 $7 ea.

Flooded Strand x4 $12 ea.

Goblin Guide x4 $16 ea.

Godless Shrine x4 $7 ea.

Leyline of the Void x4 $34 ea.

Marsh Flats x4 $29 ea.

Misty Rainforest x4 $35 ea.

Mox Opal x4 $80 ea.

Overgrown Tomb x4 $5 ea.

Phantasmal Image x4 $12 ea.

Phyrexian Obliterator x4 $13 ea.

Sacred Foundry x4 $6 ea.

Spell Queller x4 $4 ea.

Steam Vents x4 $9 ea.

Sword of Fire and Ice x2 $36 ea.

Temple Garden x4 $4 ea.

Verdant Catacombs x4 $42 ea.

Walking Ballista x1 $10 ea.

Tezzeret, Agent of Bolas x4 $10 ea.

Eidolon of the Great Revel x4 $2 ea.

Wurmcoil Engine x2 $15 ea.

Kolaghan's Command x4 $13 ea.

Ugin, the Spirit Dragon x1 $36 ea.

Windswept Heath x4 $9 ea.

Emrakul, the Aeons Torn (Pre-release Promo) x1 $23 ea.

Fulminator Mage x4 $12 ea.

Aether Vial x4 $29 ea.

Bloodghast x4 $12 ea.

Wooded Foothills x4 $17 ea.

Bloodstained Mire x4 $17 ea.

Sword of Light and Shadow x2 $25 ea.

Liliana of the Veil x4 $60 ea.

Collected Company x4 #12 ea.

Polluted Delta x4 $13 ea.

Sword of Feast and Famine x1 $27 ea.

Snapcaster Mage x4 $46 ea.

Tarmogoyf (Chinese Futuresight) x4 $83 ea.

Cryptic Command x4 $16 ea.

Dark Confidant x4 $42 ea.

Chord of Calling x4 $6 ea.

Savannah x1 $105 ea.

Plateau x1 $90 ea.

And more. Taking a break from adding cards for now so I can start filling out the financing application for the car :/

CrimsonWings3689 on Sisay has the answers | cEDH | Primer v2.0

3 weeks ago

@ SynergyBuild

Thank you for clearing that up; I'm glad that we understand each other a bit better and were able to clarify the card interaction for the other posters here. The end result being that I incorrectly made an assumption about the usability of Hope of Ghirapur's sacrifice ability by likening it to Arcbound Ravager's. The rules you posted as evidence cleared things up nicely for everyone, myself included.

The internet is a funny thing without context or auditory cues/tones to give a voice to the text we write. Sorry for assuming that you were being snarky with the hyperlink. You brought up a fair point in how matter-of-fact I wrote the original response to lightninja7, so I'll make an effort to avoid repeating that without the evidence to back it up.

Also, I'll own up to it, total coincidence that the P.S.S. was sort-of applicable. Should have been P.P.S.

CrimsonWings3689 on Sisay has the answers | cEDH | Primer v2.0

3 weeks ago

@SynergyBuild - While I may not have cited the official rules, I stated what I did based on similar artifacts, such as Arcbound Ravager which absolutely can sacrifice itself to it's own ability; the 2nd half of it's sacrifice clause not being able to put the counter on itself doesn't matter. While it's not targeting, the cost before the colon was paid and the ability resolves in the best way that it can, which for Ravager, it can't.

If that's not the case for Hope of Ghirapur, then that's all well and good, lesson learned.

I do find it interesting that you managed to pull a condescending/smart-ass tone out of what I said, since rereading it still just showed no malice or ill-mannered intent. That being said, you do you.

P.S. Extra edgy points for injecting your own snark by hyperlinking a magic card (Humility)in your words of wisdom. +10 cool points

P.S.S. Now I was being an ass

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