|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Rare|
|Duel Decks: Elspeth vs. Tezzeret||Rare|
Combos Browse all
Artifact Creature — Construct
Pentavus enters the battlefield with five +1/+1 counters on it.
, Remove a +1/+1 counter from Pentavus: Put a 1/1 Pentavite artifact creature token with flying into play.
, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
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1 week ago
Lijkt me zeker een leuk deck, maar mis een klein beetje een win condition. Daarom lijkt Mechanized Production mij zeker ook een leuk idee. Misschien combineren met Myr Incubator, Myr Turbine en Myr Matrix voor Myr tokens, Hangarback Walker, Efficient Construction e.a. voor Thopters, of Precursor Golem voor Golems? Oh, en Pentavus natuurlijk. En Prototype Portal?
Verder nog leuk: Foundry Inspector, Cloud Key, Solemn Simulacrum natuurlijk, Scarecrone, Unstable Obelisk, Sky Diamond, Planar Bridge, Whir of Invention, Silent Arbiter, Quicksmith Spy en Trophy Mage.
1 month ago
I liked this deck and decided to fiddle around with a copy of it.
First, I learned that Su-Chi has actually become stronger with the passing of time. Specifically, it is a strong combo with Nim Deathmantle (which you already have). That's because you can sacrifice Su Chi an infinite number of times after attaching the mantle. Besides providing feasts for hungry atogs, Deathmantle + Su Chi also enables a bunch of instant game winning combinations:
With Ashnod's Altar or Phyrexian Altar, infinite mana. With Blasting Station, infinite damage. With Altar of Dementia, infinite mill. With Sage Of Lat Nam and Aura of Dominion or Umbral Mantle, infinite card draws.
I agree that Myr Battlesphere is superior to Tetravus. Now, it turns out that they made a stronger cousin, Pentavus. I think Battlesphere and Pentavus plug into the same infinite combos with the deathmantle. Same for Composite Golem.
But you know what? These cards lead you toward twiddling your thumbs until you draw/tutor the combo cards, and away from defeating people with atogs. I saw in your profile that you dislike combos such as these. I'm the same way. So maybe you can include those cards in your deck, but not play them in a way that's more fun and less "game over unless someone has a counter".
1 month ago
Sure no problem - while he does have about 10 cards that he could gain abilities from, about half are mana abilities, and so far, playtesting this against some of my decks, there was never a shortage of mana. If there was a nice way to gain the Pentavus ability, that would be pretty neat :)
You do have a nice deck though - i could only beat it like 1/4 of the time with the casuals, at best, and do enjoy token decks :) (i will try to get my wurms deck ready for putting on my profile soon if you fancy a look)
1 month ago
Hey there The7thBobba. Sage of Hours is a tough card to build a deck around, especially mono blue. For me I think the deck is too thinly spread out, it really wants some focus. It's almost impossible to play a fast build with the two creatures you want to base it around of course, so I'd look to control a little more, and allow yourself the time to really trigger and grow these creatures.
Without knowing quite where you want to go with the deck, I'm not sure what to recommend really, but I'll throw some suggestions in the pot to give you a few things to have a think about.
Quickly first of all is just a nice little controlling card for triggering multiple herorics, Triton Tactics. Slows your opponents down, keeps your guys alive, and triggers your creatures.
Just a few creatures that come with their own tokens, so they are they to grow or to move onto others. Epochrasite is a card I simply adore, so awesome, and gives you three counters which is nice, and cheap to get down so a nice early blocker you actually want to die. Triskelion is a little high on the ol mana front, but comes with counters, can be used as removal of course which makes giving it counters situational and powerful. Then the absolute Pentavus of counter creatures, is Pentavus himself of course. Comes with counters, makes blockers, lovely job. Then we have Vigean Graftmage, a grafter and untaps your counter guys. Then of course Cytoplast Manipulator, a grafter that steals guys! Don't feel you need to run a whole load of heroic creatures because it is actually wasted, you don't run enough cards that target, and you'll always choose certain targets over other. So try running just a couple of heroic guys (your main men), alongside grafters, and other guys who come with tokens.
So, to grow the tokens, one way and one I love is to proliferate. So you have Contagion Clasp which is awesome cheap removal and recurring proliferation. Thrummingbird is a nice cheap creature, and when you put a counter on it, it will start to grow itself as well with every hit. If you want some counters then Steady Progress is nice, otherwise you're better off with Tezzeret's Gambit. For the counter itself you have Fuel for the Cause.
Then you have the two HUGE counter generators, these guys will let you go mad with your Sage and all your creatures. Inexorable Tide, and Contagion Engine. These are massive cards! The Engine also helps control the field, together your Sage is given extra turns all the time.
So I'd take a little step back, look at what you want from the deck, and experiment with a slightly different take. Something to think about!
1 month ago
I recently built a sherei deck that ran Shadowborn Apostles, but just playing utility creatures is also fun. Crypt of Agadeem could be good ramp. Pentavus gives you tons of tokens, Skullclamp would draw you a lot of cards. If you and your opponents are casting a lot of spells, Noosegraf Mob is nice. Tree of Perdition is a bit like Sorin Markov, but it also gives you a 0/40. Sol Ring and Mind Stone help you get Sherei out faster, Mind Stone can also be recycled with Junk Diver. Wake the Dead can help get your guys back if they do kill sherei. + could be a fun combo, and Bogbrew Witch also has 1 power. Skirsdag High Priest can get you a lot of demons. Overall, looks like a pretty fun deck.
1 month ago
Well Break Through also effects cards like Tree of Perdition, meaning you can take target player down a lot of life. But Anger does the same effect and is easier to do. There isn't alot of cards that I want to enter and make it haste and unblockable. Master is probably the one and only guy I'm considering would want it. But other than that, nothing overly...
If you are looking for 0/0's, Ignition Team can be deadly on a tapped down board. Pentavus is also really good, leaving you some 1/1's to abuse with Skullclamp. I considered going down that route, going with a "cheat mana costs" sort of deck, but it was really hard to justify that.
1 month ago
Nice job this is pretty good
Here's a few suggestions
Lands (replace some wastes with these.)
Ghost QuarterBoth for more land destruction
Buried RuinReanimate artifacts
Tower of the MagistrateThe to protect your stuff from artifact stuff and a trick if you give a creature opponment controls with equipment that creature will be forced to take the equipment off.
If your considering abilities in your deck than Rings of Brighthearth and Thran Turbine are your best friends (don't let the turbine fool you it's immensely better than it looks example your draw one and discard one land ability picture doing it without tapping a single land.)
Spine of Ish Sah great removal and boomerangs to your hand when it enters the graveyard so you can do it again
Trading Post another artifact reanimator and makes a wall for ya for defense.
And lastly for artifact I notice there's not enough draw so I would suggest Howling Mine or Temple Bell reason is I doubt they will destroy a draw mutiple cards that give it to them too. If not then Staff of Nin shoot at 1 toughness stuff with it
Only Pentavus I can suggest
For air defense
Tap 1 land after attack make a token block with it then tap another mana sac it then it gets it counter back and the attacker failed to get threw to you (excluding trample ofcoarse)
2 months ago
No problem, that's one more slot which is a godsend for EDH players. Keep me up to date on this deck. I recently started building Breya, and am wanting to build a mostly thopter swarm deck, with limited infinite. Was wondering what your thought's are on Cathars' Crusade. Might be helpful in pumping up the beats, especially with Pentavus.