|Commander / EDH||Legal|
Printings View all
|Commander 2014 (C14)||Rare|
|2012 Core Set (M12)||Rare|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Rare|
Combos Browse all
Artifact Creature — Construct
Pentavus enters the battlefield with five +1/+1 counters on it.
, Remove a +1/+1 counter from Pentavus: Put a 1/1 Pentavite artifact creature token with flying into play.
, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
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6 days ago
You know what could be amusingly powerful in this deck? God-Pharaoh's Gift.
Reanimating Pentavus as a hasty 9/9 would be fun.
3 weeks ago
Looks like your going for a kinda control and slight combo, idrk lol.
I think this can become an insane control Meren deck, adding kill spells stuff like Mindslicer and more, you can probably look up a deck list for control.
Maybe some more tutors, for sure Grave Pact that's a must if your running Dictate of Erebos maybe look at Nim Deathmantle it's more comboish but with grave pact and stuff is just stupid your maybeboard survival of fittest and phyrexian altar are broken.
Looks like it could be a really good control deck if you want to go that way, I'm not the best of saying exactly what cards you want to add but you can go crazy dick move and play Myojin of Night's Reach just be real controlling and don't let anyone play anything, then later game combo with mikaeus or Nim Deathmantle and some token generators Wurmcoil Engine gives lifelink Pentavus or Deranged Hermit would be a decent token generator.
Hopefully that helped a bit, thanks for taking a look at my deck, gonna rethink Protean Hulk could work really well, I'll get back to you. For adding a land either Path of Ancestry or Golgari Guildgate lol
1 month ago
Aladdin's Lamp and Colossus of Akros seem like good fits here. Some cards that always get into my artifact decks are Trading Post, Pentavus, Dreamstone Hedron, and Spine of Ish Sah. One card I severely underestimated at one time is Clock of Omens which has become an all star for my karn deck but with you has the potential to untap your commander for some ridiculous turns.
1 month ago
I play a Mikaeus-deck myself and I really like your work. But I think your mana-curve is not really that optimal. I play many ramp cards and only combo-pieces, which allows to make a turn 4 or turn 5 kill, nearly every time. Please also be aware, that Mikaeus gives all your creatures +1/+1, so things like Mindless Automaton don't work, even if you kill them manually, it's stuck with only one +1-counter. If you want to make your deck more consistent and more deadly, take out all cards that don't kill your opponents IMMEDIATELY with Mikaeus. Cards like: Abhorrent Overlord or Dusk Urchins all need preparation time, so think about cutting them. Also cards like Liliana of the Veil don't do anything for your combo in this deck and are better off in a good modern deck (Oh, I wish I had one myself :( ). Here are some cards that I highly recommend to you, in order to combo off faster, and better:
Fume Spitter (I love him but only in my starting hand)
Diabolic Servitude (maybe, but recommend)
Infernal Darkness (maybe, but always worth it)
Sidisi, Undead Vizier (maybe...)
Dread Return (maybe...)
Pentavus (The only 7-drop allowed in this deck)
Grinding Station (you have many artifact creatures then...)
You may ask: "And what shall I cut?"Every Planeswalker, they do nothing for you in this deck. Every damn card that costs 5 mana or more (Only Exceptions are Pentavus and Triskelion) . (Yes, you can also cut Sidisi, Undead Vizier, if you have enough tutors). And everything, that doesn't combo with Mikaeus in a way that doesn't kill all your opponents immediately. Your goal is to win the game as soon as Mikaeus hits the battlefield. Most of the time the disruption can't do anything, because you can combo off in response to that. And to make it as fast as possible, add all mana artifacts known to mankind to your deck. Thran Dynamo, Jet Medallion and so on, and so on. You don't need any removal or any Temporal Extortion or Imp's Mischief and stuff like that. Aim for a turn 4 kill and cut everything that doesn't support your idea. There will be no threats on turn 4 or five that need you to have any special removal.
Hope this helps out.
If you want, I can post a link to my Mikaeus deck. I don't like to do advertisement for my decks, so I do it, if you want to see my idea of a perfect deck.
1 month ago
It's pretty op, without nim deathmantle and with something like Blood Artist I can still get a lot of worth from all the token gen exspecailly Pentavus.
1 month ago
Also, Aetherworks Marvel is obviously amazing in this deck, and especially if you go the Artifact route like I mentioned above. Then you could do crazy things like Codex Shredder to get Living Death back and use it again and again. Get Junk Diver, Scarecrone, and Workshop Assistant, for even more recursion. There's a whole bunch of stuff I don't have that could make an artifact version viable, but I've never tested it:
Bottle Gnomes, Heap Doll, Hedron Crawler, Hex Parasite, Hope of Ghirapur, Manakin, Metalworker, Myr Moonvessel, Myr Sire, Opaline Unicorn, Pentavus(?), Scarecrone, Silent Arbiter, Stuffy Doll, Triskelion, Workhorse
1 month ago
Hell's Caretaker over Apprentice Necromancer
1 v 1 game suggestion for unfun Hope of Ghirapur
Suggestions to remove: Necropede, corrosive mentor, plague myr, plagued rusalla, tree of perdition, sign in blood, death denied, Jar of Eyeballs,
1 month ago
Unfortunately, Sekki is just uncastable. With only 10 of my 23 lands making colored mana (or even if I cut wreckage for another colored source) I couldn't reliably cast triple-green.
Does Pentavus add anything that Hangarback Walker isn't already doing? It's a fun card, and I've played it in commander, but I feel like it makes me very dependant on getting Tron, and this list doesn't do a lot of digging towards tron (I think I get it together 1/3 games)