Pentavus

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
2012 Core Set (M12) Rare
Duel Decks: Elspeth vs. Tezzeret (DDF) Rare
Planechase (HOP) Rare
Mirrodin (MRD) Rare

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Tokens

Pentavus

Artifact Creature — Construct

Pentavus enters the battlefield with five +1/+1 counters on it.

, Remove a +1/+1 counter from Pentavus: Put a 1/1 Pentavite artifact creature token with flying into play.

, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.

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Recent Decks

Pentavus Discussion

Pervavita on The Further Proliferation of Terrible Ideas

3 weeks ago

A few cards I run in my deck Reyhan/Silas Renn Proliferate Artifacts that I think you might like. Viral Drake He has a repeatable proliferate ability and if you need it the infect as a win condition.

Pentavus & Thopter Squadron can give you a ton of 1/1 flyers if you have the mana with all the +1/+1 counters you got going on. With Doubling Season and Astral Cornucopia you ether go wide or huge with ease.

Everflowing Chalice is just a weaker (colorless) version of Astral Cornucopia if you don't mind the colorless but second option.

Magistrate's Scepter; who needs many win cons when you can have infinite turns to find your win con.

Contagion Engine & Contagion Clasp are removal and help with your counters.

Black Sun's Zenith Is if you have enough counters flying around a one sided board wipe that is repeatable. As an added bonus you can do it small to wipe out small stuff that you mostly survive and then proliferate the counters up latter as you see fit as proliferate is "you choose" ability thus can avoid your creatures at this point.

lagotripha on My little thingy [Primer]

1 month ago

It looks a lot (I mean a lot) more solid. Draw/discard feels good, creature balance feels good between combo peices and things to keep you alive pre turn-4 and protect alesha.

I feel like the rest will just be exploring the werid and wonderful options for creatures alesha hits- Duplicant, Hornet Queen, Maul Splicer, Pentavus, Prime Speaker Zegana, Progenitor Mimic, the possibilities are substantial. Good luck, and have fun tinkering. Its always good to see new takes on the old Reveillark decks.

Halphinian on Infinite combo challenge

1 month ago

I have one:

Mycosynth Lattice + (Pentavus + Gilded Lotus + Dross Scorpion) + Cogwork Assembler + Storm Crow = infinite mana, which leads to infinite activations of Cogwork Assembler, which leads to infinite Storm Crows on the spot.

Is is unnecessarily complicated? Yes. Is it worth it? Hell yes.

I choose Selective Memory

craigels on You're Gonna Need a Bigger Die

2 months ago

Thanks for the advice! I hadn't ever considered Pentavus or Fierce Empath, they could be useful, just have to cough up the mana for Pentavus. I actually removed Coatl because I felt that its effect was sort of... meh... and made way for others.

popum on You're Gonna Need a Bigger Die

2 months ago

This looks good. I would recommend Lorescale Coatl and Pentavus. I like Fierce Empath for this deck personally.

jordybear2002 on Warden of Your Least Fun Game Ever

2 months ago

I would remove Cloak and Dagger Urborg, Tomb of Yawgmoth Doomsday Pentavus Sadistic Hypnotist Tuktuk Scrapper Viscera Seer Goblin Bombardment. Watch this and it should help you out even more. https://www.youtube.com/watch?v=CT1btaotMpk

Howdie91 on Daretti's Supreme Scrap Superstore

2 months ago

Individual Card Comments:

  • Wayfarer's Bauble - Too Slow. Each time you recur it, it still costs 2.
  • Contagion Engine How many cards can be affected by proliferate? If low, I'm not sure it is worth it.
  • Spine of Ish Sah - Technically it goes to the yard, then the return to hand trigger goes on the stack. Find a way to bring it back to the battlefield before the bounce trigger resolves. Sculpting Steel copying Spine will cause Steel to come back to hand when sacrificed. Very useful.
  • Impact Resonance - Really specific damage. I think it removes things after you need them to be removed.
  • Unstable Obelisk - Even if you bring it back, it still costs 7 mana to remove something.
  • Word of Seizing - Mindslaver is a good card because it is recurrable in your deck. This isn't. There are other gain control cards that are more useful. This and mindslaver both require you to play someone else's deck, which is a gamble whether it is worth it.
  • Conjurer's Closet - How many ETB creatures do you have? Is this worth it?
  • Alhammarret's Archive, Reliquary Tower, and Thought Vessel - I don't think you have enough draw to really abuse any of these. For the Archive, do you have any lifegain sources?
  • Darksteel Colossus - This will never hit the graveyard, so you will always be hard casting it. Not sure if that works with your gameplan. The shuffle effect is a replacement effect, not a trigger so it doesn't use the stack.
  • Hoard-Smelter Dragon - Meh, only works well with high CMC artifacts, and most of the time you'll be killing your own stuff.
  • Kuldotha Forgemaster - What are you going to tutor for this that will win you the game?
  • Kurkesh, Onakke Ancient - Good card, but copying what activated ability will win you the game?
  • Scrap Mastery - This card is gold, and is a definite win condition in your deck. Make sure you have a way to preemptively sacrifice all of your creatures/discard your hand/mill yourself for most of your deck before resolving this.
  • Unwinding Clock - Good card in this deck, but how many artifacts with tap abilities can you exploit using it?
  • Karn, Silver Golem - I would only keep this for any combos associated with it. In a vacuum, he's just a good blocker.
  • Skyshaper - Is create for the alpha strike single shot, I've got several big ass creatures or a shitload of tiny ones, but other than to give Blightsteel Colossus evasion, is this card super impactful?
  • Phyrexia's Core, and Throne of Geth - I wouldn't consider either of these sacrifice outlets, because they are single use per rotation, and the Core costs mana. If you want sacrifice outlets I'd shoot for Ashnod's Altar, Altar of Dementia, and things that say "Sacrifice a creature:."
  • Dormant Volcano - From seeing it in use, seems like you only want to see it really early on.
  • Carnage Altar - I know you're in red and draw is at a premium, but 3 mana for a card is not the best.

Comments:

  • Too much Ramp
  • Not enough Draw and Removal
  • Does the deck work without Daretti? If no, find a way to protect him, or other artifact recursion sources.
  • You WinCon category doesn't really have many cards that win you the game, just really impactful cards. Look for combos, or Insurrection like cards, or the dreaded MLD type effects. Basically cards that, if it resolves, win you the game.
  • You have a lot of categories with one or two cards in it. I'd clean those up into more general things to get a more clear idea for what you're trying to do.
  • You should probably be running more utility lands.
  • Think about adding some sacrifice outlets. If this is a recursion/reanimation deck, you need to be able to kill shit when you want to.
  • Red is really good at making temporary tokens, specifically artifact tokens, of things. Might be worth looking into.
  • I try not to include lands in categories because they aren't abusable enough to be consistent. It gives you false category numbers. If you have 10 draw cards, but 3 are lands, you really don't have enough draw. But that's just my opinion.
  • I'd try to find more "to the battlefield" recursion cards, instead of to your hand. Recasting those cards every turn causes mana problems. The "to hand" effects are still good though, just slower.
  • Isochron Scepter would be good with some of the spells you have like Scrap Mastery, and Trash for Treasure.
  • Tuktuk the Explorer and Feldon of the Third Path go well together, but the fact that the artifact is legendary sucks.
  • Turning nonartifact cards into artifacts using effects like Liquimetal Coating is an interesting direction to look into, and there are a few cards that do similar things. Probably several useful combos to do with that. Especially if you ever get the Daretti emblem.
  • Do you ever plan on getting a Daretti Emblem? Obviously you would like it, but to you, is it worth dedicating some card slots into cheating out loyalty counters to get him to 10? The problem is that he will very rarely get to 10 through use of his +2 alone. And even with Contagion Engine, people will attack him before he's at 8. Just something to think about. If you get the emblem, you've very likely won the game, so that can definitely be a win condition to pursue.
  • "Control" is too ambiguous. Chaos Warp, and Steel Hellkite are removal, and Liquimetal Coating is protection(?).
  • Red's draw is usually the looting (draw a card, then discard a card) and pillaging (discard a card, then draw a card) effects. These also aren't great, but using artifact recursion, cards like Mind Stone become very good draw effects if you can recur them every turn/rotation. Other abusable draws are Tamiyo's Journal, and Seer's Sundial. It might suck to give other people cards, but Howling Mine may also be worth it.
  • It seems counter-intuitive, but Vandalblast might be useful, especially with Scrap Mastery.
  • Are there more cards that let you cheat out artifacts from your hand like Copper Gnomes, if so that sounds like an interesting direction as well. Sneak Attack comes to mind, but

Combos:

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