Altar of the Brood

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

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Set Rarity
Khans of Tarkir Rare
Promo Set Rare

Combos Browse all

Altar of the Brood

Artifact

Whenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard.

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Altar of the Brood Discussion

evncrbch on Planet Robot

6 hours ago

Teal_Fox - I originally had Eldrazi Displacer in the list, but I was worried about if I would have enough sources to generate the colorless mana for his ability in a deck running four colors. Still not sure if I have enough for that, but I will definitely pay close attention to see if it is right to bring him back into the list. Purphoros, God of the Forge is a very solid suggestion, I will see what I can do about getting him in here. He will never be a creature, but I think that is okay. Altar of the Brood may come in if I do end up putting Trinket Mage in. I don't know how I forgot about Whir of Invention.

As to your points on what to take out, I think Saheeli's Artistry is a possibility, as is Memnarch. It is true that I don't have ways to really abuse Memnarch as the list stands now, and your points on Saheeli's Artistry are valid. I have had very good luck with both Filigree Angel and Noxious Gearhulk, but if I were to remove one, I think the angel gets the boot here. It's possibly true that the ability is only good if I am already ahead, so I think I am going to try replacing it and seeing if I miss it. Noxious Gearhulk has proved itself to be very worthwhile, however - he helps cut down a scary opponent while being a sizable body on my board at the same time. He's also very nice to pair with Deadeye Navigator.

Last thing, what are your thoughts on Hanna, Ship's Navigator in this list?

Zombot - Cloudshift could work, however I would need to find a slot for it where I think it is truly better than what I am removing for it. I will look at the list and see what I can find. What would be your cut, other than things listed above, as those slots will probably be filled with recommendations from Teal_Fox

dlamars on [SPOILERS!] New Hour of Devastation ...

22 hours ago

Forgot to mention Mana Echoes also combos with Skullclamp. Altar of the Brood would be good too.

AllhydeNoJekyll on Chancellor Palpatine

1 day ago

Themes Blue/White Good Stuff UWgud Stax Your things cost less, theirs cost more. ETB Mill Pillowfort

Cards to cut or just don't do enough Slow Motion, Stormscape Familiar, Select for Inspection (too Specific), Etherium Sculptor (Not justifiable), Mindshrieker, Burnished Hart (Look, we all love this stupid Elk, but he sits at a slot where you need to have around that much mana up for counter spells. You really only want to be spending that type of mana to reduce your costs or increase opponents costs or stop them from attacking you. Else, counterspells. Two mana ramp is what you are looking for, ideally, not six spread over two turns), Jace's Archivist(I like this card a lot, and I think it's great with things like Thousand-Year Elixir, but realistically you want to be sculpting the perfect control hand all game rather than tossing it away.), Rhystic Study(Great card, but not $8 great. Mostly priced based on popularity. Budget choice for you, you don't need it). Temple Bell (Fun card, but too beneficial for your opponents. Don't spend mana to speed other's race, that's the opposite goal of the deck.), Cataclysm (I don't see why you have this other than as a combo with As Foretold.), Entrapment Maneuver, Hindering Touch, Leave in the Dust, Sleep(Only beneficial against creature decks), Psychic Spiral(You have to devote yourself to wheel for this card to work well, and wheel arguably doesn't help your deck.), Sunder(This combos only with As Foretold), Isperia, Supreme Judge (Costs six, his only creature decks, they don't have to attack you, there is better card draw.), Sphinx of Magosi, Silent Sentinel (Requires attack and arguably not enough enchantments).

You have a pretty decent Stax and 'Don't touch me there' package going on here, but not a whole lot of direction other than that. Some mill, some land destruction, but no real win-cons. If you want to have a serious mill win con, you can take out a little of your protection package and focus it on ETB effects and pair with a card like Altar of the Brood. Is that enough justification? I don't know, but ETB effects can be very strong and already seem like a small sub-theme. You would have to make more serious cuts for it. You definitely need to upgrade your mill-win con to be more flexible if you intend on winning that way. Sitting down at the average CMDR table of at least sum(4) means that you have hundreds of cards to whittle away. Some suggestions:Aforementioned Altar of the Brood, only for considerationSands of Delirium, Memory Erosion, Jace's Erasure, Sphinx's Tutelage, Increasing Confusion, Hinder/Spell Crumple + Tunnel Vision is a particular jank combo favorite of mine. Really you want stuff that hits early and doesn't require any further effort so you can pillowfort yourself, or are huge sinks for the late game push.

If you are looking to remove some pillowfort and upgrade your stax package, check out Brago, King Eternal, Paradox Engine, Static Orb, Tangle Wire, Torpor Orb, Smokestack, Trinisphere, Thorn of Amethyst, Meekstone, Clock of Omens (This is especially useful), Dovin Baan, Inspiring Statuary.

Also, you should take out all land destruction since you don't have a real way to take advantage of it. Even with a couple of your reductions, the green player/ Mizzix player will get on board faster and annihilate you out of spite.

Also, the deck only has mill as its win-con thus far, which is tenuous at best even in the most refined EDH decks. I suggest you put some of the not-so-flashy-feels-bad-win-cons in this deck such as Approach of the Second Sun, Azor's Elocutors, Laboratory Maniac, etc.

Also, after above edits, you only have three board clears by my count. Even if I'm off, you want around 7-10 for a deck of this style that covers a multitude of fronts. Most board-wipes are just creature based, but you should include ones like Akroma's Vengeance, Consulate Crackdown, Planar Cleansing, Nevinyrral's Disk. Things that can be instant speed are also great like Rout and Evacuation.

This deck really wants to hold up its mana for counterspells, so Vedalken Orrery is a must have to avoid wasting mana, also BoNkErS with As Foretold. Consider Quicken as well.

Your land base needs a pretty big update as well. You should really only be running 10 or less of each basic for a dual colored deck, though not as important for three and up decks. But, you have quite a few double-symbol costs that your cost reduction can't affect.Fixing lands Coastal Tower, Meandering River, Evolving Wilds, Terramorphic Expanse, Azorius Guildgate, Sejiri Refuge, Tranquil Cove, Prairie Stream, Exotic Orchard.

Utility lands Tolaria West, Halimar Depths, Arcane Lighthouse, Command Beacon, Homeward Path, Myriad Landscape, Buried Ruin, Terrain Generator, Mirrorpool, Mage-Ring Network, Encroaching Wastes.

Hope this helps! :)

Teal_Fox on Planet Robot

1 day ago

Eldrazi Displacer opens up a lot of degenerate combos with the help of Ashnod's Altar / Krark-Clan Ironworks. I also find only running Disciple of the Vault to be a it weak, as it is difficult to recur/search out. I highly recommend running Purphoros, God of the Forge and Altar of the Brood for some additional redundancy to your combos. The latter especially so, as it is easily found with a majority of tutors and makes Trinket Mage even more of a powerhouse in this deck. Lastly, Whir of Invention is one of the most bonkers tutor I've seen come out for artifact decks, so if you can find the room for it, I'd highly recommend it.

As for what I would cut for these cards, Filigree Angel simply doesn't provide enough for its heavy CMC as does Noxious Gearhulk. Unless I'm missing something, Saheeli's Artistry sounds like an expensive win-more card, which while fun doesn't seem to do that much in terms of actually closing out the game for you. It also seems like you don't have enough support to justify running Memnarch in my opinion, as you don't have that many rocks to get him out quickly nor a Mycosynth Lattice to vastly accelerate the rate at which you can steal your opponent's stuff.

Anyway, these are just my suggestions and as always the most important thing is for you to run a deck that you find fun. Hopefully you'll find some of my suggestions helpful though.

JaysomeDecks on Reanimator, Geth

1 day ago

I assume you're trying to acquire an Extraplanar Lens. If not, you do already have to snow-covered swamps. Mana doubler's are fantastic in this deck. Because your commander's ability replenishes your opponents' graveyards, you'll almost always be able to benefit from being able to activate his ability multiple times per turn. I may also suggest Caged Sun or Magus of the Coffers. Gauntlet of Power may even deserve a place here. None of this is necessary, but for an ability like that, I'd go mana mana mana.

You need Life's Finale. Ordinarially it's a solid boardwipe with the added bonus of denying your opponent any 3 creatures from his deck. Here, it basically lets you tutor your opponent's best creatures to their graveyard, where they will eagerly await you.

One card I've always had an eye on for if I ever built this deck was Mindcrank. Any time anyone loses life, they mill. Shocklands, abilities, or getting hit from anywhere, and you have more reanimation targets to choose from. It would go well along side your Altar of the Brood

Mesmeric Orb fills graveyards like nothing else. The downside is it fills yours as well. Then again, who is playing recursion?

I'm personally a fan of Fated Return. It's expensive, but you generate good mana. It's instant speed, so it's a fantastic recovery from an opponent's boardwipe, or to get something out before your turn, so it can act immediately, and you can have your mana up to interact with it. But the best bonus is indestructible. Always a good keyword, and being able to apply it to whatever you want is nothing to scoff at. Again, 7cmc, but not bad for a reanimator deck.

Rise of the Dark Realms. This is a game-winning card in most decks. In a deck that fills its opponents graveyards like yours does, well, I'd just say I recommend it.

Beacon of Unrest. It's a better Rise from the Grave. Instead of making it a zombie, you get to pick a creature or an artifact, and then have a chance of drawing the card again for a second use.

Necromantic Selection. A board wipe and a reabimation spell, it singlehandedly leaves you with the strongest (creature-based) board state. All creatures go away, except for the strongest, which goes to you.

Holtzman on Sorry, but they have to go, YES ALL OF THEM!

4 days ago

You have Undead Alchemist I would definitely add Altar of the Brood it does alot of work by itself for 1 mana but combo'd with Undead Alchemist can outright win the game

Onlytruereject on Norin the Abuser

4 days ago

Chaos Warp should have been added. I'm surprised it's not lol. After playing it last night, Sphere of Resistance needs to be taken out. Hurt more than it helped. I'll add Chaos Warp and Price of Progress. Wheel of Fortune isn't bad, but not sure if I need more discard/draw spells. We'll see.

On the flip side, Altar of the Brood was more abusive than I expected lol.

sonnet666 on [List - Multiplayer] EDH Generals by Tier

5 days ago

Actually you're not really stacking any triggers here, since Hostage Taker is worded like Banisher Priest and not Fiend Hunter.

Simply put, you target Hostage Taker with his own ETB ability, then when that resolves Hostage Taker gets exiled, then immediately comes back because the duration of the exile effect has already ended (Hostage Taker left the battlefield). When he comes back his ETB triggers again, and you can just repeat for infinite ETB and LTB triggers of something else (like Altar of the Brood or Vela).

This seems like a huge oversight on Wizards' part since Hostage Taker is practically a 1 card combo. (Usually cards with this effect say "another target creature" or "target creature an opponent controls" the way Banisher Priest does.)

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