|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Rare|
|Promo Set (000)||Rare|
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Altar of the Brood
Whenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard.
Altar of the Brood Discussion
12 hours ago
Saw on FB you were looking for some input on your deck. I took a hard look at what you have here and would like to make a few suggestions.
Firstly, I notice you have 2 Isochron Scepters on the list. In place of one of those I suggest adding Master Transmuter . It would be a great card to add. Cheating high costed artifacts in play, especially when it's not your turn is really strong. I ran a similar deck and it really helped with Mycosynth + Forge, not to mention with Blightsteel.
Second, you're going to draw a lot of hate if you ever put an Orb on the field. Hope you're prepared for that. In addition you've got 33 cards over 4cmc. That's kind of high for a deck with only 30 lands. You're probably thinking the mana rocks will fix the curve over time, but without top tier mana rocks you're going to be slow rolling. I'd suggest either upgrading your mana rocks or taking out some of the higher costed spells, and switching them for lands. 33-35 would be ideal.
Lastly, Blinkmoth Urn kinda goes against the build. It benefits you sure, but it also benefits any opponent with artifacts, which defeats the purpose of the Orbs. You could add another win con if you had Altar of the Brood . Since you're already running Drake + Navigator, you could instantly mill everyone. If not that, your tokens would at least net an added bonus.
Over all though, the deck looks pretty good. Piloting it will be the trick. May the force be with you!
1 week ago
TheSimikBOat thank you, Syr Konrad especially is a great shout that I thought of for other decks of mine but for whatever reason never even considered for Kethis, he's great though especially since we have a pesky Aminatou player who uses Altar of the Brood it could potentially finish him off too, Yawgmoth has been considered before but I just don't know what to cut out, I'll place them both in the maybe board and have a play around to see were they both might fit in, thanks for the suggestions :)
2 weeks ago
@: Well, now I've a Wincon. Kiki-Jiki/Zealous & Animate Dead + Worldgorger Dragon . 18 cards to cut though, & Worldgorge-Win is a risky Wincon as a result. & I've only Drain Life Effects that DON'T Damage & Altar of the Brood for mill. I actually wanted a 3rd option for ETB/LTB Effects. & is just as untargetable & unstoppable. I mean, Worldgorger-Win should literally be like eating a whole Plane of Existence all at once. Wasn't that why it was banned? So, do you any ideas for that?
Also, in regards to Outvaluing, you initially stated something about that as (Previously...) the only wincon. What cards do you think wouldn't pull it's weight here? I mean as it is: Discard Master of Cruelties , cast it from the grave with Chainer #2 , it gets haste from recursion, & Swing, No damage is dealt, but the opponent in question has 1 life left. That's not outvaluing, much less Hatebear (That's Mogis, God of Slaughter 's Job.). That's a lot of value for such cards from the grave.
But I'd like your thoughts on this:
1: What Outvaluing cards do you think are pushing Weight is opposed to Pulling it?
2: Any Target Proof ETB/LTB Effects Besides Life Drain/Life Loss, Mill that is good here?
& while I'm at it...
EX: Any effects in Rakdos that counter-negates ETB/LTB/Death Triggers?
So far, I've found none. So I'm leaving Question EX as an optional question.
Any opinions in addition to Adds/Cuts?
2 weeks ago
- 1st the legend rule doesn't trigger its a state based action that you cannot respond to unlike a triggered affect.
- 2nd there is a simpler version of this combo Heartless Summoning plus Myr Retriever one in the graveyard and one in the field goes into an inflate loop. Cards Altar of the Brood are used as a finisher.
2 weeks ago
You've ended up the same place as I do, when I get several ideas all at once and try to Jam them together. There are too many things built into one here - mill, aristocrats, tokens, Field of the Dead etc. It does a lot of things, but all of them poorly, as it lacks focus:
Altar of the Brood is a build-around. I've only seen it in OTK combo decks utilizing cards like Nettle Drone , Retraction Helix and 0-mana artifacts for an infinite combo which mills out in one big turn. Playing a deck out normally and just milling the opponent for a few cards a turn is simply too low impact. I actually think the infinite combo is possible in Pioneer, but haven't looked it up.
Field of the Dead is also sort of a build-around. Control decks make sure to drag the game out and get there, but most decks use cards like Hour of Promise and Elvish Rejuvenator (which you already have) to find the Fields and get them online quickly. Golgari Field decks are a good example of something that you could transition into from here.
I feel like your creature base could turn into an aristocrats deck that focuses on low-curve creatures with etb or on-death triggers. Then you can reanimate your whole GY with cards like Rally the Ancestors and Return to the Ranks for a big finish.
You rarely want to play more than 60 cards. Ghirapur Orrery , Authority of the Consuls , Dark Prophecy , Ulvenwald Mysteries , Second Harvest and Scheming Symmetry are all easily cut, no matter what direction you choose to go in.
TL;DR find out what you want your deck's focus to be, cut the cards that don't support it and find new ones that do.
3 weeks ago
Maybe something like this:
Also works with things like:
Ajani's Welcome or Angelic Chorus or Anointer Priest or Answered Prayers or Essence Warden or Healer of the Pride or Impassioned Orator or Leyline of Vitality or Soul Warden or Soul's Attendant or Suture Priest or Trostani, Selesnya's Voice or Verdant Sun's Avatar | Infinite Life
Genesis Chamber | Infinite tokens
Path of Discovery | Something with graveyard
Altar of the Brood | Infinite mill
Etc... It's a plan, didn't say it was a good plan? Anything here Aluren + should combo off with other stuff, just not sure to what end.
3 weeks ago
You need cards like Crucible of Worlds , you may mill your lands and with this you can play them and fix your mana.
Wand of denial is not modern legal, but you can replace it with something very similar Pyxis of Pandemonium and also is a graveyard hate card.
The big problem i see is this deck is quite slow and doesnt have a lot of control early game , which you absolutely need if you dont want to get screwed. Early game is harder to control what they draw with the "lanterns" because you wont have most of them, until later in the game, so you need cheap discard to remove the big threats from their hand, the same with counters, it is less powerful late game because your lanterns and discard do most of the job to not let your opponent get their cards but that wont always happen so you need counters and removals to control as much as possible , they shouldnt draw what they need and if they draw it you discard that, and if that didnt work you may use a counter or destroy that creature, or the ensnaring bridge but the last one only works against attacking creatures (mostly big ones) against combo or decks with small creatures or raw damage is more of a dead card,i would have 3 ensnaring bridge you may need some more removals/discard/counters instead. You need low to zero cost cantrips to get those artifacts faster like Mishra's Bauble Cerulean Wisps (not the best but 1 mana for what it does is good and is budget) .
Orbs of warding i think you use them mostly for hexproof rather than the synergy with ensaring bridge + orbs though it is a good combo to prevent most damage it comes as early as turn 6 you may need to use other things than get that thing down if youre looking for hexproof Witchbane Orb is lower mana cost .
The eradicate and zendikon combo looks pretty cool as wincon but im not sure how often you can pull it off but if you do you remove most of its deck as you said works better with mono coloured but a wincon that only has a big impact in some decks like mono green elves makes the deck less versatile i would move them to sideboard though i liked the combo. Remember you need low cost removal, you have to stop the other player rather than actively kill him.
Your counters are very high cost you use them more to mill and kill your opponent than to protect yourself. What will you do against a combo if they get all pieces by turn 4 like a retraction helix+ altar of the brood(look for this deck on google) combo, maybe they wont use their combo but you must save your mana to counter that, the high cost of the counter is slowing you down and your opponent may have a secondary win condition for example with a Genesis Chamber . You cant counter 2 things at once(not only that, you may need to destroy something or discard and you cant because of the counter) with that high cost, if you had cheaper counters or discard you could have removed the pieces long ago, even in turn 1 if you Thoughtseize or Inquisition of Kozilek the Altar of the Brood and if you dont want that to come back Surgical Extraction which you can cast almost for free and also mills, Sadistic sacrament slows you a lot.
Good counters for early Mana Leak Disallow Dispel Negate Remand (this one also a cantrip) Hinder has a good synergy with your deck. This deck is hard to master because you need knowledge about what kind of deck has your enemy, to know what to remove and when also you can check other decks with the same strategy, it is called "Lantern control". Lands that enter the battefield tapped slow a lot, remove Skyline Cascade,Jwar Isle Refuge,Maze of Ith doesnt give mana it may screw you and you dont really need it and it isnt modern legal
Lower the mana curve (counters,removal)
Must add discard
Must add draw cards, cantrips or things like that,
Spreading Seas destroys fetch lands and is a cantrip you may add them.
Altar of the Brood occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%