Glimpse of Nature
Whenever you cast a creature spell this turn, draw a card.
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Glimpse of Nature Discussion
21 hours ago
Would Fertile Ground be a better substitute for Utopia Sprawl, or do you have that for the draw card purposes? If it's solely for the draw ability I believe there a few other options you could consider, like Heartwood Storyteller and Glimpse of Nature. Regal Force might even be an acceptable card for this deck strategy. Just a thought, but overall it looks very strong.
2 days ago
It's a good start. Removal in green is very hard to find so I like the small touches.
However, something about commander is you always want to have some sort of interaction with your general. It's certainly not necessary but with Multani, I think it's more fun. If you get some card draw in your deck, it would work really well with him.
Try Howling Mine, Font of Mythos, Collective Unconscious, Freyalise, Llanowar's Fury, Garruk, Primal Hunter, Glimpse of Nature, Heartwood Storyteller, Fecundity, Primordial Sage, Regal Force, Rites of Flourishing, Shamanic Revelation, Soul of the Harvest, Triumph of Ferocity or Zendikar Resurgent.
Another important thing in commander is a solid mana base. Running 38 Forests is not all bad but you want some more interaction with your deck. Oran-Rief, the Vastwood and Nykthos, Shrine to Nyx would go really well in your deck. You might also want to consider a Sol Ring and Gilded Lotus because those are commander staples.
Now, what to cut.
Let's start with creatures. One thing you have to think about when casting any kind of spell in a commander game is, "Is this spell worth the mana cost?" and "Does this spell have any kind of interaction in my deck?".
In my opinion, these are the creatures you need to cut. To the right of each, I will put some substitutes:
Shoe Tree ... This is illegal in commander.
A lot of the creatures you have just don't have much synergy in your deck. Cut them and try out the other recommendations I've given you thus far.
Other cards to cut with recommendations:
Call of the Herd ... Not really worth it unless you're running a token deck which you are not.
TL;DR I like your deck. It's a good first time commander deck. Try to cut some of the creatures out that don't have any synergy with it. Card draw would go well with your deck. Mono green always has ramp.
If you have any questions, feel free to ask! Welcome to the format.
1 week ago
Very cool. +1 from me definitely
Animar will feed off the morph mechanic like a champ. I've always envisioned building a version after they announced MEGAMORPHHH and yea this looks fun
You're missing one I noticed right away which was Den Protector. Very solid mid-late game to retrieve key pieces. Brine Elemental + Vesuvan Shapeshifter looks super evil, good job there wow! You might have to get them or Cloudstone Curio back after they're destroyed. To the point where I'd maybe even suggest Eternal Witness
To connect as much as you can with animar I'd consider replacing Kodama's Reach, Cultivate, Wayfarer's Bauble, Untamed Wilds, etc with guys like Wood Elves, Sakura-Tribe Elder, Farhaven Elf, and Solemn Simulacrum. Bouncing Wood Elves back and forth with a morph creature (and Cloudstone Curio) to rip all the forests out is really powerful. Solemn Simulacrum works with Tidespout Tyrant and a morph to the same effect; only all basics
Please take a minute to swing by my Animar deck to give 'er a +1 if you can! Cheers!
2 weeks ago
2 weeks ago
Though, Nettle Sentinel really makes it shine if you take that route.
3 weeks ago
3 weeks ago
I've played Legacy Elves (a full Elves deck, with 4 Gaea's Cradle and all) for about four years now, so I'm going to weigh in a bit:
You have two paths you can take this deck. Full, legitimate Legacy Combo Elves, or a casual Combo Elves deck. If you want to do casual Combo Elves, remove the Timberwatch Elves for Green Sun's Zeniths and then drop Wellwisher for Staff of Domination. Staff is basically better Genesis Wave in this deck and gives you 7 outlets for big mana- if you control either Priest or an Archdruid plus four other Elves, you now have infinite mana, card draw, untaps, and life gain. Landing it with 5 Elves simply means you should win, lol, and Ezuri can pump your Elves to ridiculous numbers, so no need for Timberwatches anymore. GSZ's help make sure you can grab a Priest or Archdruid every game, which will aid your consistency. Boom- decent casual deck though lacking in interaction. You should be able to turn 5 everyone regularly, anyway.
If you decide to do legit Legacy Elves: You don't need Wellwisher. Drop it. There's your Heritage Druid slot. Life gain is nice, but it's unnecessary when you just drew through your whole deck on the third turn. Seeker of Skybreak needs to go, as well, because Nettle Sentinel does a similar job for half the cost and usually will produce more mana with Druid. Asceticism is unnecessary, and can be your slot for Natural Order, which is important and I'll explain why in a bit.
Green Sun's Zenith still needs to be in the deck, so that could easily take the place of Timberwatch Elf. Elvish Visionary and Wirewood Symbiote have insane synergy, so I'd highly recommend the Visionary. Glimpse of Nature will draw you into more of your library early than Genesis Wave can (as you only really need to land 10 or so Elves and then fish out your Behemoth for the win in a Legacy game). Elvish Mystic can be Deathrite Shaman, and Quirion Ranger should probably be put into the deck in some fashion, probably over Taunting Elf.
With 2 more slots, add in Craterhoof Behemoth. You Natural Order for the Behemoth after drawing/casting 10~ Elves, which makes one or two getting through game.
The Legacy combo Elves version is fairly resilient (IE, killing one of your creatures doesn't slow you down ludicrously as it has tutors and many of the creatures are lower cost), and goes off on turns 3 and 4, respectively, versus just Genesis Waving for 14+ on turn 5.
If you do multiplayer games, do the casual Elves deck as tuned meta Legacy Elves won't work against more than one opponent. If you're doing 1v1 games, there's nothing greater than the feeling of drawing a ton of cards on the third turn and crushing your opponent.
3 weeks ago
Turn 1. Forest -> Heritage Druid
Turn 2. Forest -> Nettle Sentinel x2. Drop the rest of your hand.