Glimpse of Nature
Whenever you cast a creature spell this turn, draw a card.
|Want (2)||DrHansVermhat , slyeye|
Printings View all
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
- Glimpse of Nature + Heritage Druid
- Abundance + Aluren + Glimpse of Nature
- Glimpse of Nature + Viscera Seer
- Aluren + Glimpse of Nature
|Commander / EDH||Legal|
Glimpse of Nature occurrence in decks from the last year
Latest Decks as Commander
Glimpse of Nature Discussion
1 month ago
Muscle Sliver is worthy of consideration.
Ward Sliver is evil but a useful option.
Quilled Sliver is an option.
Sentinel Sliver could allow you to attack and still have blockers or have mana dorks during and after combat phase.
Harmonize is that green card draw I mentioned.
Glimpse of Naturewould work well in this deck.
Hunter's Insight can let you draw a lot.
The Immortal Sun could be useful.
Bring to Light is a way to tutor a sliver like hive lord.
Harmonic Sliveris helpful removal.
Sliver Hive could be a useful land.
1 month ago
I just got the notification I got tagged. Sorry for the late reply. I've absolutely loved Ashaya, Soul of the Wild in my selvala deck. I think that's definitely a way to go but if tharasios wasn't the commander Beast Whisperer and Glimpse of Nature are insanely good.
1 month ago
Does incredible work with Mana Echoes, pair with any X spell.
Free cantrips with Glimpse of Nature, fantastic with multiples. This was the basis of a legacy deck, here's a link https://www.mtggoldfish.com/deck/508428#paper It is a deprecated deck, but it is probably 1 or 2 printings from a spicy return, and should be looked at in any serious discussion of kobolds
Huge ramp with Gaea's Cradle
Wombo combo with Essence of the Wild for beatdowns
Just because you can't think outside the box doesn't mean they are terrible cards. It took me five minutes to find these combos and this deck, probably less time than it took to write your article.
Kher Keep is not a bad card. Instant speed token creation has lots of uses, especially blocking in EDH. Being on a land means it is extremely hard to interact with. Off the top if my head, it can be useful for creatures in a Polymorph style deck, or any deck that doesn't want to slot creature cards in the deck.
1 month ago
2 months ago
Whew lots of thoughts in this thread.
First: Card advantage has been identified time and time again as extremely important to winning. Number of cards drawn by a player is the single best indicator of who will win in a 1v1 game of Magic. This is why Ancestral Recall is a $3000 card, even though it does the same thing as Concentrate just at a cheaper mana cost. I think that the color pie has been used for a long time by a designer I don't care for (cough Mark Rosewater cough) to justify lazy design because he doesn't like to imagine settings further away than Limited. Card advantage isn't just important, it is practically the cornerstone of competitive play. The EDH card pool is most similar to Vintage of all the other formats, due to the ban list and the cards available, no matter how much people wish to gripe about "muh competitive EDH". When you look at Vintage decks, the vast majority of them include blue, and rarely white (the most white deck being Thought Knot Seer stax, relying on eldrazi mana base and splashing white for pretty much just Thalia).
Second: White does have card advantage, but most of it is addition by subtraction. If you spend 1 card and remove 2 cards on the board, you have just gained +1 card advantage. This is seen in White with the massive amount of board wipes, from Wrath of God forwards. White has board wipes for creatures, artifacts, enchantments, and even a couple that impact cards in hand. As previously said in this thread, these cards require careful timing and strategy in order to get advantage from these cards. Compare to a card like Brainstorm, which always functions regardless of board state. While there are great times to Brainstorm (before a shuffle for example), there is rarely a bad time to Brainstorm. The same cannot be said for Wrath of God or other wipes, which perform better when you are behind and significantly worse when you are ahead.
Third: The raw card draw that White has is limited in scope or costly in mana. You can't just pay to draw a card, like you can any number of ways with . Most of the card draw requires deck build arounds, conditions on the board, or are just flat out heinously expensive to draw cards (such as Bygone Bishop, 5 mana before you even get the first card). The amount of white card advantage cards that are 1 or 2 mana cost are extremely small, being limited to a couple tutors and some conditional land advantage, not even land ramp. This is really what people mean when they say "White doesn't have good card advantage". If the card draw isn't in the 1-3 mana range, it is almost always too costly in opportunity cost to be worth a slot in your EDH deck.
Fourth: To address the OP, I wouldn't give White impulse type effects. I'd lean more into giving white a handful of small cantrips in the 1-2 mana range. I wouldn't make a white version of Brainstorm, but I sure would endorse a white version of Opt. Conditional card draw is neat, but I think deck building could be opened greatly just by giving white cards that say "Draw cards". I could also get behind a card like Glimpse of Nature except change "creature" to "enchantment". I also believe Cultivate would make a wonderful white card, and I could even be talked into Nature's Lore with "plains" instead of "forest" with a heavier mana weight in the cost. I think white has been left by the wayside, with designers still thinking white weenie and UW control as the only ways to design for the color.
2 months ago
Ashaya, Soul of the Wild is better than you think. I promise you, it's better.
You think a 5 mana creature variant of mono-green Cryptolith Rite that is massive is all? Nope.
First off it's bigger than massive, like, a lot bigger. It is monstrous in many decks. Ever seen a lot of lands and creatures out? I see a 40/40 Ashaya. I wonder if Selvala, Heart of the Wilds, Soul's Majesty, Rishkar's Expertise, Traverse the Outlands, or Overwhelming Stampede would be good?
But even in a deck where it isn't that big, Ashaya is REAALLLLLLY good.
Not to mention... combos. Oh yeah, so... Quirion Ranger is an interesting card. It lets you bounce a forest to untap a creature.
Yep, just those two go infinite together, only infinite casts, as you net even, but a Glimpse of Nature, Beast Whisperer, Primordial Sage, or Soul of the Harvest and you'll be just fine. Remember, it's a land that keeps entering, landfall infinitely, with a Lotus Cobra, Tireless Tracker, or similar, and you'll be well on your way to an easy win.
Have a Priest of Titania? Now you have infinite mana.
(Scryb Ranger can do similarly, another super easy combo)
Also, remember you can run Oblivion Stone, and all the rest too.
That's a lot of damage. Not to mention:
This card can be both a powerful commander or mana ramp/combo engine in decks.
Titania, Steward of Argoth and other lands -> creatures style effects (think Rampaging Baloth) allow you to get a to get a ton of value from your creatures, reusing them for 4/4s and 5/3s.
Liege of the Tangle. Easy, clean reason why this card is hilariously fun!
You can Leyline of Abundance for more value too, didn't mention that. Was gonna click start a new thread and just thought of it. Gonna click it now before I think of ten more!
2 months ago
These might interest you: Glimpse of Nature, Beast Whisperer, Path of Discovery, Soul of the Harvest, Primordial Sage, Stone-Seeder Hierophant, Cloud of Faeries, Peregrine Drake, Memnite, Ornithopter, Shield Sphere, Phyrexian Walker, Tomorrow, Azami's Familiar, Tangleroot, Noble Hierarch, Village Bell-Ringer