Pyrite Spellbomb

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs Inventions (DDU) None
Modern Masters (MMA) Common
Mirrodin (MRD) Common

Combos Browse all

Pyrite Spellbomb

Artifact

, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.

, Sacrifice Pyrite Spellbomb: Draw a card.

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Pyrite Spellbomb Discussion

Ethir on Omelette du fromage

2 weeks ago

Yeah, i understand, but i think Pithing Needle isn't really a problem, because usualy, people don't use more than 2 of them, and most of the time, in sideboard, so first game is not really a problem. And if they sideboard Pithing Needle, we have Nature's Claim to deal with it.I'm not a fan of Banefire or Emrakul, the Aeons Torn, beacause they are dead cards if you get it too early, while Pyrite Spellbomb still can be used as an egg and makes you draw

ellie-is on Omelette du fromage

2 weeks ago

Correct me if I'm wrong, but from what I see, Pyrite Spellbomb is your only win condition? That seems a little risky. Something like Pithing Needle could completely shut you off, and your only way to deal with that is Engineered Explosives (and with only two of each it seems that your opponent will be just as likely to draw two Needles or similar cards to name both of them before you have them, than you will have them to disrupt or kill the opponent first).

Otherwise I really like it, though, and the interactions are all very fun. Have you considered Banefire? Even a single copy of it might help you out by giving a secondary, uncounterable wincon, and you shouldn't have trouble drawing it with all the draw in the deck. I realize that all that draw also means you'll have access to your primary win condition, but yeah. It would be nice to at least sideboard Banefire, so you can bring it in after the first game, when your opponent will be bringing their card-specific hate, if they have any, to deal with the Spellbomb.

CardTyrant on [Upgraded][C14] Built From Scratch - Tinker Deck

2 weeks ago

For the infinite combo to go off, you need a noncreature artifact. Right now I only see two: Sol Ring and Skullclamp. I would run at least four-five. I would suggest some of these goodies.

hoardofnotions on Got your divers license?

3 weeks ago

I think I need to update the description to explain why i have so many 1 mana artifacts. It's for Salvaging Station, which has quickly turned into my primary wincon. Pyrite Spellbomb is a lot better when it can handle all the creatures with toughness 2 or less by itself (depending on my amount of mana), it can also take down one creature with toughness 4 or less by sac'ing to do two, salvaging station taps to bring it back, then sac to deal 2 more. Between Pyrite Spellbomb handling the small creatures and Aether Spellbomb handling the big ones i have a lot of control.

Universal Solvent is mostly there as a catch all answer. oh big planeswalker when i have no pressure or crazy enchantment nonsense, or silly artifact it all falls to the often unassuming universal solvent lol. It's also a cheap artifact for Jori En to get value out of it, value going in and out.

I think that Comet Storm is just a straight better card than Jaya's Immolating Inferno. Instant, no restrictions about legends, hits more things.

Cyclonic Rift isn't included because i can't fit it in a $50 budget. Wash Out is my budget substitute.

I don't think Hypersonic Dragon is necessary, I have 6 sorceries in the deck. It'd be nice obviously to cast them at instant speed but I'm not sure adding an enabler to do so is worth it.

I think that if i ran a combo, and one of the pieces was 2 CMC, I'd run Muddle the Mixture. As a counterspell, i like my counterspells to interact with everything. So no Negates or Remove Souls. The only exception I've made is to Disdainful Stroke because commander is a format where folks play big game winning spells and i want to stop that nonsense :)

I really appreciate you spending some time looking at my list, if you have a deck you'd like me to look at I'm more than happy to derpytrollerZ

derpytrollerZ on Got your divers license?

3 weeks ago

Day's Undoing is more for when you just want to clean reset something IMO. If you're aiming to grind down the opponent by making them run out of resources, it might not be the card for this deck. Magus of the Mind requires a bit of work, but if you're playing low cost things over multiple turns, it won't be as effective. Pyrite Spellbomb isn't really that strong imo. 2 mana for either a card draw or 2 damage. If you need damage, just go for something like Abrade. If you need card draw, go for something like Betrayal Sure, you can do both with pyrite, but it just isn't really the most effective at either. Universal Solvent is way too high cost. There are better things out unless you're just using that as a low cost drop to activate abilities. Jaya's Immolating Inferno Could be better than Comet Storm depending on how much you're kicking comet storm. Cyclonic Rift is also a good card for this deck, but i'm pretty sure you've probably considered it and cut it for whatever reason. Hypersonic Dragon can also help if you're needing faster responses with sorceries. Muddle the Mixture can also help as a counter spell and a tutor at the same time. Other than that, i can't really think of anything. I could recommend more if you splash black but i think this deck is fine with 2 colors.

BobJeph on Skred Red

3 weeks ago

Maybe Magma Jet instead of Twin Bolt. Anger of the Gods is a boardwipe you might want to use. Pia and Kiran Nalaar and Stormbreath Dragon are good creatures and Pyrite Spellbomb is a good artifact.

Bchong on Cracking a Hurricane

1 month ago

Jhoira is kind of an all in CMDR here are some suggestions in that all in route. Your mana curve is way too high you need to take out all of your mana rocks that are 3 and above. Take out all of your creatures except the mana reducers, 0 mana ones, Scrap Trawler, and Walking Ballista. Metalworker and Lotus Bloom is honestly way too slow. Take out Storm the Vault  Flip Power Artifact Alhammarret's Archive Thoughtcast Blinkmoth Infusion Wayfarer's Bauble Jaya's Immolating Inferno Cyclonic Rift. And go down to like 25 lands.

And then just put in Semblance Anvil Chromatic Sphere Codex Shredder Helm of Awakening Memory Jar Windfall Wheel of Fortune Chain of Vapor Mental Misstep Myr Retriever Frantic Search Gamble Riddlesmith Tormod's Crypt Artificer's Intuition Sensei's Divining Top Defense Grid Pentad Prism Junk Diver Force of Will Ponder Preordain Aether Spellbomb Pyrite Spellbomb Void Snare Red Elemental Blast Pyroblast and slot in any number of counter spells and bounce spells...

these are just a few suggestions think of them what you will. But just know that Jhoia is going to be targeted super hard. A lot of the cards are just win more cards but the things is that once you ever get to resolve a jhoria and play a turn it should be a guaranteed win. And your only other trouble will be taxes and or stax pieces like Blind Obedience and those will basically make your lose almost 100% unless you have removal which you don't have enough.

Agent_Fire on Into the Storm with Jhoira - cEDH Historic Combo

1 month ago

Can you do the bomber man combo in these colors? If so why not Pyrite Spellbomb?

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