Domri's Ambush

Domri's Ambush

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.

Browse Alters

Printings View all

Set Rarity
War of the Spark (WAR) Uncommon

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Domri's Ambush Discussion

ToxicZombie on Gruul-bots

1 month ago

Domri's Ambush also might be a good sideboard maybe even mainboard depending on the pioneer meta at the moment!

Rainmaker217 on Modern Midrange Mardu Minotaur

2 months ago

Thanks for the feedback, I appreciate it :) Unfortunately 'drop white, go aggro' is precisely what I did not want to hear, haha. There's plenty of aggressive minotaur strategies and I wanted to try for the opposite. So I think I'll be taking out Neheb the Worthy and replacing it with stuff that aids the control/stall/value package.

Maybe dropping black and adding blue allows for more card draw and counterspells, but all the minotaurs that take advantage of blue are older than modern or illegal in it, like Etherium-Horn Sorcerer.

Trading black for green, however, allows additional ramp, some Warden of the Chained, Eldritch Evolution and The Great Henge for more value. I prefer Mardu Charm over Naya Charm, however.

Keeping it Boros allows for a more spell-heavy exploitation and maybe abuse Smelt-Ward Minotaur and Boros Battleshaper to allow for small strategic advantages (and Domri's Ambush).

Finally, in whichever color base, I could lean more heavily on the white with things like Revitalize and maybe find a spot for Healing Grace (and if adding green, Captured Sunlight to give those minotaurs a wholesome bent. There's also some changelings I could add in, like Universal Automaton and Adaptive Automaton to streamline the curve.

For now I'll hold off on fetch lands, but maybe a bounce land or two would help out getting to more mana quicker?

ZendikariWol on Ability challenge

4 months ago

Would be a lot cleaner to just make it any creature type- in fact, I don't think WotC allows the distinction.

Domri's Ambush (or, now that I think about it, Moonlight Hunt) is definitely what I'm thinking as far as a hunt mechanic.

ZendikariWol on Niv's 59 Dualcolored Hits

4 months ago

Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.

Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.

Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.

Fossil Find alluded to graveyard order... in a 2008 set... huh.

Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.

And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.

pistolpeteiii on Gruul Aggro: Theros Beyond Death

4 months ago

Right and for that I really do see the need to include Bonecrusher Giant . I have Domri, Anarch of Bolas as the stand in for Domri's Ambush as I think the upsides of this are better in a mid-range shell, as the fight effect is similar and the static pump + ramp options on him do a good job for playing multiple impact creatures in a turn.

I appreciate you giving me all the feedback, I'm glad this is working out well for you!

Boza on Gruul Aggro: Theros Beyond Death

4 months ago

Tested the above list in 10 best of one games:

  • W versus UR tempo
  • W versus Mono R Cavalcade
  • L versus Mono black Cat devotion (T1 Cat, T2 double oven, T5 Merchant into T6 Merchant)
  • L versus mono R (T4 Torbran with 4 creatures out) L versus mono B (T1 Knight of the Ebon Legion, into T2 Double knight of the legion, into T3 Oathsworn Knight)
  • W versus MOno White Devotion/Lifegain
  • W versus GW Adventures
  • W versus Esper Control
  • L versus Mono Green Midrange (T3 Yorvo, T4 Questing Beast into T5 Nylea)

OVerall, 50% win rate (last match was a disconnect versus Mono Red once again, but I had next to 0 board).

I did not see a single copy of Klothys in any of the games. Gilded Goose underperformed a lot and I always wish it was something else. Gallia was fine, but never exciting. Her ability to discard/draw triggered once in the game - all the other times she was either too small to attack with or I had expensive cards like Questing or Embercleave I did not want to discard.

Current suggestions:

Sedohr on Rioting against Humans

5 months ago

Thank you for the suggestion. Originally I was trying to keep a decent spread between mid and high cmc costs so I would have plenty to play late game, but in order to get there I had to make sure my early to mid game would survive. Originally I was thinking of just removing both End-Raze Forerunners , but sometimes I even have a hard time playing my favorite giant chicken Wrecking Beast as well (which fits in the 7+ cmc to cut you suggested).

For now I might just drop out the two End-Raze Forerunners in favor of topping off some of my other cards like Gruul Spellbreaker , Frenzied Arynx , and Domri's Ambush . I need to look over my cmc 5/6 cards though to see if I might have any better late game drop options to use instead. I could slap in more Skarrgan Hellkite to fill that role since there is one in the deck already, but they are a bit on the pricey side and I worry that more would lean it too far from "Budget" status since it's the most expensive card in the deck so far.

Load more