When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.
, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.
, , Sacrifice Soul-Guide Lantern: Draw a card.
Printings View all
|Theros Beyond Death (THB)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Soul-Guide Lantern Discussion
2 weeks ago
You have most of the cards that fit here, but here are some additional cards for your consideration:
Fractured Powerstone - Another solid 2 cmc mana rock
Hedron Crawler - another decent early rock/blocker
Unstable Obelisk - ramp that can be cashed in as removal later
Scour from Existence - 7 mana is a lot, but it's extremely versitle
Soul-Guide Lantern - grave hate the spares your graveyard
Happy deck building!
2 weeks ago
ZendikariWol thank you for taking the time to figuring out my build!
I'll start by pointing out the first sentence in the description, as this is not a finished deck.
Your first question is a bit strange, since I'm nowhere saying it's a combo. I do mean that those three cards I mention at the beginning, create a state that is really hard to deal with. Heliod, Sun-Crowned giving lifelink to Oathsworn Knight replases the lost counter upon attacking, since you have to attack every turn and The Ozolith makes sure, that if it does get exiled or destroyed, the counters are still saved for something else. No combos in this deck whatsoever and your remark about Justiciar's Portal / Flicker of Fate is the major player with those three.
About not havin 4-ofs is also a strange observation, since amounts effects draw rates and the balance of what I generally need is getting close. There are 5 different 4of sets in place and those are cards that I generally need every game atleast one. About the walkers I do agree with on some level. This build has been evolving and they we're in the early versions, but I've found use for them so far. Vraska, Swarm's Eminence gives me targets for The Ozolith and against planeswalkers they do a mighty fine job of forcing opponents to make bad trades if they want to keep them. They still are the ones I most likely take out, as I've tested for a while a version with four Bloodthirsty Aerialists in place of the Vraskas. Gideon Blackblade is a card that I just really like and its abilities are great backup in some situations.
Soul-Guide Lantern is a card I keep in most of my decks for the purpose you pointed out, but I've faired really well against Lurrus of the Dream-Den, Rielle, the Everwise, Pteramander etc. decks, but as this still is in testing, I will swap things around if it gets to that.
I hope that cleared up some confusion and my thought processes :)
3 weeks ago
I'd add a sideboard to the list, (to fight against other decks,) and take out the Savai Triome. The Savai Triome slows the deck down and white isn't really needed because your only white card is hybrid. (Talking about Lurrus of the Dream-Den.)
A good sideboard might include...
2x Doom Blade
3x Legion's End
4 weeks ago
I completely forgot about Grafdigger's Cage's other ability.
1 month ago
I think Rider is gonna help with the aggro matchups just fine between creature removal and a life linking body. I really like Heartless Act but I think Rider edges it out just a bit for creature utility. Brutality was another consideration.
Ashiok, Dream Render is solid and may be the better choice over Leyline as graveyard hate by doubling as incidental hate for search strats there’s so many options when it comes to graveyard hate whether it’s Withered Wretch, Surgical Extraction, Tormod's Crypt, Soul-Guide Lantern, Ashiok, Dream Render. Each has cases to be made for it. Could be that Ashiok is the right call with Amulet still being a presence post-OuaT ban. I’ll have to test a bit but I’m open to the change.
1 month ago
Hey so I know you mentioned you didnt want the power level to be crazy. Keeping that in mind, I took a look at your deck and heres what I see. First 37 creatures is very high for a Boros deck generally, but I havent tested Winota at all myself yet, so her ability may incentive things outside of the norm. That being the case, Id still like to bring the creature count down slightly to make room for other stuff. Second, you have 13 5 drops which is very bloated, this will likely cause mana and clunkiness issues, so I am going to look to cut a few cards from here. Victories Envoy and Anya are going to be the weak links right here so cut those. Next Angel of Finality is a cool card but typically under performs, I would add a somethign like tormods crypt or soul guided lantern in its place for the mana efficiency. Frontier Warmonger I would switch to Iroas, God of Victory because Iroas is incredible. Next you gotta pick one one to cut, either another 5 drop, or a 7 drop (probably the marauders). This will be a tough decision, buts its for the greater good. Ive cut 4 cards, and replacing those will be Dowsing Dagger Flip, Oketra's Monument Tormod's Crypt or Soul-Guide Lantern and Skullclamp. Your deck has a fairly large curve, it looks pretty similar to my angel deck so you just need a ton of mana production. Dowsing is fantastic as a source of multi colored ramp, and skullclamp is insane card draw even if its just on the hands of opponents board wipes, and Oketras cost reduction and free tokens really do nice work. Try the deck is this configuration and see how things go.
Here are a couple other things that I would like to see but you'll have to make some really difficult cuts for. You need another protection spell or 2, Legion's Initiative Selfless Spirit and Eerie Interlude are all great, they all have pros and cons, pick the one you like best. Next your removal count is also pretty low, so it can be a problem if someone gets ahead of you. There are many options here and it just depends on what you need to get done Path to Exile Volcanic Offering Winds of Abandon all do some really nice things. Another thing to consider is creature based removal Intrepid Hero Angel of Serenity are some nice things that are on theme Inferno Titan and Flametongue Kavu for off theme, as well as most dragons ever printed. Again if you find the need to increase your removal and protection count you'll likely need to cut from your creatures.
Here are somethings to consider if you want to really up the power deck later on. Again havent tested it, but I assume the most powerful build is going to be some version of humans that produce lots of non human tokens, and lots of extra combat spells. The extra combats should make it very strong. Im a big fan of Waves of Aggression and Aggravated Assault. Another thing to think about it is interacting with your opponents to slow them down Chancellor of the Annex and Angelic Arbiter do so much work in my Angels deck, and Elesh Norn, Grand Cenobite is the single strongest white creature next to Sun Titan who's also missing. On the lower side of the curve you have many hate bears to choose from which create head aches for unfair decks. Finally, you'll want to lower the creature count in favor of more protection, and more removal, and you'll want to drop the mana curve a bit too. Hope all this helps. Cant wait to try out Winota myself.
1 month ago
1 month ago
Regarding the suggested cards...
(I want to pause here and say that all your suggestions and the time you took to make them are absolutely appreciated... far too often I see people ask for advice and then, when they get it, immediately respond defensively, even at times antagonistically, as if the requested advice had somehow been a personal attack. I genuinely wanted advice, and my comments below are made in an effort to better understand the advice given, not to defend or prove the original decision correct.)
Regarding the suggested cards, I'm looking at them and comparing them to some of the other options - I might need a little better understanding of the more subtle reasons why one might be a better option than the others.
Heroic Intervention vs. Inspiring Call Obviously Intervention is cheaper and can protect individual creatures from being targeted, so on a case-by-case basis there will definitely be times when it is superior. Really like that card-draw advantage though...
Reclamation Sage vs. Thrashing Brontodon Honestly, I much prefer Bontodon's larger size for the same casting cost, but unfortunately you can't use his ability until he is on the field, giving your opponent a better chance to remove or circumvent it.
Scavenging Ooze vs. Tormod's Crypt or Soul-Guide Lantern Other than requiring mana to activate (and the issue mentioned above, with Thrashing Brontodon), I don't see how ScOoze isn't the better option in this particular deck.
Mistcutter Hydra vs. Stonecoil Serpent and Endless One While the other two are definitely superior for the artifact version of Scales, I'm not certain either is the better choice for this deck. While the Serpent is certainly better situationally, it seems like the addition of Haste makes the Hydra a superior all-around option - so much so that I strongly considered it for the main deck. Is there such a density of multi-color threats in Pioneer that I should reconsider that?
Damping Sphere and Vivien Reid are admittedly intriguing options that I had overlooked for potential inclusion into this deck. With no legitimate ramp, would Vivien generally be considered too expensive? She would certainly help with any mirror matches...
Thanks again for taking the time to respond.