Soul-Guide Lantern

Soul-Guide Lantern

Artifact

When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.

, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.

, , Sacrifice Soul-Guide Lantern: Draw a card.

Browse Alters

Trade

Have (1) gomezrs
Want (1) hardwoodteak

Printings View all

Set Rarity
Theros Beyond Death (THB) Uncommon

Combos Browse all

Legality

Format Legality
Casual Legal
Unformat Legal
Tiny Leaders Legal
Modern Legal
Leviathan Legal
Standard Legal
Block Constructed Legal
Brawl Legal
Commander / EDH Legal
Custom Legal
Canadian Highlander Legal
Pioneer Legal
Legacy Legal
Vintage Legal
Oathbreaker Legal
Limited Legal
Duel Commander Legal
Arena Legal
1v1 Commander Legal
Historic Legal
Highlander Legal
Pre-release Legal

Latest Decks as Commander

Soul-Guide Lantern Discussion

zAzen7977 on Alchemy Balcony

3 weeks ago

Nihil Spellbomb, Soul-Guide Lantern, and/or Surgical Extraction are critical for graveyard based decks. Maybe even a lone Pithing Needle will come in handy.

I’m sure I’m forgetting something. If I remember more suggestions, I’ll let you know :)

RNR_Gaming on Muldrotha Dredge/Self Mill Budget Commander

4 weeks ago

He always makes it hard to follow up with the suggestion! Guess I'll have to tell you about some secret tech. Dance of Many, Ashiok, Dream Render, Narset, Parter of Veils, Aether Spellbomb, Soul-Guide Lantern and Legacy's Allure

dday00111 on Prowess Draw

4 weeks ago

gato91, I'll use the full playset of Crash Through. Good call for replacing Soul-Guide Lantern for Tormod's Crypt. I wanted the card draw, but I forgot artifacts can buff prowess. Makes me think about Bone Saw, but that's a more aggressive play. I'll think about Bedlam Reveler, but if I wanted to add it, I'd probably have to take out Chandra, Torch of Defiance. And doing that just augments the trample win condition rather than adding an alternate win condition emblem with some solid loyalty abilities. I'm aware it does slow down the deck for that to happen. I'll try my current list for my next Pioneer matches, and if it's too slow, I know your suggestion will help speed things up.

I never thought of Burning Prophet, but adding two of her in can't be that bad. Not just yet though. If I eventually do, I should take away 4x Abbot of Keral Keep or Heartfire Immolator, add three of her and add an extra Lightning Strike or Light Up the Stage. Does that sound about right? I'll have to play a bit to determine to go full draw or if Heartfire Immolator's sacrifice ability is too good to give up.

Also tempted to put in 3x Spikefield Hazard  Flip as a replacement for Sunscorched Desert. Great for 'cycling' my lands for yet another prowess trigger after I have a decent mana base, and it solves my excess colorless mana problem.

gato91 on Prowess Draw

1 month ago

Crash Through it's the best cantrip you can use I would use the playset of this.

Also you can consider Bedlam Revelerx2, have prowess and give you draw. (I use them x4 in Modern Mono Red Prowess).

Considering it's a experimental brew check Burning Prophet it's a seudo prowess creature but the scry can be powerful.

Because of the banning of Inverter you can take out from Side Collective Defiance, also in the sideboard I recommend to change Soul-Guide Lantern for Tormod's Crypt because have more synergy with prowess because 0 cost.

Peoni on Bruvac Mill Brew

1 month ago

This is good stuff. You've pretty much got all the good mill you'd want in a deck like this. Here's a list of things I'd take out and put in and I'll explain after:

Take out - 1 Arcane Denial, 2 Nyx Lotus, 3 Sky Diamond, 4 Soul-Guide Lantern, 5 Tribute Mage, 6 Solemn Simulacrum, 7 Fraying Sanity, 8 Fleet Swallower or 9 Sphinx Mindbreaker, 10 Reality Shift, 11 Dig Through Time.

Add in - Extraplanar Lens, Muddle the Mixture, Crawlspace, Propaganda, Stroke of Genius, Blue Sun's Zenith, Sapphire Medallion, Thassa's Oracle, and Dramatic Reversal + Isochron Scepter .

I'll try to be brief with all of this. For 1 I think Muddle is better for your deck, especially if you decide to add in Grindstone + Painter's Servant . 2 I don't think is a great source of ramp (It costs 4 mana to cast AND comes in tapped AND you aren't even guaranteed to get value out of it. It all depends on whether or not you're having a good game. You could play this turn 4, not get to use it til turn 5 since it's tapped, AND still maybe only get 1 or 2 mana out of it. Oh, and because of its high cost it's going to be a juicy target for removal. If it gets blown up you basically just skipped a turn. So much for being brief huh lol). 3 same as 2. Extraplanar Lens (not at all a budget buy I know) is killer in mono decks with snow lands, and you've already got the snows. Sapphire Medallion would just be better than 3. 4 you have enough graveyard hate. 5 you don't have impactful enough 2 cost artifacts to warrant this. Also Muddle. 6 you have enough ramp and don't need to mana fix. 7 I just feel is too targeted and might turn you into the table's bad guy if you weren't already. I'd just focus on the effects that apply to everyone or don't necessarily only apply to one player. 8 and 9 I don't feel like these are particularly necessary for winning but they're big and fun so I'd keep one and lose the other. 10 I just don't think you need. 11 some of your mills synergize with drawing and this doesn't draw. Good card, but I think for you Stroke of Genius and Blue Sun's Zenith will do you better. Additionally they can be combined with invite mana i.e. Dramatic Reversal + Isochron Scepter to mill out your opponents or mill out yourself. Crawlspace and Propaganda I feel do too much for you to pass up. I know you already have one of them in your maybeboard, but I think you need more defensive cards in your 99 so you don't get tag teamed as soon as you drop some of your more threatening toys. You know as soon as you play something like Mindcrank or Mesmeric Orb or hell even your commander, the table probably isn't going to be cool with you doing that lol. You just want to make attacking you a pain and use counters to handle the rest. Finally, Thassa's Oracle is good for self mill.

Sorry if I'm a bit all over the place, but I wrote this little by little throughout the day in between doing different things so I'd have to keep coming back and remember where I was and yeah lol. Hope I helped though. It's a cool deck and I'd hope to at least give you some ideas to work with. :^)

Milesfuzz on Go with the Flow! Legacy High Tide

2 months ago

MurderForBrunch I think Grafdigger's Cage effects are your go-to hate cards since they buy you more time than Soul-Guide Lantern. Also stops Cabal Therapy decks. I would at least run a single Meditate in the wishboard. It's definitely not a 4 of as it never helps you in the setup turns.

MurderForBrunch on Go with the Flow! Legacy High Tide

2 months ago

Hi Milesfuzz! Currently I'm playing in a local league, and the meta is more or less predictable. There's a bunch of Control/Miracles, some Temur Delver and a bunch of niche things. I think I like Pieces of the Puzzle quite a lot, at least more than the Snap in the main board. I considered Retraced Image but I don't see the meta as very aggressive.

On the other hand, Meditate is interesting! The problem I see with it is that, as you say, you can only cast it as you're comboing off. However I think I like Predict more milling unwanted cards from Brainstorm or Ponder for example, either early game, or while comboing off. It also has the upside of "goozling" opposing Mystic Sanctuary targets and things alike! Which admitedly, it won't come up often enough to justify it's inclusion by itself, but it's a nice upside of the card!

What I was considering these days is which pieces of graveyard hate I want in the sideboard. I think I like Grafdigger's Cage more because of Reanimator and Dreadhorde Arcanist, but stuff like Relic of Progenitus or Soul-Guide Lantern are able to draw cards in a pinch. What to you think?

Thanks a lot for your comment, it was super useful! :D

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