|Commander / EDH||Legal|
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|Modern Masters 2015 Edition||Common|
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Smash to Smithereens
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
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Smash to Smithereens Discussion
3 days ago
4 days ago
Builder's Bane, By Force, and Shatterstorm are good, Indomitable Creativity is a little more expensive but has good flavor for your deck cuz you can destroy your tokens to get real creatures. Release the Gremlins is similar flavorwise and lets you destroy other people's stuff and still benefit.
My favorite card, although it's weirdly conditional so best with big boards, is Decimate
6 days ago
Thanks for your suggestions, AlmightyTentacle!
You've definitely suggested a ton of cards that I either want to test out or already have, so thanks for that! :)
When it comes to card draw, I really haven't experienced many issues. You are correct that I don't have a ton, but keep in mind that I do have tutors/cheaters that essentially are card draws for the specific cards needed.
Herald’s Horn is one that I was pretty excited for when I saw it got spoiled. It'll definitely get tested!
Grenzo, Havoc Raiser was a card that I tested out before, but ended up passing on him. He might be worth testing out again though!
Mikokoro, Center of the Sea will definitely need to be tested. I've honestly overlooked this one, but it can definitely be handy.
I would love to run Imperial Recruiter, but there is no way that I can spend that kinda money...maybe someday though!
Gamble will need to be tested. I hated the idea that I could be forced to pitch what I tutored, but mono-red doesn't really get any better tutors, haha.
The Control & Others category are pretty much all previous inclusions or considerations. I end up not needing the redundancy with some of these cards as much as one would think because most games are won by around turn 8 at the latest.
Quest for Pure Flame may also be re-tested.
As for your recommended cuts, I agree with some of them.
Mardu Scout is another one. I love dashing him for repeatable 2 damage with Purph, and he does synergize with Door of Destinies, but you are right about him being on the chopping board. Grenzo, Havoc Raiser may fill his gap.
Apocalypse is actually really good. I recover exceptionally well after board wipes, and pitching my hand never really hurts me too bad. This deals with heavy enchantment based decks like Bruna, Light of Alabaster, Sigarda, Host of Herons, and Zur the Enchanter.
Again though, thanks so much for your comment! I will be testing out some of these and seeing what works most efficiently! :)
1 week ago
First of all I really like your Purhporos goblin tribal deck!
As you mentioned your deck is built to be closer to a 1 vs 1 Commander (French) deck, but still I want to suggest you some of the cards for more multiplayer game strategy that imho I think you should consider to add.
Analizing your deck I see some problems in too low count of draw engines. I think you need to maximize draw power cuz in current state after several board whipes you just be run out of gas.
Magus of the Wheel - 2nd greatest wheel spell in MTG, one minus it is not a goblin ;-)
Mikokoro, Center of the Sea - sometimes one card draw separates you from victory, you can easy cut one of your mountains for it.
Chandra, Torch of Defiance - best Chandra till date, provides card advantage, ramp and some board control.
Grenzo, Havoc Raiser - play enemy spells why not?
Herald’s Horn - cut your goblins cmc is already nice but it gives you addition chance to draw card wich is even more nicer!
Mana Crypt - expensive but cost all its money.
Ancient Tomb - nice land, cut mountain for it.
Herald’s Horn - was mentioned before.
Imperial Recruiter - I know it is expensive card but it can tutor 80% of all your creatures!
Gamble - saves me hundred of times! Offcorse it has drawback and you can discard what you was looking for, but still it is best tutor in red color.
Control & Others:
Chaos Warp - staple in EDH mono-red decks. Can help you remove any permanent from board especially nasty enchantments.
Fiery Confluence - easy best card from all Confluences imho.
Goblin Welder - why you dont use this one goblin? It is really nice artifact reviver and can sometimes force your opponnet to sacrifice powerfull artifact and return something less dangerous for his/her graveyard.
Quest for Pure Flame - cheap, can be fast charged and provide great damage boost for one turn.
kindred charge - I know you already think about adding this one to the board, must be auto include imho.
Cards I think you need to cut out:
Goblin Balloon Brigade - too weak.
Mardu Scout - same as above.
Ensnaring Bridge - can be nombo with all your pumped out goblins.
Hammer of Purphoros - you already have enough haste engines imho.
Apocalypse - cool and savage card used it in my Purphoros deck too, but drop it out cuz never really want to play it and it is almoust impossible to win after you use it.
Goblin War Strike - you can damage only one player.
Mogg Alarm - worst goblin token producer from all your sorcery spells.
Reverberate - copy spells bad in aggresives style decks.
Smash to Smithereens - too weak in EDH.
Caterwauling Boggart - too high cmc.
P.S. Sorry for some grammar mistakes it was hell of amount of text to type ;-P
1 week ago
2 weeks ago
As someone who is moderately familiar with burn (it's one of my more competitive modern decks), I think I can give you some pointers. Firstly, if you want to reliably cast 4 drops in this deck, you need to run more than 20 lands. You currently have 19, which is enough to guarantee 2 lands on time in most games, but getting 3+ won't be as consistent. This is normally good, since you want as many draw steps as possible to be cheap burn spells. Burn really likes winning the game on turn 4, so if Hazoret can't be reliably cast by then, I'd cut it for more burn spells (the 4th Lava Spike and Lightning Helix would be the first cards to put back this list).
The second big issue is your sideboard, which is understandable considering you say you're new to the deck so wouldn't know what the good/bad matchups are. Fracturing Gust is a good card, but you'll never cast a 5+cmc spell in this deck unless it's something like Bedlam Reveler. Most burn decks splash a single Stomping Ground in order to use Destructive Revelry. You can also use Smash to Smithereens if artifacts are giving you trouble. Guttural Response is never good in a burn deck, because instead of taking up a card in the deck you can just use another burn spell if one of them gets countered, so you don't want to dilute your consistency by adding them. 8.5 tails uses too much mana to be useful in any matchup I can think of. If you're worried about big creatures (something that burn doesn't like to see), Path to Exile and Deflecting Palm are your best bet for the SB. Also I like Flamebreak more than Slagstorm, but I wouldn't want to use either over the few Searing Bloods you already have. It never hurts to have Grave-hate in your SB, so either Relic of Progenitus or Rest in Peace will help in those matches where they're needed.
Third, always use red fetchlands only. Arid Mesas are the best if you want to use a SINGLE basic plains, and I wouldn't run more than 1 plains in a burn deck ever. 8-11 red fetches are good at thinning the deck and filling your GY for Lavamancer. Add 3 Inspiring Vantage, 3 Sacred Foundry, 1 Stomping Ground, and enough Mountains and you're set.
Hope some of that helps. Let me know if you need any further explaining on the card choices. Good Luck!
3 weeks ago
I think you have to make a choice if you would rather go for aggro or burn.
Aggro: Foundry Street Denizen works really well with Dragon Fodder or Hordeling Outburst. Mogg War Marshal might be an option too. Since you would have many goblin on the battlefield you might think about Goblin Piledriver. Both Quest for the Goblin Lord or Curse of Stalked Prey would make your goblins grow stronger. Goblin Wardriver, Reckless Bushwhacker and Goblin Bushwhacker might be an option too.
Burn: Lightning Bolt might be too expensive for budget deck but I think it's crucial. Smash to Smithereens or Abrade might be useful for sideboard. Shard Volley is a nice finisher. Firebrand Archer would work really well together with Guttersnipe. You might think about Quest for Pure Flame. Also Imminent Doom has some undiscovered potential.
4 weeks ago
Red Decks FTW!I think that Kiln Fiend would be perfect there.I feel like Magma Spray would be useful here as well.Smash to Smithereens or Abrade would be a good replacement for Electrostatic Bolt.You might also think about Browbeat which would provide you really nice draw.