Smash to Smithereens
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
|Have (3)||GeminiSpartanX , metalmagic , DudeMan1031|
Printings View all
|Mystery Booster (MYS1)||Common|
|Magic Origins (ORI)||Common|
|Modern Masters 2015 Edition (MM2)||Common|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Smash to Smithereens Discussion
1 week ago
I can do foils, yes. :) Cash is fine by me too.
As for what I have on hand, I have the Crucible of Worlds that I would value at $40, a playset of identical Pikachu Lightning Helix that I would take $40 for the set, a foil promo Smash to Smithereens that I'd value at $10.
2 months ago
Love the Chandra tribal.
Fanning the Flames is a repeatable damage effect. Shattering Pulse doesn't do damage like Smash to Smithereens, but the buyback might be worth the damage. Vandalblast is another consideration. Subterranean Tremors is also fun.
Light Up the Stage seems like it might be cheap card draw.
To add to your sweepers you may like Starstorm.
2 months ago
You miss Devastating Summons. I've been playing this deck also in major tournaments, and this combo Summons + Whacker is the main kill of the deck. I would not play less than 3 Summons.
As you splash black, you have a all-indicated companion to play : Lurrus of the Dream-Den.
Your land choice are not the best clearly. I would recommend to play Auntie's Hovel, Blood Crypt and Blackcleave Cliffs alongside basic mountains. For budget issue, replace cliffs by your Unclaimed Territory why not, but do not play Dragonskull Summit because you have many non-mountain lands.
I am unsure about Munitions Expert and Light Up the Stage. The expert is situational and needs conditions, while the sorcery spell is not triggered before combat so it slows down our main plan. Since we play black, I wonder me if a Thoughtseize effect would not be better for not being disrupted in our game plan which allows at our opponent to play. The question would be Thoughtseize or Inquisition of Kozilek ?
Finally, I am happy to see no Burning-Tree Emissary as they are bad with Goblin Bushwhacker. In my opinion, they are great when we play Manamorphose to fix mana issue as well as digging for the combo.
In sideboard, I think that you want some Fatal Push to defend yourself against Kor Firewalker etc, Thoughtseize effect against combo, some graveyard answers like Nihil Spellbomb which can be recast with Lurrus, some anti-Chalice of the Void like Smash to Smithereens.
I will start with a list like that : (18 lands) 4 Auntie's hovel, 4 Blood crypt, 4 Blackcleave cliffs, 2 Bloodstained mire, 4 Mountains. // (28 creatures) 4 Goblin guide, 4 Foundry street denizen, 4 Mogg fanatic, 4 SPike jester, 4 Legion loyalist, 8 Bushwhackers. // (14 spells) 4 Lightning bolt, 4 Goblin grenade, 3 Devastating summons, 3 Inquisition of Kozilek or Thoughtseize (meta call). // Sideboard: Lurrus of the dream-den, 4 Fatal push, 2 Thoughtseize, 4 Nihil spellbomb, 4 Smash to smithereens.
I hope I would help you fellow goblin ! What do you think about all that ? :)
2 months ago
I get what you're saying about Splinter Twin being a risk as its easy to get 2-for-1 if you're the Twin player. I tried to replicate that here where you could destroy the equipment with the copy ability on the stack which would cause the combo player to lose the creature later due to the ability. This 2-for-1 only works for artifact removal however.
Do keep in mind Kiki-Jiki, Mirror Breaker does exist in the format as there's no way to 2-for-1 that set-up and both my custom card and the Kiki-Jiki setup can only be pulled off no earlier than turn 5 which is pretty slow/late in the Modern format. While my custom card doesn't die to creature spot-removal like Kiki-Jiki, it does get removed easily to a wide myriad of format staples such as Inquisition of Kozilek, Natural State, Abrupt Decay, Smash to Smithereens, Abrade, Stony Silence, Kolaghan's Command, Rakdos Charm, Collector Ouphe and Karn, the Great Creator. There's also been more cards printed since Splinter Twin's banning that could be effective at countering the strategy that weren't present before such as Dovin's Veto, Authority of the Consuls, Thalia, Heretic Cathar, Fry, Unmoored Ego, Trespasser's Curse, Harsh Mentor, Wilt, Force of Negation, Tyrant's Scorn, Spell Queller, Aether Gust, Sorcerous Spyglass, Cindervines and Assassin's Trophy. Given the card pool and turn 5 being the earliest the combo can go off, is the late-game flexibility too strong?
Also this card is designed for Modern competitive and casual EDH value, but more emphasis on Modern.
3 months ago
Nice deck :)
What about Temple of Epiphany over Swiftwater Cliffs ? Scrying is more important than getting Life.
Since you have more than in your cards run 5x Island and 9x Mountain.
I'd run Smash to Smithereens over Damping Matrix: Matrix seems too slow.
3 months ago
Thanks for the suggestion Epicurus. Bloodwater Entityseems pretty powerful, but you're right about my curve being throw off kilter. Also, Stealth Mission would be cool, if cards like Abrupt Decay, Fatal Push, Path to Exile and Assassin's Trophy weren't so prevalent in the format. Electrolyze snuck in as the only 3-drop mostly because it was quintessential against decks that went wide and it also helped with gaining card advantage. Many Prowess builds run Serum Visions but I honestly I didn't wanna be overloaded with card draw and no limited action.
As for your suggestion on Smash to Smithereens I'll most likely be keeping it as 2x copies in the sideboard. I build based on the modern meta, so I can't main-board artifact hate. I'm guessing your local metal runs a lot of artifact builds?
3 months ago
Thanks, I've been trying to figure out how to balance a prowess deck, and this is good inspiration.
Personally, I'm a big fan of Bloodwater Entity, and use it in a handful of decks not specifically prowess related. And I have also thought that Stealth Mission would be a good thing to have. I don't know if the slightly higher CMC would throw your curve too much, though.
As for your sideboard, it looks legit to me. Frankly, I would run Smash to Smithereens main board, but then I generally don't even use a sideboard, and I don't know your meta.
That's all I got. I keep thinking of suggestions that aren't Modern legal, lol.
5 months ago
I love baby Chandra :3 Now, pyrohelix is a very weak card, add a playset of Wild Slash in it's place and from there light up the stage is one of your better cards, you definitely want a playset. I would cut the electrofield since I think thats the next weakest card but you can keep it if you want, just go to 4 light up the stage. As fot the sideboard, you can start by throwing all your copies of claim the firstborn in there, and add 4 copies of Smash to Smithereens while at that. Good luck!