|Commander / EDH||Legal|
Printings View all
|Magic Origins (ORI)||Common|
|Modern Masters 2015 Edition (MM2)||Common|
|Promo Set (000)||Rare|
Combos Browse all
Smash to Smithereens
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
Smash to Smithereens Discussion
1 week ago
I'd recommend subbing Shock out for Lightning Bolt . While I like that Shock can target anything, I think getting that extra bit of direct damage might speed up the deck a bit. Skewer the Critics is another good and cheap combo option, though I'm not sure you'd need it. Just food for thought, along with Lava Spike . Not dire, but it might be worth considering a land you can cycle or sacrifice to draw a card in case of a pickle.
I'd also definitely consider Skullcrack as the last thing any burn deck needs is any kind of life gain or stall from their opponent whilst you're trying to burn them to a crisp. And maybe Smash to Smithereens on the sideboard to supplement Abrade in case you run into artifact heavy opposition.
3 weeks ago
1 month ago
I think you need a sideboard. Unless you don't intend on playing with one, I'll throw you some suggestions. Since you're on a budget, I'll consider that in my card choices too:
2 months ago
The deck looks great! I'm really excited to build my own version.
You have Flare, Solar Blast, Zap and Spark Jolt twice in your deck.
I don't think you can cycle Solar Blast from exile. You can't discard cards from exile.
Eternal Warrior is the cheapest way to give your commander Vigilance in Red. I'm not sure if it's worth running over equipment, but it is more efficient even if it is riskier.
Faithless Looting seems like a great option for you deck.
Empty the Warrens could also be strong in a deck full of cheap spells and rituals.
Pyromatics is maybe another good way to get some cheap triggers.
I wish there was a good way to manipulate the top of the deck more consistently than with Scry, like a Future Sight -type effect. Maybe Lens of Clarity with shuffle effects and Shenanigans ? Probably too cute.
You are running a large amount of X-spells. This isn't necessarily a bad thing, but they are mana intensive, making it less likely that you'll be able to take advantage of the exiled cards after it. Meteor Shower seems particularly bad, and I could see Builder's Bane being more efficient as a Smash to Smithereens .
Seems like you still have lots of room to play in. Maybe you can afford to add in some Double-Strike spells? You talk about it, but I don't see any in your deck. Temur Battle Rage is usually the go-to, after that there's Uncaged Fury and Assault Strobe .
3 months ago
Metroid_Hybrid I play Esper Delver Blade in Legacy, so I know my way around a Stoneforge Mystic. I do not think that Stoneforge Mystic would be cancer in modern at all. Blade decks are not oppressive in legacy.
As for stoneblade in legacy, the deck is tier 2 or 3. It is not oppressive in the least. Wrenn and Six + Wasteland is what oppression looks like. And the majority of cards in a stoneblade deck are actually not modern legal. Here is a sample list.. Of 40 nonland cards in the main deck, 14 are legal in modern. If I'm counting correctly, literally less than half.
But the tier level of a legacy deck is a very bad metric for modern power level. I think it's okay in modern because modern is a completely different format. I am absolutely comparing format dynamics; card power levels mean nothing without format context. Looking around, I'm struggling to see what modern deck can't beat a Batterskull . Burn can Searing Blaze your Stoneforge, which is awful for the stoneforge player. Hardcasting Batterskull on turn 5 is not good against burn. And if you do jam through a Batterskull, legacy burn players already know how to sideboard in Smash to Smithereens . I think even modern players can figure out how to do that. Jund has Kolaghan's Command . And Tarmogoyf is bigger than Batterskull . And Thoughtseize is so good vs Stoneforge. And they don't care about you gaining life, so Batterskull is just a 4/4 to them. When you play against Tron, stoneforge is slow. Attacking turn 4 with a 4/4 and a 1/2 is not a winning strategy. Mono-R Phoenix is in about the same position as Burn. Whirza doesn't care. E-tron plays bigger creatures, and can use Thought-Knot Seer to take your Batterskull away after you tutor it if it's that big of a deal. UR Pheonix flies over it or bounces your germ token. Or Flame Slash es your germ token. Gaining 4 life is nice against Phoenix decks, but connecting will be difficult. And even Humans can easily beat a Batterskull. They can go bigger with Thalia's Lieutenant or remove your token with Reflector Mage or Deputy of Detention .
Of course I know that Stoneforge Mystic will be a good card in some of those matchups. And I know that half the time you'll grab Sword of Feast and Famine instead of Batterskull . My point is that modern has the tools to deal with Stoneforge. It will not be oppressive on its own; it needs the support of a good deck to back it up. UW Stoneblade in legacy is a good deck because of True-Name Nemesis , not Stoneforge.
To address the case of a potential unban, I agree that WOTC will probably not unban it unless there is an upcoming reprint set. Some people may accuse WOTC for taking advantage of a money-grab, but consider the alternative: Stoneforge Mystic spikes to being a $100 card and the barrier to enter modern is even higher than usual. And without a reprint it will stay at $100 for awhile. This is not a reality you want. Having a reprint right after an unban is what players should want for the sake of card accessibility.
3 months ago
Hey thanks for the comment TitaniumChopstick. If you look at the decklist I linked you will see that the deck I have constructed is a jund style deck that involves powerful one for one removal to disable the my opponents while playing powerful creatures such as Dark Confidant and the new card, Dreadhorde Arcanist , to generate value and win the game. the main use of Dreadhorde Arcanist is to flashback powerful one cmc spells, which is why the deck is in rakdos colors as it has some of the best like Thoughtseize , Inquisition of Kozilek , Lightning Bolt , Fatal Push , Unearth , and Surgical Extraction . Since the deck is mostly cmc one cards that are powerful to play, the deck has no discard outlets and plans to simply cast the spells to put them into the graveyard for Dreadhorde Arcanist to reuse. While the deck is mostly cmc 1 spells, there are a few 2 amd 3 cmc cards like Kolaghan's Command and Collective Brutality which cant be flashed back with Dreadhorde Arcanist on its own. The deck mostly runs higher cmc spells because of their sheer power, but utilizing other multifunctional cards such Funeral Charm and Sword of Light and Shadow , you can pump Dreadhorde Arcanist and allow the option of flashing these spells back as well. While these cards are used to flash back these powerful spells, it is pretty easy to see that these cards are also individually powerful, and are not only in the deck for the purpose of increasing Dreadhorde Arcanist 's power. It is in a deck like this that I think Dreadhorde Arcanist is most powerful, and Id like to know your thoughts on the build.
As an update for everyone else who saw this thread before, I took out one Fatal Push and my one-of Slaughter Pact in favor of two Flame Slash , and I also took the two Shadowfeed out of the 75 altogether in favor of playing Collective Brutality . I may also find room for an additional Collective Brutality in the mainboard.
I added flame slash because I found that the deck still has a problem with removing big creatures. A creature four or more toughness is actually very hard to deal with, and if that creature also has a high converted mana cost, there is almost nothing that the deck can do. Additionally, with Dreadhorde Arcanist , casting and then immediatly flashing Flame Slash back increases the range of damage the deck can do to a creature with one spell from six, with Lightning Bolt , to eight. This gives the deck more of a fighting chance against a Hogaak, Arisen Necropolis , which the deck could deal with previously, but only as long as Hogaak, Arisen Necropolis did not enter the battlefield before being in the graveyard for it can be hit with Surgical Extraction .
I added Collective Brutality for the sole purpose of combating burn. Once testing against burn, I found that Shadowfeed did little to nothing against it. While I found the card to actually be very useful in graveyard matchups, the main purpose of the card was to deal with burn, so I cut and looked for a better card. Rakdos does not really have much in the way of lifegain, and most burn hate that could be feasably played would be artifacts such as Dragon's Claw and Sun Droplet . I think I would run dragons claw since it can allow the deck to gain more life than it loses, especially with Dreadhorde Arcanist allowing for you to cast red cards twice, but burn has a lot of ways to deal with artifacts, and I feel that a Dragon's Claw would quickly get destroyed by a Smash to Smithereens or Destructive Revelry . Though I can see reason to run Dragon's Claw or another artifact to deal with burn, I opted to play Collective Brutality because it allows me to discard two additional cards and use all of its modes to disable burn more efficiently. Additionally, while dragons claw is only really good against burn, Collective Brutality can be used against Storm decks, and also helps to solve wrong half problems that interractive midrange decks often face.
I will make an update to the decklist shortly.
4 months ago
Skinken thanks so much for the suggestions! I changed up my sideboard for Smash to Smithereens . My idea behind Vexing Devil is that if they do not take the 4 damage and hold out a removal spell, then it is better used on the devil than on the Avaricious Dragon . It is a 1 for 1 trade but they also usually use up an extra mana in the removal process. Lastly it has synergy with Crater's Claws . I’ve not yet played the deck enough to know how things usually go, so I’ll be keeping your suggestions in mind for what to swap them out for if it doesn’t go as planned!
Smash to Smithereens occurrence in decks from the last year
All decks: 0.0%
Commander / EDH:
All decks: 0.0%