Smash to Smithereens

Legality

Format Legality
Noble Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins Common
Modern Masters 2015 Edition Common
Shadowmoor Common
Promo Set Rare

Combos Browse all

Smash to Smithereens

Instant

Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.

Price & Acquistion Set Price Alerts

ORI

MM2

SHM

Ebay

Recent Decks

Load more

Smash to Smithereens Discussion

ModernStormPlayer996 on Final evolution of 8-whack

3 days ago

I would recommend either Vandalblast or Shattering Spree for your sideboard instead of Smash to Smithereens

Forceofnature1 on Riku Tokens Synthetic Polymorph Warp Aurora Fun

4 days ago

Builder's Bane, By Force, and Shatterstorm are good, Indomitable Creativity is a little more expensive but has good flavor for your deck cuz you can destroy your tokens to get real creatures. Release the Gremlins is similar flavorwise and lets you destroy other people's stuff and still benefit.

Vandalblast is good for big group if you wanna hose a lot of people, and Smash to Smithereens is available for spot removal at instant speed (or you have a plethora of green spells).

My favorite card, although it's weirdly conditional so best with big boards, is Decimate

freakingShane on Purphoros, Forger of Goblins [[Primer]]

6 days ago

Thanks for your suggestions, AlmightyTentacle!

You've definitely suggested a ton of cards that I either want to test out or already have, so thanks for that! :)

When it comes to card draw, I really haven't experienced many issues. You are correct that I don't have a ton, but keep in mind that I do have tutors/cheaters that essentially are card draws for the specific cards needed.

  • Herald’s Horn is one that I was pretty excited for when I saw it got spoiled. It'll definitely get tested!

  • Grenzo, Havoc Raiser was a card that I tested out before, but ended up passing on him. He might be worth testing out again though!

  • Mikokoro, Center of the Sea will definitely need to be tested. I've honestly overlooked this one, but it can definitely be handy.

  • As for Sensei's Divining Top, it unfortunately is banned in Duel Commander. Same goes for Mana Crypt and Sol Ring.

  • Ancient Tomb was actually just recently unbanned in Duel, so I will definitely -1 Mountain for it.

  • I would love to run Imperial Recruiter, but there is no way that I can spend that kinda money...maybe someday though!

  • Gamble will need to be tested. I hated the idea that I could be forced to pitch what I tutored, but mono-red doesn't really get any better tutors, haha.

The Control & Others category are pretty much all previous inclusions or considerations. I end up not needing the redundancy with some of these cards as much as one would think because most games are won by around turn 8 at the latest.

As for your recommended cuts, I agree with some of them.

Again though, thanks so much for your comment! I will be testing out some of these and seeing what works most efficiently! :)

AlmightyTentacle on Purphoros, Forger of Goblins [[Primer]]

1 week ago

Hi, freakingShane

First of all I really like your Purhporos goblin tribal deck!

As you mentioned your deck is built to be closer to a 1 vs 1 Commander (French) deck, but still I want to suggest you some of the cards for more multiplayer game strategy that imho I think you should consider to add.

Analizing your deck I see some problems in too low count of draw engines. I think you need to maximize draw power cuz in current state after several board whipes you just be run out of gas.

Card advantage:

Ramp:

  • Mana Crypt - expensive but cost all its money.

  • Ancient Tomb - nice land, cut mountain for it.

  • Herald’s Horn - was mentioned before.

Tutors:

  • Imperial Recruiter - I know it is expensive card but it can tutor 80% of all your creatures!

  • Gamble - saves me hundred of times! Offcorse it has drawback and you can discard what you was looking for, but still it is best tutor in red color.

Control & Others:

Cards I think you need to cut out:

P.S. Sorry for some grammar mistakes it was hell of amount of text to type ;-P

jon_hill987 on

1 week ago

Running Shattering Spree in your sideboard over Smash to Smithereens could help against the affinity matchup.

GeminiSpartanX on エルフno Combo!

2 weeks ago

As someone who is moderately familiar with burn (it's one of my more competitive modern decks), I think I can give you some pointers. Firstly, if you want to reliably cast 4 drops in this deck, you need to run more than 20 lands. You currently have 19, which is enough to guarantee 2 lands on time in most games, but getting 3+ won't be as consistent. This is normally good, since you want as many draw steps as possible to be cheap burn spells. Burn really likes winning the game on turn 4, so if Hazoret can't be reliably cast by then, I'd cut it for more burn spells (the 4th Lava Spike and Lightning Helix would be the first cards to put back this list).

The second big issue is your sideboard, which is understandable considering you say you're new to the deck so wouldn't know what the good/bad matchups are. Fracturing Gust is a good card, but you'll never cast a 5+cmc spell in this deck unless it's something like Bedlam Reveler. Most burn decks splash a single Stomping Ground in order to use Destructive Revelry. You can also use Smash to Smithereens if artifacts are giving you trouble. Guttural Response is never good in a burn deck, because instead of taking up a card in the deck you can just use another burn spell if one of them gets countered, so you don't want to dilute your consistency by adding them. 8.5 tails uses too much mana to be useful in any matchup I can think of. If you're worried about big creatures (something that burn doesn't like to see), Path to Exile and Deflecting Palm are your best bet for the SB. Also I like Flamebreak more than Slagstorm, but I wouldn't want to use either over the few Searing Bloods you already have. It never hurts to have Grave-hate in your SB, so either Relic of Progenitus or Rest in Peace will help in those matches where they're needed.

Third, always use red fetchlands only. Arid Mesas are the best if you want to use a SINGLE basic plains, and I wouldn't run more than 1 plains in a burn deck ever. 8-11 red fetches are good at thinning the deck and filling your GY for Lavamancer. Add 3 Inspiring Vantage, 3 Sacred Foundry, 1 Stomping Ground, and enough Mountains and you're set.

Hope some of that helps. Let me know if you need any further explaining on the card choices. Good Luck!

sebtuch on Goblins on Fire

3 weeks ago

I think you have to make a choice if you would rather go for aggro or burn.

Aggro: Foundry Street Denizen works really well with Dragon Fodder or Hordeling Outburst. Mogg War Marshal might be an option too. Since you would have many goblin on the battlefield you might think about Goblin Piledriver. Both Quest for the Goblin Lord or Curse of Stalked Prey would make your goblins grow stronger. Goblin Wardriver, Reckless Bushwhacker and Goblin Bushwhacker might be an option too.

Burn: Lightning Bolt might be too expensive for budget deck but I think it's crucial. Smash to Smithereens or Abrade might be useful for sideboard. Shard Volley is a nice finisher. Firebrand Archer would work really well together with Guttersnipe. You might think about Quest for Pure Flame. Also Imminent Doom has some undiscovered potential.

sebtuch on I set my Friends on Fire

4 weeks ago

Red Decks FTW!I think that Kiln Fiend would be perfect there.I feel like Magma Spray would be useful here as well.Smash to Smithereens or Abrade would be a good replacement for Electrostatic Bolt.You might also think about Browbeat which would provide you really nice draw.

Load more