Smash to Smithereens

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Magic Origins Common
Modern Masters 2015 Edition Common
Shadowmoor Common
Promo Set Rare

Combos Browse all

Smash to Smithereens

Instant

Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.

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Cardhoarder (MTGO) -20%

0.04 TIX $0.01 Foil

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Smash to Smithereens Discussion

Atony1400 on Enchantment Hate in Mardu

4 hours ago

Erase hits just enchantments, Smash to Smithereens hits artifacts. I'm not sure if there's any good removal for both combined.

EDIT: Fragmentize works, but the best is green (Nature's Claim)

lagotripha on W/R On Dasher-Help-Newbie Deck

2 days ago

Ok, thats a nice solid start and a strong idea. Modern is a turn 4 format- usually non-casual games are decided by turn four in one players favour, so most cards are at the 1-2 cmc, with key cards castable turn three. I love the idea of a kor firewalker/dash setup, it has a lot of potential, especially running a lot of removal. So lets start by looking at cards, costs and interactions and alternative multiple copies. Basically, the deck as you described it should run two sets of cards- things to enter the battlefield or benefit from entering the battlefield, or things that remove your opponents threats so you can grind out a win.

Removal- Fumigate, Flame Slash, Lightning Bolt, Stasis Snare all fantastic, with this setup Blessed Alliance, Celestial Flare, Immolating Glare are all options, with Leave No Trace, Radiant Purge, Disenchant, Urgent Exorcism and Valorous Stance, with the traditional red Smash to Smithereens and the like.

Engine- Kor Firewalker ( dragon claw ? it dodges boardwipes) Ajani's Pridemate , Screamreach Brawler, Mardu Scout, (Foundry Street Denizen, Dragon Fodder, Mogg War Marshal (possibly a single Cathars' Crusade), Spirit Bonds, Impact Tremors, Mantle of Leadership!!, Pandemonium, Soul Warden/Soul's Attendant, Countless Gears Renegade, Banisher Priest, Blade Splicer, Cloudform etc

Things I'd cut - Shivan Dragon(classic, but reducing the mana costs of the deck mean stuff hits the battlefield faster and you can run less lands) Resolute Blademaster Cinder Hellion Belligerent Whiptail too slow to cast when you need them, need you to already be winning to work. Fireball Heat Ray Armored Ascension Lust for War- slow and don't suit your gameplan of bouncing creatures for effect.

Interesting cards to consider- Legion's Initiative, damage, can protect your creatures by bouncing them, You could consider looking at the white Cloudform flicker archetype, soul sisters Soul Warden decks and RDW, which with key cards being reprinted may provide some good options. There is probably a card that has exactly the effect you want or need if you look for it, so its more about imagining what you want to be doing, and checking it can be done efficiently enough to work.

The key part of it all is sideboard- this is how budget decks thrive in the modern envoronment. Cards to specifically mess with opponents, Disenchant key artifacts, Deflecting Palm a big creature into an opponents face, Combust key creatures in control decks. Its all there with the weird, optional, situation specific cards. Test your deck, see what works and what doesn't before commiting, then go out and play, because your playgroup and metagame will not condform to whatever is out here in the world, and what is best might not be fun to pilot, and thats the whole point of playing. Don't be scared of playing on a tiny budget, there are a lot of cards that have fallen out of vogue and have low prices not because of how good they are but because they are unpopular eg.Nevermore. You can absolutely win most games by piloting well, even against the best decks and players with planning and a little luck.

MoJoMiXuP on Chemo Ramp

6 days ago

Also, to take advantage of the mana boost from Rhada Heir to Keld when she attacks, Chaos Warp, Beast Within, and Krosan Grip for sure and maybe even Smash to Smithereens if your meta really is flooded with artifacts.

TuesdayTastic on Smash & Burn (Help needed)

6 days ago

This is a good start to the deck. Knowing your collection, I am sure that you must not have many cards.

But I like the way you use Blades of Velis Vel in order to get that sliver synergy. That's a sign of a good player being able to see these unusual interactions. So if I were you, the first thing I would do is to get more slivers.

A good low curve Sliver that gives good buffs would be Predatory Sliver. He's also cheap so that's a plus. Muscle Sliver is the same thing but a little more expensive at a dollar a piece. But having 8 of these guys is pretty good. Blur Sliver is also another really great cheap option as it gives all of your Slivers haste, a great way to close out games quickly. Manaweft Sliver is also an important card as it allows you to ramp up to your Megantic Sliver which is what I am assuming you are trying to do. Gemhide Sliver can also fill the same role. Hibernation Sliver is also a fairly cheap option that can save your Slivers for the low low price of 2 life. Sidewinder Sliver is also really cool, and can make your slivers even harder to block.

What's great is that most of these cards are under a dollar, making a budget deck with these guys extremely viable. The only problem is, the mana base could be more expensive. Having all of these Slivers is great, but if they are stuck in your hand because you need green mana when you have white, that kind of sucks. So in the interest of budget lets make a budget mana base.

First Darksteel Ingot is pretty great. I'd run 4 of them. Transguild Promenade and Evolving Wilds are very cheap options that can get you any color. Lay of the Land can also fix pretty well. Rampant Growth can get it on the battlefield. These are all budget options however. The best option would actually be Birds of Paradise, but at $5 a card, it can be kind of expensive for a new player. What's great about them however is the synergy with Blades of Velis Vel. Play that on your birds and you suddenly have a huge sliver bird swinging in the air. If you have the money definetley get a playset of these birdies. Another option for mana fixing can also be found in the Ravnica Guildgates. All very cheap options to fix your mana. Sliver Hive is more expensive, but works great in a slivers deck.

If you were to build a Slivers deck I would highly recommend upgrading your mana base first. That inclusion will be able to help you do whatever you need to do with your actual creatures. Assuming a budget of $20 this is what I would recommend.

Creatures

Predatory Sliver x4

Muscle Sliver x4

Sinew Sliver x4

Striking Sliver x4

Two-Headed Sliver x4

Suntail Hawk x4

Wild Nacatl x4 (you could also go Kird Ape if you want to be cheaper).

Spells

Blades of Velis Vel x4

Shields of Velis Vel x4

Mana Base

9 Forests

8 Mountains

7 Plains

Sideboard

Spinneret Sliver x4

Tormod's Crypt x2

Smash to Smithereens x2

Shock x4 (preferably Lightning Bolt, or Path to Exile but those cards are expensive).

Elite Vanguard x3

I'll make a tappedout list of this later, but this should hopefully be under $20. At the very least it is $25 for a very powerful aggro deck that synergizes really well. I took out the bigger cards such as Megantic Sliver in favor of cheaper slivers that are easier to play. The Velis Veil cards are great, and can surprise many opponents. The sideboard includes Spinneret Sliver to deal with flyers, Tormod's Crypt for graveyards (can also deal with Gift of Immortality wink, wink, nudge, nudge). Smash to Smithereens for artifacts, Shock for cheap removal, and Elite Vanguard in case they do run a lot of flyers. Upgrades to the mana base should also be considered.

Wow that was a long post.

BottropBoB on Modern Goblins

1 week ago

Hi,at first i love goblin decks an play it too. How good work this list?

What I think, Legion Loyalist must in main deck, he is not so stron as a first drop like Foundry Street Denizen, but he harmonizes in midgame better whit your other goblins, especially white Goblin Piledriver.

Warren Instigator its strong but slow, when uyou play him use his strange to cast Krenko, Mob Boss or Siege-Gang Commander.

Reckless Bushwhacker its good bus not so good like Goblin Bushwhacker. To cast him for his surge coast you need to cast another card befor, its possebel in turn three or four, but in this stadium in game I am most in topdeck modus.

You dont need the green splash, your landbase coast too much live, better play 4 Mutavault. Ancient Grudge can destroy 2 artefacs, sure its good but white green splash its Destructive Revelry better, yes its bubry only one artefact but its deald damage. Or play Smash to Smithereens or Shatterstorm in a only red list.

Blood Moon its so good and its synergizes so good with Goblin King (King its only as one of in SB, I like him but its not for everyone).

Whats is with your gravehate?

TheMagicPenguin on Red White Burn Rush

1 week ago

I think Deflecting Palm should definitely be dropped, as if you're playing rush, your own life total should not matter. Also, drop Smash to Smithereens. This card is far too specific, and can easily be replaced. Also, you're using the wrong Avacyn for a deck like this. Check out Archangel Avacyn  Flip. She's far more powerful. Also, sack Earthquake as well. Whilst I did say your life total shouldn't matter, you don't want to drop your life the same amount as your opponent's. Maybe replace Earthquake with Banefire? Also, Shock is just taking up space. You should replace that with Vexing Devil, he's brilliant. Also consider Hell's Thunder, which is also very good for early damage.

Hope I helped!

DHermos on How to win at modern FNM

1 week ago

you should replace Wear / Tear With Smelt or Crush or even better if your gonna spend two mana Smash to Smithereens

joshuaizac on Sidar and Tana

1 week ago

I love the synergy between Tana & Sidar...I think these two were made for each other more so than any other 2 partners.

Beyond that I think you got lost....Single target pump spells / bloodrush effects and the like are horrible in multiplayer games....unless this is intended solely for 1 v 1, I'd say ditch ALL of them. Aside from Intangible Virtue I wouldn't put any other static effect Anthems in either...once you get your tokens to be bigger than 2/2 then you just lost all synergy with Sidar...and have defeated yourself. Collective Blessing, Gaea's Anthem > out.

Creatures / Spells that will only ever give you 1 token (in addition to the creature that comes with it) also not that effective. Again unless this is 1 vs 1. Attended Knight and Tukatongue Thallid and such...out...

Deckbuilding for edh: When I build an edh deck, I too just start throwing cards at it, then cut lots then try to figure out how much ramp I need, and how much card draw I need, and how much removal I'm going to put in. These three things I put in pretty much EVERY deck. I may not run much but at least a little. (I'm only seeing a few of each on your list) After I get things balanced out and make my cuts I work the land base usually 35-39 lands depending on the deck/mana curve, amount of ramp ect. This deck I'd say 36-37 lands.

I'm not going to price check all the following recomendations, but bear in mind the tcg prices on this site doesn't account for different / older prints / damaged card discounts ect, though a few still might be 20 cents over your budget, but I'm gonna list them anyways.

Cheap ramp: (in addition the the couple of mana dorks you already have pick 3 to 5 more) Wayfarer's Bauble, Rampant Growth, Explore, Burnished Hart, Fellwar Stone, Commander's Sphere, Darksteel Ingot

Cheap removal: (keep Pacifism if you must pick 3-5 here also) Revoke Existence, Fate Forgotten, Oblation, Terastodon, Smash to Smithereens, Entrapment Maneuver, Desert Twister, Scour from Existence ... there's several others but still this is a descent selection...

Cheap Card Draw: There really isn't much in the way in these colors to begin with, even less on your budget... maybe throw Faithless Looting a few cards that give you the Monarch like Protector of the Crown and or Crown-Hunter Hireling and get a Skullclamp and maybe a Slate of Ancestry once you can find/trade for/afford one (they're only $1.50 tops)

Cheap Efficient Token Gen: You got a few good ones already a few more worth mentioning, Decree of Justice, Sporemound, Ezuri's Predation, Twilight Drover, and again...maybe later add Rith, the Awakener and or Sigarda, Heron's Grace.

Cheap Pump: Aside from Borrowed Grace, which you could leave in or not, you really only need a few good GLOBAL pump spells spells for finishers. Usually I'd suggest something like Beastmaster Ascension, but in this case again...no synergy with Sidar. I'd probably throw Titanic Ultimatum and Overwhelming Stampede (stronger 1x use versions of Overrun) and also throw a Leonin Sun Standard at the deck for repeated use/abuse after declare blockers step. Those three alone should probably do it.

Cheap Land Base: Aside from basics there are quite a few good lands to run in budget builds in the case of a Naya deck, you've already listed Jungle Shrine (I'd ditch the bounceland), there's also Naya Panorama, Rugged Highlands, Blossoming Sands, Wind-Scarred Crag, Evolving Wilds, Terramorphic Expanse. I'd run every one of these, and then basics for the rest. (Again, 36-37 total lands for this deck.)

Yea...so ...holy wall of text Batman, hope some of it helps, gl & hf

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