Kozilek's Return

Kozilek's Return

Instant

Devoid *(This card has no color.) *

Kozilek's Return deals 2 damage to each creature.

Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, you may exile Kozilek's Return from your graveyard. If you do, Kozilek's Return deals 5 damage to each creature.

Browse Alters View at Gatherer

Trade

Have (3) WillofForce , metalmagic , gildan_bladeborn
Want (1) RWBplayin

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Kozilek's Return Discussion

Gracco on Tem-Drazri

2 months ago

A lot of ramp with not enough payoff. You need more big bombs to go with that 1 Pathrazer. Also, the deck needs some removal to be able to combat the opponent's threats. Brutal Expulsion, Reality Hemorrhage, and Touch of the Void could be considered. More lands that produce all 3 colors in the deck would be good also. If you want to stick to your low budget I recommend checking out some Pauper format Eldrazi lists for more ideas. Kozilek's Return and Elder Deep-Fiend also work really well together. Elder Deep-Fiend is a threat that can be cast at Instant speed on the opponents turn that will tap down some of their stuff, like their land early game for example if you can cast the Elder Deep-Fiend with its emerge cost, which you should have no issue doing.

ZendikariWol on Temur Emerge

3 months ago

I actually think that you should consider a couple things:

1- cut Red. All you run it for is Kozilek's Return and Bonecrusher Giant.

2- consider that this deck kinda feels like it should be UG Ramp/Dredge (maybe Sultai??). As a result, consider maybe making this an Emrakul, the Promised End deck instead of Elder Deep-Fiend?

3- definitely put in two more copies of Uro, Titan of Nature's Wrath. I mean, if you draw more than one, just cast it and use the ETB!

4- consider running Grisly Salvage and some black removal. Consider also running a couple more baby Jace (you can always pitch extras to his own ability). Consider Omen of the Sea, as it can put another type in your grave. Arboreal Grazer lets you slam Uro on turn 2. Growth Spiral gets you closer to that sweet, sweet Emrakul/Deep-Fiend.

5- take everything I say with a grain of salt. I am a casual Johnny trying his best.

Kazierts on Blind Eternities Summoning

4 months ago

Yeah... I know that feeling of selling cards I shouldn't have.

Since you are crazy enough to wanna hear my suggestions, then here I come. I have to say one thing before though. A sideboard is somewhere you can put cards to switch between matches to fix your deck's weak point. So, even if have one Garruk, absolutely mainboard him. That would make the deck more consistent. Having him in the sideboard doesn't help.

Mutiny is another card that just isn't good. It's too unreliable as it needs your opponent to have at the very least two creatures and one of them needs to be strong enough to kill the other, in which case you'll kill the weaker but will still need to deal with a strong creature. Kozilek's Return isn't budget friendly. However, it's a good boardwipe that doubles if you cast a big Eldrazi, clearing the way for an attack. If you strictly want a single target removal you could use Lightning Bolt , Wild Slash , Abrade or, if want to have as few colors as possible, Reality Shift .

Same goes for Spark Harvest . Too unreliabe and sacrificing the resources you'll need to accomplish your goal doesn't seem good. You can use Dismember instead as really few creatures can survive -5/-5 and you wouldn't need a black source anymore.

Mist Intruder is just generic, and ingest isn't a really good mechanic. Run Eldrazi Skyspawner instead. It's one mana more expensive but also ramps you for one mana.

Hamletback Goliath is cute altough being nothing else. It's not bad per say, but offers nothing more than just a big body. No protection, no evasion, not even trample. Even if it becomes a 40/40 it can be blocked by a 1/1. Just as a comparison, Hamletback Goliath can be destroyed, bounced or exiled, but Ulamog, the Ceaseless Hunger can't be destroyed and Emrakul, the Aeons Torn has protection from an absurd amount of things while simultaneously having evasion. You're investing a lot of mana in those Eldrazi and they "pay you back" by impacting the board as soon as they come in and are rather resilient. Rather than the Goliath, you could use Emrakul's Hatcher , Beanstalk Giant , Oblivion Sower or even Drowner of Hope . Here's a more organized way to explain:

  1. Emrakul's Hatcher - Not nearly as big and has no potential to grow, but helps you "ramp". Also is a red card, so makes you have to properly adjust your manabase accordingly.

  2. Beanstalk Giant - Not as big, but can grow really big if go all in the ramp plan as it also helps you ramp by being a ramp spell.

  3. Oblivion Sower - Can be searched with From Beyond and disrupts the opponent while also stealing their lands and ramping you.

  4. Drowner of Hope - Sort of a Control(?) option. It can sacrifice you scion tokens to tap your oppoent's most troublesome creature and it's also searchable by From Beyond .

I've been writing a lot. Feel free to agree or disagree with what I said. Just because I think something would be better it doesn't it will be better or that you should like it, after all, the deck is yours.

Also, if you could change the format to Casual it would help a lot. When writing these comment, TappedOut can directly show you cards I want to suggest. However, since the deck is labeled as Unknown format, anything I try to recommend ends up being recognized as illegal.

Montezuma2 on Pioneering Deep Fiends

4 months ago

against green ramp Kozilek's Return could be good to kill mana dorks.

Rhadamanthus on Timing question involving the stack ...

5 months ago

Yes, you can make that work.

When an ability triggers it waits until the next time a player would get priority to actually go onto the stack. This means anything that triggers while you're in the process of casting a spell will wait until you're done with the casting process to be put onto the stack.

In your example both Kozilek's Return and Rekindling Phoenix trigger while you're casting Elder Deep-Fiend (so does the Deep-Fiend, of course, but this doesn't matter for your question). The triggers try to go onto the stack at the same time when you're done casting the spell. Since you control the triggers, you decide the order.

UpperDeckerTaco on Timing question involving the stack ...

5 months ago

Here is the prime question at hand...

Kozilek's Return is in the Graveyard.

Rekindling Phoenix is on the Battlefield.

I "emerge" Elder Deep-Fiend , sacrificing Rekindling Phoenix ....

Now, with Phoenix's triggered ability upon dying, am I able to also trigger K Return, exile it, and have that ability resolve before the 0/1 elemental token comes into play?

The reason I ask is because obviously, I don't want to lose my Phoenix for good if this is an available play.

Thank you.

SideBae on Shaolin Monks

8 months ago

So, I feel like I should mention that Erayo, Soratami Ascendant / Erayo's Essence is super-duper banned in EDH. If your playgroup is alright with it, keep it in; but be aware that about 95% of players would not be happy.

I suggest replacing it with something like Counterbalance , which works nicely with your Sensei's Divining Top . Also, if your general is on the field, being able to look and see if you want to reveal the top card of your deck to counter a spell is pretty valuable.

Ponder , Preordain and Brainstorm are great in almost every blue deck, but here the top-deck manipulation makes them even better. I suggest including all three.

Mystical Tutor is awesome if your general is on the field, as it becomes a pseudo-tutor-to-hand effect.

Narset, Parter of Veils is a pretty busted card -- she even lets you clear a creature off of the top of your deck if you need it, in addition to her static hate-ability. Pairing her with a Windfall is especially powerful. Faithless Looting is another way to get past uncastable creatures and/or lands.

I've had good success with Treasure Cruise in my Elsha of the Infinite list. Similarly, I think Dig Through Time is probably a better Drawn from Dreams , as it is instant-speed. Other mass-draw spells to consider include: Fact or Fiction , Chemister's Insight , Chart a Course .

If you run only monks and your meta isn't tribal-heavy, Harsh Mercy may be worth including.

Your ramp package has some room for improvement. I've never been impressed with three-mana mana-rocks in EDH, since two-drop rocks are available and tend to be better. I suggest running some of the following instead of your Chromatic Lantern , Commander's Sphere , and a few other cards if you want to make cuts: Talisman of Progress , Talisman of Conviction , Talisman of Creativity , Mind Stone , Thought Vessel , Azorius Signet , Everflowing Chalice (which can be cast for zero off the top, if you really want to get past it), Prismatic Lens , Coldsteel Heart (maybe), Arcane Signet , Fellwar Stone or even Guardian Idol . This has the added bonus of allowing you to cut some lands -- I don't think you should be running more than 34, and probably want to be around 32 or 33.

By Force and Wear / Tear are very good multi-for-ones in EDH... you should at least consider running them.

If you craft your creature-package carefully, you can run effects like Kozilek's Return or Pyroclasm . Keep in mind that these trigger prowess, so your Monastery Mentor will survive a Pyroclasm , assuming you're the one who casts it.

If you can get ahold of one, I think Cyclonic Rift is way preferable to Planar Cleansing . Supreme Verdict is another excellent boardwipe.

Counterspells are tough in Elsha of the Infinite , since you can't cast them without a target and thus can clog the top of your deck. To fix this, try modal counters that can be cast with an empty stack. Some to consider: Pyroblast , Red Elemental Blast , Archmage's Charm , Mystic Confluence , Izzet Charm .

You appear to do very little library-searching. You can take advantage of this with Mindlock Orb , which punishes tutor-tribal decks (decks anything like the ones I build and play against) hard.

Steel of the Godhead is, I think, better than your Aether Tunnel . It does cost one more mana, but it gives Elsha of the Infinite lifelink, which means it can likely also replace Basilisk Collar and free up a card-slot.

Alright. That's all I got. Good luck!

SideBae on Izzet League

9 months ago

Speaking as something of an EDH sadist, you should run Curiosity . Enchanting Niv-Mizzet, Parun and then drawing a card creates a loop, provided you continue targeting opponents with the ping. Unfortunately, in EDH you're usually going to have to deal 120 damage to win, and this loop only works so long as you have cards in your library. So in all likelihood, you'll only kill one and a half opponents. You can end the loop by targeting a creature (including your general, if he's the only one on the field), in order to not deck yourself.

One solution to this is to add Timetwister effects. The card itself is in excess of $2,000 these days, so, if you have that kind of money, just buy a small boat. Consider Day's Undoing , Diminishing Returns , Clear the Mind or Time Spiral in addition to your Echo of Eons ... If you cast these after drawing your deck with the Curiosity loop, you can continue shooting people.

Completely shifting gears, I love that you're running Ponder and Brainstorm . Xerox cantrips like these dig you to what you need and past what you don't. Preordain is similarly busted, and Brainstorm goes from good to great with shuffle effects like your Evolving Wilds or Terramorphic Expanse . The Zendikar/Onslaught fetches, like Scalding Tarn or Flooded Strand , are the gold standard here, though they do tend to be very expensive. Slow fetches, like Bad River or Mountain Valley , are similar, cheaper, and still powerful. Faithless Looting is a great card in EDH, as it is in many ways a red Preordain . If you want to go the combo-route, Gitaxian Probe is great for checking for enemy counter-magic.

Gamble is only about $5 these days, and definitely worth including in addition to your Mystical Tutor .

Narset, Parter of Veils is a powerhouse in EDH. I highly suggest including her. If you couple her with the Windfall CrimsonChaos suggested, she can produce a LOT of card advantage.

Dig Through Time is similar to the above suggested Treasure Cruise . I suggest running one or the other, but not both; delve tends to get in its own way, if there're too many delve cards in the deck. Since Dig Through Time sees more cards, if you want to use the Curiosity loop, I think it's better; if you have ethical qualms about infinite loops in EDH, Treasure Cruise is better in that it provides more card-advantage.

A similar source of card-advantage is Mystic Remora . Landing this one turn one can slow down your opponents if you have a slower hand, and in more inexperienced metas it can easily be an Ancestral Recall or two. It's similar effect to your Rhystic Study with a higher cost on the trigger means you can get some real value fast.

Your artifact-ramp can use some work. Chrome Mox is great if you draw your deck and need to cast a Timetwister effect, though it is $40-ish. Talisman of Creativity is extremely powerful, as is Prismatic Lens , Fellwar Stone , the soon-to-release Arcane Signet , Thought Vessel and Coldsteel Heart . In general, two-mana ramp is a lot better than three-mana ramp in EDH, as once you hit three mana you should be trying to do more powerful things. Mana Vault is good for casting Thousand-Year Storm early.

One card I think would be fun to try is Goblin Welder . He lets you reanimate your Inkwell Leviathan for cheap, if you discard it early in the game. Wurmcoil Engine is a great card to sac-recur, as its splitting in two means you end up, over time, netting more and more artifacts to the field. However, this synergy is very slow if you can't untap your Goblin Welder . One thing to consider that is often forgotten with Goblin Welder is that you can use it to target your opponents' stuff. If you're facing down a Blightsteel Colossus and it's controller has an artifact in the 'yard, you can make your opponent sac the Blightsteel and return the (presumably less powerful) artifact.

Depending on your meta, you may want to consider Pyroclasm , Anger of the Gods , Kozilek's Return , etc. These are cheaper than your Mizzium Mortars , and if you're careful you can avoid killing your own dudes.

Presumably, after the first game or two your opponents will start trying to kill your general on sight. Increased cheap interaction will protect him and maintain any advantage you have; Swan Song , Turn Aside , Dispel , Spell Snare , Spell Pierce or even Mental Misstep (in some metas) are all worth considering.

Right. That's all I got. Good luck!

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