Creature — Treefolk Shaman
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
|Want (2)||ShaunEagle , vikingofmars|
Printings View all
|Ultimate Masters (UMA)||Common|
Combos Browse all
|Commander / EDH||Legal|
Wickerbough Elder occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Wickerbough Elder Discussion
1 day ago
Yeah and Whispersilk Cloak . Hexproof/shroud is very powerful in commander, as is unlockable, so it slots into basically every Voltron and Stompy deck. Most people are probably not running Artifact removal (aside from a couple equipments and Mana rocks there isn't much worth targeting) so your only real chance to stop it is killing their commander before they equip. Wizards is getting better at printing useful modal removal at common ( Caustic Caterpillar , Return to Nature , Wickerbough Elder ) but it is all Green and running straight Artifact hate has bad returns in PDH so we'll see what the future has in store.
4 months ago
Deck link? I assume you mean Ooze Jund though?
I actually have an Ooze-centred deck (Classic Jund-er!) and while it's not super competitive I've got a few thoughts based on my own experiences. First, I'd drop Cryptbreaker : you've got no cards that benefit from being discarded, and only two that utilise the cards once they're in the graveyard. Playing on the counters theme are Corpsejack Menace and Winding Constrictor . The latter is the perfect follow-up to Bloodhall Ooze as they give it four counters a turn regardless of anything else on the field while the former is really just a win-more that will see your counters getting out of control very quickly. Neither play well with Devoted Druid but I'm not convinced you need him anyway as your mana base is pretty strong, if lacking Raging Ravine and perhaps a basic Forest or two. Speaking of, if you think you can handle the triple green you might want to think about Predator Ooze as a one or two-of. Next, are Doom Whisperer or Morselhoarder contributing meaningfully to your game plan? Considering the the theme, I would suggest replacing the higher-end gribblies with a more synergistic payoff such as Biogenic Ooze as well as including a fourth Walking Ballista . Acidic Slime is very versatile as well but probably not worth the main board, perhaps it could replace Wickerbough Elder ?
Other than its creatures, Jund's main strengths are all about being interactive. First is hand disruption, so including some discard spells is practically obligatory. Whether you want to go with any of the first turn options ( Duress et al) or the retro Blightning is up to you, but the former is probably of more value for this deck and gives it a strong opener that sets back your opponent while giving you information. On the removal front I would cut Font of Agonies because you simply don't have enough ways to repeatably pay life consistently early on and is a dead draw later. The fact that it is also an enchantment that your opponent knows you have and can play around or simply destroy once you get to three counters really puts the nail in its coffin. The truth is that Jund is spoiled for choice when it comes to destroying anything, even on a limited budget you've got access to Lightning Bolt , Putrefy and Terminate . Then if you want to upgrade you can look into Fatal Push , Abrupt Decay / Assassin's Trophy , Maelstrom Pulse and Kolaghan's Command . Vessel of Nascency also feels very sub-par and is rather mana hungry: Jund in all its flavours is about that Dat Walue and three mana for one card doesn't feel like a good deal. Especially when, again, you've no Tarmogoyf s or other things that want a graveyard stacked with different card types. Both oozes looking in that direction prefer a creature-based diet, so focus on attacking, making aggressive trades and simply blowing up any creatures your opponent brings out.
Sideboard I'll avoid commenting on unless you have a specific question because it's pretty meta-dependant, though four Pithing Needle s seems like a lot. Any card in particular giving you trouble? Anyway hope that helps, or at least gives you something to think about.
6 months ago
Zakuzelo, thanks for checking out my build. Lately I find myself running Wickerbough Elder more often than Necroskitter . Necroskitter isn't as useful as it was when I was running Fate Transfer . However, it is theoretically handy if I side-in Everlasting Torment . Problem is, Torment is usually countered or destroyed before anything can happen. So you are right, in practice, I could likely open up the space to something else. That "something else" is the mystery. I have three tutors now, so running one-of answers is always an option, but not ideal. I don't want to muff up a good thing, but at the same time I feel like there is something I could put in here to really make it a very painful deck to deal with. It already is a pretty hated deck, mostly because it's not straight-ahead or as predictable as some other modern builds. So I want to keep it diverse. I've been thinking about going back to Throne of the God-Pharaoh , or possibly even bringing Crocodile of the Crossing back. Also tossed around Cryptolith Rite for extreme ramp. I'm just not sure if the process of replacing cards will ever end with this build. It plays on a pretty good level, but I want to make it a pretty amazing build.
8 months ago
Daedalus19876 : She would be good for removing -1/-1 off our own creatures and making our snake production, when we have snakes in play, more potent with cards such as Soul Snuffers and the like. The plant tokens are a decent synergy as well. While she does fulfill those roles nicely, she is a hard nonbo with Wickerbough Elder , which IMO, is one of the best cards in the deck. I slotted her out of my list for that reason.
9 months ago
Hey buddy! Decent start so far. I never liked how expensive the cost for gorgons was though lol Below are a few ideas that came to mind that might help with Hapatra and your death theme.
Some Creatures to consider:
10 months ago
Love the concept! gota couple suggestions, figured I'll accordian them to keep from filling up the whole page.
Predator, Flagship is costly, but lets be honest - mono-green doesn't care about that. giving flight for troops to evade or block, anti-aircraft cannons, and the tractor beam to lift up enemy ground-pounders, this colorless removal engine is worth evey mana spent on it.
Arena + Combat step: Declare attackers. Before blockers, activate arena, Choosing one of your tapped attacking creatures. the creature picks a fight before blockers, potentially giving a 2-1 for you if they block afterwards, but otherwise taking out a blocker and still getting all their damage through.
Genesis is amazing for recusion, if that's your thing (I know it's mine, but not everyone elses), and it's a 3 drop if you hard cast it with Her fluffiness on the field.
Trolls of Tel-Jilad offers regen for your forces (or allies, in exchange for favors...)
Krosan warchief acts like a mini trolls of T-J for beasts, and reduces their cost as well. more a niche card, but worth mentioning if you end up going that route.
Weatherseed Treefolk is fragile, but returns to hand when killed.
Phytotitan is even more fragile, but returns for free
Masked Admirers is a card drawing chump blocker. while it doesn't get the cost reduction, it definatly will dish out the damage over a game with trades. and the card draw for ETB is icing on the cake.
Gurzigost is a wierd huge guy that smashes face, all for the low low cost of ... recycling your graveyard. oh no... /endsarcasm
Ulvenwald Hydra grows based on your land base, and fetches a land as an etb trigger. added bonus: has reach to deal with fliers.
Oran-Reif Hydra grows to monstrous sizes as the game progresses. not all that exciting, but cheap ($ wise)
Dungrove Elder is completely worth the G mana cost once you hit 4 lands, and will only get bigger as the game goes on.
Terra Stomper , Carnage Tyrant , Chameleon Colossus , Kodama of the North Tree , Kalonian Behemoth , Gaea's Revenge , and Ancient Ooze just do what they normally do with efficiency: smash. they aren't pretty or fancy, but they are cost efficient before your general's discount, so they smash hard for cheap.
Skysnare Spider has the two most important keywords for green multiplayer: vilgilance and reach
Hydra Omnivore lets you get damage through defenses of players by ignoring that player entirely and focusing elswhere.
Indrik Stomphowler and Conclave Naturalists might be good replacements for reclaimation sage, with you commander out they cost the same. Destructor Dragon acts the same on death, but hits planeswalkers and lands as well.
Woodfall Primus is a solid (abet later game) removal that returns to work again.
World Breaker acts as an exile, and is colorless to boot. added benefits are reach and recurrable.
Wickerbough Elder gets the cost reduction, despite being a 3/3 base when cast.
Wolfbriar Elemental lets you dump green into a token army of 2/2s if you need to spread out the love or create some chump blockers. quantity has it's own quality sometimes.
Vorapede is a undying buggy with vigilance for 3 when your general is out
Thornling is a solid all-round stomper that is hard to deal with, via indistructable and increasable toughness.
Thrun, the Last Troll is another hard to deal with threat: hexproof, uncounterable, and regenerate means not a whole lot can touch him.
Spearbreaker Behemoth can act as a duribility booster by giving indistructibility
Krosan Drover is a good card for the really expensive creatures, giving another cost reduction.
Ulvenwald Observer is a solid card-draw engine for the deck when things die
Nessian Game Warden lets you sift through your deck based on forests in play
Brooding Saurian is typically just a sideboard card against control matchups, but worth mentioning all the same.
Stone-Tongue Basilisk is a cheap ($ wise) little guy that can field-wipe an opponent if you time a swing right.
Kamahl, Fist of Krosa should go in every green deck that he can. this goes double for mono-green. Overrun as an repeatable instant? check. wrath countermeasures? Living Plane that only hits opponents for G per land. totally worth it.
1 year ago
1 year ago
Tested against a few different decks today. A few observations:
1) Necroskitter and Wickerbough Elder are the utility players, completely interchangeable depending on opposing deck. Obviously, Necroskitter against creature-heavy builds, and Elder against creature-light builds. Deck performed fine no matter which was used.
2) Scarscale Ritual is maybe more useful than Fatal Push. I'm leaning this way because I subbed in Ritual, and not having Push made no difference whatever. The deck seems to handle small threats through counters, and card draw was far more beneficial than simply removing smaller creatures.
3) Having a large body like Canker Abomination (a 6/6) makes it easier to manage Blowfly Infestation. Abomination occasionally came in as small as 3/3 but I was able to generate tokens, so not a bad tradeoff. I'm still considering Soulstinger though, because it will also generate tokens but has the added advantage of providing counter distribution upon LTB. I did not use Soulstinger today, though. I assume Stinger and Abomination are equally as interchangeable as Necroskitter and Wickerbough Elder.
More to come, cheers!!