|Commander / EDH||Legal|
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|Ultimate Masters (UMA)||Common|
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Creature — Treefolk Shaman
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
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Wickerbough Elder Discussion
2 weeks ago
I strongly recommend running more ramp that is cheaper and a turn one play. Llanowar Elves, Noble Hierarch etc. You can also consider the classic ramp combo of Utopia Sprawl + Arbor Elf. I would also consider taking a look at your sideboard, I think having simple, quick answers like Naturalize over Wickerbough Elder can be alot more efficient. Since this deck is more of a mid-range one playing consistent, scaling threats, I might consider removing pump cards like Groundswell for the ramp I mentioned earlier. Finally, i'd suggest a big stompy finisher to end the game, Craterhoof Behemoth being one of the most powerful.
2 months ago
Adding equipment that lets your creatures do damage will allow your deathtouching snake tokens to tap to destroy your opponents creatures.
2 months ago
Going into FNM:Modern tonight, I think my maindeck will have Ambush Viper replaced by Duress for recon and I'm sideboarding Damping Sphere in place of Dispossess. I've also considered mainboarding Wickerbough Elder in place of Necroskitter, but it depends on the representation of Control decks vs Token decks. Tron is the only deck that is giving me issues at the moment. I need to find a good balance between being prepared for it and handling all other threats.
3 months ago
Ran Poison-Tip Archer tonight in place of Throne, against an artifact deck. Sideboarded Wickerbough Elder and Creeping Corrosion as well... Never needed Corrosion; Archer was extremely punishing against the deck, shutting down its sac-an-artifact abilities; and Elder came in handy as a land-destruction piece. I can safely say that this build has no issue against artifact decks as it stands. Still tweaking, need to strengthen it against Tron.
4 months ago
Updated Deck - Version 1.2
The goals of this change are to speed up the casting of my best creatures by a turn or two, improve the reliability of finding the payload creatures,and decrease the mana curve a bit.
3x Orcish Lumberjack - Fast mana in this deck's colors
3x Fierce Empath - Tutors the critical pieces
1x Forest - Small increase, as the Lumberjacks both help color balancing and consume Forests. May end up swapping 1 more Mountain for another Forest.
4 months ago
Looking at this one again lately for possible upgrades. I'm considering the following changes.
The point of the changes is to get the most important elements of the deck out more quickly and reliably.
6 months ago
Fared pretty well last night. Went 2-0 vs Goblins, 2-1 vs mono R aggro, 1-2 vs Tron, and 0-2 vs mono U merfolk tribal. Lucked out with round 1 bye, so finished 7-5 and 3rd place out of 11.
The Urza lands of Tron really made it rough... so much early ramp... Tron was not really represented in my last meta, and this deck is just not designed to face it.
Mono U merfolk surprised me... I had terrible draws both games, but Islandwalk ended up killing me. Opponent enchanted one of my lands making it an island, and I couldn't get to Wickerbough Elder to do anything about it. Totally underestimated the merfolk build.
Overall pretty pleased with the build... will likely concentrate on other builds for awhile but this one so far is good enough to leave alone. For now.
7 months ago
Birds of Paradise can save you from a lethal flyer, potentially buying you the turn you need to swing for the win.
Reverent Hunter makes waves as a one-of. Alpha Authority is a good card to have at least one copy of. Wickerbough Elder can pull double-duty for you if you keep the Gyre Sage, and does extra work with a Doubling Season on the field.