|Commander / EDH||Legal|
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Creature — Treefolk Shaman
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
(Green), Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
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Wickerbough Elder Discussion
1 week ago
Looking at this one again lately for possible upgrades. I'm considering the following changes.
The point of the changes is to get the most important elements of the deck out more quickly and reliably.
1 month ago
Fared pretty well last night. Went 2-0 vs Goblins, 2-1 vs mono R aggro, 1-2 vs Tron, and 0-2 vs mono U merfolk tribal. Lucked out with round 1 bye, so finished 7-5 and 3rd place out of 11.
The Urza lands of Tron really made it rough... so much early ramp... Tron was not really represented in my last meta, and this deck is just not designed to face it.
Mono U merfolk surprised me... I had terrible draws both games, but Islandwalk ended up killing me. Opponent enchanted one of my lands making it an island, and I couldn't get to Wickerbough Elder to do anything about it. Totally underestimated the merfolk build.
Overall pretty pleased with the build... will likely concentrate on other builds for awhile but this one so far is good enough to leave alone. For now.
2 months ago
Birds of Paradise can save you from a lethal flyer, potentially buying you the turn you need to swing for the win.
Reverent Hunter makes waves as a one-of. Alpha Authority is a good card to have at least one copy of. Wickerbough Elder can pull double-duty for you if you keep the Gyre Sage, and does extra work with a Doubling Season on the field.
2 months ago
i run mono green treefolk.... i vote Wickerbough Elder over Qasali Pridemage.... and some utility to consider is Descendants' Path and Elvish Piper for more cheating creatures in play....something very simply like Rampant Growth is a good (budget) way to help with color fixing as well as thinning out lands so Leaf-Crowned Elder will trigger.
2 months ago
I'm actually not sure I would change anything in the mainboard, except possibly considering one or two copies of Maelstrom Pulse. As for the sideboard, I would definitely take out the Spidersilk Armors, possibly adding in Wickerbough Elders, or whatever else would be good for your meta. If it's a lot of aggro decks, maybe add in a Wrath of God and a Day of Judgment (playing one of each is for Meddling Mage resiliency), and if it's a lot of Affinity in your meta maybe add in a couple copies of Stony Silence. Sweet deck, +1!
4 months ago
First of all, thank you for upvoting and commenting! I always love seeing long comments, lol. I avoid Rampant Growth only because I have a Sakura-Tribe Elder that is just strictly better. Tempt with Discovery is just good in my meta. It's pretty casual, and often we go for the Reliquary Tower. It has the benefit of getting out nonbasic lands and them coming into play untapped. If I get more than 2 lands, it has done more than intended. Harvest Season works more for ramp and deck thinning mid-late game. It also works amazingly well with Cryptolith Rite. I don't tend to run into many mana issues, but I'll look for a place for Cultivate in the deck. First priority to me is finding a place for Rishkar's Expertise. Uncage the Menagerie usually wants to grab Prowling Serpopard, Obelisk Spider , and Necroskitter (usually played in that order). I don't see too many artifact heavy decks, but Manglehorn is a card I will still get for other decks. Thank you for the suggestion!With the exception of Wickerbough Elder , I am trying to not have creatures that revolve around -1/-1 counters placed on themselves. With that being said, I have still wanted to test a deck with that as a main focus, so I will include more cards like Banewhip Punisher , Soulstinger , Channeler Initiate , etc.
4 months ago
Alright so just a few things that have made my list because they are amamzing and are budget could be:Ammit EternalCarnifex DemonWickerbough ElderShamanic RevelationContagion ClaspGrim AfflictionThrone of the God-Pharaoh
5 months ago
Blastoderm is an older, but absolutely gnarly beatstick that's hard to get rid of, and great stats for its cost. Definitely better than the Rubblebelt Maaka, but I'd even run it in the main. Depending on how reliably you think you can nuke artifacts and enchantments with Wickerbough Elder, these are interchangeable.
Taking out Rancor is a mistake. That's one of the best, if not THE best, aggressive enchantments in Magic, let alone Pauper. I'd run it as a 2-of.
But the best card you're not running by far has to be Horned Kavu. Where do I start? Reset a counter on Young Wolf/Wickerbough Elder/Scab-Clan Mauler, play on T2 off of a Burning-Tree Emissary for no tempo loss, return Lightning Shrieker to your hand so you don't have to shuffle it into your library if the game's gone long enough for some reason...can't stress Horned Kavu enough.