|Commander / EDH||Legal|
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Creature — Treefolk Shaman
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
(Green), Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
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Wickerbough Elder Discussion
2 weeks ago
Adding equipment that lets your creatures do damage will allow your deathtouching snake tokens to tap to destroy your opponents creatures.
3 weeks ago
Going into FNM:Modern tonight, I think my maindeck will have Ambush Viper replaced by Duress for recon and I'm sideboarding Damping Sphere in place of Dispossess. I've also considered mainboarding Wickerbough Elder in place of Necroskitter, but it depends on the representation of Control decks vs Token decks. Tron is the only deck that is giving me issues at the moment. I need to find a good balance between being prepared for it and handling all other threats.
1 month ago
Ran Poison-Tip Archer tonight in place of Throne, against an artifact deck. Sideboarded Wickerbough Elder and Creeping Corrosion as well... Never needed Corrosion; Archer was extremely punishing against the deck, shutting down its sac-an-artifact abilities; and Elder came in handy as a land-destruction piece. I can safely say that this build has no issue against artifact decks as it stands. Still tweaking, need to strengthen it against Tron.
2 months ago
Updated Deck - Version 1.2
The goals of this change are to speed up the casting of my best creatures by a turn or two, improve the reliability of finding the payload creatures,and decrease the mana curve a bit.
3x Orcish Lumberjack - Fast mana in this deck's colors
3x Fierce Empath - Tutors the critical pieces
1x Forest - Small increase, as the Lumberjacks both help color balancing and consume Forests. May end up swapping 1 more Mountain for another Forest.
3 months ago
Looking at this one again lately for possible upgrades. I'm considering the following changes.
The point of the changes is to get the most important elements of the deck out more quickly and reliably.
4 months ago
Fared pretty well last night. Went 2-0 vs Goblins, 2-1 vs mono R aggro, 1-2 vs Tron, and 0-2 vs mono U merfolk tribal. Lucked out with round 1 bye, so finished 7-5 and 3rd place out of 11.
The Urza lands of Tron really made it rough... so much early ramp... Tron was not really represented in my last meta, and this deck is just not designed to face it.
Mono U merfolk surprised me... I had terrible draws both games, but Islandwalk ended up killing me. Opponent enchanted one of my lands making it an island, and I couldn't get to Wickerbough Elder to do anything about it. Totally underestimated the merfolk build.
Overall pretty pleased with the build... will likely concentrate on other builds for awhile but this one so far is good enough to leave alone. For now.
5 months ago
Birds of Paradise can save you from a lethal flyer, potentially buying you the turn you need to swing for the win.
Reverent Hunter makes waves as a one-of. Alpha Authority is a good card to have at least one copy of. Wickerbough Elder can pull double-duty for you if you keep the Gyre Sage, and does extra work with a Doubling Season on the field.
5 months ago
i run mono green treefolk.... i vote Wickerbough Elder over Qasali Pridemage.... and some utility to consider is Descendants' Path and Elvish Piper for more cheating creatures in play....something very simply like Rampant Growth is a good (budget) way to help with color fixing as well as thinning out lands so Leaf-Crowned Elder will trigger.