Wickerbough Elder

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eventide (EVE) Common

Combos Browse all

Wickerbough Elder

Creature — Treefolk Shaman

Wickerbough Elder enters the battlefield with a -1/-1 counter on it.

(Green), Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.

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Wickerbough Elder Discussion

Pabs4444 on Another Haptra deck

1 month ago

First of all, thank you for upvoting and commenting! I always love seeing long comments, lol. I avoid Rampant Growth only because I have a Sakura-Tribe Elder that is just strictly better. Tempt with Discovery is just good in my meta. It's pretty casual, and often we go for the Reliquary Tower. It has the benefit of getting out nonbasic lands and them coming into play untapped. If I get more than 2 lands, it has done more than intended. Harvest Season works more for ramp and deck thinning mid-late game. It also works amazingly well with Cryptolith Rite. I don't tend to run into many mana issues, but I'll look for a place for Cultivate in the deck. First priority to me is finding a place for Rishkar's Expertise. Uncage the Menagerie usually wants to grab Prowling Serpopard, Obelisk Spider , and Necroskitter (usually played in that order). I don't see too many artifact heavy decks, but Manglehorn is a card I will still get for other decks. Thank you for the suggestion!With the exception of Wickerbough Elder , I am trying to not have creatures that revolve around -1/-1 counters placed on themselves. With that being said, I have still wanted to test a deck with that as a main focus, so I will include more cards like Banewhip Punisher , Soulstinger , Channeler Initiate , etc.

Grimpachi9918 on 3DH Hapatrah

1 month ago

Alright so just a few things that have made my list because they are amamzing and are budget could be:Ammit EternalCarnifex DemonWickerbough ElderShamanic RevelationContagion ClaspGrim AfflictionThrone of the God-Pharaoh

Austin_Smith_of_Cards on Pauper RG

2 months ago

I'd actually run the Kird Apes in the main and put the playset of Young Wolf in the sideboard. Ape is much more aggressive initially, and Wolf is stronger against control or removal-heavy decks.

Blastoderm is an older, but absolutely gnarly beatstick that's hard to get rid of, and great stats for its cost. Definitely better than the Rubblebelt Maaka, but I'd even run it in the main. Depending on how reliably you think you can nuke artifacts and enchantments with Wickerbough Elder, these are interchangeable.

Taking out Rancor is a mistake. That's one of the best, if not THE best, aggressive enchantments in Magic, let alone Pauper. I'd run it as a 2-of.

But the best card you're not running by far has to be Horned Kavu. Where do I start? Reset a counter on Young Wolf/Wickerbough Elder/Scab-Clan Mauler, play on T2 off of a Burning-Tree Emissary for no tempo loss, return Lightning Shrieker to your hand so you don't have to shuffle it into your library if the game's gone long enough for some reason...can't stress Horned Kavu enough.

Happy brewing!

Grubbernaut on Pauper RG

2 months ago

My rec, as a current jund player, would definitely be Wickerbough Elder. 4/4 for 4 isn't bad, plus it eats an enchantment or artifact. Can always side it out if you need to.

Grubbernaut on Jund Midrange

2 months ago

Right on!

I like the idea of Wickerbough Elder; probably very meta-dependent. The decks I faced yesterday would almost all have a target, but it's probably better to have Thorn of the Black Rose and a juicy sideboard to get to your hate cards faster.

Updating deck; as long as my LGS has 2x Thorn and 1x Monarch token, I'll play this build Thursday if all my cards arrive by then.

ArcticJohn on Jund Midrange

2 months ago

I think it is at it best in grindy matches like the kuldotha boros and monoblack control where you may exhaust your resources faster and need to reload and to not pay life for it.

Wickerbough Elder is a card that i had 2 mainboard but reduced it to 1 and maybe will end up taking them out, it is kind of ok in some matchups, but i believe we can play better things, and i find that we need to have some creature that can beat down faster.

Till now the worst matchup i had was against the tron deck that uses Mystical Teachings, if you can't be fast enough and let them assemble their game you just can't win...

When you have results let us know!!

Grubbernaut on Jund Midrange

2 months ago

Thorn is suh-weet, especially since all the other card advantage costs life. I just ordered the paper cards for this and I'll play it on Thursday

I'm thinking of subbing out Wickerbough Elder for one thorn, and one more in the sb for burn or control. Which match ups do you find it best or worst against?

Cheers!

ArcticJohn on Jund Midrange

2 months ago

Hi there, i also have been testing a Jund deck for pauper, if you want take a look at it: Jund Them All.

As you said, Jund is supposed to be built in a lot of diferent ways, so i can only suggest you some of the cards i use in mine so you can add them to your testing lot.

I personally like better Satyr Wayfinder then the Sakura-Tribe Elder, as it can stay on board while giving you an extra land and also as the "upside" of fueling your graveyard for Gurmag Angler.

Durkwood Baloth is a card i didn't know about, and i will try it for sure, it must feel good to suspended it turn 1 :D

Apart from that, i just want to suggest a couple of creatures, Thorn of the Black Rose and Wickerbough Elder, monarch is a thing in pauper and card advantage is always good, the elder is mostly a versatile card, if you have a lot of white in your meta, get to hit a Journey to Nowhere while having a 4/4 body left on the field is great.

+1 and just JUND'EM ALL!!!

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