Wickerbough Elder


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Eventide Common

Combos Browse all

Wickerbough Elder

Creature — Treefolk Shaman

Wickerbough Elder enters the battlefield with a -1/-1 counter on it.

(Green), Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.04 TIX $0.12 Foil


Have (1) Kravian
Want (2) sebek33 , StevenDF16

Recent Decks

Load more

Wickerbough Elder Discussion

Daedalus19876 on Hapatra Poisoned The Well

2 weeks ago

I'd put in Wickerbough Elder over something like Gnarled Effigy or Liliana, Death Wielder (simply too slow IMO).

How do you feel about your removal here? You're missing Beast Within at the very least, which is something you should fix ;)

Zimmers_0 on Hapatra Poisoned The Well

2 weeks ago

Wickerbough Elder and Sudden Spoiling are great suggestions. Probably will take Sudden Spoiling because I would really like a sub theme of bringing creatures down to a smaller toughness.

Thanks Delta-117!

Delta-117 on Hapatra Poisoned The Well

2 weeks ago

Also I got some more ideas here for you, Liliana's Influence, Tree of Perdition (I'm sure it's easy to figure out why. I know you are against infect for this deck, but you could use this alongside something like Glistening Oil). Besides that however, you could try things like Battle at the Bridge, Profane Command etc on it.

Rhonas's monument, Channeler Initiate, Dusk Urchins, Wickerbough Elder, Worldly Tutor,Flourishing Defenses, Sudden Spoiling, and maybe Noxious Hatchling.

I hope some of these are of some use, too me like 30 minutes to either think of/find these in gatherer lol. I know I gave a bunch of suggestions here worth consideration, and so feel free to ask if your having trouble finding something to swap out for some of these potentially later on.

Daedalus19876 on Hapatra Poisoned The Well

3 weeks ago

Zimmers_0: Mine seems to be running really really well so far. A special shout-out to a few cards though!

Shisato, Whispering Hunter locks down an opponent pretty thoroughly as long as you can keep generating snakes.

Ulvenwald Tracker allows your deathtouchy snakes to fight your opponents' commanders.

Wickerbough Elder is great repeatable removal in this deck - you can reset him to use him again.

Your removal seems okay but you're missing Beast Within (simply the best green piece of removal in EDH). Pernicious Deed is also great.

How do you feel about tutors? Demonic Tutor and Diabolic Intent are great here. Same with Eldritch Evolution: you can sac a token to get a 2-drop, or a utility creature to get a combo piece.

Do you have any particular card draw in mind? You seem a bit light on it.

Still though your deck looks good! :) I used a lot of cards for it in my list :)

Firebones675 on Shaman's rage

1 month ago

Looks good, I think there are a few catagories of cards you need more of though.

Card draw: EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand Regal Force or Lifecrafter's Bestiary are other options for you. I can suggest others but they are sorceries.

Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. Within green your best options are Boompile and Nevinyrral's Disk.

Creature removal: In almost every edh game you play, your opponents are going to cast creatures you need to get off the board, and fast. Duplicant, Song of the Dryads, Lignify and Ambush Viper are decent options.

Noncreature removal: Artifacts and Enchantments are also pretty common and its important to have answers. You have some already put they are often instants or sorceries, but i'd consider Wickerbough Elder, Ainok Survivalist (both are shamans) or Acidic Slime.

As for cards to take out:

Dowsing Shaman: you don't have enough enchanments

Trusted Forcemage too small of an effect

Riftsweeper situational at best

Overrun with genisis wave and primal surge in the deck, this being a Craterhoof Behemoth would likely be better

Bramblecrush I'd swap this for slime

Naturalize swap this out for noncreature hate that's a permenant

Lure don't think it does enough here

Again good deck, just think it needs a couple small tweaks.

Flagellum on Necrotic Ooze Combos

3 months ago

Grim Poppet and Wickerbough Elder also play nicely with Devoted Druid in the GY and the Ooze in play.

More combos pulled from another forum:

Argothian Elder + Morphling = infinite mana

Argothian Elder + Morphling + Arcanis the Omnipotent = infinite draw

Thornling + Magus of the Disk = board clear to remove anything stopping you from winning

Thornling = haste to combo the turn you play the Ooze

Thornling + Morphling = protect the Ooze if it needs to stay in play

Spikeshot Elder = mana outlet

TheMadRocketeer on Ruric Thar, May I?

3 months ago

I really need to add the Fierce Empaths here. This deck is all about getting Ruric Thar, the Unbowed onto the field as soon as possible and doing nice effects through creatures alone. While, as of this posting, Fierce Empath can find me only 7 cards (2x Forgestoker Dragon, 2x Inferno Titan, and 3x Ruric Thar, the Unbowed), these represent half of the current set of beaters in the deck and generally are the cards I most want to make sure I find. Just getting Ruric Thar, the Unbowed out ASAP is already worth the inclusion of Fierce Empath. Another advantage I see in doing this is that it would possibly allow me to move 1 each of Forgestoker Dragon and Inferno Titan to the sideboard, dropping the mana curve a bit, though that may be a bad idea.

The deck could use help to more quickly find the creatures and land it needs, and it could use improved ramp to be able to do more than one big thing at a time.

Maybe Frontier Siege for improved ramp? Maybe Outpost Siege for draw? Neither is a creature, though.

Now, how to make room?

  • Remove Embermaw Hellion? It's nice, but it may be sort of an unnecessary damage-more card in this line-up.
  • Wickerbough Elder is my only artifact or enchantment removal, but it's just 1 card of 60, and therefore unlikely to show up in a given game anyway, so it's a candidate for deletion, probably.
  • Dense Foliage stays for sure. That thing's been incredible. Worth a 6 point hit, even, it it comes to it. I'd include 1 more if I owned another.
  • What else?
  • Thoughts?

    Load more