|Commander / EDH||Legal|
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|Ultimate Masters (UMA)||Common|
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Creature — Treefolk Shaman
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
Wickerbough Elder Discussion
1 month ago
1 month ago
Tested against a few different decks today. A few observations:
1) Necroskitter and Wickerbough Elder are the utility players, completely interchangeable depending on opposing deck. Obviously, Necroskitter against creature-heavy builds, and Elder against creature-light builds. Deck performed fine no matter which was used.
2) Scarscale Ritual is maybe more useful than Fatal Push. I'm leaning this way because I subbed in Ritual, and not having Push made no difference whatever. The deck seems to handle small threats through counters, and card draw was far more beneficial than simply removing smaller creatures.
3) Having a large body like Canker Abomination (a 6/6) makes it easier to manage Blowfly Infestation. Abomination occasionally came in as small as 3/3 but I was able to generate tokens, so not a bad tradeoff. I'm still considering Soulstinger though, because it will also generate tokens but has the added advantage of providing counter distribution upon LTB. I did not use Soulstinger today, though. I assume Stinger and Abomination are equally as interchangeable as Necroskitter and Wickerbough Elder.
More to come, cheers!!
1 month ago
One of the advantages of Modern is that you can access a large pool of cards and find the most efficient option, but as a newer player those cards won't be necessarily known to you. That being said you have slipped into one of the bad habbits that most new players have; you aren't running 4x of any card in your deck, this reduces the consitency of your play. It might seem more interesting to have lots of different cards, but in the long run it actually hurts your deck.
Now you happen to have chosen the theme of -1/-1 counters and these haven't actually played a major part of magic that often. One of the earlier sets to play around with them was Eventide, it featured: Twinblade Slasher, Quillspike, Woodlurker Mimic, Cauldron Haze, Noxious Hatchling, Soul Snuffers, Wickerbough Elder, Deity of Scars and finally Necroskitter. That is clearly a lot of cards, it isn't exaustive and I'm not suggesting you use them all, but I hope you can start to see the options in the Modern format.
Every deck wants to draw cards, well from Shadowmoor there are two obvios cards that help you do that Dusk Urchins and Scarscale Ritual. More up to date now, one card I was surprised you didn't include was Obelisk Spider, which strikes me as a good fit, then again another spider also struck me as a good fit, this time from Journey into Nyx, if you want tio utilise your graveyard Nyx Weaver. The biggest baddest -1/-1 spell though came from Mirrodin Besieged Black Sun's Zenith.
This is just the start though, to give you a taste of what earlier sets might offer your deck. For now try to work out which cards you want to see in every opening hand and run four of them, then build the deck around those core cards. Good luck and enjoy brewing your deck.
2 months ago
I strongly recommend running more ramp that is cheaper and a turn one play. Llanowar Elves, Noble Hierarch etc. You can also consider the classic ramp combo of Utopia Sprawl + Arbor Elf. I would also consider taking a look at your sideboard, I think having simple, quick answers like Naturalize over Wickerbough Elder can be alot more efficient. Since this deck is more of a mid-range one playing consistent, scaling threats, I might consider removing pump cards like Groundswell for the ramp I mentioned earlier. Finally, i'd suggest a big stompy finisher to end the game, Craterhoof Behemoth being one of the most powerful.
4 months ago
Adding equipment that lets your creatures do damage will allow your deathtouching snake tokens to tap to destroy your opponents creatures.
4 months ago
Going into FNM:Modern tonight, I think my maindeck will have Ambush Viper replaced by Duress for recon and I'm sideboarding Damping Sphere in place of Dispossess. I've also considered mainboarding Wickerbough Elder in place of Necroskitter, but it depends on the representation of Control decks vs Token decks. Tron is the only deck that is giving me issues at the moment. I need to find a good balance between being prepared for it and handling all other threats.
5 months ago
Ran Poison-Tip Archer tonight in place of Throne, against an artifact deck. Sideboarded Wickerbough Elder and Creeping Corrosion as well... Never needed Corrosion; Archer was extremely punishing against the deck, shutting down its sac-an-artifact abilities; and Elder came in handy as a land-destruction piece. I can safely say that this build has no issue against artifact decks as it stands. Still tweaking, need to strengthen it against Tron.
6 months ago
Updated Deck - Version 1.2
The goals of this change are to speed up the casting of my best creatures by a turn or two, improve the reliability of finding the payload creatures,and decrease the mana curve a bit.
3x Orcish Lumberjack - Fast mana in this deck's colors
3x Fierce Empath - Tutors the critical pieces
1x Forest - Small increase, as the Lumberjacks both help color balancing and consume Forests. May end up swapping 1 more Mountain for another Forest.
Wickerbough Elder occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%