Creature — Treefolk Shaman
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
(Green), Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
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Wickerbough Elder Discussion
5 days ago
Necroskitter, Carnifex Demon, Contagion Clasp, Dusk Urchins, Wickerbough Elder, Midnight Banshee, Aerie Ouphes, Soul Snuffers, Mazirek, Kraul Death Priest, Grave Pact, Phyrexian Altar, Sadistic Hypnotist, Seshiro the Anointed, Mind Slash, Attrition, Fangren Marauder
2 weeks ago
How do you feel about your removal here? You're missing Beast Within at the very least, which is something you should fix ;)
2 weeks ago
2 weeks ago
Also I got some more ideas here for you, Liliana's Influence, Tree of Perdition (I'm sure it's easy to figure out why. I know you are against infect for this deck, but you could use this alongside something like Glistening Oil). Besides that however, you could try things like Battle at the Bridge, Profane Command etc on it.
I hope some of these are of some use, too me like 30 minutes to either think of/find these in gatherer lol. I know I gave a bunch of suggestions here worth consideration, and so feel free to ask if your having trouble finding something to swap out for some of these potentially later on.
3 weeks ago
Zimmers_0: Mine seems to be running really really well so far. A special shout-out to a few cards though!
Shisato, Whispering Hunter locks down an opponent pretty thoroughly as long as you can keep generating snakes.
Ulvenwald Tracker allows your deathtouchy snakes to fight your opponents' commanders.
Wickerbough Elder is great repeatable removal in this deck - you can reset him to use him again.
Do you have any particular card draw in mind? You seem a bit light on it.
Still though your deck looks good! :) I used a lot of cards for it in my list :)
1 month ago
Looks good, I think there are a few catagories of cards you need more of though.
Card draw: EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand Regal Force or Lifecrafter's Bestiary are other options for you. I can suggest others but they are sorceries.
Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. Within green your best options are Boompile and Nevinyrral's Disk.
Creature removal: In almost every edh game you play, your opponents are going to cast creatures you need to get off the board, and fast. Duplicant, Song of the Dryads, Lignify and Ambush Viper are decent options.
Noncreature removal: Artifacts and Enchantments are also pretty common and its important to have answers. You have some already put they are often instants or sorceries, but i'd consider Wickerbough Elder, Ainok Survivalist (both are shamans) or Acidic Slime.
As for cards to take out:
Dowsing Shaman: you don't have enough enchanments
Trusted Forcemage too small of an effect
Riftsweeper situational at best
Bramblecrush I'd swap this for slime
Naturalize swap this out for noncreature hate that's a permenant
Lure don't think it does enough here
Again good deck, just think it needs a couple small tweaks.
3 months ago
More combos pulled from another forum:
Thornling = haste to combo the turn you play the Ooze
Spikeshot Elder = mana outlet
3 months ago
I really need to add the Fierce Empaths here. This deck is all about getting Ruric Thar, the Unbowed onto the field as soon as possible and doing nice effects through creatures alone. While, as of this posting, Fierce Empath can find me only 7 cards (2x Forgestoker Dragon, 2x Inferno Titan, and 3x Ruric Thar, the Unbowed), these represent half of the current set of beaters in the deck and generally are the cards I most want to make sure I find. Just getting Ruric Thar, the Unbowed out ASAP is already worth the inclusion of Fierce Empath. Another advantage I see in doing this is that it would possibly allow me to move 1 each of Forgestoker Dragon and Inferno Titan to the sideboard, dropping the mana curve a bit, though that may be a bad idea.
The deck could use help to more quickly find the creatures and land it needs, and it could use improved ramp to be able to do more than one big thing at a time.
Now, how to make room?