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Legality
Format | Legality |
1v1 Commander | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Ensnared by the Mara
Sorcery
Each opponent faces a villainous choice —
- They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost.
- That player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total converted mana cost/mana value of those exiled cards to that player.
Optimator on Anarchy Burger
6 months ago
Return the Past - expensive, but a huge value engine
City on Fire - might not be worth it since you could rarely get the mana discount, but the power is there
Ensnared by the Mara - some damage and value
Spikefield Hazard Flip - could take a land slot
Court of Embereth - draws a card and starts to make blockers
Virtue of Courage - a bit of burn, then HUGE card advantage. Could be a must-include!
Realm-Scorcher Hellkite - there are a bunch of dragons with repeatable damage abilities--perhaps those would be great mana sinks?
Hearth Elemental - could be decent card draw, then a blocker. Not amazing, but there it is
Flick a Coin - kinda funny
Ravaging Blaze - not amazing removal, but you'll usually have Spell Mastery
Insurrection - a bit anticlimactic, but if you're whittling down life totals this could very often win the game. The red creatures would do bonus damage too. Sorcery synergy I guess
Disrupt Decorum - could get the heat off of you for a turn or two
Abrade - creature removal or artifact removal--the option is nice
Fires of Mount Doom - expensive but repeatable card-draw. A bit of removal and damage too. Perhaps a must-include?
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