|Commander / EDH||Legal|
Printings View all
|2012 Core Set (M12)||Uncommon|
|Duel Decks: Knights vs. Dragons (DDG)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|Duels of the Planeswalkers (DPA)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
Combos Browse all
Whenever a player casts a red spell, you may gain 1 life.
Price & Acquistion Set Price Alerts
|Have (8)||xpsychovampx , ironax , buildingadeck , richardmv , Bovine073 , geazykagar , TehDelta , cryptoplasm|
|Want (3)||gamerhat , VampireArm , Sergal|
Dragon's Claw Discussion
4 weeks ago
Cut those Bontu from the SB. I would also maybe cut the Scarab God, depending on how it performs (seems kinda durdly for Modern, but I haven't played against it yet).
1 month ago
It doesn't require additional mana investment and does the job quite well.
1 month ago
I would like to second the Claim / Fame option. It returns any and ALL creatures you play. Vexing Devil combos with it very nicely. Also, if you're going to play black in burn then maybe look into Inquisition of Kozilek and Thoughtseize at least in the sideboard, and possibly in the mainboard.
Personally, I don't like your mana base. That is a lot of fetches that you really don't need. I'd probably go with no more than 8. 4 Bloodstained Mire and 4 of any other red fetch. Shocks could be two Blood Crypts, 4 Blackcleave Cliffs, and then 4 Mountains. That's 18 lands which is fine for your deck being that the highest CMC is 2 (excluding Rift Bolt being that you're going to suspend it).
Personally I'd say Rift Bolt is better than Shard Volley. Yes Shard Volley is instant speed, but if you are truly utilizing it to hit a creature to save yourself then you're probably already losing. I'd also lower Searing Blaze down to 2 because the landfall trigger won't always be hit, plus, you could replace it with a card with one mana. Upping Rift Bolt or adding in Claim / Fame. I would take out Gonti's Machinations altogether. I understand the use it has (as well as the reason for all of the fetches that I said didn't seem very good) but I believe you want to utilize the damage immediately in the form of other burn spells, rather than play something that takes a turn or two to activate.
Sideboard options. I would consider Shattering Spree and Shatterstorm. Great against affinity, and Shattering Spree's replicating get around a Chalice of the Void on one. Potentially Pithing Needle to hit planeswalkers, Lightning Storm in Ad Nauseam decks, and a lot of different cards in affinity as well as tron. Ratchet Bomb against Slippery Bogle decks because otherwise you have ABSOLUTELY NOTHING against them. They can't be targeted, and they have plenty of lifegain enchantments. Plus, it can hit others things. Albeit a little slow, but still another board wipe if necessary. Graveyard hate I usually prefer Relic of Progenitus because it is a cantrip. Tormod's Crypt is definitely a great option though. OF course, also Thoughtseize and/or Inquisition of Kozilek if you don't feel like they have a place mainboard. Collective Brutality is a solid card. I'm not sure how viable it is since you probably don't want to discard your burn spells, but a solid consideration. Dismember should be considered as a lot of people are going to bring in their pro-white stuff against you. Kor Firewalker is a serious threat to you since none of the black cards you have can actually target it. Also, Dismember can help you get rid of really big stuff like Tasigur, the Golden Fang, Gurmag Angler, and can bring other stuff lower so you can bolt them like Primeval Titan and Death's Shadow. Lastly, Dragon's Claw for the mirror. Whoever gets theres onto the battlefield first usually wins.
1 month ago
When you play Mono Red Burn you end up having a lot of filler space available to customize your deck after adding playsets of Rift Bolt, Lightning Bolt, Goblin Guide, Eidolon of the Great Revel, Monastery Swiftspear, and Lava Spike. Along with that usually you run about 1 Shard Volley because drawing multiple can be devastating, and even 2 can be stretching it (but maybe play 2 if you think you can).
Some of the better options after that are Hellspark Elemental, Keldon Marauders, Vexing Devil, Searing Blaze, Grim Lavamancer, Shrine of Burning Rage, Exquisite Firecraft (which is a very underestimated card), Ball Lightning, and Magma Jet.
For the sideboard some good options include Blood Moon, Leyline of Punishment, Smash to Smithereens, Molten Rain, Curse of the Pierced Heart, Anger of the Gods, Dragon's Claw, Tormod's Crypt, and Relic of Progenitus.
Keep in mind that what cards I have recommended you do not have in paragraphs 2-4. Also you have stated that this indeed is a burn deck (like T4 kill you kind of thing) so I am treating it like that. And if this is the case you usually want to run 18 lands, maybe more (especially if you play with fetch lands). But if you are a more controlling deck then that is another story and I can go in-depth on the more controlling archetypes of Mono Red if you want.
Also Keldon Megaliths can be good, along with many other utility lands for red.
If you have any questions on the playability of any of the cards or different popular archetypes of Mono Red besides Burn then just leave a comment and I can go in-depth on it.
2 months ago
The land count here seems a bit low, especially considering that you're playing only the usual number of mana artifacts. You want to be sure you're dropping Lovisa right on turn 5 so she can buff your team, and I don't think you'll be making land drops consistently enough with only 30 lands. I'd cut some narrow cards (Darksteel Forge, Dragon's Claw, Balduvian Rage, Assault Strobe) for mountains or else utility lands like Valakut, the Molten Pinnacle or Rogue's Passage. It's not a sexy change, but your deck will operate more smoothly.
2 months ago
hubatish, thank you for the feedback!
The reason I'm behind Simic instead of mono-blue is Merfolk Branchwalker is great and I have faith that Rivals of Ixalan will bring at least a couple more solid green or blue/green merfolk and I want to have a loose shell (weak pun, I know) drafted up for January. Depending on how that list performs, I may or may not be building this deck.
Now to address some of the other things you brought up:
I haven't had any problems with the Mutavaults. Four were too many, but three feels just right.
Lightning Bolt is at an all-time low. Fatal Push and Path to Exile are currently Modern's most common removal spells. That, coupled with the fact that the Devotion being split between two colors, is why Master of Waves didn't make the cut. Meanwhile, pairing Aether Vial with Collected Company lets me flood the board with my fishmen (and women).
I haven't done much playtesting yet, but I agree that burn will probably be a problem. However, I haven't decided what to do about it. I could throw Kitchen Finks in the sideboard, I could run Wanderwine Hub and go Bant Fish for leyline and/or Kor Firewalker, I could play Dragon's Claw, or I could just suck it up and muddle through the burn matches. I have so many options, but I think I'm going to wait until RIX before I try to find my solution.
2 months ago
At this moment I'm testing the Sorcerous Spyglass because I have a decent amount of land destruction as a bit of a subtheme and I can hit any fetches that are in their hand with it I can easily switch that though if it really does end up under-performing when I side it in. I do like the idea of Basilisk Collar in this deck though. I was debating between that and Feed the Clan so I'll make that switch.
My main format is Commander and I got a bit of flak from my girlfriend for wanting Sundering Titan. since there's nobody else building Tron around me and it got insta-banned in Commander I won't be able to play it elsewhere so I'm a little stuck having that in the deck.
Besides that, I really like the Sundering Titan can be found off of Conduit of Ruin. I had one game where I had natural Tron in hand, turn 3 tutored up Sundering Titan then used the floating mana to pop Chromatic Sphere to draw it, then Ancient Stirrings for a second Urza's Tower. Opponent was running Temur Delver and just couldn't handle it with mana open for Mana Leak.
Chalice of the Void is pretty expensive, so it is out of range for me. There's no doubt that I could run it sideboard or mainboard and make excellent use of it. Ratchet Bomb would work though as an alternate option for now and as a way to also hit any token decks that may come up. 2 mana for a 1-sided Wrath is pretty good.
I really like Dismember and the fact that it can hit things as early as turn 1 in a pinch, just I wasn't sure with the current meta if it's quite the best since I usually will have to pay 4 life to cast it. There's a couple copies laying around so it's definitely worth giving a shot at least.
Thank you guys for your suggestions, it's good hearing from others that have more experience in Modern!