Whenever a player casts a red spell, you may gain 1 life.
Printings View all
|2012 Core Set (M12)||Uncommon|
|Duel Decks: Knights vs. Dragons (DDG)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|Duels of the Planeswalkers (DPA)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Dragon's Claw occurrence in decks from the last year
All decks: 0.0%
Dragon's Claw Discussion
3 weeks ago
Aetherflux Reservoir , Aethersphere Harvester , Prism Ring , Umezawa's Jitte , Dragon's Claw , Tablet of the Guilds , Staff of the Flame Magus , Batterskull , Loxodon Warhammer , Wurmcoil Engine , Delif's Cone , Soul Net , Sylvok Lifestaff , Basilisk Collar , Bubbling Cauldron , and Profane Memento are probably about as close as you'll get.
1 month ago
1 month ago
3 months ago
Both Red Elemental Blast and Pyroblast are not Modern-legal. For future reference, whenever you see the text blurb saying that your deck contains illegal cards, you can ask it to highlight those cards.
In regards to Modern-legal replacements, I’d offer Ricochet Trap as an anti-blue card. You should also run more board wipes, like Anger of the Gods , Pyroclasm , or, since you’re running Tron, All Is Dust . Dragon's Claw is also good sideboard material.
3 months ago
Considering how prevalent W/U Stoneblade, Burn, and all the various creature decks of Modern are atm, I think Collective Brutality is your friend. I know it’s awkward because Dreadhorde Arcanist can’t flash it back with base power 1, but it’s pretty absurd right now. I wouldn’t take out your Bobs because they’re still quite good. Dragon's Claw is probably good for the sideboard. If you’re not running Soul-Scar Mage , he turns Burn into actual removal. Finally, Shadowfeed is good incidental gy hate with anti-Burn attached. You might run 1-2 in the main if you expect to see lots of Burn.
4 months ago
It hasn't really been an issue so far, but I haven't played too many games were I wasn't the beatdown. We also have 0 fetches, 0 shocks, so deal ourselves less incidental damage than most other decks (i.e Burn opens with the old fetch shock line a lot and runs a lot of horizon lands that ping them), so we start ahead on life. We do ping ourselves a little bit (good bit of RR or RRR spells that require us to use the pain mode on our ruins), to be fair.
Only burn and mono r prowess seems like it would be an issue, but we have pretty good sideboard tech there in 4x leyline of combustion... but burn is not popular at my LGS aside from myself so I think I've played burn like 0 times with this deck? Vs almost every other deck our life total is almost irrelevant.
I'm not sure how racing burn ends up, but even in that mu ferocidon shutting down Dragon's Claw might be pretty decent?
5 months ago
Hey thanks for the comment TitaniumChopstick. If you look at the decklist I linked you will see that the deck I have constructed is a jund style deck that involves powerful one for one removal to disable the my opponents while playing powerful creatures such as Dark Confidant and the new card, Dreadhorde Arcanist , to generate value and win the game. the main use of Dreadhorde Arcanist is to flashback powerful one cmc spells, which is why the deck is in rakdos colors as it has some of the best like Thoughtseize , Inquisition of Kozilek , Lightning Bolt , Fatal Push , Unearth , and Surgical Extraction . Since the deck is mostly cmc one cards that are powerful to play, the deck has no discard outlets and plans to simply cast the spells to put them into the graveyard for Dreadhorde Arcanist to reuse. While the deck is mostly cmc 1 spells, there are a few 2 amd 3 cmc cards like Kolaghan's Command and Collective Brutality which cant be flashed back with Dreadhorde Arcanist on its own. The deck mostly runs higher cmc spells because of their sheer power, but utilizing other multifunctional cards such Funeral Charm and Sword of Light and Shadow , you can pump Dreadhorde Arcanist and allow the option of flashing these spells back as well. While these cards are used to flash back these powerful spells, it is pretty easy to see that these cards are also individually powerful, and are not only in the deck for the purpose of increasing Dreadhorde Arcanist 's power. It is in a deck like this that I think Dreadhorde Arcanist is most powerful, and Id like to know your thoughts on the build.
As an update for everyone else who saw this thread before, I took out one Fatal Push and my one-of Slaughter Pact in favor of two Flame Slash , and I also took the two Shadowfeed out of the 75 altogether in favor of playing Collective Brutality . I may also find room for an additional Collective Brutality in the mainboard.
I added flame slash because I found that the deck still has a problem with removing big creatures. A creature four or more toughness is actually very hard to deal with, and if that creature also has a high converted mana cost, there is almost nothing that the deck can do. Additionally, with Dreadhorde Arcanist , casting and then immediatly flashing Flame Slash back increases the range of damage the deck can do to a creature with one spell from six, with Lightning Bolt , to eight. This gives the deck more of a fighting chance against a Hogaak, Arisen Necropolis , which the deck could deal with previously, but only as long as Hogaak, Arisen Necropolis did not enter the battlefield before being in the graveyard for it can be hit with Surgical Extraction .
I added Collective Brutality for the sole purpose of combating burn. Once testing against burn, I found that Shadowfeed did little to nothing against it. While I found the card to actually be very useful in graveyard matchups, the main purpose of the card was to deal with burn, so I cut and looked for a better card. Rakdos does not really have much in the way of lifegain, and most burn hate that could be feasably played would be artifacts such as Dragon's Claw and Sun Droplet . I think I would run dragons claw since it can allow the deck to gain more life than it loses, especially with Dreadhorde Arcanist allowing for you to cast red cards twice, but burn has a lot of ways to deal with artifacts, and I feel that a Dragon's Claw would quickly get destroyed by a Smash to Smithereens or Destructive Revelry . Though I can see reason to run Dragon's Claw or another artifact to deal with burn, I opted to play Collective Brutality because it allows me to discard two additional cards and use all of its modes to disable burn more efficiently. Additionally, while dragons claw is only really good against burn, Collective Brutality can be used against Storm decks, and also helps to solve wrong half problems that interractive midrange decks often face.
I will make an update to the decklist shortly.