|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Uncommon|
|Duel Decks: Knights vs. Dragons||Uncommon|
|2011 Core Set||Uncommon|
|Duels of the Planeswalkers||Uncommon|
|2010 Core Set||Uncommon|
Combos Browse all
Whenever a player casts a red spell, you may gain 1 life.
Price & Acquistion Set Price Alerts
Dragon's Claw Discussion
3 hours ago
You have to ask yourself, what matches are cards like Thought Scour going to improve??? None? Okay, it's not worth the SB space. The SB should not be deck extensions but cards that improve your match ups against things your weak against. In your case Control of both flavors. I'd also imagine your Burn match is pretty tough.
So for decks like BG/x I would recommend Suppression Field, Bile Blight/Marrow Shards, and stronger grave hate like Leyline of the Void or Rest in Peace. Leyline of Sanctity and Pithing Needle are also valid choices.
As far as traditional control goes, you're really in a bad position. The best SB cards against it are in green (Choke, Thrun, the Last Troll) and the manland game plan isn't particularly viable for you either. Lastly your threat density isn't enough to not have to worry about counters. Hopefully someone else can offer up a viable option for you.
Burn is an easy fix. Dragon's Claw.
A few other cards I would suggest to consider are Anguished Unmaking as a 1 of, Illness in the Ranks, more copies of Stony Silence, and possibly Hurkyl's Recall (can be great vs Affinity but also Infect).
6 days ago
First thing I would ask is are you killing with Guttersnipe because you're playing your whole library? Because I've had the problem before mistaking that he triggers off of copied spells (he actually doesn't).
What about life gain effects? I realize Dragon's Claw suffers for the same reason as the goblin above, but it can explode in power for the same reason too.
1 week ago
2 weeks ago
No Rites of Flourishing? Blasphemy.. lol j/k
My honest opinions is that you are weakening yourself by double splashing here. I would chop both red and green and just go UW, which should help with consistency and make your manabase massively better.
Pollen Lullaby - Fog-effect that may last 2 turns, and Isochron-able
Rule of Law - helps cut out storm decks and the like, while not really impacting you
Kor Firewalker / Dragon's Claw - sideboard for Red - only go with the artifact if you want to stay purely 0 creatures
Torpor Orb - good sideboard fodder
Sands of Delirium - win-con that gives you something to do with your extra mana each turn cycle
1 month ago
A very nice budget build!
1 month ago
I did say it was a ton:
Arbor Elf x5, Valakut, the Molten Pinnacle, Misdirection (masques), Dakmor Salvage x3 (2 FUT, 1 DD), Sudden Shock x2, Wild Nacatl x2, Qasali Pridemage, Martyr of Sands x2, Nimble Mongoose, Thought Scour x4 (3 DKA, 1 DD), Skred x4, Kor Firewalker x4, Zealous Persecution x2, Firespout, Magma Jet (DD), Dissipate x2 (M15), Darksteel Citadel x2, Breakthrough (CNS), Sakura-Tribe Elder x4, Duress x4 (M13), Sulfur Elemental x2, Vapor Snag, Ornithopter x4, Wipe Away, Mystical Teachings x2, Boreal Druid x3, Volcanic Fallout (CNS), Ingot Chewer x4, Empty the Warrens x4, Punishing Fire x4, Condemn x4, Dragon's Claw x4, Combust x4, Elvish Visionary x4, Farseek x4, Edge of Autumn x4 (FUT), Repeal x4 (GPT), Think Twice x4 (TSP), Intangible Virtue x4, Raise the Alarm x2, Celestial Purge x4, Ray of Revelation (JUD), Apostle's Blessing x4, Patrician's Scorn x4 (FUT), Wispmare x4, Leonin Relic-Warder x2, Izzet Staticaster, Grapple with the Past x3, Take Inventory x2, Steel Sabotage x4, Zulaport Cutthroat x2, Blessed Alliance, Lightning Storm, Welding Jar, Stubborn Denial, Dispel (2 RTR, 2 BFZ), Faerie Macabre x2, Tuktuk Scrapper, and Energy Flux
That's everything I have that's unlisted from your wants. Everything that's listed as a match I checked to make sure I still have, so request anything. There are a few cards that I've offered to other people for trades, so if you want them I'll wait a day or two on their reply (specifically, the Eldrazi Displacers you mentioned).
Since you mentioned edition, I tried to be accurate on what printing each card is with these. I can't guarantee that everything in my binder is 100% accurate on edition, but I try to do my best to make sure each card is at least showing the correct art and card frame.
Cards of yours I'm specifically interested in are: Diabolic Intent, 2 Stoneforge Mystics, Gate to Phyrexia, Monastery Mentor, 2 Toxic Deluge, Forbidden Orchard, and Quirion Ranger, though of course I'll trade for any other matches as well.
Hope to hear from you.
1 month ago
Looks like a classic RDW mono-red setup. The big secret to budget deckbuilding is sideboarding aggressively. Just accept some matchups as lost and double down on hating out the most popular decks- Smash to Smithereens, Forked Bolt, Electrickery, Dragon's Claw, Tormod's Crypt are all good. Your creature selection is good, and spell selection is great, but the synergy neccesary to make both work is a little off, losing a turn to shrine then waiting 5 spells for a payoff isn't great when you want to win asap- with creatures on the field, the morbid trigger from Brimstone Volley will outdamage both shrine and staggershock, and Flame Javelin, Flames of the Blood Hand or Browbeat are other alternatives. Searing Blood is going to have trouble finding targets it can kill that aren't tokens. Magma Jet is really good- the scry stabilizing your draws is incredibly good in a deck that otherwise doesn't have that kind of tool.
Depending on budget, it might be better to go for one of the 8-whack (Goblin Bushwhacker/Reckless Bushwhacker goblin tribal lists) or mono-green stompy, or pseudo 8-rack depending on preferred playstyle- there is a lot of teir 2.5 lists that are playable for ~$50 thanks to the ever rotating standard. So take your time and figure out what you enjoy, then build to that.
1 month ago
Glitterfang and Dragon's Claw to add some longevity and cheaper presence. Avalanche Riders is relatively cheap and fits the theme. With more spitits I'd suggest Clash of Realities for board control, but Foundry Street Denizen is another option. In the Web of War is a little high cost. Keldon Marauders/Mogg War Marshal/Foundry Street Denizen matches the theme and is very strong in this kind of setup. Basically, you only need 2-3 dash creatures in hand and thats all your mana soaked up every turn, so it'll be better to have some stuff with an immediate impact for the rest of those slots. I like the idea of Pandemonium for grindier matchups, likely outdamaging pourpouros, but you will need to survive that earlier game. Quest for the Goblin Lord is nearly functional here, Thundermare is almost playable. All told, good luck and happy brewing.