|Commander / EDH||Legal|
Printings View all
|2012 Core Set (M12)||Uncommon|
|Duel Decks: Knights vs. Dragons (DDG)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|Duels of the Planeswalkers (DPA)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
Combos Browse all
Whenever a player casts a red spell, you may gain 1 life.
Price & Acquistion Set Price Alerts
|Have (10)||xpsychovampx , ironax , XxCataclysmiCxX , geazykagar , buildingadeck , richardmv , webdokkeren , Bovine073 , TehDelta , cryptoplasm|
|Want (14)||Mlancelot , jeremy3036 , gamerhat , Arcan52 , Upyron , linejumpr , GhostlyRobot , Coopenhagen , SlickWizard , golddragon24 , Black_Honn , philktoken8998 , Sergal , CrotchRocket|
Dragon's Claw Discussion
5 hours ago
So I would have Pounce over Prey Upon, because I doubt 1 mana is going to be much of a difference, and I would rather have an Instant than a Sorcery. You would be surprised how nice that can be. Blazing Volley could be nice against the Goblin side of Mono-Red Aggro, as for Burn I would consider Dragon's Claw, or anything that gains life for you. Life Goes On could work too. Although it is extremely off-synergy, Archetype of Endurance would destroy Hexproof Merfolk decks. Only drawback is it it being a 8 CMC card. Always an option. Glaring Spotlight could work. Also Boompile too. Also, you don't have much against flying. A few Plummets might be good. Other than that pretty good for so cheap on TCGPlayer. Nice deck. I don't know what format you are looking at, but there you go. Good luck!
1 day ago
Nice idea, but pretty difficult to build on budget.
You stated, you need ideas for your sideboard:
Maybe something to gain life to improve your game against burn decks. Budget ways I'm thinking of maybe Bottle Gnomes or Brindle Boar or even Dragon's Claw. Don't know, what you can get your hands on.
If possible, add some creatures with a nice value of cost to power/toughness, thus simply providing a second game plan to switch to, if your reanimation somehow is disabled or won't work for other reasons. I'm afraid you'll have to find those creatures yourself, for I have no idea what your budget's top level is nor what you allready got at home.
If you got any space left in your board, try to include answers to threats appeariing in your local metagame. Your playgroup/meta is full of decks running a horde of small and fast creatures? Try finding spells that kill of most/all of them at once (I'm thinking of things like Pyroclasm, Drown in Sorrow, Golden Demise and so on). Your meta features combo decks? Look for simple answers to break the combo or prevent it from even happening (=> most likely some discard spells like Duress).
I hope I provided some useful ideas.
4 weeks ago
I like this deck overall. I think it needs some maindeck Blood Moon in this build. Also since you have Faithless Looting and Serum Visions the Madcap Experiment + Platinum Emperion combo would be good in here. You can use the looting and scrying to dig away the Emperion or extra copies of Madcap or get to it faster. I've seen other UR lists trying it here and there. You're already free of artifacts except for the Dragon's Claw on the side, which could easily be something else since the Emperion combo stops burn anyways.
1 month ago
Sorry I'm just now getting to your question about sideboarding!
I'm not sure on sideboarding for this deck, as it's much more Aggro than Ponza (which is my normal RG deck). But here are a few cards you may want to playtest:
- UW Control: I like Blood Moon, Choke, and Thrun, the Last Troll, in that order. I think you'll find any of those are better than Bow of Nylea vs. Control. Guttural Response is probably better too.
- Humans: I just bring in as much removal as possible ... Lightning Bolt, Abrade (which can also hit their Aether Vials), Anger of the Gods, and Beast Within have been all-stars. Between your Bolts and Elementals, you may not need much else. Torpor Orb is interesting and seems like it'd REALLY mess with them. Watch out though, since it will also mess with your Primal Forcemage.
- Burn: I prefer lifegain effects ... stuff like Dragon's Claw, Scavenging Ooze (which also doubles as Graveyard hate), and Kitchen Finks.
- Mill: Bow of Nylea is good here. Or Wheel of Sun and Moon (which also doubles as Graveyard hate), if the deck decomes a real problem ...
- Light removal: I don't really worry about it tbh ... I'd personally rather use the slot for an extra threat.
Also, though these aren't really part of your meta atm, here are a few more thoughts:
- Graveyard: I like Scavenging Ooze (great, but slow), Relic of Progenitus (good), and Grafdigger's Cage (stops Collected Company too). Tormod's Crypt (fast but very narrow) and Wheel of Sun and Moon are options as well.
- Artifacts: Ancient Grudge is just superb. I sometimes run Destructive Revelry (also hits Enchantments) and Beast Within (hits everything) too.
- Lands-matter (decks like Tron, Valkut, and Amulet Titan, plus most Tri-color manabases): Blood Moon.
Compared to your current sideboard, I'm not honestly sure if any of these would fit better in your deck, playstyle, or budget. But it's some things to think about at least :-)
1 month ago
Hmmm. That’s a tough call. I think it depends on the meta where you play. If there are cheat decks like Tron or scapeshift, then absolutely, especially cuz scapeshift is rising in use. And even in matchups that don’t necessarily care about lands, it’s a pretty decent card. I might consider sticking it in the SB instead of Dragon's Claw, but I’m really not sure
2 months ago
Sideboard wise you have no graveyard interaction, so for starters Tormod's Crypt or Rakdos Charm should be there. Dragon's Claw is reasonable anti burn tech and you benefit from it anyway and Ratchet Bomb is fairly standard to deal with anything (Enchantments) that R/B struggle with.
3 months ago
this was just the test that I did, I highly recommend using tappedout as a playtester to find out which combination fits right.
As for the sideboard, I cut one Shattering Spree, two Dragon's Claws, and an Anger of the Gods and played Relic of Progenitus, you don't need to play a relic if you go this route, but it's definitely the best option imo.
4 months ago
great suggestions. thanks. ill think about them, but here is why im not doing it now: Flame Javelin is 6 cmc, so it has synergy with Eidolon of the Great Revel. also, this deck is so consistent, there is never a need to even mulligan.
Ramunap Ruins is interesting, I played a long game against a counterspell deck, and i had 5 lands out, and one in my hand.. he was returning my creatures to my hand, so i played the lands to cast the creatures of course. I won, and it is very rare to play that many lands, and that many turns.. but it can't be countered. the only reason not to put it in is to keep the extra life sometimes. that is a theme of this deck: to avoid paying life on lands.
I would not mind fetch, but the paying the USD and life to get a fetchland that doesnt slow you down? I doubt the measurable improvement they would make to this deck.
using all mountains, and some Dragon's Claw, makes me stronger in the mirror match.
Worship is a problem, but Leyline of Punishment and Volcanic Fallout generally kills pro red creatures.. there is a mediocre chance of getting both, but the game will be relatively long, and no one has 4x Worship right?