Clan Defiance

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Gatecrash (GTC) Rare

Combos Browse all

Clan Defiance

Sorcery

Choose one or more —

  • Clan Defiance deals X damage to target creature with flying
  • Clan Defiance deals X damage to target creature without flying
  • Clan Defiance deals X damage to target player.
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Clan Defiance Discussion

snotice on Gruul in Ixalan - The Nature's Fury

1 month ago

A couple of things:

  • If you wish to create another line when typing up individual cards, press the space bar 3 times then move the new item to the next line.

  • If you wish to display a card put the card name in both brackets: [ ].

  • Now as for your deck, I think the changes made so far work. I'd try to get your Elvish Mystic count to 4, but that's just me.

  • With my suggestions:

1.) Ruric Thar, the Unbowed and Burning Sun's Avatar are fine with staying. My only reason for removing Burning Sun's Avatar is the triple red cost you have to pay to play it.

2.) got it.

3.) Magma Jet's are fine as long as Ruric Thar, the Unbowed isn't present.

4.) Charging Monstrosaur: I guess for the deck you are running he works.

5.) Mortal's Resolve: understood.

6.) Flinthoof Boar: like Kird Ape you gain a benefit from simply having a mountain and a forest in your deck. the P/T boost is easy to obtain for the low cost that they are. Additionally, they don't hurt your wallet. As for Experiment One and Dryad Militant, if you are going for a more aggressive approach, then they can work, but like saber4734 said, you want to have one main focus and maybe smaller side thoughts in your deck.

7.) Wasteland Viper: its cute, but as a 1/2 with deathtouch, it mostly just sits there waiting to die without ways to pump it up.

8.) Other thoughts:
- Skullcrack -> better, if you are going more of the burn route than the creature heavy deck.

Hope this helps!

saber4734 on Gruul in Ixalan - The Nature's Fury

1 month ago

I like the idea of flashing in Wolfir Avenger plus the ability to regenerate him. Skullcrack over Clan Defiance simply because it's an instant. Burn Away is too high CMC for what it does. Homing Lightning can be a dud so I'd say no as well. No sense in spending 4 mana to burn 1 creature.

xxxavo on Yidris!

3 months ago

Remove

Burgeoning - I think this is mainly personal preference, while it does ramp you well, it's also a -1 in card advantage, and then you must ensure your hand is stocked with hands, which can go away fairly quickly. I'd rather remove to improve my chances at hitting sol ring, ancestral, or wheel.

Elvish Mystic - Same thing here, I'd rather remove to improve my chances at hitting sol ring, ancestral, or wheel. Also dies to easily to mass removal.

Clan Defiance - X spells don't play along with Cascade effects.

Lifecrafter's Bestiary - The value is to conditional in my opinion. I'd rather play a Mystic Remora or Rhystic Study

Add

Rampant Growth - Staple Green Ramp

Abrupt Decay - Staple removal

Counterspell - Staple Counter

Swiftfoot Boots - Staple Artifact

usaDiabetic on Saskia budget

3 months ago

Maybe Conqueror's Flailand Clan Defiance.

You could dump the Ash Barrens for Inkmoth Nexus

HarrisonHarry on no attacky

4 months ago

I think you should drop all colors except for green and red, stuff in all the mana producers you can (Overgrown Battlement/ Axebane Guardian) and all the defenders that draw you cards (Carven Caryatid/Wall of Blossoms). Now that you've got the ramp and card draw to find your win cons, win the game using Vent Sentinel, Colossus of Akros, and most importantly Banefire/Clan Defiance/Fireball

CaptSillva on Ulrich's Wild Hunt

4 months ago

You should strongly consider Ruric Thar, the Unbowed for this deck. On top of being a card that is both strong on the offence and defense, he makes it difficult for your opponent's to play removal and multiple spells in a turn.

Other cards you could consider are Clan Defiance, Hull Breach, Domri Rade, and Decimate.

Jenicopolis on Werewolves :)

5 months ago

Thanks for the input zephramtripp!

If anything, I'd take out Tower Defense, Gruul Charm and Clan Defiance. Kruin Outlaw  Flip and Howlpack Resurgence would be great there, that's true.

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