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I'm building anew commander deck now that my old one has gotten a little stale, and I'm choosing Kresh the Bloodbraided as my comander this time around. I've bought a few cards and I'm just looking for some cheap cards with good synergies
(When I say cheap I mean price-wise and not CMC, just to avoid confusion)
Cards I Bought Include:
Game 1: You didn't get any basic lands and your hand was empty by turn 4. You made some nice topdecks, but I had the removal and 2 Shrieking Affliction to keep you from winning.
Game 2: I kept a 1-land hand with five one-mana spells. I tore your hand apart, landing a second land third turn. But I couldn't keep those darned Rattleclaw Mystic s from taking me out. No Annex - land = Loss.
Game 3: You had to mulligan down to five (one five-land hand, then a no-lander, then a three-out-of-fiver). I was in control the whole time with an early The Rack , a Funeral Charm for your Mystic, a Norn's Annex , and a very painful Dismember for your Savage Knuckleblade .
So, it definitely has potential, but it's not quite there. What I would do to change it depends on if you want it to be a midrange strategy (creature-focused, with a good curve) or agro-control. Either way, I'd do this:
+4 Temur Charm : It does everything you want it to do. It's removal, unblockable, and can even be a Mana Leak . +1 Lightning Bolt , because it's awesome. Simic Charm has good potential here, too, especially if you want to go aggro-control.
More 5- and 6-drops are good for a midrange strategy, and mounstrous creatures help, too.
Finally, that manabase needs some help. You can trim lots of those refuges to add basics. You also need more lands (at least 23, probably 24), and I would add something like Rampant Growth to help dig for lands in the right color.
Please, lookoutimscary, try to be a bit less abrasive and a bit more constructive when commenting. It's better for the community and for the players as a whole.
chogosuu: Are you limited by budget and/or new to modern? I'm not big on Modern myself, but I know many of these cards are considered non-playable in such a quick format.
I like it. What about Clan Defiance ? I love that card, since it gets rid of multiple threads.
Maelstrom Wanderer is a most definite yes for this deck. Especially if it can't be countered, and has flash. Guided Passage is perfect. Also, Intet, the Dreamer , Apocalypse Hydra , Clan Defiance , Decimate , Domri Rade , Firespout , Manamorphose , et cetera, et cetera.
I lament that this is not an elven thing, but there is one modern legal infinite land combo.
If you don't see it immediately, read them back & forth and you'll see it. Sprout makes it instant speed infinite lands. Let's say end step infinite lands, attack next turn or what ever you're doing with your infinite mana. Just swinging with <><> saprolings works perfectly well.
This deck seems functional as it is though, and I wouldn't recommend scrapping it. If you did decide to, say, turn it fungus tribal for that purpose you could splash red for burn with X spells,(Red Sun's Zenith , Devil's Play , Clan Defiance , Comet Storm - these are the best modern legal burn X spells in my opinion.) and take out the all the replication stuff (Doubling Season is useless with infinite combos. Lol. 2x infinite land tokens.). There are some really cool fungus out there if you haven't checked. Also, with fungus you could make it Bad Tribal format legal*, and you wouldn't need replication, so that would open up plenty of creature slots.
*Any creature type in Magic outside of a select few are eligible to be used in this format, (more on that later). You build a (minimum) 60 card deck (no sideboards are used) that has at least 25 creatures from the chosen Tribe. Everything else in the deck has to follow the current Modern format rules (including Banned List), but your tribe's creatures can go back to Alpha, if you want to, as any sets are allowed, including special sets like dual decks & commander! (keep in mind that OTHER creatures in your deck that aren't related to your tribe have to be Modern legal).
Now, for the Banned Tribes List!:
(some are color-specific, for example, you can't use BLUE Wizards, but any other color Wizards are fine): Beasts, White Clerics, Elemental, Green Elves, Blue Faeries, Zombies, Red Goblins, Merfolk, Slivers, Soldiers, Black Vampires, and Blue Wizards. No creatures from these tribes can be used in this format. Note that Shapeshifters that have the "Changeling" keyword ability are exempted from this rule and may be used to represent any tribe (they'll definitely help you in a Kobold deck!)
Also, anything after the hyphen on a creature card (example: "creature- human wizard." (Xathrid Necromancer .)) is it's creature type! I overheard some people at FNM saying Obelisk of Urd wouldn't work with warriors, and while I've never heard this anywhere else I'll clarify: creature type does include subtype
|Avg. draft pick||2.54|
|Avg. cube pick||3.67|
|Commander / EDH||Legal|