Clan Defiance

Clan Defiance

Sorcery

Choose one or more Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.

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Clan Defiance Discussion

Dennis14 on R/G Atarka Dragons

2 weeks ago

Thanks for the feedback.

I included Taurean Mauler in the deck to have more dragons for dragon-dependent cards like Scaleguard Sentinels and Draconic Roar.
And also to fill the 3-drop slot to smooth out the mana-curve in the deck.It also has synergy with Dragonlord's Servant and can be "protected" by Thunderbreak Regent's ability.

The only alternative I see for it is Chameleon Colossus which is good but costs more mana, should go with it instead ?

The deck is all about the dragons as the top-end so Dragonlord's Servant seems to fill the ramp/cost-reduction role nicely while providing an ok-body as well which is why it seems better than more enchantments here and a better blocker (can block a 2/1) than Voyaging Satyr/Sakura-Tribe Elder.
It can also prove useful if I manage to "Ultimate" Garruk Wildspeaker.

If I to include L.Bolt in the main what should I take out ? Maybe Farseek ?

Should I include Harmonize in the maindeck ?
Sometimes I have more mana than things to cast and it can help with that.

About the sideboard:

  1. Flame Slash can kill Restoration Angel, Thought-Knot Seer, Loxodon Smiter, Wilt-Leaf Liege and 3/4 Goyf which is not bad and costing less mana seems reasonable.

  2. I like the flexibility (killing different cmc permanents) and the option of instant-speed activation of Ratchet Bomb.
    Engineered Explosives is good too but rather limited in a 2-color deck.
    Would Clan Defiance be a good sb option ? I like the potential to hit 2 creatures+the opponent with it ?

MegaMatt13 on Wort, the MIDRANGEBURNmother

1 month ago

Nice Wort deck! I have a couple of suggestions that may help:

Clan Defiance is a great "X" burn spell that can hit multiple targets.

Oracle of Mul Daya can ramp you up really quick. I know it's a pricey card. If you're going to splurge, I say go for that one! No harm at all in using both this card and Courser of Kruphix which you already have.

Guttersnipe is great in sorcery/instant heavy decks like yours. He can help burn your opponents fast.

Please feel free to check out my deck, Wort: Mother of Landfall, and see if it's helpful.

frostdiggity on Stupid Mongolians not breaking down MY wall!

2 months ago

tsteg4 - I already run a playset of Comet Storm in the main board. The card is simply amazing in this deck! I have 3 of Clan Defiance in the side board. If I'm playing against flyers, I swap 3 Fireballs or Banefires out for them. Hostility would indeed be hilarious in here, but he's not a defender and I rely on having defenders to tap for a crap ton of mana for burn spells and dealing damage with Vent Sentinel.

Thanks for the comment!

GobboE on Tonight we hunt WITH XGX AND THE WOLVES

2 months ago

You cannot use Fable of Wolf and Owl unfortunately. The colour identity of that card is blue and green, not mono green.

Ruric Thar will hurt you as well, so I would recommend you drop Clan Defiance, or make Xenagos your general / commander (which in this case, I think, would be the better option).

Primordial Sage might be nice.

If you stick with Ruric, maybe include Nullstone Gargoyle?

Pal00ka on Elemental Playground

2 months ago

Thanks for the suggestions and +1 Molesto-the-Egregious!

Vigor would be excellent, I'll have to see if I can trade for one.

Cinder Elemental would be a nice mana dump for extra pain on a stick. I've considered Clan Defiance before but he might be worth testing first.

The evoke on Cloudthresher and Walker of the Grove combined with Warstorm Surge is delightfully fiery. Both are cheap so I'll see if I can find copies to run.

I like Stingmoggie's artwork and removal on a body that can burn might be better than one of my instants. Though his cost to do this is kind of high, I'll ponder it.

Appreciate the help!

gmac1993 on Thromok EDH deck

2 months ago

Here are some cards which MUST be in here:

Acidic Slime

Naturalize

Eternal Witness Drake and I have ones to trade that are worth <$1

Cards to Consider which I have not mentioned yet:

Krosan Grip

Fires of Yavimaya

Parallel Evolution I actually have one to trade

Kessig Wolf Run

Harmonize

Chaos Warp

Wild Ricochet


I will suggest:

28-30 creatures (so remove a few)

36-37 lands (add a few)

less enchanments, more instants and sorceries

In conclusion, for every card, ask yourself "How does this help me win?"I would divide your cards into categories, and make sure you have representation for everything:

  1. Ways to Create Tokens. You definitely have your bases covered with this one. However, a card like Pyroclasm can shit on you at any moment, so don't put all your eggs in one basket.

  2. Ways to Benefit from a lot of tokens, without Thromok. For example, Furystoke Giant or Overrun

  3. Ways to protect/buff or kill opponents with Thromok when he comes into play. Examples are Lightning Greaves, Swiftfoot Boots, Fling,

  4. Card draw like Harmonize or Soul's Majesty or Faithless Looting

  5. Ramp to gain mana advantage like Gruul Signet, Sakura-Tribe Elder or Cultivate

  6. Ways to remove opponents creatures, lands, artifacts or enchantments. What if someone uses Pacifism on Thromok? You're screwed unless you have a simple fix like Nature's Claim or Naturalize. You can also remove creatures with cards like Clan Defiance or Chaos Warp

  7. Bring back cards from your graveyard like Regrowth or Eternal Witness

  8. Tutoring, a.k.a. searching through your library to find a card that will help you. Green Sun's Zenith, Worldly Tutor, Clan Defiance, etc.

It's your deck, so you can pick what you want it to be good at. However, I would personally recommend a good distribution of every category.

wisegreenbean on GW Walls

3 months ago

Perimeter Captain is an amazing one-drop defender who can potentially gain more life than the offspring and has one more toughness(and so is out of bolt range!). I also think Carven Caryatid is very worthwhile; it can usually survive a goyf, and it's essentially a slightly inferior version of your best card, Wall of Omens. I prefer to Wall of Mulch in a deck with no sac theme. I also distinctly DO NOT like Stalwart Shield-Bearers; they die to virtually all removal, most notably Lightning Bolt and things like it. They also have pretty limited blocking capacity themselves.

I would also highlight for a moment that there are some very enticing reasons to splash red. As it stands, you only have 4 win-cons. If you don't draw an assault formation or it gets removed/countered, you lose. Vent Sentinel is an amazing 2-3x in the deck; it's a win-con that can't be bolted and will consistently burn face for respectable amounts of damage. I would also like to highlight that with your incredible mana potential, cards like Aurelia's Fury or Clan Defiance can win games on the spot. Also, Pyroclasm can wipe fields without hurting you at all.

I have a 2 similar decks if you're interested; The New Fortress in Town is most similar as a naya variant, but I also have an abzan version that uses Ayli and Doran. Ayli Backed Up Against a Wall

Defender decks can be a surprisingly powerful archetype, and at the heart of each is a green white core, but I think three and four color defender decks will consistently prove more potent.

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Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Gatecrash Rare

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