Choose one or more Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.
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Clan Defiance Discussion
2 months ago
Thanks for the feedback.
I included Taurean Mauler in the deck to have more dragons for dragon-dependent cards like Scaleguard Sentinels and Draconic Roar.
And also to fill the 3-drop slot to smooth out the mana-curve in the deck.It also has synergy with Dragonlord's Servant and can be "protected" by Thunderbreak Regent's ability.
The only alternative I see for it is Chameleon Colossus which is good but costs more mana, should go with it instead ?
The deck is all about the dragons as the top-end so Dragonlord's Servant seems to fill the ramp/cost-reduction role nicely while providing an ok-body as well which is why it seems better than more enchantments here and a better blocker (can block a 2/1) than Voyaging Satyr/Sakura-Tribe Elder.
It can also prove useful if I manage to "Ultimate" Garruk Wildspeaker.
If I to include L.Bolt in the main what should I take out ? Maybe Farseek ?
Should I include Harmonize in the maindeck ?
Sometimes I have more mana than things to cast and it can help with that.
About the sideboard:
I like the flexibility (killing different cmc permanents) and the option of instant-speed activation of Ratchet Bomb.
Engineered Explosives is good too but rather limited in a 2-color deck.
Would Clan Defiance be a good sb option ? I like the potential to hit 2 creatures+the opponent with it ?
3 months ago
Nice Wort deck! I have a couple of suggestions that may help:
Clan Defiance is a great "X" burn spell that can hit multiple targets.
Oracle of Mul Daya can ramp you up really quick. I know it's a pricey card. If you're going to splurge, I say go for that one! No harm at all in using both this card and Courser of Kruphix which you already have.
Guttersnipe is great in sorcery/instant heavy decks like yours. He can help burn your opponents fast.
Please feel free to check out my deck, Wort: Mother of Landfall, and see if it's helpful.
4 months ago
tsteg4 - I already run a playset of Comet Storm in the main board. The card is simply amazing in this deck! I have 3 of Clan Defiance in the side board. If I'm playing against flyers, I swap 3 Fireballs or Banefires out for them. Hostility would indeed be hilarious in here, but he's not a defender and I rely on having defenders to tap for a crap ton of mana for burn spells and dealing damage with Vent Sentinel.
Thanks for the comment!
4 months ago
You cannot use Fable of Wolf and Owl unfortunately. The colour identity of that card is blue and green, not mono green.
Ruric Thar will hurt you as well, so I would recommend you drop Clan Defiance, or make Xenagos your general / commander (which in this case, I think, would be the better option).
Primordial Sage might be nice.
If you stick with Ruric, maybe include Nullstone Gargoyle?
4 months ago
Endless One, Candelabra of Tawnos, Apocalypse Hydra, Clan Defiance, Crater's Claws, Firecat Blitz, Lifeblood Hydra, Illusionist's Bracers, Strength of the Tajuru, Tempt with Vengeance, Unwilling Recruit
4 months ago
Thanks for the suggestions and +1 Molesto-the-Egregious!
Vigor would be excellent, I'll have to see if I can trade for one.
Cinder Elemental would be a nice mana dump for extra pain on a stick. I've considered Clan Defiance before but he might be worth testing first.
The evoke on Cloudthresher and Walker of the Grove combined with Warstorm Surge is delightfully fiery. Both are cheap so I'll see if I can find copies to run.
I like Stingmoggie's artwork and removal on a body that can burn might be better than one of my instants. Though his cost to do this is kind of high, I'll ponder it.
Appreciate the help!
5 months ago
Here are some cards which MUST be in here:
Eternal Witness Drake and I have ones to trade that are worth <$1
Cards to Consider which I have not mentioned yet:
Parallel Evolution I actually have one to trade
I will suggest:
28-30 creatures (so remove a few)
36-37 lands (add a few)
less enchanments, more instants and sorceries
In conclusion, for every card, ask yourself "How does this help me win?"I would divide your cards into categories, and make sure you have representation for everything:
Ways to Create Tokens. You definitely have your bases covered with this one. However, a card like Pyroclasm can shit on you at any moment, so don't put all your eggs in one basket.
Ways to remove opponents creatures, lands, artifacts or enchantments. What if someone uses Pacifism on Thromok? You're screwed unless you have a simple fix like Nature's Claim or Naturalize. You can also remove creatures with cards like Clan Defiance or Chaos Warp
It's your deck, so you can pick what you want it to be good at. However, I would personally recommend a good distribution of every category.