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Choose one or more — Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.
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Let me just start by saying "Welcome to EDH!" :D ... First off I'd like to tell you that EDH is a WHOLE other beast to conquer compared to other formats... And while on the topic of "beasts" I must say that Advocate of the Beast is definitely not a good fit for the deck since it's a 2/3 for 3 with an ability that will barely activate seeing as how you have only 3 beasts in the whole deck... I'd also suggest shifting your curve from peaking at 2 to peaking around 4... You want big beefy creatures that upon hitting the field can be a threat! Cause drawing a Riot Piker on turn 8 when you need something huge is gonna hurt... Some really cheap cards I like in decks like this are: Deus of Calamity , Gruul Ragebeast and Garruk's Horde ... All have great abilities in commander and I recommend dropping some of your low cost creatures like Nyxborn Rollicker , Sedge Scorpion , Riot Piker , etc. for bigger creatures with useful abilities like them... In Commander, I find that the first 3-4 turns should be spent casting ramp cards like Sakura-Tribe Elder , Rampant Growth , Cultivate , or Kodama's Reach or casting mana rocks like Gruul Signet or Darksteel Ingot instead of dropping low cost creatures that only scratch the surface of your opponents' life totals... That way you can explode out of the gate early with your commander and force a control deck to use precious removal and voluntarily take 6 to the face xD... Sorry for writing so much but I'm just trying to help cause I remember how daunting Commander seems at first... My final suggestion is that you play at least some X casting cost spells to really take advantage of the copious amounts of mana Zhur-Taa Ancient can help generate... Savage Twister would be a decent way of wiping out decks with creatures smaller than yours if you do have a meaty board and Clan Defiance to finish off an opponent low on life... There are also X-cost hydras which can come in as massive bombs late game and usually have incredible abilities and have trample... Phew lol hope that helped!... _
First things first: cut your deck down to 60 cards. Some of your cards are better than others and you'll want to draw them more frequently. I'm sure you're never sad to see a Genesis Hydra , but hate when you draw Give / Take .
Second, you're a fast aggro deck that wants to get as much damage as possible. You need to have consistent draws in order to get a full 20 damage in. That means more four-ofs. Slaughterhorn , Ghor-Clan Rampager , Kalonian Tusker , and Burning-Tree Emissary are good starts. Some of these are rotating, so you may have to find other alternatives. Swordwise Centaur and Bassara Tower Archer are good alternatives. They get even better if you have Nykthos, Shrine to Nyx .
To sum up:
That leaves you with three slots open. I'd recommend filling them with one-drops. Firedrinker Satyr , Rakdos Cackler , Experiment One , and Dryad Militant are good options. This way, you can play a threat on turn one, or Elvish Mystic to play a three-drop. That will allow you to get damage in with bloodrush.
You'll also notice I pulled cards out of your sideboard and moved out some removal. You'll use these changes to make a new sideboard. Shock , for example, is a decent enough card, but you'll only want it against weenie decks. Your sideboard should probably look something like:
1x Clan Defiance (general purpose removal spell)3x Magma Spray (vs. decks that rely on graveyards, Voice of Resurgence or weenie decks)1x Phytotitan (vs. decks with a lot of destroy effects)2x Plummet (vs. Mono-Black Devotion and their pesky Desecration Demon s)2x Ranger's Guile (vs. any deck that plays lots of spot removal, like Hero's Downfall or Detention Sphere )2x Shock (vs. aggro/weenie)4x Skullcrack (vs. control with lifegain)
Putting achievements that can't be unlocked here, because of removed cards. For the memories, of course.
DEFY ALL ODDS: Win with Clan Defiance for one. Challenged by MagicalHacker
ROBIN HOOD: Use all four modes of Bow of Nylea and win. Challenged by MagicalHacker
Bad things come in threes: Have three Sedge Scorpion s, three copies of Giant Adephage (token or non-token), and three 5/5 Wurm tokens from Worldspine Wurm on the battlefield at one time. Challenged by erabel
Back to Zendikar: Attack with Soul of Zendikar , a beast Token, and a Forest while you have Nissa, Worldwaker under your control. Challenged by TheRedDude (need to remember this one in case SoZ does find his way back in)
Looks pretty solid, the only thing I question is the Aurelia's Fury , seems like Clan Defiance would do the same thing but better (except for the random times when not casting noncreature spells matters).
I have a question that could help you out a lot in sureing your build up and will help me with a deck I'm working on as well, what cards are really good against you? If you were to sideboard one card in against yourself, what would it be, and why?
I ask because I've been working on a deck that I've really started to build confidence in, but I just got it handed to me by a Naya monsters build. I'm pretty sure he got lucky (I drew three Abrupt Decay's in a row while he had an Archangel out and I never saw a Hero's Downfall or an Ultimate Price), but if it turns out to be just a bad matchup for me, I would like to know what cards I should include in my SB for it. Here's the deck if it helps you answer my question: Kill all the things! -- Rock Midrange Thanks in advance!
@Jaraldoaz Thanks for the hint. Clan Defiance is really good, I was using Savage Twister because most of my friends decks use small creatures, so I could clean their board and still have my creatures. I dont know if mana ramp is really needed, but i will run some tests and see if it gets better.
|Avg. draft pick||2.54|
|Avg. cube pick||3.67|
|Commander / EDH||Legal|