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Clan Defiance

Clan Defiance


Choose one or more — Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.

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Clan Defiance Discussion

Seismic_Raptor on Farmer Ulasht

1 day ago

Possible cuts: Coat of Arms , just as likely to kill you.

Restore , not being abused at all.

Mizzium Mortars , not nearly as good as it's blue counterpart in EDH. It's decent early but late game it's not guaranteed to kill the things you would need it for. Plus you have others.

Genesis Wave . Currently you are running too many spells for me to run this, but the deck could be shifted to utilize it better.

Reincarnation . It's hard to make it work like you want it to without explicitly running a graveyard strategy.

Momentous Fall is a one time effect that you already have the cheaper version of. The life isn't typically that relevant.

Gruul Charm is versatile, but could be replaced with a stronger card. More often than not its relevant mode will be to nuke the skies and there's stronger effects for that.

Where Ancients Tread probably doesn't pull its weight.

Night Soil isn't strong enough without a graveyard theme.

Spontaneous Generation is too conditional for my liking.

Thromok the Insatiable , super cool, but he nukes your board to be good, then dies before he even could swing.

Saber Ants isn't getting pumped or evasive, and isn't pulling it's weight.

Ruric Thar, the Unbowed , isn't on theme, awesome however.

Ivy Lane Denizen , not good enough.

Inferno Titan , not on theme.

Hornet Nest . The deck isn't currently abusing this, adjusted to this could be great.

Possible additions:

If you end up leaning more toward goblins

-Krenko, Mob Boss

More toward Saporlings

Keep your hand stocked- Skullmulcher

Good stuff to be considered:

Angel_Of_Deathx666 on I Hear You Like Noncreature spells

1 week ago

Let me just start by saying "Welcome to EDH!" :D ... First off I'd like to tell you that EDH is a WHOLE other beast to conquer compared to other formats... And while on the topic of "beasts" I must say that Advocate of the Beast is definitely not a good fit for the deck since it's a 2/3 for 3 with an ability that will barely activate seeing as how you have only 3 beasts in the whole deck... I'd also suggest shifting your curve from peaking at 2 to peaking around 4... You want big beefy creatures that upon hitting the field can be a threat! Cause drawing a Riot Piker on turn 8 when you need something huge is gonna hurt... Some really cheap cards I like in decks like this are: Deus of Calamity , Gruul Ragebeast and Garruk's Horde ... All have great abilities in commander and I recommend dropping some of your low cost creatures like Nyxborn Rollicker , Sedge Scorpion , Riot Piker , etc. for bigger creatures with useful abilities like them... In Commander, I find that the first 3-4 turns should be spent casting ramp cards like Sakura-Tribe Elder , Rampant Growth , Cultivate , or Kodama's Reach or casting mana rocks like Gruul Signet or Darksteel Ingot instead of dropping low cost creatures that only scratch the surface of your opponents' life totals... That way you can explode out of the gate early with your commander and force a control deck to use precious removal and voluntarily take 6 to the face xD... Sorry for writing so much but I'm just trying to help cause I remember how daunting Commander seems at first... My final suggestion is that you play at least some X casting cost spells to really take advantage of the copious amounts of mana Zhur-Taa Ancient can help generate... Savage Twister would be a decent way of wiping out decks with creatures smaller than yours if you do have a meaty board and Clan Defiance to finish off an opponent low on life... There are also X-cost hydras which can come in as massive bombs late game and usually have incredible abilities and have trample... Phew lol hope that helped!... _

jchudz on Mnemonic Twinflame Axebane (Infinite Mana)

1 week ago

I'd suggest another wsy to kill your opponent with infinite mana like Clan Defiance or a way to kill them with etb triggers like Purphoros, God of the Forge

sylvannos on Green Red

2 weeks ago

First things first: cut your deck down to 60 cards. Some of your cards are better than others and you'll want to draw them more frequently. I'm sure you're never sad to see a Genesis Hydra , but hate when you draw Give / Take .

Second, you're a fast aggro deck that wants to get as much damage as possible. You need to have consistent draws in order to get a full 20 damage in. That means more four-ofs. Slaughterhorn , Ghor-Clan Rampager , Kalonian Tusker , and Burning-Tree Emissary are good starts. Some of these are rotating, so you may have to find other alternatives. Swordwise Centaur and Bassara Tower Archer are good alternatives. They get even better if you have Nykthos, Shrine to Nyx .

To sum up:

-3x Annihilating Fire
-1x Give / Take
-4x Krenko's Enforcer
-2x Living Totem
-1x Phytotitan
-1x Satyr Grovedancer
-3x Shock
-3x Skullcrack
-18x Cards

+2x Burning-Tree Emissary
+2x Ghor-Clan Rampager
+3x Magma Jet
+2x Slaughterhorn
+9x Cards

That leaves you with three slots open. I'd recommend filling them with one-drops. Firedrinker Satyr , Rakdos Cackler , Experiment One , and Dryad Militant are good options. This way, you can play a threat on turn one, or Elvish Mystic to play a three-drop. That will allow you to get damage in with bloodrush.

For example, if you go turn one Rakdos Cackler , then your opponent plays a scry land, then you attack and play Ghor-Clan Rampager or two Slaughterhorn , they just lost a huge chunk of their life.

You'll also notice I pulled cards out of your sideboard and moved out some removal. You'll use these changes to make a new sideboard. Shock , for example, is a decent enough card, but you'll only want it against weenie decks. Your sideboard should probably look something like:

1x Clan Defiance (general purpose removal spell)
3x Magma Spray (vs. decks that rely on graveyards, Voice of Resurgence or weenie decks)
1x Phytotitan (vs. decks with a lot of destroy effects)
2x Plummet (vs. Mono-Black Devotion and their pesky Desecration Demon s)
2x Ranger's Guile (vs. any deck that plays lots of spot removal, like Hero's Downfall or Detention Sphere )
2x Shock (vs. aggro/weenie)
4x Skullcrack (vs. control with lifegain)

RedFlamer on Hornet Burn

2 weeks ago

Great combos's! I just think it would be better to replace Clan Defiance with Sylvan Caryatid to get Hornet Queen out faster. Other then that it looks great and I loved it when I play tested it. :)

GoldGhost012 on 2014-08-11 update of All Hail ...

3 weeks ago

Putting achievements that can't be unlocked here, because of removed cards. For the memories, of course.

DEFY ALL ODDS: Win with Clan Defiance for one. Challenged by MagicalHacker

SCORPION PIT: Kill a creature with heroic by using Pit Fight with Sedge Scorpion . Challenged by MagicalHacker

ROBIN HOOD: Use all four modes of Bow of Nylea and win. Challenged by MagicalHacker

Oedipus Complex: Kill your own Giant Adephage token with a Sedge Scorpion fight mechanic. Challenged by Jp3ngu1nb0y

Bad things come in threes: Have three Sedge Scorpion s, three copies of Giant Adephage (token or non-token), and three 5/5 Wurm tokens from Worldspine Wurm on the battlefield at one time. Challenged by erabel

Post-rotation: Fade your own Bow of Nylea or Nylea, God of the Hunt into antiquity and win. Challenged by erabel

MORE WURMS!: Pit Fight your own Sedge Scorpion and Worldspine Wurm and win the game. Challenged by Gienah

Back to Zendikar: Attack with Soul of Zendikar , a beast Token, and a Forest while you have Nissa, Worldwaker under your control. Challenged by TheRedDude (need to remember this one in case SoZ does find his way back in)

simoHayha on Green Red Rares

4 weeks ago

Let me know what yall think, up for suggestions. Donno if the Hornet Nest and Clan Defiance are being to cute or not.

corythackston on Naya Monsters FNM 1st M15 Help?

4 weeks ago

Looks pretty solid, the only thing I question is the Aurelia's Fury , seems like Clan Defiance would do the same thing but better (except for the random times when not casting noncreature spells matters).

I have a question that could help you out a lot in sureing your build up and will help me with a deck I'm working on as well, what cards are really good against you? If you were to sideboard one card in against yourself, what would it be, and why?

I ask because I've been working on a deck that I've really started to build confidence in, but I just got it handed to me by a Naya monsters build. I'm pretty sure he got lucky (I drew three Abrupt Decay's in a row while he had an Archangel out and I never saw a Hero's Downfall or an Ultimate Price), but if it turns out to be just a bad matchup for me, I would like to know what cards I should include in my SB for it. Here's the deck if it helps you answer my question: Kill all the things! -- Rock Midrange Thanks in advance! Price

Low Avg High Foil
$0.12 $0.26 $1.3 $1.23
Color(s) R, G
Cost XRG
Converted cost 2
Avg. draft pick 2.54
Avg. cube pick 3.67


Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Gatecrash Rare