Clan Defiance

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2016 Rare
Gatecrash Rare

Combos Browse all

Clan Defiance

Sorcery

Choose one or more —

  • Clan Defiance deals X damage to target creature with flying
  • Clan Defiance deals X damage to target creature without flying
  • Clan Defiance deals X damage to target player.
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Clan Defiance Discussion

zombiewarfare on Omnath, Locus of Ramp

3 days ago

I would run way more ramp. All I really see are Harrow and Kodama's Reach. I would add some combination of:Search for Tomorrow

Nature's Lore

Nissa's Pilgrimage

Cultivate

Skyshroud Claim

Explosive Vegetation

Nissa's Renewal

Rampant Growth

I would run them all, and do in my Omnath build, but I think at least 4 or 5 total ramp spells are needed. Perilous Forays is great as it allows you to sac an elemental to get the bolt effect and then get a new elemental with the Omnath trigger; pure value.For card draw I have found Carnage Altar and Shamanic Revelation great. The efficiency of Skullclamp could e increased with a few sac outlets. Magmaw is an elemental and a useful sac outlet all in one.Last suggestion is Clan Defiance. I am never lacking targets and this is almost always a 3 for one.

Krob86 on Xenagod V.3

1 month ago

Lurking Predators Hoard-Smelter Dragon and Clan Defiance are all great cheap adds that can make for some fun on a budget in a deck like this.

DanteBeleren on Mayael's Beastinarium

1 month ago

Carpet of Flowers seems really out of place. Unless your play group has an abnormal amount of mono blue players, you don't usually wanna use cards that focus on hating on a specific land or color type unless it's interchangable (such as Iona, Shield of Emeria). Instead, try for more ramp that isn't dependent on others OR haste enablers.

I'd recommend the following, but of course take them with a grain of salt since I'm not sure what all you're going for lol:

On the opposite side, I'd recommend removing/swapping the following:

  • Clan Defiance: In your colors you have access to better (and still affordable removal), plus your focus should be Mayael, ramping, and creature abilities.
  • Harmonize: It's not bad, but you don't wanna draw into your creatures.
  • Carpet of Flowers: The original reason stated above.
  • Quicksilver Amulet: Not a bad alternitve, so not a high priority, but again, focus on Mayael and this could be another creature.
  • Arlinn Kord  Flip: She just seems... out of place. If you like her, keep her by all means, just seems off. Maybe Xenagos, the Reveler instead?
  • Wild Ricochet: I like this card, but it's expensive. Reverberate or Fork will typically do what you want for less mana. If you're having a problem with blue players, try Red Elemental Blast

A friend of mine has a super charged Mayael deck (Mayael's Eldrazi Escapades) that I've been playing against for years. I have a high respect for the deck and hope you have fun with yours, budget or not.

Daedalus19876 on Riku, the Clone Commander

1 month ago

Here are some cards that I might immediately cut:

Academy Elite, Aeon Chronicler, Bloodbraid Elf, Bogardan Hellkite, Breaker of Armies, Dragon Mage, Flameblast Dragon, Hamletback Goliath, Hermit of the Natterknolls  Flip, Horizon Chimera, Hypersonic Dragon, Inkwell Leviathan, Jin-Gitaxias, Core Augur, Keranos, God of Storms, Kruphix, God of Horizons, Lorescale Coatl, Magus of the Future, Melek, Izzet Paragon, Memnarch, Mindwrack Liege, Murkfiend Liege, Niv-Mizzet, the Firemind, Nylea, God of the Hunt, Psychosis Crawler, Purphoros, God of the Forge, Quicksilver Gargantuan, Rishkar, Peema Renegade, Scute Mob, Servant of the Conduit, Shipbreaker Kraken, Simic Sky Swallower, Somberwald Stag, Spellbreaker Behemoth, Spellheart Chimera, Surrak Dragonclaw, Talrand, Sky Summoner, Thassa, God of the Sea, Thromok the Insatiable, Tireless Tracker, Verdant Force, Vexing Shusher, Wall of Blossoms, Whisperwood Elemental, Wistful Selkie, Xenagos, God of Revels, Clan Defiance, Crater's Claws, Devastation Tide, Minds Aglow, Mizzix's Mastery, Reforge the Soul, Release the Gremlins, Seismic Stomp, Shamanic Revelation, Sylvan Scrying, Traverse the Ulvenwald, Unexpected Results, Urban Evolution, Volcanic Vision, Wheel of Fate, Arcane Denial, Clip Wings, Counterflux, Counterspell, Cyclonic Rift, Desertion, Disallow, Disdainful Stroke, Evacuation, Heroic Intervention, Insidious Will, Krosan Grip, Naturalize, Negate, Plasm Capture, Sulfurous Blast, Trap Essence, Turn Aside, Unsubstantiate, Visions of Beyond, Void Shatter, Voidslime, and TBH there are simply too many things to cut to list them all because my fingers are getting tired. I'd cut most of your planeswalkers, most of your non-ramp artifacts, and most of your enchantments.

My primary piece of advice here is that 1) You really should choose to prioritize abusing creatures OR spells, not both, because there are simply too few slots, and 2) you want your spells/creatures to do things in multiples. You don't need too much draw here because your mana is tied up doubling splashy spells, but you need a heck of a lot of mana ramp to keep up.

I don't mean to sound curt, sorry :( Hope this was at least a bit helpful! I agree with Lilbrudder that it's simply too many cards to reasonably cut down, and that you should take a little time and find a focus for the deck.

waffledevouror on LURMAGOYFS

2 months ago

This deck, as you may have noticed, has 146 (correct me if I'm wrong) cards in it. This can lead to very inconsistent draws, and subsequent game losses. Here are some suggestions for cards you should cut: Mask of Avacyn, The Chain Veil, and Detritivore because it's too slow and the payoff minimal. There are also a lot of cards that are good but don't have much synergy, such as Gaea's Anthem, Clan Defiance, Animist's Awakening, Elspeth, Sun's Champion, Leyline of Anticipation, Aurelia, the Warleader, and Awakening Zone. Also as a tip, most people don't like mass land destruction, so you could cut down on that.

Hidran on EDH - X Gon' Give It To Ya (Rosheen)

3 months ago

Very solid Rosheen build +1. Needs more X though. A few suggestions I have are Windstorm, Corrosive Gale, Squall Line, Fall of the Titans and Clan Defiance

Grandmasterdel on Rage Tendencies

3 months ago

Thanks HideyoshiYaoi!

Tempt with Vengeance makes me salivate and Clan Defiance is definetly on my list!

FlabbyGabby on Rage Tendencies

3 months ago

Cool deck. I instantly thought of elemental making Chandra and saw her there :P

Tempt with Vengeance sounds like a good addition. As does Tempt with Discovery. What about Ball Lightning and/or Groundbreaker?

Clan Defiance seems better than Crater's Claws too.

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