Clan Defiance

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Rare
Gatecrash Rare

Combos Browse all

Clan Defiance

Sorcery

Choose one or more —

  • Clan Defiance deals X damage to target creature with flying
  • Clan Defiance deals X damage to target creature without flying
  • Clan Defiance deals X damage to target player.
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Clan Defiance Discussion

HarrisonHarry on no attacky

1 week ago

I think you should drop all colors except for green and red, stuff in all the mana producers you can (Overgrown Battlement/ Axebane Guardian) and all the defenders that draw you cards (Carven Caryatid/Wall of Blossoms). Now that you've got the ramp and card draw to find your win cons, win the game using Vent Sentinel, Colossus of Akros, and most importantly Banefire/Clan Defiance/Fireball

CaptSillva on Ulrich's Wild Hunt

2 weeks ago

You should strongly consider Ruric Thar, the Unbowed for this deck. On top of being a card that is both strong on the offence and defense, he makes it difficult for your opponent's to play removal and multiple spells in a turn.

Other cards you could consider are Clan Defiance, Hull Breach, Domri Rade, and Decimate.

Jenicopolis on Werewolves :)

1 month ago

Thanks for the input zephramtripp!

If anything, I'd take out Tower Defense, Gruul Charm and Clan Defiance. Kruin Outlaw  Flip and Howlpack Resurgence would be great there, that's true.

zephramtripp on Werewolves :)

1 month ago

If you are building Werewolf tribal, would it not be worthwhile to move up to the full four for each of your Anthems mainboard, i.e., Full Moon's Rise, Howlpack Resurgence, and Kruin Outlaw  Flip for the menace effect, probably removing one-ofs and two-ofs like Gruul Charm, Tower Defense, Briarpack Alpha, Mage Slayer, and Clan Defiance?

Other tribal options include Adaptive Automaton and Metallic Mimic for another lord effect.

But if you feel the deck works for you, than that's cool too.

Snydog17 on Rosheen Cloud Hydras

1 month ago

Rosheen's Brood is my list for this type of deck.

Looks nice! Cloudstone is a pretty janky thing, and that's a pretty creative way to use it.

A couple spells you might use are: Clan Defiance, Banefire, Release the Gremlins, and Red Sun's Zenith.

I personally run Hardened Scales, Urza's Incubator, and Ventifact Bottle to get some bigger creatures and store mana.

zombiewarfare on Omnath, Locus of Ramp

2 months ago

I would run way more ramp. All I really see are Harrow and Kodama's Reach. I would add some combination of:Search for Tomorrow

Nature's Lore

Nissa's Pilgrimage

Cultivate

Skyshroud Claim

Explosive Vegetation

Nissa's Renewal

Rampant Growth

I would run them all, and do in my Omnath build, but I think at least 4 or 5 total ramp spells are needed. Perilous Forays is great as it allows you to sac an elemental to get the bolt effect and then get a new elemental with the Omnath trigger; pure value.For card draw I have found Carnage Altar and Shamanic Revelation great. The efficiency of Skullclamp could e increased with a few sac outlets. Magmaw is an elemental and a useful sac outlet all in one.Last suggestion is Clan Defiance. I am never lacking targets and this is almost always a 3 for one.

Krob86 on Xenagod V.3

3 months ago

Lurking Predators Hoard-Smelter Dragon and Clan Defiance are all great cheap adds that can make for some fun on a budget in a deck like this.

DanteBeleren on Mayael's Beastinarium

3 months ago

Carpet of Flowers seems really out of place. Unless your play group has an abnormal amount of mono blue players, you don't usually wanna use cards that focus on hating on a specific land or color type unless it's interchangable (such as Iona, Shield of Emeria). Instead, try for more ramp that isn't dependent on others OR haste enablers.

I'd recommend the following, but of course take them with a grain of salt since I'm not sure what all you're going for lol:

On the opposite side, I'd recommend removing/swapping the following:

  • Clan Defiance: In your colors you have access to better (and still affordable removal), plus your focus should be Mayael, ramping, and creature abilities.
  • Harmonize: It's not bad, but you don't wanna draw into your creatures.
  • Carpet of Flowers: The original reason stated above.
  • Quicksilver Amulet: Not a bad alternitve, so not a high priority, but again, focus on Mayael and this could be another creature.
  • Arlinn Kord  Flip: She just seems... out of place. If you like her, keep her by all means, just seems off. Maybe Xenagos, the Reveler instead?
  • Wild Ricochet: I like this card, but it's expensive. Reverberate or Fork will typically do what you want for less mana. If you're having a problem with blue players, try Red Elemental Blast

A friend of mine has a super charged Mayael deck (Mayael's Eldrazi Escapades) that I've been playing against for years. I have a high respect for the deck and hope you have fun with yours, budget or not.

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