|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
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Choose one or more —
- Clan Defiance deals X damage to target creature with flying
- Clan Defiance deals X damage to target creature without flying
- Clan Defiance deals X damage to target player.
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|Want (7)||ItaPuma , Snydog17 , snowmaster55555atgmaildotcom , MrSage , KhorneFlakes15 , kovellen , Talonisnthavingit|
Clan Defiance Discussion
6 days ago
Hydras are gonna need trample so that they aren't chump blocked. Nylea, God of the Hunt and Brawn are good for that. I also have a Savageborn Hydra and Apocalypse Hydra for you. Hydra Omnivore Is probably a must. We should look into things that interact well with counters. Doubling Season Is the high end of this. Rosheen Meanderer Or Xenagos, God of Revels would probably be a better commander so you can have access to red. That will give you access to things like Mina and Denn, Wildborn and Clan Defiance as well as Neheb, the Eternal and Decimate and Signal the Clans. Hindervines and Archetype of Endurance can help protect your creatures. The only other thing I would really change is to give yourself ways to deal with fliers! I have a lot of those cards. Looks good man! I'm excited for it to be done.
4 weeks ago
Bonds of Mortality, Grow from the Ashes, Azusa, Lost but Seeking, Doubling Cube, Mana Reflection, Soul's Majesty, Summoner's Pact,Greater Good, Shaman of Forgotten Ways,Utopia Sprawl, Sakura-Tribe Elder, Xenagos, God of Revels, Temur Battle Rage, Rampant Growth, Seething Song, and The Immortal Sun
Also if you want to keep earthquake, consider Clan Defiance
1 month ago
1 month ago
Manamorphose isnt really ramp so I wouldnt run it. Those are good cards to add, but I probably wouldnt cut Clan Defiance or a couple of the other good creatures you listed. Theres worse creatures in your pool like Rust Scarab.
Ruric Thar, the Unbowed might be better for you here if youre looking to whip out damage. Cheaper too. But theres even cheaper dudes in gruul, plus the new Radha is good. You should go to gatherer and find one that fits what you wanna do best, and try and keep your creatures that synergize well.
1 month ago
TheGeneralAdvisor , if I cut Rapacious One, Sin Prodder, Cudgel Troll, Flamespeaker's Will, Clan Defiance, Soul's Fire, Fire Servant, and Nessian Game Warden and considered adding Gruul Signet, Rampant Growth, Birds of Paradise, and Kodama's Reach, along with filling in more lands, do you think that would fix the mana problem, considering Ive already got 3 mana dorks. Maybe also adding in Manamorphose somewhere?
4 months ago
Why not have Clan Defiance? If you conspire(it is both red and green), it you get to hit up to 4 creatures and 2 players and it is under a dollar?
4 months ago
Before I say anything else, take the Blunt the Assaults out of there. Fog-like effects are only necessary in decks based around it and Isochron Scepter. If you're in a position in which you need a spell like that, I'd recommend Arachnogenesis. I would suggest cutting the "one-ofs" for the sake of consistency, though I'm not too sure about your budget. Eternal Witness instead of Greenwarden of Marusa, though I like the warden, up to you. I'd take out Magma Phoenix and Purphoros, God of the Forge. Blasphemous Act kills all your shit, Savage Twister might work better in here. Signal the Clans or Worldly Tutor for getting stuff.
Night Soil isn't necessary. If you want something to get rid of graveyards, go with Relic of Progenitus or Grafdigger's Cage. I wouldn't recommend having Primal Surge in here since you have 18 non-permanent spells, but if it works... I'd also advise more ramp; instead of stuff that enchants your lands to get more mana, get more lands. Stuff like Kadoma's Reach, Cultivate, Rampant Growth. Maybe Temple of the False God or Sol Ring (not Modern legal). Draw spells like Explore or Life's Legacy. Sorry for the disorganization, good luck and shit
4 months ago
Great deck; I love this :) I'm using Rosheen too (still have to post my deck on TO), and I've found the following cards extremely useful:
- Nykthos, Shrine to Nyx; might be worth it, considering the amount of permanents you are using.
- Somberwald Sage; can only be used for your creatures, but still very powerful.
- Selvala, Heart of the Wilds; I know your deck is supposed to be budget, but daaaaamn ...
- Savage Ventmaw; for a nice extra boost of mana that can be used in your post-combat main phase.
- Mana Flare; I use this card strictly as a finisher, so that my opponents will not be able to take advantage of it. But sometimes, it can be fun to use it earlier. Depends on your playgroup, I guess.
- Clan Defiance; very versatile spell in a deck like this.
- Red Sun's Zenith; a fireball that disappears back into your library, instead of in your graveyard.
- Pyromancer's Goggles; bit of ramp that allows you to copy stuff too.
I hope any of this helps. If you have time, I'd appreciate feedback from you on one of my decks. Thanks.