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Haven't even thought about that one mate, thanks :D What do you think i should get rid of? personally i think i should remove the Clan Defiance , but not sure if that's the right way to go..
I'm building anew commander deck now that my old one has gotten a little stale, and I'm choosing Kresh the Bloodbraided as my comander this time around. I've bought a few cards and I'm just looking for some cheap cards with good synergies
(When I say cheap I mean price-wise and not CMC, just to avoid confusion)
Cards I Bought Include:
Game 1: You didn't get any basic lands and your hand was empty by turn 4. You made some nice topdecks, but I had the removal and 2 Shrieking Affliction to keep you from winning.
Game 2: I kept a 1-land hand with five one-mana spells. I tore your hand apart, landing a second land third turn. But I couldn't keep those darned Rattleclaw Mystic s from taking me out. No Annex - land = Loss.
Game 3: You had to mulligan down to five (one five-land hand, then a no-lander, then a three-out-of-fiver). I was in control the whole time with an early The Rack , a Funeral Charm for your Mystic, a Norn's Annex , and a very painful Dismember for your Savage Knuckleblade .
So, it definitely has potential, but it's not quite there. What I would do to change it depends on if you want it to be a midrange strategy (creature-focused, with a good curve) or agro-control. Either way, I'd do this:
+4 Temur Charm : It does everything you want it to do. It's removal, unblockable, and can even be a Mana Leak . +1 Lightning Bolt , because it's awesome. Simic Charm has good potential here, too, especially if you want to go aggro-control.
More 5- and 6-drops are good for a midrange strategy, and mounstrous creatures help, too.
Finally, that manabase needs some help. You can trim lots of those refuges to add basics. You also need more lands (at least 23, probably 24), and I would add something like Rampant Growth to help dig for lands in the right color.
Please, lookoutimscary, try to be a bit less abrasive and a bit more constructive when commenting. It's better for the community and for the players as a whole.
chogosuu: Are you limited by budget and/or new to modern? I'm not big on Modern myself, but I know many of these cards are considered non-playable in such a quick format.
I like it. What about Clan Defiance ? I love that card, since it gets rid of multiple threads.
Maelstrom Wanderer is a most definite yes for this deck. Especially if it can't be countered, and has flash. Guided Passage is perfect. Also, Intet, the Dreamer , Apocalypse Hydra , Clan Defiance , Decimate , Domri Rade , Firespout , Manamorphose , et cetera, et cetera.
|0.05 TIX||0.25 TIX|
|Avg. draft pick||1.31|
|Avg. cube pick||3.96|
|Commander / EDH||Legal|