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Choose one or more — Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.
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Again, if you saw my comment on your Sigiled Starfish deck, legendaries do not fit with the themeI think that Worldspine Wurm would be a much better replacement because it gets all your Mizzium Mortars and Clan Defiance 's back, and it spawns three more chumps for your opponent to fight.
Thanks electromancer, But I'd rather use Skarrg Goliath 's Bloodrush for 7CMC and to get +9/+9 trample at instant speed (also cant be countered, since its an ability) than Clan Defiance with 5 dmg.. but noted :)
Wholly molly, I just play tested and this deck is just ridiculous if your opponent doesn't kill your ramp creatures. I'd definitely consider having Clan Defiance over Skarrg Goliath since I would've smashed my opponents face with 15 damage on turn 5 if I had one.
Verdant Haven is too expensive in my opinion. By turn three, I want to have played a Demolish or Bramblecrush . I'm thinking I might put some Clan Defiance in the sideboard. Burning-Tree Emissary is in here to add devotion, and it's basically a free 2/2.
You should probably get a better mana ramp combo. My old one was + . How this works is that you use Voyaging Satyr to untap the land that is Enchanted with Verdant Haven this would produce 4 mana with one land and one Satyr 6 mana with 2 on the land and so on. This amount greatly increases per Voyaging Satyr you have. Also drop the Elvish Mystic and your good to go with your huge drops. Also I'd suggest some removal like Clan Defiance . In addition I don't see the reason you need Burning-Tree Emissary because it just wastes a card instead try to replace them with more Oracle of Bones and Zhur-Taa Druid .
Thanks for the +1 dragonrider555!! Thanks for the recommend on Clan Defiance
playstationpirate. I played several hands last night with the deck and if Xenagos, The Reveler
was on the battlefield then I had more ramp than actual lands, if he wasn't on the battlefield then I only had ramp from the Zhur-Taa Druid
, and only if it was on the battlefield. So it really just depends on how things are going. I played as many rounds with Xenagos as I did without him. I will keep Clan Defiance
in mind though for sure! I also like having Impetuous Sunchaser
, it has proved useful in the games I have played thus far in that since it always attacks, and flys, it was always dealing damage (1 damage is more than no damage, right?) and my opponent was not willing to waste a burn spell on it. It is my thought that it is enough of a small annoyance that it will be ignored and constantly ding the life score or the opponent WILL use a burn spell on it thus leaving them with one less burn to use on a more important creature. I guess its sort of a diversion tactic.
In my opinion you should drop the Ground Assault and replace it with Clan Defiance but if you are going to do this you need a little more mana ramp so i'd suggest using Karametra's Acolyte instead of Zhur-Taa Druid , also i would suggest dropping the Impetuous Sunchaser because it's little damage plus it basically can't block. If you decide to keep Ground Assault then add Courser of Kruphix for the additional lands it provides you with so that Ground Assault can deal more damage
|Avg. draft pick||2.54|
|Avg. cube pick||3.67|
|Commander / EDH||Legal|