|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
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- Clan Defiance deals X damage to target creature with flying
- Clan Defiance deals X damage to target creature without flying
- Clan Defiance deals X damage to target player.
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Clan Defiance Discussion
5 days ago
Why not have Clan Defiance? If you conspire(it is both red and green), it you get to hit up to 4 creatures and 2 players and it is under a dollar?
2 weeks ago
Before I say anything else, take the Blunt the Assaults out of there. Fog-like effects are only necessary in decks based around it and Isochron Scepter. If you're in a position in which you need a spell like that, I'd recommend Arachnogenesis. I would suggest cutting the "one-ofs" for the sake of consistency, though I'm not too sure about your budget. Eternal Witness instead of Greenwarden of Marusa, though I like the warden, up to you. I'd take out Magma Phoenix and Purphoros, God of the Forge. Blasphemous Act kills all your shit, Savage Twister might work better in here. Signal the Clans or Worldly Tutor for getting stuff.
Night Soil isn't necessary. If you want something to get rid of graveyards, go with Relic of Progenitus or Grafdigger's Cage. I wouldn't recommend having Primal Surge in here since you have 18 non-permanent spells, but if it works... I'd also advise more ramp; instead of stuff that enchants your lands to get more mana, get more lands. Stuff like Kadoma's Reach, Cultivate, Rampant Growth. Maybe Temple of the False God or Sol Ring (not Modern legal). Draw spells like Explore or Life's Legacy. Sorry for the disorganization, good luck and shit
2 weeks ago
Great deck; I love this :) I'm using Rosheen too (still have to post my deck on TO), and I've found the following cards extremely useful:
- Nykthos, Shrine to Nyx; might be worth it, considering the amount of permanents you are using.
- Somberwald Sage; can only be used for your creatures, but still very powerful.
- Selvala, Heart of the Wilds; I know your deck is supposed to be budget, but daaaaamn ...
- Savage Ventmaw; for a nice extra boost of mana that can be used in your post-combat main phase.
- Mana Flare; I use this card strictly as a finisher, so that my opponents will not be able to take advantage of it. But sometimes, it can be fun to use it earlier. Depends on your playgroup, I guess.
- Clan Defiance; very versatile spell in a deck like this.
- Red Sun's Zenith; a fireball that disappears back into your library, instead of in your graveyard.
- Pyromancer's Goggles; bit of ramp that allows you to copy stuff too.
I hope any of this helps. If you have time, I'd appreciate feedback from you on one of my decks. Thanks.
3 weeks ago
Ramp is a good choice. Landfall is always a good choice.
Finishers - You will need some big stompy finishers, the coup de grace of any ramp deck. 3 Omnath, Locus of Rage - as it is so good and on theme, 3 Primeval Titan as it works great with Wolf Run, fetching it as it enters the battlefield, 2 Rubblehulk for another cheap yet massive dude that has alternative uses, 2 Clan Defiance for killing a dude or two, as well as the opponent. 26 cards to go.
Ramp - the name of the game is getting more than 1 land into play per turn. 4 Arbor Elf and 4 Utopia Sprawl combine to make an obscene amount of mana. 4 Lotus Cobra (budget with 4 Rampant Growth) and 4 Khalni Heart Expedition are on theme and great! 10 to go.
Protection - we need to survive until the later turns where we are stronger. 4 Courser of Kruphix will let s play lands more often, while also protecting our life. 4 Searing Blaze and 2 Flame Slash can get rid us of pesky dudes.
The deck runs a bit expensive, but if you skimp on cobras for now, you will be good to go in terms of cheapness.
1 month ago
If you want to further pursue the avenue; I have a few more ideas.
Verdeloth the Ancient
Bonfire of the Damned
Stream of Life
There's plenty more, but a lot of the one-shot burn spells are just that, one-shot, and don't keep hurting your opponent's turn after turn. Obviously that's a lot of suggestions so choose what's fun for you. This isn't a highly used archetype so a lot of the cards are pretty cheap :)
Cards like Decree of Annihilation scare me as they slow down the game, but one of your opponents could use something like Sensei's Divining Top to get ahead quicker. I know, I've done that to an opponent before after they played Apocalypse.
Genesis Wave drops all of your x-costing creatures onto the 'field as 0/0s and they die. So if you do add a ton of hydras etc I'd suggest removing it. Citanul Flute is epic in here since the converted cost of say, Savageborn Hydra, is only 2.
Anywho, have fun! +1 from me! Pease take a minute to check out some of my decks and +1 them! Cheers
2 months ago
I actually really like r/g edh, it's actually pretty fun. You should consider the original omnath Omnath, Locus of Mana. Also loving the mana fetch, you could speed it up with Courser of Kruphix. And for tokens of run Doubling Season and Parallel Lives. Additionally you could consider Burning-Tree Shaman, Mina and Denn, Wildborn, Oracle of Mul Daya, Rampaging Baloths, Atarka's Command, Gruul Charm, Signal the Clans, Clan Defiance, Ground Assault, Exploding Borders, Fires of Yavimaya, Xenagos, God of Revels. The list goes on. I might suggest you take a look at the gatherer, it has every card ever printed and an intelligent means to search for them
4 months ago
A couple of things:
If you wish to create another line when typing up individual cards, press the space bar 3 times then move the new item to the next line.
If you wish to display a card put the card name in both brackets: [ ].
Now as for your deck, I think the changes made so far work. I'd try to get your Elvish Mystic count to 4, but that's just me.
With my suggestions:
2.) got it.
4.) Charging Monstrosaur: I guess for the deck you are running he works.
5.) Mortal's Resolve: understood.
6.) Flinthoof Boar: like Kird Ape you gain a benefit from simply having a mountain and a forest in your deck. the P/T boost is easy to obtain for the low cost that they are. Additionally, they don't hurt your wallet. As for Experiment One and Dryad Militant, if you are going for a more aggressive approach, then they can work, but like saber4734 said, you want to have one main focus and maybe smaller side thoughts in your deck.
7.) Wasteland Viper: its cute, but as a 1/2 with deathtouch, it mostly just sits there waiting to die without ways to pump it up.
8.) Other thoughts:
- Skullcrack -> better, if you are going more of the burn route than the creature heavy deck.
- Burn Away, Clan Defiance, Homing Lightning -> All these spells cost too much for the subpar delivery they give you.
Hope this helps!
4 months ago
I like the idea of flashing in Wolfir Avenger plus the ability to regenerate him. Skullcrack over Clan Defiance simply because it's an instant. Burn Away is too high CMC for what it does. Homing Lightning can be a dud so I'd say no as well. No sense in spending 4 mana to burn 1 creature.