Clan Defiance

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
Gatecrash Rare

Combos Browse all

Clan Defiance

Sorcery

Choose one or more —

  • Clan Defiance deals X damage to target creature with flying
  • Clan Defiance deals X damage to target creature without flying
  • Clan Defiance deals X damage to target player.
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Clan Defiance Discussion

Grandmasterdel on Rage Tendencies

6 days ago

Thanks HideyoshiYaoi!

Tempt with Vengeance makes me salivate and Clan Defiance is definetly on my list!

HideyoshiYaoi on Rage Tendencies

6 days ago

Cool deck. I instantly thought of elemental making Chandra and saw her there :P

Tempt with Vengeance sounds like a good addition. As does Tempt with Discovery. What about Ball Lightning and/or Groundbreaker?

Clan Defiance seems better than Crater's Claws too.

Austin_Smith_of_Cards on Magic of the Wilds

1 week ago

I'm pretty sure there's an easy way to break Paradox Engine in this kind of deck. Now your Gobbos will untap after every spell you play, which means you can use the same two creatures to copy each of your spells.

Harmonize and Cathartic Reunion both provide massive amounts of card advantage through conspire, refilling your hand so you can dump a ton more spells on your opponents.

Howl of the Horde potentially allows you to copy a single spell four times over. If that's going towards a direct damage X spell, this usually spells game over.

Regrowth is the best recursion tool your deck has access to; it effectively trades itself for two cards in your graveyard.

Kodama's Reach and Cultivate should be included for massive mana fixing and ramp.

Beast Within is your removal spell to take care of anything. Hard removal that can get rid of lands, planeswalkers, artifacts, enchantments, and creatures all in one card should be respected.

Shamanic Revelation refuels your hand and buffers up your life total a bit.

Purphoros, God of the Forge is essential to any red token strategy. Hard to remove, and directly attacks ALL your opponents.

Second Harvest has the potential to triple the number of tokens on your board.

Hull Breach blows up every single mana rock and pillow fort enchantment standing in your way to victory.

Treacherous Terrain finishes games. Not much else to say here; the basic landcycling versatility can be useful as well.

Clan Defiance can remove up to two creatures and still have enough energy to give your opponent a nice beating to the face. Copying it a second time opens a world of options.

Boundless Realms will ensure you will have all the mana you will ever need to play on your X spells.

Great decklist! Always love commander decks built around a theme.

TastyPawns on Vial Smasher Thrasios Tempo / Burn / Ramp

1 week ago

That's an interesting idea, An artifact deck would work well with improvise, affinity & Vial Smasher, Paradox engine could make for some very interesting turns as well

This list is more focused on delve and x costed spells like Clan Defiance and Rakdos's Return, the artifact route may be better however. This isn't a hyper competitive list, but is more tuned for the power level of the decks in our play group.

Blasphemous Act Should probably definitely be included in this list over Street Spasm.

aeonstoremyliver on What cards are the coolest ...

3 weeks ago

Hey folks! So my playgroup is doing something super fun by taking commanders from the Guilds of Ravnica, either from the original or return blocks. That being said, I've decided to build Ulasht, the Hate Seed. I'm definitely going to include some token shenanigans, but, I'd really like to include some spicy, Gruul flavor. Decimate? Clan Defiance?

So what cards SCREAM the ethos of Gruul? Help a brother out and suggest away!

shadow63 on I'm going to build a wall

4 weeks ago

Splash red for Fireball or Clan Defiance

Austin_Smith_of_Cards on Ulrich Goodstuffs

1 month ago

Garruk's Horde is pretty great; since your decklist is so creature-heavy, you can just chain lots of valuable cards off the top of your deck. It's also a powerful 7/7 trampler, which is nice.

Apocalypse Hydra gives you a place to sink your gigantic mana pool, and then you can use it to wipe out swaths of token armies.

Genesis Hydra is another gigantic X creature that also gives you extra value.

Mina and Denn, Wildborn gives you the additional ramp you need in Gruul colors, and giving a big creature trample can be useful.

Signal the Clans is a superb Gruul EDH card; can't decide which of three epic creatures you want to tutor for? It doesn't matter!

Rubblehulk is an incredibly powerful pump tool that also doesn't count as a spell, so you can flip Ulrich at the end of the turn.

Atarka, World Render and Dragonlord Atarka are two gigantic Dragons that have the ability to fly, which is rare in Gruul colors.

Clan Defiance is removal and direct damage rolled into a single spell; very powerful, shouldn't be overlooked.

Gruul Ragebeast is one of the best repeatable removal options you have in your colors.

Mage Slayer is a powerful equipment you can put on any gigantic creature for double direct value when attacking.

In general, any creatures with the bloodrush ability from Gatecrash and Dragon's Maze have great synergy with flipping your Commander; activated abilities don't cast as spells, but you're still getting pump and value.

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