Choose one or more —
- Clan Defiance deals X damage to target creature with flying
- Clan Defiance deals X damage to target creature without flying
- Clan Defiance deals X damage to target player.
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Clan Defiance Discussion
3 days ago
I would run them all, and do in my Omnath build, but I think at least 4 or 5 total ramp spells are needed. Perilous Forays is great as it allows you to sac an elemental to get the bolt effect and then get a new elemental with the Omnath trigger; pure value.For card draw I have found Carnage Altar and Shamanic Revelation great. The efficiency of Skullclamp could e increased with a few sac outlets. Magmaw is an elemental and a useful sac outlet all in one.Last suggestion is Clan Defiance. I am never lacking targets and this is almost always a 3 for one.
1 month ago
1 month ago
Carpet of Flowers seems really out of place. Unless your play group has an abnormal amount of mono blue players, you don't usually wanna use cards that focus on hating on a specific land or color type unless it's interchangable (such as Iona, Shield of Emeria). Instead, try for more ramp that isn't dependent on others OR haste enablers.
I'd recommend the following, but of course take them with a grain of salt since I'm not sure what all you're going for lol:
- Garruk Wildspeaker
- Mirari's Wake (if in budget)
- Chromatic Lantern
- Fellwar Stone (in a 3 color deck, it will always get you some color and for 2)
- Kodama's Reach
- Selvala's Stampede (Good back up if you can't resolve Mayael)
- Not of This World (bit of a niche card, but most of your cards cost 7+)
On the opposite side, I'd recommend removing/swapping the following:
- Clan Defiance: In your colors you have access to better (and still affordable removal), plus your focus should be Mayael, ramping, and creature abilities.
- Harmonize: It's not bad, but you don't wanna draw into your creatures.
- Carpet of Flowers: The original reason stated above.
- Quicksilver Amulet: Not a bad alternitve, so not a high priority, but again, focus on Mayael and this could be another creature.
- Arlinn Kord Flip: She just seems... out of place. If you like her, keep her by all means, just seems off. Maybe Xenagos, the Reveler instead?
- Wild Ricochet: I like this card, but it's expensive. Reverberate or Fork will typically do what you want for less mana. If you're having a problem with blue players, try Red Elemental Blast
A friend of mine has a super charged Mayael deck (Mayael's Eldrazi Escapades) that I've been playing against for years. I have a high respect for the deck and hope you have fun with yours, budget or not.
1 month ago
Here are some cards that I might immediately cut:
Academy Elite, Aeon Chronicler, Bloodbraid Elf, Bogardan Hellkite, Breaker of Armies, Dragon Mage, Flameblast Dragon, Hamletback Goliath, Hermit of the Natterknolls Flip, Horizon Chimera, Hypersonic Dragon, Inkwell Leviathan, Jin-Gitaxias, Core Augur, Keranos, God of Storms, Kruphix, God of Horizons, Lorescale Coatl, Magus of the Future, Melek, Izzet Paragon, Memnarch, Mindwrack Liege, Murkfiend Liege, Niv-Mizzet, the Firemind, Nylea, God of the Hunt, Psychosis Crawler, Purphoros, God of the Forge, Quicksilver Gargantuan, Rishkar, Peema Renegade, Scute Mob, Servant of the Conduit, Shipbreaker Kraken, Simic Sky Swallower, Somberwald Stag, Spellbreaker Behemoth, Spellheart Chimera, Surrak Dragonclaw, Talrand, Sky Summoner, Thassa, God of the Sea, Thromok the Insatiable, Tireless Tracker, Verdant Force, Vexing Shusher, Wall of Blossoms, Whisperwood Elemental, Wistful Selkie, Xenagos, God of Revels, Clan Defiance, Crater's Claws, Devastation Tide, Minds Aglow, Mizzix's Mastery, Reforge the Soul, Release the Gremlins, Seismic Stomp, Shamanic Revelation, Sylvan Scrying, Traverse the Ulvenwald, Unexpected Results, Urban Evolution, Volcanic Vision, Wheel of Fate, Arcane Denial, Clip Wings, Counterflux, Counterspell, Cyclonic Rift, Desertion, Disallow, Disdainful Stroke, Evacuation, Heroic Intervention, Insidious Will, Krosan Grip, Naturalize, Negate, Plasm Capture, Sulfurous Blast, Trap Essence, Turn Aside, Unsubstantiate, Visions of Beyond, Void Shatter, Voidslime, and TBH there are simply too many things to cut to list them all because my fingers are getting tired. I'd cut most of your planeswalkers, most of your non-ramp artifacts, and most of your enchantments.
My primary piece of advice here is that 1) You really should choose to prioritize abusing creatures OR spells, not both, because there are simply too few slots, and 2) you want your spells/creatures to do things in multiples. You don't need too much draw here because your mana is tied up doubling splashy spells, but you need a heck of a lot of mana ramp to keep up.
I don't mean to sound curt, sorry :( Hope this was at least a bit helpful! I agree with Lilbrudder that it's simply too many cards to reasonably cut down, and that you should take a little time and find a focus for the deck.
2 months ago
This deck, as you may have noticed, has 146 (correct me if I'm wrong) cards in it. This can lead to very inconsistent draws, and subsequent game losses. Here are some suggestions for cards you should cut: Mask of Avacyn, The Chain Veil, and Detritivore because it's too slow and the payoff minimal. There are also a lot of cards that are good but don't have much synergy, such as Gaea's Anthem, Clan Defiance, Animist's Awakening, Elspeth, Sun's Champion, Leyline of Anticipation, Aurelia, the Warleader, and Awakening Zone. Also as a tip, most people don't like mass land destruction, so you could cut down on that.
3 months ago
3 months ago
3 months ago
Cool deck. I instantly thought of elemental making Chandra and saw her there :P