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Choose one or more — Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.
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Thanks for the suggestions Frayace & fijord!!! I was running mind grind for cases with life-gain decks, but I think Clan Defiance may indeed be a better main-board option. Kalonian Hydra is nice, but I like the concept of being able to instantly double, quadruple, etc the power of... Heroes' Bane for a GG. As for Prime Speaker Zegana ...well, I don't think she fits as well as boost-able (that's a word now) creature like the aforementioned Heroes' Bane , Savageborn Hydra , or even Hydra Broodmaster .
I'm gonna have a bad brew built for my article on PureMTGO this week that I plan on piloting for a few weeks. It basically uses Kruphix, God of Horizons and other mana accelerants to hit a huge Clan Defiance
Just in case you're unaware, Kiora's Follower can untap lands, so it's a 2/2 dork that fixes your mana. Whilst Blast of Genius and Worldspine Wurm are very fun, I honestly don't think that they're necessary. I second Urban Evolution , as it lets you ramp whilst replenishing your hand. I also think Primeval Bounty makes all of your dorks and lands into helpful resources in the late-game. This deck lacks consistency also. You have lots of 1-ofs and 2-ofs. Stick to the best cards and run 3 or 4 of them. That way you'll draw them more often. For example. I'd remove the singleton Bramblecrush , as, while it's nice is some situations, you'll never draw it only using one. Instead, add in another Courser of Kruphix , as it will allow you to dig deeper into your deck and survive into the long-game. Arbiter of the Ideal is good, but it just gets outclassed by other cards at similar mana costs. Polukranos, World Eater is about as good as it, and costs 2 less mana. Cinder Elemental costs 4 to play, then requires XR tap to do something much worse than Clan Defiance , or Mistcutter Hydra . Plasm Capture is probably more helpful in this deck than Dissolve also, being a mana-ramper and also a hard counter. If you can get them, Steam Vents , Stomping Ground and more Breeding Pool s would also help a lot. I think you just need to find out which cards are working really well, and then add more copies of them, and remove the cards which are almost wasting space.
Again, if you saw my comment on your Sigiled Starfish deck, legendaries do not fit with the themeI think that Worldspine Wurm would be a much better replacement because it gets all your Mizzium Mortars and Clan Defiance 's back, and it spawns three more chumps for your opponent to fight.
Thanks electromancer, But I'd rather use Skarrg Goliath 's Bloodrush for 7CMC and to get +9/+9 trample at instant speed (also cant be countered, since its an ability) than Clan Defiance with 5 dmg.. but noted :)
Wholly molly, I just play tested and this deck is just ridiculous if your opponent doesn't kill your ramp creatures. I'd definitely consider having Clan Defiance over Skarrg Goliath since I would've smashed my opponents face with 15 damage on turn 5 if I had one.
|Avg. draft pick||2.54|
|Avg. cube pick||3.67|
|Commander / EDH||Legal|