|Commander / EDH||Legal|
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Thalia, Guardian of Thraben
Legendary Creature — Human Soldier
Noncreature spells cost more to cast.
Price & Acquistion Set Price Alerts
|Have (18)||tragic_slip , Roadhog , miracle , Dr_Jay , thetechzombie , jrschnoebelen , Auriel , Nemesis , Randomdeath , Falte , Vergil_Redgrail , HydraOoze , mcstang1986 , VGJustice , TheAlmostHero , Caldazar , , PhyrexianScience|
|Want (7)||Dadaman11 , samuelianstorm , dplerner , Oloro_Magic , acbooster , Poptartz95 , EnividWodahs|
Thalia, Guardian of Thraben Discussion
3 days ago
Just some good humans
5 days ago
I would cut a couple Advent of the Wurm and go up a CoCo and some more creatures, you really want to maximize the potential of CoCo. For that reason you may want to consider things like Thraben Inspector for card advantage, Hanweir Militia Captain Flip, and Qasali Pridemage. Additionally, Thalia, Guardian of Thraben or Thalia, Heretic Cathar can both be aggressive and competitive hits off CoCo, and if not the former Thalia really hates on blue and having to pay one more for CoCo isn't bad. I know your attached to Mistcutter Hydra but with CoCo it is an awful hit and you'll want more sustainable options so the above cards can replace it.
1 week ago
You are definetely missing some card draw. Since your deck is based around bouncing your own creatures, the Azorius Kitty all star Wall of Omens seems like a must have. Also, i would totally cut Lavinia of the Tenth for a Crystal Shard. Flickerwisp probably has a home in this deck.
I have a tendency to play very aggresive decks, so instead of running counterspells and catch all removal i would run Thalia, Guardian of Thraben and Meddling Mages to have disruption on bodies that can attack and Deputy of Acquittalss for the bounce effect.
Btw, i'm sure there is some lock with Stonehorn Dignitary waiting to be abused here.
1 week ago
Fellow karador player here, and I have a couple of suggestions for you. I don't know your budget so I'm just going to chuck things at you and see what sticks.
First off, if you're wanting this to be a true combo deck, then I'd suggest a couple cuts. Craterhoof is a great card, buy combo decks don't really need beatsticks. Hatebears like Thalia, Guardian of Thraben and Grand Abolisher. Also, tutoring for pieces is super valuable early game. Cards like Natural Order, Vampiric Tutor, Eladamri's Call, Diabolic Intent, and Altar of Bone are good tutors for this deck.
Mana dorks are also something to consider. I like them better than mana rocks because you can recur them pretty easily with karador and they're great fodder for Natural Order.
Also check out this hulk line. Hulk into Body Snatcher, viscera seer, and Sylvan Safekeeper -> hulk into Saffi Eriksdotter, Blood Artist, and any other two mana costs you have. Sac saffi, targeting body snatcher, sac snatcher, repeat. A thing to note about this is that body snatcher's ability is an ETB, not a replacement effect, so you can sacrifice it without discaring anything. The effect is still there, but your opponents will be dead to blood artist before they ever resolve. Also, you can protect your combo with your Sylvan Safekeeper right off the bat, which is a huge bonus. If you have a sac outlet on the board already, grab Grand Abolisher instead.
Check out my version of this deck for any other ideas. Have fun!
1 week ago
If you're really wanting to build a deck around him, then try for things like trample-enablers. I couldn't name any off the top of my head, but they're out there.
I'd look for Entomb effects like Buried Alive and Survival of the Fittest. Drop fatties like Iona, Shield of Emeria, Elesh Norn, Grand Cenobite, and Craterhoof Behemoth. Mana dorks are super important and typically better than artifact ramp because of your graveyard theme. Since it's a creature-based deck, you can check out Thorn of Amethyst, Thalia, Guardian of Thraben, Vryn Wingmare, and Glowrider. For removal, creatures are always a good way to go. See Reclamation Sage, Ashen Rider, and Acidic Slime. Hope this helps. It's not the same commander, but my Ghostly Deer-Daddy deck has a few things you could look at. It's more combo-centric though, so keep that in mind as you look through it for ideas.
1 week ago
also playing a legacy deck vs a modern deck isn't really fair for the modern player so id expect you to win. burn typically struggles against D&T because of Thalia, Guardian of Thraben id say best matchups against it, like I said are mill and death's shadow. most of the time there is a reason those old cards get neglected, the format is just way too aggressive and fast to sustain high cmc cards anymore without any form of control to get em on the board. I hope im helping. im getting the vibe youre an old school type player, and I don't mean to be negative or disappoint you.
1 week ago
Sogatog holy crap that's a lot of suggestions and they all make sense. Open the Vaults is for sure an amazing sideboard card against board wipes for Starfield of Nyx and Porphyry Nodes can easily replace Authority of the Consuls.
At first I didn't realize Thalia, Guardian of Thraben was symmetrical, but know that I know this that is coming out.
Thank you for all of the suggestions.
1 week ago
Cool deck! A bit more simple than Sun and Moon or Enduring Ideal, but that isn't necessarily a bad thing.
I can't see any reason Nykthos, Shrine to Nyx shouldn't be in here. Authority of the Consuls seems meh. I also don't know that you need so many copies of Rule of Law/Eidolon of Rhetoric mainboard since many decks will either have emptied their had by turn 3 or won't mind playing one spell a turn. Thalia, Guardian of Thraben seems awful in a deck full of noncreature spells, and in fact, I can't see why you need to run any creatures outside of Starfield of Nyx. It also seems like you just lose to a board wipe if you have Starfield out. Maybe Second Sunrise or Open the Vaults in the sideboard to help out, or maybe Selfless Spirit?
Idyllic Tutor could help you find Starfield, or whatever enchantment you need in a given situation. It'd also let you run fewer copies of some of the enchantments that are more situational (like Rule of Law) or bad in multiples (like Solemnity) without having greatly reduced access to them (this applies more to late game enchantments, as the ones you really want early game, like Ghostly Prison, would be hurt by a 3 mana delay).
Journey to Nowhere and Path to Exile are your top cheap spot removal spells. Porphyry Nodes is great at stopping enemy creatures, and Oblivion Ring stops a multitude of permanents. Suppression Field stops fetchlands, and a ton of other things in modern. Including some of these could be helpful.