Nesting Grounds

Nesting Grounds


: Gain .

, : Move a counter from target permanent you control onto another target permanent. Activate this ability only at any time you could cast a sorcery.

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Nesting Grounds Discussion

BrassLord on Imaginary Friends!

1 month ago

I've been on the receiving end of my friend's Pir and Toothy deck many a time! Some food for thought!

I've seen some good plays come from cards that move around +1/+1 counters, things like Nesting Grounds , Forgotten Ancient get nutty when you have doubling season or anything like Hardened Scales around. Spike Weaver is another card that I don't see getting a lot of love, particularly if you have ways to give it +1/+1 counters, can help stall creature based swarm decks to get you to the late game!

Also, not sure if budget is an issue, but Hydroid Krasis is like a Nimbus Swimmer with benefits!

[email protected]_only on Athreos and his never-dying friends

1 month ago

Nesting Grounds - Athreos says he can't put a counter on himself, but the trigger doesn't say "Whenever another creature with a coin counter on it...". it may be sorcery speed, but you can totally coin up your general

TheoryCrafter on Meren of Clan Nel Toth original set

2 months ago

Have you considered any combination of Archetype of Finality and Vraska, Swarm's Eminence ? AoF will give Hooded Blightfang more of a kick and VSE will put +1/+1 couners on your commander. Both of these together, along with any combination of Nesting Grounds and Power Conduit will allow you to move around +1/+1 counters. Another Land you may want to consider is Llanowar Reborn

Happy Hunting!

TheoryCrafter on Everyone’s favorite: golgari infect

2 months ago

With cards such as Solemnity and Melira, Sylvok Outcast out there, resistance to counters is an inevitable problem. That is why I suggest cards with just poison as the ability such as Sabertooth Cobra and Virulent Sliver in addition to what you already have. These cards offer regular life loss as well as poison counters so its not an immediate capitulation if Solemnity or MSO enter the battlefield. While it doesn't specifically say poison, Fynn, the Fangbearer can give creatures with deathtouch, poison 2. You can boost this ability by adding Archetype of Finality to your deck.

Another card I hope you will consider is Ram Through . Since creatures with trample place their remaining damage after killing a creature onto a player, this will add extra poison counters--especially if they have infect and deathtouch.

Plus, in case one of your opponents grabs one of your creatures, you may want to consider any combination of Nesting Grounds and Power Conduit to remove -1/-1 counters and/or move around +1/+1 counters.

Another land to take into consideration is Karn's Bastion since it allows Proliferation.

Happy Hunting!

TheoryCrafter on Big Hydra likes to Fight YOU!

4 months ago

Have you considered any combination of Nesting Grounds , The Ozolith , Power Conduit or Slippery Bogbonder ? All of these can help move Counters around when necessary. Slippery Bogbonder has the added bonus of making Gargos harder to kill through a hexproof counter.

Daedalus19876 on Message from Surgeon-General Yawgmoth Re: COVID-19

4 months ago

Voitagi: Rise of the Dread Marn is the only thing I'll be adding, I think. But potentially Tyrite Sanctum as well, since I could proliferate with Yawgmoth and move the counters with Nesting Grounds?

Abzkaban on Ghave That Bitch an Infinite Combo [Primer]

6 months ago


Nesting Grounds isn’t repeatable, so I wouldn’t want to dedicate a land slot to it.

Unfortunately The Ozolith is underwhelming here. It only works if a permanent leaves with a counter on it, which means undying and persist would not trigger. As far as saving counters and using them, it doesn’t really enable any combos. It might let us enable a persist creature to combo if it already had a -1/-1 counter on it, but that’s really niche. It’s just too slow and doesn’t help in any meaningful way. Personally I’d rather put it in my Ezuri, Claw of Progress deck.

sam171z on Ghave That Bitch an Infinite Combo [Primer]

6 months ago

Hey, how does The Ozolith and Nesting Grounds run in this deck, is it to slow or just not a good fit.

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