: Gain .
, : Move a counter from target permanent you control onto another target permanent. Activate this ability only at any time you could cast a sorcery.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Nesting Grounds Discussion
3 weeks ago
Gyre Sage in place of another mana dork
There are a couple other decent creatures with "Graft" and there are a ton of artifact creatures that enter the battlefield with counters
2 months ago
Nesting Grounds would allow you to move counters around as an instant to save a creature.
3 months ago
I've been on the receiving end of my friend's Pir and Toothy deck many a time! Some food for thought!
I've seen some good plays come from cards that move around +1/+1 counters, things like Nesting Grounds , Forgotten Ancient get nutty when you have doubling season or anything like Hardened Scales around. Spike Weaver is another card that I don't see getting a lot of love, particularly if you have ways to give it +1/+1 counters, can help stall creature based swarm decks to get you to the late game!
4 months ago
Nesting Grounds - Athreos says he can't put a counter on himself, but the trigger doesn't say "Whenever another creature with a coin counter on it...". it may be sorcery speed, but you can totally coin up your general
5 months ago
Have you considered any combination of Archetype of Finality and Vraska, Swarm's Eminence ? AoF will give Hooded Blightfang more of a kick and VSE will put +1/+1 couners on your commander. Both of these together, along with any combination of Nesting Grounds and Power Conduit will allow you to move around +1/+1 counters. Another Land you may want to consider is Llanowar Reborn
5 months ago
With cards such as Solemnity and Melira, Sylvok Outcast out there, resistance to counters is an inevitable problem. That is why I suggest cards with just poison as the ability such as Sabertooth Cobra and Virulent Sliver in addition to what you already have. These cards offer regular life loss as well as poison counters so its not an immediate capitulation if Solemnity or MSO enter the battlefield. While it doesn't specifically say poison, Fynn, the Fangbearer can give creatures with deathtouch, poison 2. You can boost this ability by adding Archetype of Finality to your deck.
Another card I hope you will consider is Ram Through . Since creatures with trample place their remaining damage after killing a creature onto a player, this will add extra poison counters--especially if they have infect and deathtouch.
Plus, in case one of your opponents grabs one of your creatures, you may want to consider any combination of Nesting Grounds and Power Conduit to remove -1/-1 counters and/or move around +1/+1 counters.
Another land to take into consideration is Karn's Bastion since it allows Proliferation.
7 months ago
Have you considered any combination of Nesting Grounds , The Ozolith , Power Conduit or Slippery Bogbonder ? All of these can help move Counters around when necessary. Slippery Bogbonder has the added bonus of making Gargos harder to kill through a hexproof counter.