Nesting Grounds

Nesting Grounds


: Gain .

, : Move a counter from target permanent you control onto another target permanent. Activate this ability only at any time you could cast a sorcery.

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Set Rarity
Commander 2020 (C20) Rare

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Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Nesting Grounds Discussion

Stefouch on Pir & Toothy at the Dice Pool

1 month ago

Hi razer97!

Thank your for your upvote! I just switched this deck from Vorel into Pir & Toothy. So, some card interactions might seem to work better with Vorel.

The deck is lacking good combos. I don't play any tutor (due to the theme's limitations) so it's hard to fetch the missing pieces:

Other nice card interactions:

  • Cauldron of Souls + creatures that ETB with +1/+1 counters: easy recycle.
  • Pir + any spike: pay to add a +1/+1 counter on the spike.
  • Pir + any PW: free extra loyalty at each activation.

Suggestion: Gyre Sage with 5+ counters + Staff of Domination makes infinite life and draw.

Incoming changes

The following cards will be added to the deck:

sjettm on A +1/+1 Counter A Day Keeps The Weenies Away

1 month ago

Looks Good! Some new cards from Ikoria: Layer of Behemoths might suit you well. I particularly like The Ozolith, Nesting Grounds, and Luminous Broodmoth. Other cards you might like include Glen Elendra Archmage (who you can basically infinitely counter target spells if you have Master Biomancer or Bloodspore Thrinax with counters), Karn's Bastion, Sage of Fables for card draw, Sporeback Troll for protection, Death's Presence for counters upon creature death, Steelbane Hydra for targetted removal, and Bramblewood Paragon for trample.

Daedalus19876 on Message from Surgeon-General Yawgmoth Re: COVID-19

1 month ago

Profet93: I haven't really had time to look at this deck closely recently. But I'm still probably not putting any fetch lands in. I don't have any topdeck-related cards in here.

Deadly Rollick, Netherborn Altar, and Nesting Grounds are the most important additions for this deck. Nightmare Shepherd is another likely addition.

ShibaWiz on [Primer] Rainforest Shmainforest: Not For Hippies!

1 month ago

@ Gbeail Thanks. ^^

I feel like the value from Dark Bargain and Moonlight Bargain are all that much. Dark Bargain is something I've wanted to add in the initial list, though got cut for Jarad's Orders.

If after some field testing I need another enabler I'd most definitely add Dark Bargain in again or take out Jarad's orders because Dark Bargain tutors for 2 cards where as Jarad's Orders is only 2 creatures.

@ multimedia Thanks. ^^

Great suggestions, Fauna Shaman was already in the list haha. I prefer my Grim Flayer just a tad more over Stinkweed Imp because it let's me manipulate the top of my deck like a Sensei's Divining Top while also putting the cards I want to keep on top. Where as Stinkweed Imp puts everything in the graveyard (and the trample is nice).

Doom Whisperer is something I'll definitely try to include.

As for Ochran Assassin; The reason it's in here is not just for the deathtouch but for the second effect, "All creatures able to block have to block". With First strike it becomes a one sided board wipe, giving it Indestructible makes it completely bonkers. Kathril can give it the counters it needs or it receives them through Odric, Lunarch Marshal.

Expedition Map is there mainly to get Nesting Grounds asap. It's quite good being able to shuffle counters around on command. Other good cards are:

Yotian_Soldier on 75% Simic Hydra Tribal

2 months ago

C20 review:

Capricopian: I'm on the fence with this one; it has a low CMC making it a great early game play but just like any other cards which make an opponent is given an option it is just bad. Many pointed out that any player may redirect this to another player controlling a creature with deathtouch forcing a bad trade. Mid to late game this is mostly a dead card in our hand. Hope it has built in trample to offset this draw back though.

Slippery Bogbonder: a very versatile creature in our deck as it provides both protection and combat trick. Cast this after declaring blockers step and create bad trades or push through the last damage needed for the win.

Cryptic Trilobite: though it can benefit from our +1/+1 counter synergies the it provides are only for paying activated abilities which our deck mostly lack.

Nesting Grounds: to slow to for any use in our deck and it mostly intended for other keyword counters and not for +1/+1 counters

Most of the reprinted hydras are already in our deck so that's that.

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