Nesting Grounds

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Nesting Grounds

Land

: Add .

, : Move a counter from target permanent you control onto another target permanent. Activate this ability only at any time you could cast a sorcery.

Yesterday on Can Saga cards that are …

2 weeks ago

I was playing on Arena and had my Reezug, the Bonecobbler reanimate a Sheoldred  Flip.

I then foolishly activated Sheoldred's ability to exile itself and return transformed as an artifact with lore abilities, which didn't put any counters on itself because it wasn't a Saga. So it didn't do anything.

Now, I'm not 100% on this following part. Arena normally greys out text that isn't currently applicable to the permanent it's printed on. For example, a Sheoldred that is an artifact and not a creature has its creature stat line greyed out. I think it also has its menace ability greyed out. And I think that the backside of the card did not have its lore abilities greyed out, implying that they would still work if they were triggered somehow. I think.

Regardless, my question is, would that nonenchantment artifact The True Scriptures  Flip (perpetualised or otherwise) trigger its abilities if a lore counter were put onto it via Nesting Grounds or somethibg like that?

Profet93 on S U P E R F R ! E N D S (Yawgmoth)

5 months ago

SufferFromEDHD +1

I would remove Ob Nixilis, the Hate-Twisted as it's your weakest walker. If you are going to keep him, would you consider adding Peer into the Abyss for synergy?

Ugin, the Ineffable - It acts as ramp for more than 10% of your deck, provides creature fodder, draw, as well as potential artifact/enchantment removal which black desperately needs.

You do not have enough basics to reliably trigger cabal stronghold.

Nesting Grounds - Could this be helpful?

Damnation - Sometimes things just need to die

leon_bulminot on We're All Friends Here

5 months ago

Okay so couple cards to consider, specifically for planeswalkers.

First off, activating MULTIPLE planeswalker abilities of a single planeswalker in a single turn: The Chain Veil. And if you have Teferi, Temporal Archmage out with Chain Veil, and a few mana producing artifacts and a Proliferate effect from say Viral Drake or something, infinite counters on your walkers. I usually did it with Gilded Lotus, Thran Dynamo and a Sol Ring, with Chain Veil being the fourth untapped artifact. Proliferate with Viral Drake and you negate Temporal Archmage losing counters.

Next up is additional Counters. Vorinclex, Monstrous Raider and Doubling Season. Enough said right? Contagion Engine is a tad expensive to get online but, double proliferate. And if you had a Tekuthal, Inquiry Dominus on board, quadruple proliferate for 4 mana. So starting out, with everything on the field, Ugin, the Spirit Dragon enters the battlefield with 28 counters from just from Vorinclex and Doubling season. Add in the quadruple proliferate and it just gets dumb. Generally once Doubling Season hits, you can ult your planeswalkers THAT turn. Also, Nesting Grounds pairs well with Tekuthal to move indestructible counters onto other permanents.

Best five color mana searcher ever that is expensive but at one extra above Migration path, especially since planeswalker decks are more mid game, Shard Convergence is like a mega Expedition Map but in green.

A walker that’s good for searching anything, Liliana Vess.

If you want solid searching combo that also lets you untap artifacts as well as hunt for whatever you want is Tezzeret the Seeker and Mycosynth Lattice. And if you want to shut the game down for a win, so long as you have enough creatures to protect him, Karn, the Great Creator and Mycosynth shuts down ALL opponents mana flow. Wanna blow it up? Urborg, Tomb of Yawgmoth, Kormus Bell, and then some blanket -1 toughness effect.

There are so many ways you can go with walker decks. But those are some things I use and still use.

seshiro_of_the_orochi on Tekuthal and moving counters

1 year ago

Nesting Grounds is another option.

Clockspinning doesn't remve counters, but synergizes neatly with ways to move counters. Dramatist's Puppet is similar, but obviously weaker. Myojin of Cryptic Dreams and Myojin of Seeing Winds are additional sources of indestructible counters, even though they're pretty mana-heavy.

SilencedDax on Phylactery lich: a Rule 0 …

1 year ago

DreadKhan love your ideas!

The Nesting Grounds it's amazing to keep it safe!

I never thought about proliferate, that could be great with moving the phylactery counters around, althoug I think you'll have to commmit the deck to it to get a great benefit, maybe with some kind of +1+1 voltron strategy or something similar. I 'll think more about it.

Decree of Pain, Necromantic Selection, those kind of wanky junky black cards it's what i really like, like Last Laugh and Withering Wisps. About Phyrexian Scriptures, Damnation and other boardwipes are great!

I've never thought of Pestilence+deathtouch/lifelink counter! It sounds amazing!! To clear the board it is great to, and your lich the only thing alive, I'll look for similar cards. I knew the Blood combo you said, It's great and works amazing with the cards you said! In my playgroup we try to avoid it any combo so I cannot put it in, but I love it. Great synergy too with those amazing lands!

Great those ideas to prevent the lich to be stolen!

In my playgroup we have too some budget restrictions to try to balance deck, I'll try to fit the expensive lands in it!

I have though that we can include some zombie interaction like Call to the Grave that seems amazing and full of flavour 'cause liches are trying to escape dead.

And some artifact mutation like Biotransference or Liquimetal Torque and the other one that do the same on some great indestructible creatures.

Another ideas: Assault Suit to avoid sacrifice the lich, and Conjurer's Closet to put more phylactery counters, and other blink cards

SilencedDax on Phylactery lich: a Rule 0 …

1 year ago

Delphen7 I looooooooove that interaction, move the Phylactery lich it is pretty clever!! we can include too the Nesting Grounds to move it around if needed and we can make the bearer pf the lich's counter indestructible with That Which Was Taken

love it!

DreadKhan on Phylactery lich: a Rule 0 …

1 year ago

Hope I'm not getting to carried away with this brainstorming, but here's what I thought up.

You could also use Nesting Grounds if you like the idea of putting your Phylactery Counter somewhere safer, but an Indestructible artifact is already pretty durable, and there are many of those kicking around.

If you end up using Proliferate for counters, you could look at Subterranean Hangar, it's a good 'land', but you almost want to run extra lands with it, it plays like a ramp source rather than a true land. Bottomless Vault also exists, but this is a much harder to use card that isn't as budget friendly. Both are good with Proliferate effects or big splashy effects, I gather you don't like Hailfire or Exsanguinate, but what about weirder stuff like one of the many big mana Wipe Plus cards that Black gets, stuff like Decree of Pain or Necromantic Selection, I think you can find others like Phyrexian Scriptures or even Damnation because it'll miss your Commander.

I feel Pestilence might be amazing, it's much better if you can give it Lifelink or Deathtouch, usually via a Counter that Nesting Grounds moved (Boot Nipper, Scavenged Brawler, Unbreakable Bond, Unexpected Fangs, Call of the Death-Dweller, Evolved Sleeper, or Void Beckoner, some of those seem solid actually), but even without either it's a great effect to clear out weenies, and your Commander keeps it around pretty consistently. Also very good with Pestilence is Exquisite Blood (paying B to gain 2 life and make 3 opponents each lose 1 sounds very playable), which combos with Sanguine Bond if you want a combo that has independently useful pieces. Blood and Pestilence and your Commander would be nuts with Cabal Coffers and Urborg, Tomb of Yawgmoth, and I love how all of that is just stuff that you want to be doing anyway. Hangar and Vault are also useful with Pestilence.

I suspect you might want to look at some free sacrifice outlets to use incase your Commander is going to be stolen or hit by an Out of Time type effect in the event that you build around them more. Black has great outlets in addition to access to Altars. There is also Command Beacon to get Phylacter Lich back if people steal it.

legendofa on Spare a Coin for a …

1 year ago

Lae'zel, Vlaakith's Champion gets an additional coin counter on creatures, which can be preserved and moved around with Nesting Grounds, Resourceful Defense, or The Ozolith.

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