Shimmering Grotto

Shimmering Grotto


{T}: Add to your mana pool.

{1}, {T}: Add one mana of any color to your mana pool.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Shimmering Grotto Discussion

Balaam__ on “I See Dead People” Spirit Deck

5 days ago

No problem, lespaul977, happy to help. Shimmering Grotto isn’t too bad; the can be paid into any spell with generic mana requirements, of which you have quite a few. So that works. Ideally though you’ll want access to and without needing to pay —that’s the big downside to the Hefner land. Which is why the gold standard will always be OG Dual lands (Tundra), Fetchlands (Flooded Strand) and Shocklands (Hallowed Fountain). If you wish to keep both kidneys, that really limits one’s options. Basically everything else that can produce and either enters tapped or else has some other recurring drawback (think Forbidden Orchard).

Short answer: Shimmering Grotto is perfectly functional, but is too slow for any real competitive scenario.

lespaul977 on “I See Dead People” Spirit Deck

5 days ago

Balaam__, thank you so much for your feedback! Those cards look great, and one small change I can make right away is to swap out Dissipate for Mana Leak since I have one of those in my collection already. I also have some other low mana cost counter cards in my collection that may be in the same vein as Counterspell.

You're right that those dual land cards are pretty expensive. I do happen to have 2 Shimmering Grotto cards in my collection that I could add to the deck. What are your thoughts on this card, and do you think it would be a good add?

I'll keep an eye out for some of the other cards you've suggested and see if I can get my hands on them. Thanks again for all your feedback!

HorrorLegend on Trans Rights (Alesha)

5 months ago

Awesome deck! Love the commander. Certainly one of those I love seeing at the table because I know there's going to be a lot of fun.

Some recommendations for cuts: Ancestral Blade seems kind of weak for the deck. Give you a token you cant recur with Alesha and only gives +1/+1. Boros Signet and Rakdos Signet , as I don't generally like the signet's, but I know a lot of people like them. Promise of Tomorrow seems like a good win con card, but it doesn't work with this deck since Alesha want's to bring creatures back from the graveyard. Inspiring Captain seems like a good card for the deck, but you cant bring it back with Alesha and really will only help once or twice at best. Archetype of Aggression , Rogue's Passage , Demystify , Return to Dust , Shimmering Grotto , and Take Vengeance , are other cut's ID make personally. They don't add enough or do enough and there better options available.

I would add Savai Triome , Path of Ancestry , Helm of the Host , and Sigiled Sword of Valeron . You could just swap a basic land for the Triome.

I would consider switching: Act of Treason for Act of Aggression , and Murder for Go for the Throat .

I could see Rise of the Dark Realms being an awesome card with this deck, but it fits in almost all deck hahah.

I hope these recommendations helped. Upvote from me.

9-lives on -Deleting-

6 months ago

Hello, Heretical_Tarp!

I think Defiant Strike is just as good as Opt but instead of scrying it gives +1 P. Very useful when I want to buff up my white weaklings as well as draw a card. Silence is the ultimate fog card, and only costs 1 mana. Remember that I have a manabase problem with needing cards that have only one of non-generic mana, and the rest has to be generic mana. When I reach 4 cards that tap for 3 mana if I only draw filter lands, then I will be in good tempo. Imprisoned in the Moon is incredibly useful for answering creature and planeswalker threats, as well as making their lands useless for them. If I want to keep them from doing anything, Imprisoned in the Moon is a good card, and it only costs 3 CMC. Ahh I had thought that Solemnity would affect Planeswalkers. I guess I'll put it in the sideboard?

All of those cards you mentioned are difficult for me to use because I have to have either a Mana Confluence , Survivors' Encampment or Aether Hub , and Survivors' Encampment depends on my creatures on the battlefield. Painted Bluffs and Shimmering Grotto require me to use that land and another land to generate rainbow mana, so that means that I would always be one turn behind with these cards. Aether Hub is only useful once in the game, unless I run some energy counter accumulating cards. And Cascading Cataracts is only useful on turn 6 if I don't have ramp like 4x Arboreal Grazer , 2x Dryad of the Ilysian Grove . And, if I do get Chromatic Lantern , I will be able to cast all colored things, but that depends on if the opponent has artifact removal.

Do you know of any good Stax effect cards I can use? Teferi, Hero of Dominaria is pretty useful, especially his draw ability. I personally put 1x Teyo, the Shieldmage , 3x The Wanderer for their Stax effects and their cheap mana cost. The Wanderer is incredibly useful for going against high CMC cards, and Teyo, the Shieldmage is good for not only his making the player hexproof, but generating cards that I can tap for mana with Survivors' Encampment .

I think I'll remove Demolish .

multimedia on Breeches and Malcom, Pinging Pirate Party

9 months ago

Hey, you're welcome, good update :)

Arcane Signet has been reprinted in Commander Legends, it could replace any one of the Diamonds or Mind Stone. Path of Ancestry is a good tribal land even though it always ETB tapped; the repeatable scry by casting a Pirate is worth it. Unclaimed Territory is another budget tribal land. These two lands could replace Shimmering Grotto and Unknown Shores.

If you're willing to spend a little more for lands than Training Center from Commander Legends and Riverglide Pathway  Flip from Zendikar Rising are more Izzet lands. They could replace Terramorphic Expanse and Evolving Wilds.

9-lives on -Deleting-

10 months ago

What's the point of pain lands? I don't want to pay 1 life multiplied by however many mana I need. And I can't afford those anyways; I'm not paying 7$ for 4 cards times the 5 different types. Do you think I should run 4x Painted Bluffs and 4x Shimmering Grotto? They're only 2 dollars each for 4x. I know that it's like making two lands into one mana, but they're all I know of besides Chromatic Lantern that are useful for every color. Triomes are probably the way to go, especially with Arboreal Grazer but they are somewhat costly too. 4$ for 4x which includes shipping.

9-lives on -Deleting-

10 months ago

But aren't Painted Bluffs and Shimmering Grotto a land on their own? So if I want to use them with paying 1 for any color, I would have to spend 2 turns with turn 1 one shimmering grotto to turn 2 one wastes just so that I could use the wastes for a single different color, which means that I am one land behind. D:< . I feel like these lands are one of the cheapest and useful ways to have a 6 color deck, but it is like having 2 lands for 1. This is why I want to use Arboreal Grazer as much as possible.

9-lives on -Deleting-

10 months ago

TriusMalarky I'm currently watching

Mana curve info by Tolarian Tutor

Painted Bluffs and Shimmering Grottoare perfect for my deck! It is a trade-off for one color mana for any other color mana, right?

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