Swarm Shambler

Swarm Shambler

Creature — Fungus Beast

Swarm Shambler enters the battlefield with a +1/+1 counter on it.

Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.

, : Put a +1/+1 counter on Swarm Shambler.

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Swarm Shambler Discussion

wallisface on Mono-Green counters

2 months ago

The deck looks fine. There are a bunch of cards that feel too slow to run personally (most notably Gyre Sage, Swarm Shambler, Tireless Tracker, Voracious Hydra). There’re also a bunch of cards i’d be expecting a deck like this to have which appear to be missing (Pelt Collector, Rishkar, Peema Renegade, Cloudfin Raptor, Thrummingbird). So the list overall feels ok, but not as fine-tuned as it could be, imo.

As far as bad matchups, that’s where your sideboard comes in - at the moment I would suggest this is the spot that needs the most attention if you’re getting competitive.

Some sideboard cards to consider:

Now, the quantities of the above will depend on your own local meta, as well as how badly they scare your deck. Sideboard choices should always be focused towards your local competitive playgroup. Saying that, the above mentioned suggestions are likely to come in handy.

Other things to consider as far as good-vs-bad matchups, for your sideboard choices:

  • don’t worry about control, imo. You should be aiming to be fast enough to have the advantage. Saying that, do consider the likes of Veil of Summer if it’s an issue (though i would say, if it is an issue, it’s because your mainboard isn’t tuned enough).

  • Board wipes feel like they could pose a big threat for you

  • Burn, and other hyper-aggro decks are probably going to have an advantage

StoryArcher on Don't Let 'Em Breathe (counters)

2 months ago

sergiodelrio, normally I would agree with you but in this deck I really don't have any 1/1 creatures to speak of - Experiment One and Swarm Shambler tend to get bigger almost immediately - and I'm already a little skittish about Blood Moon and similar effects.

Defied-27 on Ferocious Four Pack (Budget)

3 months ago

lagotripha I generally find it hard to win FNMs with budget decks to be honest :D This deck (as all of my decks) is designed to fit into my playgroup of friends and should terefore not be too oppressive. But you are absolutely right, the manacurve is a little too high for a fast format like modern. I love the combination of Ravenous Squirrel + Bloodhall Ooze + Swarm Shambler + Winding Constrictor a lot! I probably won't include them in this deck, but it's a great base for a budget proliferation deck... I'll have a look into that :)

lagotripha on Ferocious Four Pack (Budget)

3 months ago

This is a classic casual list - If I was looking to win fnms with it, I'd go lower on the mana curve with some combination of 1 drops that can get 4 power, backed by 'power 4 matters' which has been printed quite a lot. In casual play there are a lot more options.

Colossal Majesty/Furious Rise/Garruk's Uprising/Kiora, Behemoth Beckoner are great at drawing cards. Crater's Claws is the best finisher for this kind of list if it ramps. Feed the Clan is incredible in the sideboard. Flamewake Phoenix is great if graveyards aren't being exiled. Bonders' Enclave is good, solid card-draw. Temur Battle Rage is a great 'gotcha'. Whisperer of the Wilds is a second Ilysian Caryatid, Winds of Qal Sisma is a fun 1-sided fog.

For pure budget, Ravenous Squirrel + Bloodhall Ooze + Swarm Shambler offers a solid creature package, which plays nice with stuff like Winding Constrictor. If you want flat creatures, Lambholt Pacifist  Flip, Skinshifter, Talara's Battalion or similar.

Wabbajacke on You Gon' Need Some Pesticide for This!

6 months ago

If you want to stick with the +1/+1 counter theme a little bit more, maybe one of those too? Scute Mob Mortician Beetle

Devouring Swarm as a sac outlet in combination with Gleancrawler ? So you can sac Bond Beetle and Duskshell Crawler and bring them back for more +1/+1 counters. And you could use Grist, the Hunger Tide last ability to deal even more damage.

Then Iridescent Hornbeetle would also fit better in my opinion.

And Scute Swarm for a never ending swarm of Insects?

Swarm Shambler Is not an Insect but i think it still fits the theme somehow. But it will stop your mill from Grist, the Hunger Tide so it´s maybe not that good.

Swarmyard ?

Obrubnik99 on Budget MonoG Stompy Help!

10 months ago

Hi everyone! So, I'm currently trying to build a Mono Green Stompy deck (for Standard) on a budget (in paper) . Basically as cheap as possible. The power level should be around FNM level.

Fortunately this deck already has a lot of budget parts, basically all of the main creatures like Swarm Shambler , Lovestruck Beast , Yorvo, Lord of Garenbrig etc. are pretty cheap. I'm mainly looking for substitutions for these cards:

  1. The Great Henge
  2. Questing Beast
  3. Stonecoil Serpent
  4. Vorinclex, Monstrous Raider

What I already kind of figured could work:

The Great Henge is obviously an amazing card that can't really be easily replaced, but I think that Garruk's Uprising could work in it's place. It only draws you cards and only if the creature is big, but anyways, I don't know about a better substitution. Also, running this card meant that I'm playing more 4 power creatures. So for example no Kazandu Mammoth  Flip, because it's a 3/3. Instead more Lovestruck Beast , Old-Growth Troll and Yorvo, Lord of Garenbrig .

As for the top of the curve, kind of instead of Vorinclex, Monstrous Raider , I thought maybe Battle Mammoth could work??? I know, it does something completely different, but it is still a big hitter with upsides...

Anyway, what do you think? Tips on cards as substitutions for those listed above and thoughts overall...

You can find the current decklist here: Decklist

Thanks for everything in forehand!

Strangelove on The Beast | Vorinclex, Monstrous Raider

1 year ago

+1 my dude! @your reddit post,

More lands imo. Also more big ramp... seems like Vorinclex is a big target for removal, so ramping up to 15+ mana a turn seems like the way to go.

I think the biggest problem is that you're splitting themes and trying to jam infect. A lot of seemingly powerful cards don't have synergy with the rest of the deck. Only ~12 cards directly create +1/+1 counters. So (eg.) Hardened Scales really does nothing.

...Cut incidental Infect:

-1Viridian Corrupter, -1Spinebiter

-1Phyrexian Swarmlord... I love this card but, even when you're all in on infect it isn't that good...

(I think the other infect cards with 5+ power as soft, 2-card combos with your commmander are viable).

...Cut fatties with no evasion:

-1Renata, Called to the Hunt... if you're interested in playing "go-wide + pump" this could be good, but not better than Bloodspore Thrinax

-1Rampaging Baloths... incidental 4/4s aren't worthwhile

-1Crowned Ceratok... +1Champion of Lambholt

-1Ulvenwald Hydra... no synergy

-1Primordial Hydra... +1Managorger Hydra

When choosing cards ask yourself: (1) Does it work with my commander? (2) Does it work with my theme? (3) Is it strong enough with no synergy to play 1v3? (eg. Rampant Growth, Sylvan Library, etc.)

Happy brewing!

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