Temple of Abandon

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Temple of Abandon

Land

Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or .

KBK7101 on This deck is really bad …

4 months ago

Great advice here. Like the others have said, getting down to 60 cards and deciding on a gameplan should probably be priority number one. Cutting cards like Graypelt Hunter, Amulet of Vigor and Apocalypse gets you down to 60 and helps to remove un-synergistic cards from the deck at the same time.

Legacy (from what I can tell, I don't actually play that format) is known for being VERY high powered and it won't be possible to play competitively on a budget... but if you don't want to play super competitively, that's totally cool! One of the coolest aspects of Legacy is that you get you use basically any card that's ever been printed. Because of the immense card pool, you could make literally any kind of deck. Ape tribal? Sure! Old-school borders only? Yep! Some weird combo deck with some random card from Legends? Totally could! Once you figure out your main gameplan, it will become much easier to streamline and upgrade your deck. While "netdecking" is a bit of a sore subject for most people, doing a quick Google search, or a search here on Tappedout, for decks could provide you with some inspiration or a good starting place for deck building themes/ideas.

As for some basic recommendations, I think a full playset of four Lightning Bolt is a pretty good idea for starters, as basically any red deck can benefit from them. I think I saw that your deck already had two of them, so another two copies should only be about $2-3 total. On the green side, Llanowar Elves is a card that any green deck can get use out of. A full playset of four Elves should only run you about $1-2. Land bases can be one of the most expensive parts of the game but there are some great budget options these days such as Cinder Glade and Temple of Abandon, thanks to their many reprints. A set of four Cinder Glades should probably be around $2-3 total and a set of four Temples should be about $1-2 (though you may want to run less than four depending on how aggressive your gameplan is).

Cheiromancer on Gruul Goblin Gang Pezzent! (10/12 Euro/$)

6 months ago

I think Temple of Abandon is better than Rugged Highlands. Getting your combo piece a turn earlier is better than +1 life.

Unlife on Stomping Counters

8 months ago

Temple of Abandon, Temple of Plenty, Temple of Triumph, Brushland, Battlefield Forge, Karplusan Forest, Cragcrown Pathway  Flip, Needleverge Pathway  Flip, Branchloft Pathway  Flip could all fit into your manabase. I know you have a budget of about $5 per card, and i believe most of them other then Brushland are at or below that range.

I can see how heavily your deck is weighted toward green, but my instinct is that you have a lot of enter tapped lands that don't do anything when they enter tapped. Temples could at least provide 2 colors and scry you a card, but things like Grasslands don't thin out your deck enough to be worth losing a turn.

My recommendation is to cut 3 forests, Grasslands, Mountain Valley, Aether Hub, Alpine Meadow, Arctic Treeline, Highland Forest for the 3 temples, 3 pain and 3 pathways. With new caperna dropping, you can also cut a forest for Jetmir's Garden when its released.

Apologies for the wall of text, I hope it helps.

Kozelek on Yurlok

10 months ago

Temple of Malady, Temple of Malice Temple of Abandon cut Witherbloom Campus, and one of each color combo of ETB tapped lands

zapyourtumor on The Impossible Deck

1 year ago

There are some better budget lands than the ones you are currently running. I've put parentheses around some that aren't quite as cheap and bolded the ones that are definitely in your price range.

Painlands: Llanowar Wastes, (Karplusan Forest)

Check lands: Dragonskull Summit, Rootbound Crag, (Woodland Cemetery)

MDFC lands: Cragcrown Pathway  Flip, (Blightstep Pathway  Flip), (Darkbore Pathway  Flip)

Scry lands: Temple of Malady, Temple of Malice, Temple of Abandon

Narueled on Enraged Dinosaurs! (Budget R/G)

1 year ago

mobizque, After playing the deck for some time I must say you are very right about the bolt :)

Will have to try Temple of Abandon , could help the early game when you don't have a Commune with Dinosaurs

multimedia on Ur-Dragon, Tribal Combos, Free Casting

1 year ago

Hey, you're welcome.

The Thriving lands and Vivid lands should be replaced before the Scry lands. I would also replace the Scry lands, but they're better than Thriving and Vivids. I'm not a fan of Scry lands; the scry 1 is very overrated. I think color fixing is more important to have with lands especially with five colors on a budget. On a budget Tri lands are worth ETB tapped because they can make one of three colors and having access to a possible third color repeatedly is more helpful than a single time scry 1. Overall, the land cuts to consider are all the Thriving lands, Vivid lands and Scry lands; keep the Tri lands.

Tri lands give you more options, more consistent to have a land that can make green or red. That's important since these colors you want in the early game more than other colors. Frontier Bivouac , Jungle Shrine and Savage Lands are Tri lands that can make green and red. Only Temple of Abandon can do this out of the Scry lands.

As far as cuts to consider to add more ramp:

Dragons don't need the pump from Crucible and Kolaghan, they're already big and flying. The interaction with Amulet with lands that ETB tapped is nice, but I think it would be better as an actual ramp spell.

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