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Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Temple of Abandon
Land
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or .
Cheiromancer on
Gruul Goblin Gang Pezzent! (10/12 Euro/$)
4 weeks ago
I think Temple of Abandon is better than Rugged Highlands. Getting your combo piece a turn earlier is better than +1 life.
Unlife on
Stomping Counters
3 months ago
Temple of Abandon, Temple of Plenty, Temple of Triumph, Brushland, Battlefield Forge, Karplusan Forest, Cragcrown Pathway Flip, Needleverge Pathway Flip, Branchloft Pathway Flip could all fit into your manabase. I know you have a budget of about $5 per card, and i believe most of them other then Brushland are at or below that range.
I can see how heavily your deck is weighted toward green, but my instinct is that you have a lot of enter tapped lands that don't do anything when they enter tapped. Temples could at least provide 2 colors and scry you a card, but things like Grasslands don't thin out your deck enough to be worth losing a turn.
My recommendation is to cut 3 forests, Grasslands, Mountain Valley, Aether Hub, Alpine Meadow, Arctic Treeline, Highland Forest for the 3 temples, 3 pain and 3 pathways. With new caperna dropping, you can also cut a forest for Jetmir's Garden when its released.
Apologies for the wall of text, I hope it helps.
tylorlilley on
Ghired
4 months ago
IN: Reflecting Pool, Spectator Seating, Needleverge Pathway Flip, Cragcrown Pathway Flip, Branchloft Pathway Flip
OUT: Cinder Glade, Inspiring Vantage, Jungle Shrine, Path of Ancestry, Temple of Abandon
Kozelek on
Yurlok
5 months ago
Temple of Malady, Temple of Malice Temple of Abandon cut Witherbloom Campus, and one of each color combo of ETB tapped lands
zapyourtumor on
The Impossible Deck
10 months ago
There are some better budget lands than the ones you are currently running. I've put parentheses around some that aren't quite as cheap and bolded the ones that are definitely in your price range.
Painlands: Llanowar Wastes, (Karplusan Forest)
Check lands: Dragonskull Summit, Rootbound Crag, (Woodland Cemetery)
MDFC lands: Cragcrown Pathway Flip, (Blightstep Pathway Flip), (Darkbore Pathway Flip)
Scry lands: Temple of Malady, Temple of Malice, Temple of Abandon
Narueled on
Enraged Dinosaurs! (Budget R/G)
11 months ago
mobizque, After playing the deck for some time I must say you are very right about the bolt :)
Will have to try Temple of Abandon , could help the early game when you don't have a Commune with Dinosaurs
multimedia on
Ur-Dragon, Tribal Combos, Free Casting
1 year ago
Hey, you're welcome.
The Thriving lands and Vivid lands should be replaced before the Scry lands. I would also replace the Scry lands, but they're better than Thriving and Vivids. I'm not a fan of Scry lands; the scry 1 is very overrated. I think color fixing is more important to have with lands especially with five colors on a budget. On a budget Tri lands are worth ETB tapped because they can make one of three colors and having access to a possible third color repeatedly is more helpful than a single time scry 1. Overall, the land cuts to consider are all the Thriving lands, Vivid lands and Scry lands; keep the Tri lands.
Tri lands give you more options, more consistent to have a land that can make green or red. That's important since these colors you want in the early game more than other colors. Frontier Bivouac , Jungle Shrine and Savage Lands are Tri lands that can make green and red. Only Temple of Abandon can do this out of the Scry lands.
As far as cuts to consider to add more ramp:
Dragons don't need the pump from Crucible and Kolaghan, they're already big and flying. The interaction with Amulet with lands that ETB tapped is nice, but I think it would be better as an actual ramp spell.
multimedia on
Budget Gruul X spell slinger
1 year ago
Hey, well done on your first real deck. On less than $50 budget you have good card sense :)
Because of low budget all my card suggestions will be $1 or less each.
- Command Tower : staple land of multicolored Commander decks.
- Magus of the Candelabra : can untap X lands.
- Steel Hellkite : can wreck your opponents one at a time with X ability.
- Fierce Empath : to tutor for Flameblast or Hellkite or Wort.
- Hungering Hydra : X creature upgrade.
- Vastwood Hydra : X creature upgrade.
- Mina and Denn, Wildborn : good Gruul creature able to play an additional land per turn and bounce a land to give a creature trample.
- Wild Growth , Fertile Ground , Overgrowth : can take advantage of these land auras for ramp with Magus + Rosheen.
- Mosswort Bridge : interaction with Wildborn to bounce it back to you hand to play it again to hideaway again.
- Cinder Glade
- Gruul Turf
- Temple of Abandon
Cards to consider cutting:
- 4x Mountain
- 2x Forest
- Ivy Elemental
- Krakilin
- Veteran Explorer
- Llanowar Visionary
- Gelatinous Genesis
- Dictate of Karametra
- Keeper of Progenitus
- Boundless Realms
Good luck with your deck.
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