Temple of Abandon
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Gain or .
|Have (2)||rockleemyhero , gildan_bladeborn|
|Want (6)||BaconTrail , MTGJ51 , kalko , UnitedWeStand , BeowulfBjornson , binaryjester|
Printings View all
|Theros Beyond Death (THB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Temple of Abandon occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
RG (Gruul): 1.75%
Temple of Abandon Discussion
1 week ago
I don’t have a ton but notable things I do have are Brazen Borrower, 2 Dig Through Time, Godless Shrine, 2 Drowned Catacomb, 2 Isolated Chapel, 2 Sphinx's Revelation, 2 Absorb, Kaya, Orzhov Usurper, Nyxbloom Ancient, and Temple of Abandon.
I have more stuff, but that’s just off the top of my head. Any idea what I can do about the binder?
2 weeks ago
Don't you have slow starts? I think 11 temples is too much... How about cutting 1x Temple of Abandon, 1x Temple of Epiphany and all 3x Temple of Mystery and putting basic 2x Forest, 2x Mountain and 1x Island instead?
The change shouldn't impact your playability, and could increase speed as well as synergize with Nissa, Who Shakes the World static when it comes to tapping more Forests for mana.
1 month ago
Hey, for your first Commander deck well done and nice deck description. You picked an interesting General as your first one to make a deck because not being able to cast noncreature spells can be a real burden in multiplayer Commander. In a Commander deck ideally you want to have a nice mix of noncreature spells and you can't really do that with Nikya.
I see Temur Sabertooth and it's bounce activated ability is great with Nikya's ramp. Sabertooth lets you play some noncreature spells because you can use the mana generated by Nikya to bounce Nikya with Sabertooth and then use the rest of the mana to cast a noncreature spell. This trick is very good with Primal Surge since there's all permanents here, creatures, meaning you dump all the creatures and lands from your library onto the battlefield on your turn. Genesis Wave is another powerful spell with the Sabertooth Nikya trick and it too depending on how much mana you have can dump all your permanents onto the battlefield.
Enchantments, artifacts and Planeswalkers are also permanent cards which have interaction with Surge and Wave. Fires of Yavimaya , Hammer of Purphoros gives all your creatures haste which can be a win condition when you dump it and all your creatures onto the battlefield.
With big creatures and ramp Fierce Empath is a good creature tutor especially with Sabertooth since it can bounce Empath for you to cast again. Genesis Hydra is another creature to take advantage of ramp as well as Sabertooth and it can put a nonland noncreature permanent you reveal onto the battlefield which is a way to get around Nikya's restriction since you're not casting that permanent.
As you play more Commander and make more decks you will find that good lands and manabases are consistently the most expensive cards of a deck. There are however some good budget lands in Commander. Command Tower is the staple land for multicolored decks in Commander. Cinder Glade , Rootbound Crag , Game Trail , Sheltered Thicket and Temple of Abandon are all good Gruul lands.
I offer more advice. Good luck with your deck.
1 month ago
Whats up captain? Happy holidays! I disagree with the user above regarding Carnage Tyrant . If you could describe your meta, it would help us with suggestions. It is an assured beater free from counterspell and removal. Hexproof is crucial in xenagos, especially in a meta like mine literred with spot removal.
- Beast Whisperer - With 1/3rd of your deck as creatures, he provides steady as opposed to burst card draw. Both IMO are crucial in a Xenagos deck.
- Harmonize - Decent card, decent ability, fairly priced. Something to consider
- Lifeblood Hydra - Beater, card draw and lifgain all in 1.
- Momentous Fall - Similar to life's legacy but can be used in response to removal
- Voracious Hydra - Beater and removal in 1
- Rancor - Trample
- Bolt Bend - OMFG THIS CARD IS SO F GOOD!!! --> Counters counterspells, redirects removal, and redirect some extra turn spells. All for . Nothing is worse than getting 2 for 1ed when attempting to use a card draw spell on your beater. This helps provide you with insurance that you get to keep your draw! This is the biggest issue with Xenagos
- Nissa's Pilgrimage - Ramp for T3 commander
- Springbloom Druid - Ramp for T3 commander
- Castle Garenbrig - Ramp
- Dread Statuary - Won me a couple games because I was able to have a creature after a board wipe to use for a draw spell.
- Myriad Landscape - Ramp
- Blighted Woodland - Ramp
- Raging Ravine - Manland
- Temple of Abandon - Not necessary but worth noting
Thanks for bringing Skullclamp to my attention, need to consider it.
2 months ago
Guttural Response while yes it is anti-blue, having a straight up counter of your own to answer counter magic is fantastic and blue players do not expect it from the Gruul player. Further you can force them to double down and burn off another counter spell to keep down the play you're going for.
Further this sort of deck begs for Selvala's Stampede which most people will always respond with "Free" so you just wait to cast it until you've got plenty of permanents in hand, which can allow you to build a massive board state.
2 months ago
Your lands could use some improvement too: Stomping Ground , Wooded Foothills , Command Tower , Reliquary Tower , Temple of the False God , Cinder Glade , Game Trail , Fire-Lit Thicket , Karplusan Forest , Temple of Abandon , Rootbound Crag , Kessig Wolf Run , Nykthos, Shrine to Nyx , Spire Garden , and Copperline Gorge are all easy additions
3 months ago
Take a 2nd look at your land base. You run expensive fetches like Scalding Tarn but also super budget lands like Kazandu Refuge or Temple of Abandon . I'd just replace those two with basics and also cut the Evolving Wilds . For a 2 color deck you shouldn't need that much fixing and you run plenty.
4 months ago
Salut le gros!
Tel que promis, voici ma review:
1st LES LANDS
Selon mon point de vue, je trouve que tu as trop de lands tapped dans la liste, perso je coupe :
- Castle Locthwain , Evolving Wilds , Foreboding Ruins , Game Trail , Rakdos Carnarium , Smoldering Marsh , Temple of Abandon , Temple of Malady , Temple of Malice , Temple of the False God , Terramorphic Expanse , Woodland Cemetery , Ancient Tomb
Nul besoin de t"expliquer que le plus important c"est le mana base, avoir des lands qui te donne tes 3 couleurs est selon moi, beaucoup plus important que d"avoir une land tel que Ancient Tomb , aussi tu aura besoin de utility lands pour ta synergy. Voila pourquoi je te suggere :
- Volrath's Stronghold , Command Tower , City of Brass , Mana Confluence , Reflecting Pool , High Market et aussi plus de Basics (au moin 5 de chaques)!
Je vois 2 solutions ici qui sont facilement exploitable :
C"est une creature qui coute pas grand chose, facile a ramener du grave et qui combo avec plusieurs demons different et aussitot que nimporte quel creature meurt ton commander trigger pour un max de token.
Mikaeus, the Unhallowed
Aussi cte dude la! Imagine sa double TOUT tes death trigger a cause du undying, double aussi tout les tokens, que tu pourrai aussi vouloir doubler encore plus avec des cartes comme Parallel Lives , Doubling Season et cie.