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- Birds of Paradise + Experiment Kraj + Horseshoe Crab
- Experiment Kraj + Freed from the Real + Krosan Restorer
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Legendary Creature — Ooze Mutant
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
: Put a +1/+1 counter on target creature.
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3 weeks ago
Each creature you control becomes a copy of target creature until end of turn.
Creatures you control ignore the legend rule until end of turn.
There are some species and races the Simic wholly ignored. One being Angels. Since Angels are not biological entities, there was really no reason to study them. However, it turns out their blood is so pure, it can essentially force perfection within any form. As a result, the Simic Combine, now thirsty for Angelic blood, waged a war of genocide in the name of 'progress'.
If I recall, the Simic Combine were really the original villains of Ravnica, with Momir Vig, Simic Visionary having created and unleashed Experiment Kraj. So turning them into bloodthirsty savages again seemed appropriate.
I understand it's better suited for Eldraine, but I'd like to see a MTG version of Captain Hook and the crocodile that ate his hand (and clock) on Ixalan.
So your challenge is to make a Partners With pairing for them both.
- Please make it a Human Pirate and a Dinosaur Crocodile.
4 weeks ago
If you can't prevent Solemnity from entering the battlefield, Fecundity and Soul Net will turn your 0/0 Fractals into a boon until cards such as Fade into Antiquity and Naturalize can be used. Your commander's static ability will also feed into it.
You may also wish to consider cards that affect or are affected by +1/+1 counters. These include, but not limited to, The Ozolith, Swarm Shambler, Bramblewood Paragon, Herald of Secret Streams, Vigean Graftmage, Experiment Kraj and Plaxcaster Frogling.
Scavenging Ooze can give your deck some much needed graveyard hate.
Have you considered Simic Ascendancy with all these cards creating creatures with +1/+1 counters on them? You can move growth counters from Simic Ascendancy to Paradox Zone by means of Nesting Grounds.
Other lands to consider for the deck are Cave of Temptation, Forge of Heroes, Littjara Mirrorlake, Llanowar Reborn, Novijen, Heart of Progress, Opal Palace, Oran-Rief, the Vastwood, Temple of Mystery and Tyrite Sanctum.
Other cards to consider for your deck are Altered Ego, Bioshift, Clone Legion, Hardened Scales, Jiang Yanggu, Wildcrafter, Kiora, Behemoth Beckoner, MirrorBox, Repudiate / Replicate and Slippery Bogbonder.
I hope this helps. Thank you for reading me out. Happy Hunting!
5 months ago
Right, it can just activate one loyalty ability per turn. Oath of Teferi only gives the special permission to planeswalkers, specifically.
Any object with loyalty abilities can activate them with the usual timing and once-per-turn restrictions. Normally only planeswalkers have loyalty abilities but it's possible for non-planeswalkers to get them. It usually involves turning a planeswalker into a creature somehow and going from there (Experiment Kraj, Quicksilver Elemental, etc.)
9 months ago
One of your links went to a deck instead of a card.
701.28c If a spell or ability instructs a player to transform a permanent that isn’t represented by a transforming double-faced card, nothing happens.
Presence of Gond grants an activated ability to the enchanted creature. Experiment Kraj has the activated abilities of creatures with +1/+1 counters on them. If a creature is enchanted with Presence of Gond and has a +1/+1 counter on it, Experiment Kraj will also have the ability to tap for an elf.
9 months ago
10 months ago
I want to make an Experiment Kraj deck, but I also end up adding too many creatures. Can you help?
1 year ago
I might revisit an Experiment Kraj idea I had some time ago. Basically, Kraj with a counter on Gilder Bairn and any creature that can produce or better as a tap effect instantly gives everything with a counter as many of those counters as it wants. With Llanowar Tribe, Canopy Tactician, some new planeswalkers, Sage of Hours, Strixhaven Stadium, and other fun bits and pieces, this might be doable.
1 year ago
Can't say for certain, but Im growing less and less fond of Green as of late for the simple fact that it does too much. Deck brewing anything with Green gets boring cuz I always find myself including the same ramp spells, the same mana dorks, the same draw spells, etc. It just ends up turning into Green Goodstuff.dek. Unless there's a commander that explicitly promotes a unique playstyle in Green like Experiment Kraj or Gor Muldrak, Amphinologist , I tend to steer clear from the color for my own sanity's sake.
I also just don't like Elves aesthetically all that much. They all look too samey to me.