Experiment Kraj
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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Experiment Kraj

Legendary Creature — Ooze Mutant

Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.

: Put a +1/+1 counter on target creature.

Rhadamanthus on How Oath of teferi interacts …

1 month ago

Right, it can just activate one loyalty ability per turn. Oath of Teferi only gives the special permission to planeswalkers, specifically.

Any object with loyalty abilities can activate them with the usual timing and once-per-turn restrictions. Normally only planeswalkers have loyalty abilities but it's possible for non-planeswalkers to get them. It usually involves turning a planeswalker into a creature somehow and going from there (Experiment Kraj, Quicksilver Elemental, etc.)

Gidgetimer on Questions about experiment kraj jank: …

5 months ago

One of your links went to a deck instead of a card.

Presence of Gond

Nothing happens if you are instructed to transform a card that isn't a DFC. So activating Shrill Howler  Flip from an Experiment Kraj will not do anything.

701.28c If a spell or ability instructs a player to transform a permanent that isn’t represented by a transforming double-faced card, nothing happens.

Presence of Gond grants an activated ability to the enchanted creature. Experiment Kraj has the activated abilities of creatures with +1/+1 counters on them. If a creature is enchanted with Presence of Gond and has a +1/+1 counter on it, Experiment Kraj will also have the ability to tap for an elf.

Foxja on Questions about experiment kraj jank: …

5 months ago

What happens if I copy an activated ability that causes a creature to flip, like Shrill Howler  Flip?

If a creature has Presence of Gond on it and it has a +1/+1 counter, can Experiment Kraj use the ability and tap to make an elf?

kookoo on Omniscience_is_life

6 months ago

I want to make an Experiment Kraj deck, but I also end up adding too many creatures. Can you help?

legendofa on Pursuing Perfection, Part 11: Simic …

10 months ago

I might revisit an Experiment Kraj idea I had some time ago. Basically, Kraj with a counter on Gilder Bairn and any creature that can produce or better as a tap effect instantly gives everything with a counter as many of those counters as it wants. With Llanowar Tribe, Canopy Tactician, some new planeswalkers, Sage of Hours, Strixhaven Stadium, and other fun bits and pieces, this might be doable.

GrimlockVIII on Least favorite color or color …

1 year ago

Can't say for certain, but Im growing less and less fond of Green as of late for the simple fact that it does too much. Deck brewing anything with Green gets boring cuz I always find myself including the same ramp spells, the same mana dorks, the same draw spells, etc. It just ends up turning into Green Goodstuff.dek. Unless there's a commander that explicitly promotes a unique playstyle in Green like Experiment Kraj or Gor Muldrak, Amphinologist , I tend to steer clear from the color for my own sanity's sake.

I also just don't like Elves aesthetically all that much. They all look too samey to me.

Yesterday on How do staggered infinite loops …

1 year ago

Third scenario:

And if I'm all correct so far, then let's assume that Player 1 instead has a more realistic infinite damage combo in the form of Experiment Kraj , Argothian Elder with a +1/+1 counter, Ashaya, Soul of the Wild , Pemmin's Aura enchanting Kraj, Island , Prodigal Sorcerer with a +1/+1 counter. (Tap Kraj using the Elder's ability to untap Kraj and an Island, tap Kraj to deal 1 damage to any target, pay the Island's to untap Kraj with the Aura.)

Yesterday on None

1 year ago

I want to make sure I'm understanding correctly.

From MTG Tournament Rules

4.4 Loop

A loop is a form of tournament shortcut that involves detailing a sequence of actions to be repeated and then performing a number of iterations of that sequence. The loop actions must be identical in each iteration and cannot include conditional actions ("If this, then that".)

...

If two or more players are involved in maintaining a loop within a turn, each player in turn order chooses a number of iterations to perform. The game advances through the lowest number of iterations chosen and the player who chose that number receives priority.


So, Player 1 is the active player and controls a Spirit Mirror . Player 2 is the nonactive player and controls a Conspiracy naming Reflection, and a Frenetic Efreet .

Player 1 wants to destroy the Efreet before Player 2 gets the chance to resolve the Efreet's ability to potentially save itself. Both players can activate their abilities in response to the other player activating theirs, and wishes to keep on doing so. The modus is on the active player to not continue the loop. In this case, Player 2 gets a chance to save the Efreet before Player 1 can destroy it. Assuming we wait until Player 2's turn, if the same loop were to play out, then Player 1 (the nonactive player) would be able to destroy the Efreet before Player 2 gets the chance to save it.

Is this right?


Likewise, say Player 1 is has infinite damage in the form of an artifact that reads ": This permanent deals 1 damage to any target." And Player 2 has an artifact with ": You gain 1 life."

As long as Player 1 is the active player, they can't win the game. But when Player 2 becomes the active player, Player 1 can win the game because Player 2 is forced to decide how many iterations of the loop they're committing to before Player 1 does, and thusly 1 damage will get through when the loop resolves (and then it can be restarted)?


And if I'm all correct so far, then let's assume that Player 1 instead has a more realistic infinite damage combo in the form of Experiment Kraj , Argothian Elder with a +1/+1 counter, Ashaya, Soul of the Wild , Pemmin's Aura enchanting Kraj, Island , Prodigal Sorcerer with a +1/+1 counter. (Tap Kraj using the Elder's ability to untap Kraj and an Island, tap Kraj to deal 1 damage to any target, pay the Island's to untap Kraj with the Aura.)

Player 2 still controls the nonsense artifact with ": You gain 1 life."

In this case, regardless of who the active player is, Player 1 is unable to win the game as, in the shortcutting of the loop, Player 2 is able to activate the lifegain ability as many times as they choose in response to any of the three steps that form Player 1's combo that only deals 1 damage.

Is this all correct?

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