Opal Palace

Opal Palace

Land

: Gain .

, : Gain one mana of any colour in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (4) Capt_Tryst , oegi , B1andy413 , Sporefrog91

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Common
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Commander 2016 (C16) Common
Commander 2013 (C13) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Pauper Legal
Commander / EDH Legal

Opal Palace occurrence in decks from the last year

Commander / EDH:

All decks: 0.1%

Golgari: 0.12%

Opal Palace Discussion

amd64char on Pauper Commander: Slimefoot

1 day ago

Love this deck idea. I might consider using Spread the Sickness in my deck!
3 land suggestions for you

multimedia on Jor Kadeen

2 days ago

Hey, nice start for a budget version.

Consider more one to four drop creatures who can be cast before Jor and who can create an artifact when they ETB? You want creatures on the battlefield before you play Jor to take advantage of attacking with the pump, but you also need three artifacts to get that pump. Creatures with double strike are good if metalcraft is active, but without it they're lackluster. Boros Keyrune is the right idea since it's an artifact first and then it can turn into a creature with double strike.

Pia/Kiran is very good budget creature to curve into Jor since it puts three creatures on the battlefield including two artifacts meaning you only need one other artifact to activate metalcraft. The other two artifact lands: Ancient Den and Great Furnace help a lot when trying to activate metalcraft. Mishra's Factory can turn into an artifact creature for one mana.

Smuggler's Copter is a powerful two drop flying Vehicle. It can be a repeatable source of draw and it's an artifact that turns into a artifact creature by crew 1 (tapping any other creature you control). Hammer of Purphoros gives Jor as well as all your other creatures haste and it can be a repeatable source of an artifact and a creature.

Goblin Welder is great with artifacts as repeatable reanimation since you can sac an artifact you control to reanimate any artifact in your graveyard. It's good with Myr Battlesphere as a way to reanimate it, sac it, have artifact fodder to keep reanimating it.

The manabase can use some budget improvements of dual lands.

Good luck with your deck.

mortifolkmurphcaster on Marchea's Ascent - Primer

1 month ago

king-saproling yeah thanks for the suggestions! I really like Pitiless Plunderer,Opal Palace, and Blade of the Bloodchief a lot! I hadn't come across those cards in my searches and they're exactly things I'm looking for!

I've tried Flayer of the Hatebound before and he's just too much mana IMO. Cards like Dreadhorde Butcher and Judith, the Scourge Diva work better here

Dack's Duplicate is covering the slot Spark Double would fill. Being able to clone anyone's creature with Haste and Dethrone is better after experimenting. Particularly the haste

Drana, Liberator of Malakir is definitely a great card but she's still up in the air for me. The games I've played her she's under-preformed or just died on sight. Currently Embodiment of Agonies is filling her spot as he has deathtouch and naturally ETB's with +1/+1 counters. He generally provides the same amount of P/T that Drana would except concentrated on one body.

River Kelpie is too heavy and conditional for me Grim Haruspex is better in this slot being much cheaper and providing the card draw sooner with her trigger. Disciple of Bolas could be good but I think I'd want something more like Altar's Reap if I were to do sacrifice drawing.

Thalakos Deceiver could be cool for sure but I already run Zealous Conscripts which has been really good but also I little too spicy. I've already had two games where people drop or just concede outright once I get it going.

Aetherworks Marvel seems lolsy but maybe too cute

Impact Tremors and Desecrated Tomb could be great just have to figure out how to fit them

Thanks again!

rewwer on He was a kickr boi, she said c u later boi

2 months ago

Thank you for comment <3 I did forgot to update this deck :/ so i did fix my mistake now and hopefully you agree with whatever it is that I did to the deck. Most of the changes are made specifically to keep my commander on the battlefield and able to attack. I also added some of the best cards in the deck in form of: Cave of Temptation, Forge of Heroes, Opal Palace

There are also some loot effects now present in form of: Mad Prophet, Rummaging Goblin which work really good in conjunction with Sprouting Vines. I will now have a headache dealing with stuff you recommended to me, because i feel like i am really tight for deck spaces right now (any ideas what to swap for what?)

Thanks and stay safe in these unsafe times!

multimedia on Undead Conspiracy

2 months ago

Hey, the small changes you've made are an improvement, good job. You can still improve your deck a lot more with a deck budget of $600+.

Rooftop Storm, Endless Ranks of the Dead and Diregraf Colossus are good Zombie cards, but you're relying too much on Adaptation/Conspiracy for them to function in your deck. If you don't have an Adaptation effect on the battlefield then Endless/Colossus are not going to create enough tokens to matter and Rooftop won't do anything for a six drop.

The manabase can use some improvements, there's no Command Tower.

By sacing Emergence Zone you can assemble combos at instant speed, play cards from your graveyard with Muldrotha at instant speed and play Zone again on your turn from your graveyard with Muldrotha. With enough mana, Zone and Muldrotha you could play the entire game at instant speed. This is just the beginning of budget upgrades you could make to the manabase, these are good lands for their prices especially Command Tower.

Consider Sakura-Tribe Elder? Two drop land ramp who sacs itself, interaction with Muldrotha. Signets can help with color fixing as well as be ramp and they're two drops: Arcane Signet, Golgari Signet, Dimir Signet, Simic Signet. My advice is cut several high CMC cards for more low CMC ramp. You're added more ramp which is good, but consider more? Ramp first helps to play Muldrotha faster, then it helps to cast more permanents from your graveyard. Muldrotha is a very mana hungry Commander since you need mana to cast as many types of permanents as you can from your graveyard. The combos here are very mana expensive which ramp can also help with.

multimedia on An Enchanting Mask Party

2 months ago

Hey, nice budget version of Estrid.

I see Siona, Captain of the Pyleas. A way to win with her is Shielded by Faith. This makes an infinite combo of creating 1/1 Soldiers. Emergence Zone is helpful with this combo because then you can do it at instant speed and attack with the Soldiers on your turn to win. Open the Armory and Heliod's Pilgrim are budget tutors to get an aura. More tutors to get auras are helpful with land auras.

I see Stasis. Could expand on the pillowfort strategy of making your opponents permanents ETB tapped with Blind Obedience, Kismet, Frozen AEther. Further protect yourself with Ghostly Prison and Sphere of Safety. Wilderness Reclamation is helpful with Stasis.

Once you have a established a pillowfort then cards such as Approach of the Second Sun or Sandwurm Convergence can be win conditions. Kiora, Behemoth Beckoner is good with Convergence and Sigil of the Empty Throne. Kiora helps to make ramp to cast them and then each time a 5/5 Wurm or 4/4 Angel is created you draw.

With all the mana that Estrid can make with enchanted lands then the budget Finales, Finale of Glory and Finale of Revelation are options. Finales are good with Emergence Zone especially Glory since then you can attack with an army on your turn.


The manabase here is not ideal for three colors since there's a lot of basic lands. I realize this is because of such a low budget, but when playing three or more colors you really want to allocate more of the budget for dual lands to make it easier to cast cards. Green is the most important color because of the land auras, mana dorks and Enchantresses. Most of the land auras can make white and blue mana which is very helpful and allows for more green.

Budget lands to consider adding:

The bounce lands may not seem good, but if they're enchanted then you can untap them with Estrid which can make a lot of mana and make up for the fact they ETB tapped. Consider more low CMC land auras? Even if the aura doesn't create ramp when you tap the enchanted land it's still enchanted so Estrid can untap it that makes it worth adding. Other land auras to consider adding:

Good luck with your deck.

multimedia on Hapatra EDH

2 months ago

Hey, Devoted Druid + Quillspike is a budget combo that makes an infinite large power Quillspike. Add Hapatra or Nest of Scarabs to this combo for infinite Snakes/Insects. Add Obelisk Spider to this combo for a real win condition to make opponents lose all life.

Llanowar Wastes, Tainted Wood, Golgari Rot Farm, Opal Palace, Jund Panorama, Ash Barrens are budget lands to consider adding.

Good luck with your deck.

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