Opal Palace

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Opal Palace

Land

: Add .

, : Add one mana of any colour in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

bushido_man96 on Atraxa's Private Guarden

1 week ago

I like what I see here for the most part, but I've got some ideas for you.

Mana base: Since you're in four colors, lose as many lands that produce only colorless mana as possible. Keep Karn's Bastion, but consider cutting Gavony Township, Vitu-Ghazi, the City-Tree, Opal Palace, Reliquary Tower (unless you draw a metric ton of cards here, which I don't see), and Temple of the False God. Possibly cut Unclaimed Territory, too. I see why you have it, but it can't help you cast your commander. Replace all of these with either basics or some other dual-type lands, preferably those that don't come into play tapped. Basics would probably work fine.

I don't think I like Door of Destinies here. You probably have to choose Fungus as your creature type, which doesn't help your saprolings. And you can't choose saprolings, because you don't "play" the saprolings. Cut it for another ramp spell, which you sorely need.

As I mentioned elsewhere, I'm not sure I like Resourceful Defense either. I do understand why you've included it, but it just doesn't seem to me that you'll get much use out of it, and it's activated ability is pretty costly. But if you like it, and it does a lot of work for you, then ignore my advice.

You are sorely lacking in card draw, too. You need to look at some slots to open up for more card draw spells. Black offers lots of great one-off spells, like Read the Bones, Night's Whisper, Ambition's Cost, and others.

That's all I got for now. I'll compare our lists more closely and let you know if I think of anything else.

TheoryCrafter on The Madness of Fractal Being Manifested

1 month ago

The biggest threat to your deck is Solemnity. I'd recommend some counterspells including, but not limited to, Decisive Denial, Quandrix Command and Voidslime.

If you can't prevent Solemnity from entering the battlefield, Fecundity and Soul Net will turn your 0/0 Fractals into a boon until cards such as Fade into Antiquity and Naturalize can be used. Your commander's static ability will also feed into it.

You may also wish to consider cards that affect or are affected by +1/+1 counters. These include, but not limited to, The Ozolith, Swarm Shambler, Bramblewood Paragon, Herald of Secret Streams, Vigean Graftmage, Experiment Kraj and Plaxcaster Frogling.

Scavenging Ooze can give your deck some much needed graveyard hate.

Have you considered Simic Ascendancy with all these cards creating creatures with +1/+1 counters on them? You can move growth counters from Simic Ascendancy to Paradox Zone by means of Nesting Grounds.

Other lands to consider for the deck are Cave of Temptation, Forge of Heroes, Littjara Mirrorlake, Llanowar Reborn, Novijen, Heart of Progress, Opal Palace, Oran-Rief, the Vastwood, Temple of Mystery and Tyrite Sanctum.

Other cards to consider for your deck are Altered Ego, Bioshift, Clone Legion, Hardened Scales, Jiang Yanggu, Wildcrafter, Kiora, Behemoth Beckoner, MirrorBox, Repudiate / Replicate and Slippery Bogbonder.

I hope this helps. Thank you for reading me out. Happy Hunting!

Grind on Kodama’s Tinker Shop

4 months ago

Sure thing!!
Opal Palace is another option.

multimedia on Alesha, Who Smiles With Pride

5 months ago

Hey, really nice budget version on less than $200. You have excellent deck building skills on a such a low budget. Calling this a $100 deck is a stretch though since it's closer to $200 now than $100.

The manabase has been neglected, really none of the $100 budget used, that's my only criticism. Allocate some of $100 budget, not even a lot, to lands to improve gameplay? Talisman of Indulgence, Flameshadow Conjuring, Fable of the Mirror-Breaker  Flip these cards really don't matter in the scheme of things trying to combo with Alesha. You have Kiki-Jiki, Mirror Breaker, Fable is a lesser/more expensive Kiki that doesn't interact with Alesha. Conjuring only combos with Felidar Guardian, but so does Kiki and Kiki combos with a lot of other cards too.

The combined price of these three cards is almost $30, that much could really improve the manabase.

These are least expensive playable lands to consider adding. On a budget the Reveal/Snarl lands are fine since playing many basic lands. The next tier of budget land upgrades are the Check lands at $5 each. After them it goes much higher.


Some budget card changes to consider:

Goblin Bombardment is one of the best sac outlets in Commander since it's also a wincon, replacing the need to have an aristocrat with combos. Cultist of the Absolute is amazing for one mana, giving Alesha flying with 6 power combined with first strike and being a repeatable sac outlet at your upkeep. Skyclave Apparition just got reprinted and it's excellent repeatable exile most nonland permanent effect.

Good luck with your deck.

Dencoan on Atraxa praetors voice

5 months ago

some good lands make a world of difference. not the most exciting upgrades but probably the most functional.

  1. Boseiju, Who Endures
  2. these are amazing because if you dont need the land drop they can be a spell
  3. Otawara, Soaring City
  4. Marsh Flats
  5. Misty Rainforest
  6. Verdant Catacombs
  7. Flooded Strand
  8. Gavony Township
  9. Spara's Headquarters
  10. or other triomes from capenna
  11. Indatha Triome
  12. or other triomes
  13. Opal Palace
  14. Yavimaya, Cradle of Growth
  15. Temple Garden
  16. or other shock lands, they can be fetched and can enter untapped
  17. Dreamroot Cascade
  18. the midnight hunt and crimson vow lands are also great for helping fix your mana
  19. Karn's Bastion

amarthaler on EDH Vampiric Bloodlust (C17 Precon Upgrade)

7 months ago

Update!

Out: 1. Akoum Refuge 2. Bloodfell Caves 3. Boros Garrison 4. Kabira Crossroads 5. Orzhov Basilica 6. Rakdos Carnarium 7. Scoured Barrens 8. Wind-Scarred Crag 9. Opal Palace 10. Path of Ancestry 11. Well of Lost Dreams 12. Merciless Eviction 13. Fell the Mighty 14. Blood Baron of Vizkopa

In: 1. Plains x4 2. Mountain x4 3. Eiganjo, Seat of the Empire 4. Takenuma, Abandoned Mire 5. Farewell 6. Toxic Deluge 7. Welcoming Vampire 8. Flawless Maneuver

The land base needed to be refined a bit, so I got rid of anything that comes in tapped and replaced them with basic lands. I also added two legendary lands from Kamigawa, Neon Dynasty.

The board wipes, although decent, were replaced with two that have more flexibility in them - Farewell and Toxic Deluge.

Flawless Maneuver is something I'd like to play test in this deck, so it replaced Well of Lost Dreams since we don't really have a heavy lifegain strategy in this deck (and Necropotence is already in the deck).

Lastly, Blood Baron Vizkopa was replaced with Welcoming Vampire to benefit more off our token strategy with Eminence.

Slashdance on Isshin Trigger Warning

7 months ago

So, I think why your deck isn't ranking so high is a lot due to your having so many basic lands in the deck.

Aside from that, you have very few creatures in the deck, and many that you do have don't do things that other similar cards can do far better, or can't effectively be doubled by Isshin.

Take, for instance, Ankle Shanker. All of your creatures gaining deathtouch and first strike is cool and all, but doubling that with Isshin doesn't actually do anything. Focusing your deck to actually get double triggers that result in true doubling would increase your deck's effectiveness.

Other creatures you have, like Skyknight Vanguard, drop a single token creature. Two, with Isshin. However, a creature like Hero of Bladehold gives +1/+0 to all creatures, and drops 2x token creatures ... or, with Isshin, gives everything +2 power and drops 4 tokens. Yes, this creature costs like $9 to buy, but that's because it does great things and is far more efficient, not to mention it's lower mana cost, and that's how you a deck can be rated as more competitive.

It may help for you to possibly add more Samurai to your deck. It appears, with all the equipment and few creatures, that you want to attack in smaller numbers anyhow, and Samurai can help you benefit from that. You have Godo, Bandit Warlord, but the only samurai you have is your commander. Guys like Raiyuu, Storm's Edge might be more efficient for you (and he's cheap).

Personally, I'd try to find ways to fit in cards that would allow you to draw more, or at least some recursion.

Cards such as Response / Resurgence, Unburial Rites, Ancient Craving, Sol Ring, and Opal Palace are all cards you could get pretty easily and they could immediately benefit your deck.

If you'd like any other suggestions, or inspiration, please take a look at my own Isshin deck:


Mugen no kōgeki ("Infinite Attack")

Commander / EDH Slashdance

SCORE: 1 | 2 COMMENTS | 32 VIEWS | IN 1 FOLDER


Good luck!

multimedia on Stomping Counters

10 months ago

Hey, I saw your forum topic asking for help.

The manabase and ramp/color fixing could use some tweaking, but more draw is really what your deck needs. That's the area of your deck to consider spending some on for improvements.

I choose these cards as suggested cuts because you have better cards that do the same or similar effects. More draw especially repeatable draw sources replacing some of this redundancy could help gameplay.


The manabase is overall good except the amount of Forests, which is too many. The ratio of color sources in the manabase is 28 green:16 white:16 red. 28 green is almost double amount of another color which is a little much. Forests are important, you want them as most lands, but I don't think you need 12 of them. Green one drop mana dorks are good, but I don't think only three of them are enough to play so many Forests to hinder the other colors in the chance that you have one in your opening hand with a Forest. Crop Rotation can get any land by sacing a Forest.

Some manabase problems are 12 Forests, the Slow Fetch lands, Aether Hub, Arctic Treeline and Highland Forest. 12 Forest reduces the color fixing from lands too much. Grasslands, Krosan Verge, Mountain Valley are too slow for what they do and are not needed because you have Marsh Flats and Windswept Heath.

Aether Hub is relying too much on three cards that proliferate or Aetherstorm Roc. Consistently Hub won't have enough energy to make colored mana. Arctic Treeline and Highland Forest are nice that they have basic land types, but you don't really need them because you have Shocks and Tangos.

Consider cutting some basic Forests for more budget lands that can make green or another color?

Making these lands changes can balance the ratio of color sources to 26 G:20 W:20 R. This balance keeps the amount of green close to what you have currently while increasing the amount of white and red. Of course most of these are the least expensive price playable lands that you could add. There's many others that are more price/better lands.

Good luck with your deck.

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