Vigean Graftmage

Vigean Graftmage

Creature — Vedalken Wizard Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

(1)(Blue): Untap target creature with a +1/+1 counter on it.

Latest Decks as Commander

Vigean Graftmage Discussion

DadHumanPraetor on Kinnan Brings Us Together!

3 weeks ago

versus64 true, all the ones I named also go infinite with Vigean Graftmage as a 2 card combo for infinite mana, or with Pemmin's Aura or Freed from the Real as a 2 card infinite mana combo. But a bird, kinnan, and either aura is basically a win. Graftmage is a jankier line, but super fun card to play with. I suppose if I were going for straight up max power I would run the most efficient tutors and dorks to make inifinite mana as quickly as possible with Spellseeker and Finale of Devastation as the win-con. And of course Basalt Monolith

Last_Laugh on Marchesa, Be Right Back

2 months ago

Nice deck on a budget, really good job keeping your avg. cmc down. I do have a few suggestions and I'll try to keep it budget(ish) friendly.

Must Have: Feed the Swarm should allow you to drop Meteor Golem. I know Chaos Warp/Feed the Swarm aren't as easily reusable but you should be prioritizing removing problematic enchantments like Solemnity or Rest in Peace anyways.

Etb/death trigger abuse: Metallic Mimic/Vigean Graftmage abuses your meanest etb/death trigger on everyone's turn instead of once per round. Just sac Mimic to rename the creature type if needed.

Attack Away From Throne: Drana, Liberator of Malakir allows you to attack who you need to when you need to. Thanks to first strike, the rest of your team will get their counters before regular combat damage.

Surprise: Legion Loyalist is a stud here thanks to haste. Only for a surprise first strike, trample, and tokens can't block for my whole team is amazing. Just don't play him like a typical 1 drop but rather with the goal of activating Battalion that turn.

Finisher: Jokulhaups will clear out everything except enchantments while your creatures all come back at the end of turn to wreck face. It can be a dick move but it'll end games.

Feel free to check out my list for inspiration. It's one of the top rated Marchesa lists on this site, it has a huge maybeboard to help people, and there's also over 100 comments to sift through for more ideas. Upvotes on any of my decks are appreciated. Got 99 Upvotes And A Bitch Ain't One - Marchesa

Tzefick on Ellen, the Generous

4 months ago

It's definitely an interesting cards, but I must say that the most recent iteration's second ability still seems too powerful for just 2 mana, even if it grants the opponent a card draw.

It's a legendary creature at 3 CMC that is Esper colors. Most people dislike the additional costs that Grand Arbiter Augustin IV entails. Granted that is to all players and is passive and not active. However it being an active may actually be an upside because then it can be manipulated to basically lock out a player. What's the risk in giving them card draw, if they cannot cast anything?

Althought most single-target kill spells are instant speed, so you're still just making that player increase their chances to find one to kill the Advisor... There's a bit give-and-take / risk-vs-reward.

However consider cards like Aura of Dominion, ( Crab Umbra ), Freed from the Real, Pemmin's Aura, and Vigean Graftmage can relatively easily untap it.

For 5 mana and giving that opponent 2 card draws and gaining yourself a bunch of life, you make everything they cast cost more... That's pretty brutal in terms of taxing. And it can be your Commander. Factor in that the opponent wont play many cards - at least at sorcery speed - and you will be gaining increasingly more life for each activation, in Esper colors that could easily turn that life gain into kill pressure through Sanguine Bond, Vizkopa Guildmage, or Aetherflux Reservoir.

Thinking about it, it's not actually all that powerful (compared to many other things in Magic), but it REALLY would suck to be on the receiving end, especially in a color that either has very few instant speed cards or nothing effective to use it on. Being locked out of the game is an even worse gameplay experience than being killed - at least IMO.


May I suggest an alternative that is more flexible?

alternative Show

thirteene on [黑] Marchesa's Infected Treasure

6 months ago

General
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I know you have a ton of decks, but arcane signet and commanders sphere likely belong in every deck.

36 lands/4 mana rocks seems too high. General rule for me is 35 lands - 1 for every 2-3 mana rocks. This deck also has a low cmc and generates treasures so it seems like you are ~3 lands too high. I would start cutting the 5 color lands and if you bump your cmc up at all, consider adding signets for minimal ramp at the cost of a lands at a 1/3 ratio.

add
Castle Locthwain - low oppurtunity cost for high value. your deck is half black and this can get you back into a game where you run low on resources

remove
Yawgmoth is a heavy combo card, I dont see a combo for him, he would likely be better in anafenza where you can combo with persist creatures and bolster and all that. the proliferate is powerful, but checkout the options under infect.
Brazen Freebooter Captain Lannery Storm Corsair Captain Dire Fleet Hoarder Pitiless Plunderer Prosperous Pirates Rapacious Dragon Sailor of Means - you already have enough draft chaff in the random infect creatures, revel in riches win is accomplished with a single board clear, or ~2 turns of attacking, they are not required for revel in riches.

If you wanna go revel in riches
-------------------------------
Phyrexian Tower - sac outlet and fast mana. see also Westvale Abbey  Flip
Exava, Rakdos Blood Witch/Anger - lets you attack after a board clear
Mikaeus, the Unhallowed - this may be in another deck for flavor reasons, but basically makes all non humans immortal
Last One Standing - This basically a better damnation in rackdos. This should replace bontus last reckoning or just be an
additional board clear if you wanna go reanimator with mikaeus, hell even Nevinyrral's Disk is better than bontus
Phyrexian Scriptures ^ all those reasons, mild shoutout to Chain Reaction Blasphemous Act Spell Swindle/Storm the Vault  Flip/Brass's Bounty any of these will replace all of the draft chaff and free up some card slots
Curse of Opulence - ramps and duh
Hellkite Tyrant - likely in another deck, but consider it

If you wanna go infect
-------------------------------
Karn's Bastion - proliferate the counters and infect counters
Urborg, Tomb of Yawgmoth + Filth - another way to get unblockable. Wonder/Levitation also make blocking hard
Tainted Strike - the best thing about this card, is the fact you can cast it on your opponents creatures. This also combos well with reach creatures like Judith, the Scourge Diva/Syr Konrad, the Grim allowing you to kill your opponents w/o attacking. Does not apply to Blood Artist because life lose does not deal infect damage.
Move Drana, Liberator of Malakir to the mainboard, shes too synergistic to leave behind
Warstorm Surge - deal infect damage without attacking Stalking Vengeance is a worse version
Sword of Truth and Justice - prolly the best sword for this deck.
Bident of Thassa//Coastal Piracy - unblockable means free cards
Open Into Wonder/Mogis's Marauder - moar unblockable
Guildmages' Forum - synergy land
planeswalkers go up a ton with proliferate, Chandra, Flamecaller is a board clear, filter and damage engine. you will pretty much be able to ult Dack Fayden the turn you cast him. Liliana, Dreadhorde General looks amazing in this deck. ulting Lukka, Coppercoat Outcast for the win? just lul
Geode Golem - consider him if you think you need marchesa for the deck to work
Cyclonic Rift - likely in another deck, but another way to go unblockable River's Rebuke/Profaner of the Dead budget options
the vivid lands work with proliferate

Vigean Graftmage - may be better in your twiddle deck, but you can do a number of infinite combos with this card if you wanna go that direction. not very recommended with your current build

CaptainToll on Silumgar's Choker - Control me hard, Daddy

6 months ago

snowblind84: Priest of Titania, I put there for her potential to tap for more than one mana. There are better options for her, period. But she also counts the opponents' elves for what that's worth. Thought she would round out the dork package neatly. Arcane Signet would be the next go to 2 cmc ramp in that regard. On a slim sidenote: with Neoform in the deck always consider the next higher cmc, in this case it might pull out Vigean Graftmage for combo reasons.

fadelightningmm on Sultai Yisan, the Wanderer Bard

6 months ago

Vigean Graftmage and Incubation Druid are Yisan chainable and produce infinite mana

FLATSO99 on Prodigy Scepter

6 months ago

@Flusterstorm-of-Possabilities

Thanks so much for your input! Wirewood Channeler is definitely a powerful option I will take into consideration. Do you have any suggestions as to what I could remove to add it? thanks!

@Brutal_B

Thanks for the suggestion! I'm not sure Vigean Graftmage is a worthwhile in this build, as its only easy interaction is with Incubation Druid. Nevertheless I will consider it:) Thanks again!

Brutal_B on Prodigy Scepter

6 months ago

Vigean Graftmage goes infinite with Incubation Druid if you want more infinite mana options.

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